Description of the passage to live until dawn. How to save all the characters in Until Dawn is the best ending. Who will get the rocket launcher

In the horror film Until Dawn, released on PS4, players are given control of 8 unique heroes, and depending on your actions, not all of them will be able to live to the end. For this reason, we decided to write a guide in which we will tell you in detail how to save all the characters in order to get the best ending in the game. In addition, you will be able to open 4 trophies at once (3 gold and 1 silver).

Note: the guide contains spoilers for the plot, so if you do not want to know anything about it, then we advise you to refrain from reading the article or read only excerpts of text about the characters you are interested in.

First of all, we will give you some useful recommendations that will help you keep all the heroes alive and get a good ending:

  • Try to do your best to ensure that Jessica, Matt and Josh do not die before the end of Episode 10, as this will determine which ending you get.
  • During the roundabout, make sure that Sam, Emily, Ashley and Mike are inside the house.
  • In the last scene, order Sam to help Mike, and then click on the "Hide" option, allowing the heroes who find themselves in the building to escape. Do not click on the "Switch" option, as the girl in this case will blow up the building. When everyone gets out of the house, a cutscene will begin, in which it will be shown how Sam runs out of the house and blows it up on the way.

How to keep Jessica from dying


To save Jessica, you will have to perform several important actions at an accelerated pace. So, as soon as she is kidnapped from the guest house through the window, you need to immediately run after her and point out the most dangerous routes, not forgetting to slide down the hill. The next time the girl will make herself felt only in the 9th episode in the mine.


When playing as Jessica, you will have to save her life twice. The first time you should hide from the Wendigo, and not try to run away from him. The second time when the options "run" or "go ahead" appear, select the last option.


How to keep Josh from dying

To save Josh, you have to find absolutely all the evidence in the case of the twins. In this case, this character will be able to easily identify the tattoo on the sister's pen. His life will also depend on whether Sam managed to find Hannah's diary while underground. However, as a result, Josh will become a Wendigo.


How to keep Emily from dying

If you do not want the girl to go to the forefathers, then in the 8th episode, when escaping from the mines, you must activate the elevator and go upstairs. Otherwise, you will see her eyes pierce. Not a pleasant sight.


However, this is not the only condition. They also include the following actions:

  • You should complete all QTEs without a single error in the above chase, which will end after jumping onto the conveyor. Otherwise, the girl's eyes will again be pierced.
  • While rolling on the conveyor belt, you should again press the buttons of the gamepad correctly, so as not to end up in the crusher.
  • In the same episode, if Emily is bitten by a monster, then Mike decides to shoot her. You can pull the trigger or save the girl's life.
  • In the last chapter, her life will depend on the actions of Sam - if she activates the switch without waiting for the right moment, then the house where Emily is located will fly into the air.

How to keep Matt from dying

After gaining control of Matt, don't shoot the animals in Episode 6, and don't try to help Emily, who is hanging on the Fire Tower, who is about to fall. If you do not know what to do, then just jump from the building to a safe place.


Have you decided to save the girl? In this case, the boy will fall into the mine and meet face to face with the Wendigo. However, here all is not lost for him - he will be able to get out of trouble if he has a signal flare gun (Emily can give it to him at the Fire Tower) with at least one charge (you do not need to shoot from it earlier, while on the tower).

In episode 10, Matt can survive if he decides to go straight, hiding from the Wendigo. The rest of the options most often end in the death of the guy.

How to keep Chris from dying

In Episode 7, Chris will be able to find the gun and will have to choose who to shoot - himself or Ashley. Point to yourself. You will fire a shot, but nothing will happen, as the cartridges will be blank. This action is necessary so that in the 8th episode the girl decides to let the guy into the house when the monster will chase him (otherwise she will give him to be torn apart by the monster). By the way, be sure to shoot the Wendigo during the chase, otherwise Chris will die.


In Episode 9, Ashley hears Jessica's voice in the mine. If she decides to find out what happened and opens the hatch, then she will die right there. Chris will follow the girl and find her cap covered in blood. If you send him to study the hatch, he will die. If you try to run away, he will die anyway (the monster will attack the guy from the ceiling). Therefore, you need to prevent the girl from opening this ill-fated hatch and keep Chris away from him as far as possible.

How to keep Sam from dying

Throughout the game, Sam will play the role of a real lucky one, that is, she will not be able to die in any option you choose. The only time her life will hang in the balance will happen only at the very end. Hiding from the monster in the House, stand still and press all the buttons correctly - in this case, the girl will survive. If you make even one movement, then immediately throw back the fins.


How to keep Ashley from dying

When playing as Chris, at some point you will need to choose who exactly to spend - Ashley or Josh. Saw the latter.


In Chapter 9, when playing as Ashley, you will hear strange sounds in the mine, which will come from a hatch on the floor. Ignore them and keep going after other heroes. If you decide to check the hatch, then immediately die at the hands of Windigo.

In Episode 10, the girl's life will be completely dependent on Sam. If she decides to activate the switch ahead of time, then the house will fly into the air with Ashley.

How to keep Mike from dying

Another lucky one who is not able to die until the very end, regardless of your choice. In the 10th episode, you need to correctly press all the buttons on the gamepad without a single mistake. Plus, when Sam has the choice to "help Mike" or "flip the switch," the first option should be chosen. The girl is no longer alive? Then Mike automatically decides to sacrifice himself and undermine the building.

If you follow all our tips and can save every hero of this unusual horror, you can get the best ending in Until Dawn.

Horror Walkthrough Until Dawn

Attention! The video passage is different from the text one!

Prologue

Old friends gather at country house a year after the tragic death of two girls

After the video, we examine the bottle on the table. We approach the door and take a note from the table. After that, you need to make a choice to look for the others or wake Josh.

The first choice is to find the rest

Press the buttons that pop up on the screen. We choose a short or safe way.

Second choice - fast route

We go downstairs and choose to follow the footsteps or the noise.

The third choice is to follow in the footsteps

Unlock the phone (slide your finger over the touchpad) and control the flashlight using the right stick. On the road on the left side we find the totem of death, which will show us a fragment of the future. Now we have one more choice, but in any case, death cannot be avoided.

Dr. Hill

We look at the photo and answer the questions. We choose - “it makes me happy”, then we choose “yes, it was” and, finally, we choose that we would be afraid to stay in this house for a long time.

Chapter 1. Remember death

We play for Sam and go to the gate, there we read a note. We go to the left and, pressing the buttons, we climb over the fence.

First choice is fast

We press the button and immediately choose to jump or climb.

The second choice is to climb

To feed the squirrel, hold the joystick motionless. We go along the path and read the plate on the pedestal. Find out about the colors of totems and find a totem with a recommendation next to it. We pass further and find the inscription "the past is out of your control." We approach the house and find a backpack on the bench. We make a choice to watch the phone or not.

The third choice is to close the bag (butterfly effect)

Chris appears, follow him. We shoot at targets in the shooting range. A little later a squirrel will appear, then you have to choose to shoot at it or a bag.

Fourth choice - shoot the bag (butterfly effect)

On the way to the house we find a poster "wanted" - this is evidence. We break open the lock and examine the poster "hotel and sanatorium". Then we find the TV and go to Sam. We sit down in the funicular.

For Jess we press the button to unlock the door. After Chris takes the letter from Jess, we make a choice.

The fifth choice is to insist and take away the letter

Emily. Go ahead and find Mike, make a choice.

Sixth choice - we are all friends here

We speak with Emily and choose again.

The seventh choice is to insist that we won't let her go alone.

Ashley. We see Mike and Emily, and when Mike appears, we choose to look through binoculars or not.

Eighth choice is to mislead

After the dialogue, the choice will need to be repeated.

Ninth choice - no (butterfly effect)

Jessica sits on a bench and waits. We immediately choose to read or watch the phone.

Tenth choice - watch the phone

Mike will appear.

Eleventh choice is to take snowballs

We play with aiming and throwing snowballs. After Mike knocks Jessica to the ground we choose.

Twelfth Choice - Kiss Mike

Dr. Hill

We choose a woman, an airplane, an altitude, a snake, a knife, a snake, a clown and blood. Second batch: snake, blood, zombies and blood (twice).

Chapter 2. Darkness

We meet Josh (the brother of the dead girls) and make a choice to worry or gossip.

First choice - talking about Matt and Emily

We talk to Ashley, choose confidence or indecision.

The second choice is indecision

We speak with Josh and make a choice twice.

Third and fourth choices - agree

We pass along the path and on the back wall of the house we find a stand for an ax. We move the curbstone and climb into the window. Inside near the bike we find a totem. We go left and look around. Through the door on the left we get into the back room, then we take the newspaper. We go back and go into the door on the right. On the way to the left we find a family portrait. We pass to the end and find ourselves in the foyer. To open locked doors you need to find deodorant. We go up to the second floor along the stairs and at the end of the corridor we find the right room... We take deodorant in the box (do not be alarmed).

Emily and Jessica start fighting, making a choice.

The fifth and sixth choices are to defuse the atmosphere (butterfly effect)

Downstairs we talk to Jessica and take a photo. We go into the forest and make a choice.

The seventh and eighth choices are to disagree and then agree

Trying to open the gate. We go to the right and find the totem of danger. Inside, open the generator lid and press the buttons. We start the generator. We open the gate and follow Jessica.

The ninth choice is to ask about memories.

We pass along the path to the mine. We speak with Jessica and choose.

Tenth Choice - Show Heroism (Butterfly Effect)

We move the trolley and go further, then we brake another one. At the fork, go right and find the totem of good luck. Now go back and turn left. we go up the steps and we pass the falling beam. On the table we find a map of the mine. We rise up the mountain, leaving the mine. We look through binoculars and go to the gate. After the bird appears, choose.

Eleventh Choice - Show Wit

Michael and Jessica go to the guesthouse after a little fight with friends

We speak with Jessica.

Sam. We go along the corridor and find Hanna's room. We examine the music box on the curbstone. We go into the next room and find a piece on the floor. We go into the corridor and hear a conversation between Josh and Chris. We go downstairs. We talk with friends and go downstairs with Josh.

Twelfth Choice - Flatter Josh

We look at the photo on the table (you need to rotate). We go to Josh and make a choice in conversation.

Thirteenth Choice - Expressing Hope

We go downstairs and find a bat.

Fourteenth choice - seriousness (butterfly effect)

We don't move as Josh inspects the closet. We turn the switch. Then we press the button at the same mark. We speak with Josh and choose.

Fifteenth choice - we say that there is something behind it

Sixteenth Choice - Say Josh Got Us Through

Seventeenth Choice - Telling Josh to Be Careful

We run away from the appeared enemy.

Dr. Hill

We answer negatively about feelings. Then we choose sympathy, no, loyalty and loyalty again.

Chapter 3. Ghosts

The time has come for the Ouija board and there and then the choice, to do it seriously or lightly.

The first choice is to take it seriously

Second choice - ask the ghost who needs help

We speak with Hannah and make a choice.

The third choice is whether she does it

We ask about the killer. Mike. We pass forward and inspect the car.

Fourth choice - we say that Jessica won

We pass the bridge and go upstairs. Throw the snowball into the tree. We go into the house and find a mask on the table.

The fifth choice is to show the mask to Jessica

We leave the house to the right and go up the path to the left. We find a wounded deer.

The sixth choice is to comfort the deer

We run away from the enemy and choose between a fast or safe route.

Seventh Choice - Proven Route

We run to the house and choose between the help of Jessica and the key.

Eighth choice is to help (butterfly effect)

We find a lantern near the fireplace and turn it on, we fulfill the requirements. We examine the fireplace and throw up firewood. We find matches. To the right of the door, we examine the cabinets and find a rifle.

Ninth choice - show the rifle

We light the fireplace, the matches are behind Jessica on the table.

The tenth choice is to calm Jessica down.

Close the shutters and make a choice again.

Eleventh Choice - Compliment Jessica (Butterfly Effect)

After you hear the noise, go to the back of the room and pick up the phone.

Michael is looking for Jessica in the mine, and Chris will have to make a difficult choice

Ashley. We go downstairs after Chris and switch to him. We go in and turn left. on the table we take a photo and read the threats. You can show this note to Ashley.

Twelfth Choice - Answering Honestly

We leave into the corridor and go into the opened door. We pass to the end of the corridor and open another door. We speak with Ashley and break down the door.

Dr. Hill

Selecting Sam, Matt, Ashley, Mike, Josh, Chris and Emily. Dr. Hill is trying to get to know your least favorite character.

Chapter 4. Devotion

First choice - proven route

We jump over the bridge. We look through the rifle scope at Jessica. Choosing how to get to it.

The second choice is to jump down

We descend from the mountain by pressing the indicated buttons.

The third choice is to jump onto the ledge

The fourth choice is the tried and tested path

We go into the building and go down the stairs to the right. At the fork in the mine, we turn left. find the lift (butterfly effect). We go down, but Jessica has already died. After the video we shoot at the enemy. We run further and climb the wall.

Fifth Choice - Safe Route

We are trying to catch up with the enemy, but there are no cartridges.

Chris. We go forward and on the left we find a wallet. We pass the double door and find traces of blood. On the street we go down. We turn left along the path and go to the smoking tree. We find the stuffed animal and examine it. We find the head of a pig under the tree. A little further we find the totem of death. We go to the main road and turn right. We find the hut. Through the bars we see Josh and Ashley tied.

Sixth choice - save Ashley

Move the lever to the right. Free Ashley and talk to friends.

Dr. Hill

We choose: “no, this is not so”, “who are you?”, “You annoy me”, “you are real”.

Chapter 5. Fear

Mike. We go forward and go down. Move aside the panel and climb into the building. We go to the right and go through the grate, in the distance we find a totem. We move the barrel and rise to the ledge. We go along the grate and climb onto the generator, and then to the first floor.

We go forward and look through the hole. Go back and find a room labeled "admin". We pass to the left and take the camera on the cabinet. Through the door on the other side we pass into the corridor.

Now straight ahead and left. we read a newspaper on the table. Back in the corridor, a little back and in the door to the right First we go to the room on the right. We find the medical report on the table. We go further and go down the steps. Open the door on the right and take the knife.

There will be two aisles ahead. First we go to the right and on the table we find a telegram. We go left and we pass into the operating room. We examine the hand and fall into the trap.

First choice is to open the trap

Nothing comes out.

The second choice is to chop off your fingers (butterfly effect)

We pass further and examine the strange skull. On the other hand, we examine the freezers for corpses. In the pocket we find the pass. In other cameras there is a document and a tag. We open the door with the found pass. We rise up and run away from the dogs. We go to the right and jump down, we find the door on the right. Here we use the pass again.

Third choice is to hit the dog (butterfly effect)

In the center of the hall we find a cigarette case. Take the bone from the white chest.

Fourth choice - give the dog a bone (butterfly effect)

Now we go to the right through the grate. We examine the wall. We find the door with the inscription "exit", here you need a key. We pass a little back and take the jacket on the fence.

Fifth choice - get the gun

We open those doors by shooting at the lock with a pistol. We go forward and to the left, we go down. We move the barrel and shoot one more castle.

Matt and Emily make their way to the watchtower while Ashley and Chris meet the ghost.

Matt. The doors do not open, so we follow Emily. We find the ax.

Fifth Choice - Helping Emily

We knock out the door and hang a map on the wall in the room. We examine the panel - there is no key.

Sixth choice - agree with Emily

We lower the stairs and go down. We go up the slope. After the bridge we find the totem of good luck.

Sam. We leave the bathroom and go downstairs. After the enemy appears, we make a choice.

Seventh choice - run

Eighth choice is to jump over the bed

The ninth choice is to run

Tenth choice is to knock over the box

We close doors and windows. We break down another door and choose.

Eleventh choice - run

Chapter 6. Revenge

Matt. We meet a bunch of deer.

First choice is to calm Emily down

Second choice is to hit the deer (butterfly effect)

The third choice is not to grab onto the ledge.

Jump up for Emily to help Mat get out (butterfly effect).

Emily. We go along the path to the radio tower. In front of the steps we find a totem. We climb up the fire escape. We try to turn on the radio and check the printer. We go to the right, find a box with fuses and turn on the toggle switch. We turn on the printer and look at the printout. We speak on the radio.

Fourth choice - Introducing ourselves

Fifth choice - we say that we will die soon

Sixth Choice - Calm Emily (Butterfly Effect)

Seventh choice - ask Emily not to move

Eighth and ninth choices - trying to save Emily (butterfly effect)

Ashley. We examine the photograph lying on the pedestal with candles. We go down, focusing on the arrows (butterfly effect). We go to the door.

Tenth choice - we say we saw a ghost

We go to the basement. On the right there will be a corridor with bottles along which Sam ran. We follow Chris and see a ghost. We find the locked door and the painting on the wall. We return to Chris. After the picture falls, we examine the wall under it. We take the key and go back, again we see the ghost. On the left we examine the toy house. Insert the key into the keyhole and turn it clockwise. We examine the diary. We go after Chris and open the door, we go downstairs.

Eleventh choice - we say everyone embarrassed Hannah

When Chris stops, go right. We find a stack of newspapers and go to the stairs.

Twelfth choice - suggest finding Sam

We go downstairs and talk to Chris. We go forward and to the left. We approach the sparks and examine the batteries. Go ahead and go left at the fork. The doors will slam behind you (butterfly effect).

Ahead we inspect the stand with photographs. We approach the door.

Thirteenth Choice - Follow Chris (Butterfly Effect)

Chris and Ashley are tied to chairs and have a saw to cut them. We do nothing.

Chapter 7. Violence

Sam escapes from a maniac, and Josh reveals secrets

Sam. Push the chair and free Sam (butterfly effect). We burn the rope.

First choice - ask Mike

We leave and open the doors with a bolt. A little further we find Chris and Ashley.

Emily. Swinging to save Emily. We go forward and to the right, we go down. We do not approach the large wooden gate, but go up to the left. We switch the lever near the trolley. We pass and pull the lever.

From the elevator we go to the right. We find the clock on the fence. We go to the right and find the stairs. After Emily's fall, turn on the flashlight. We break boards on the way. We take away upward. We go along the road and find a torch. We turn on the electricity and go back. We go down the steps and find a totem.

We pass through the cave to the exit. We examine the barrels and find a photo. On the right, at the foot of the mountain, we find sticks. We go up the slope and push back the grate. We examine the doll. We pass forward and open the doors. We go into the elevator and pull the lever. We go upstairs and see a man with a flamethrower, we do not move, and then we run away by pressing the buttons. We set fire to a puddle.

Second choice - hide

Third choice - ask the maniac to shut up

Fourth choice - we say we can't trust

Fifth choice - threaten and ask to shut up

We knock the weapon out of the hands of Mike.

Chapter 8. Disclosure

Emily. We light a signal checker. On the table on the right we find a photo. We jump off the cliff and go forward. We run to the right. We go into the elevator and lower the lever. When the enemy attacks us, do not move. We run and throw whatever we find to block his path. Jump over the car and close the door (butterfly effect). We jump forward.

First choice - ask about the monster

Second choice - open the door

We follow the stranger and listen to him, do not move when he speaks. We shoot.

Mike. After talking, we choose to shoot Emily or not.

The third choice is to do nothing.

Ashley. We find the magazine and leaf through it.

The fourth choice is to hide information (butterfly effect)

Dr. Hill

We say that no one was hurt.

Chapter 9. Karma

Mike examines the hospital while the others try to find him.

Mike. We go along the corridor, to the right and up the stairs. In the temple we go to the right and go up the red steps. We jump down into the hole. We take a torch and a sawn-off shotgun on the table. We open the door and go to the other side. We open the door from the mesh.

We get out and examine the crosses. We return to the temple. We find a door with a lock and shoot at it. We follow the dog and go into the building. We go left and pull the lever. We squeeze between the doors. We go downstairs. On the table in the room to the left we find a sheet.

On the other hand, we find the corpse of a dog. We go further for the dog. When you hear strange sounds you can shoot.

The first choice is to do nothing.

Second choice - shoot you a monster

Third choice - go straight at the fork

We close the door and shoot the monster. We open the door and shoot again several times, we drop the cabinet. We attack the enemy and run to another room, close the door with a bolt. We don't move. We catch the bottle. We pass forward and shoot at the monster through the lattice. We press the buttons and shoot back. We drop the barrel and push it. We shoot at the barrel. We lock the door. We go to the right, we shoot at the lock on the door.

The fourth choice is to barricade the door

We jump down and shoot at the monsters.

Fifth choice is to calm Chris down (butterfly effect)

We go along the tunnel and reach a dead end. We examine the hatch. Move the hatch with a pipe. We get down and return the hatch to its place. We go ahead and choose.

Sixth choice - reunite with the group (butterfly effect)

Sam. We climb the rock by choosing the necessary actions.

Seventh choice - climb, climb, jump

On the right we find the stairs and go forward. We jump over the pit and take the pipe. We go down from the ledge down. We move the gate and go through the forest to the right. We pass the bridge and turn left. we break the gate. We approach the door and remove the board. We attack the enemy.

Chapter 10. Decoupling

Josh. We examine the passages to the left and to the right. We go down and beat the pig.

Sam. We pass forward and find the totem of good luck. We jump down and go into the water. We follow Mike and exit to the other end. We pull the lever and find Josh.

Josh. We follow Mike into the reservoir.

Sam. We get out of the mine. We pass the forest and go out to the pond. We go down into the water and climb onto the ledge. We go along the path and go down. We bend over and jump over the object on the ground. We break the glass with a stone and go in. We go downstairs for Mike.

The first choice is to run after friends without closing the door.

When Mike says not to move, we do it. After Sam retreats we repeat.

Second choice is to run to the switch

There will be only two survivors.

The second choice is to save Mike and run to the switch.

There will be three survivors.

The second choice is to save Mike

When there is a monster nearby - do not move

The third choice is to hide behind a pillar

Again, do not move.

The fourth choice is to hide on the right

Don't move until Mike is out of the house.

The game has six different endings. It all depends on how many characters survived. There is even an option when all the heroes of the game die.

So, in total, eat eight buddies and more bassist you will find out if you enroll in one or another situation in order to preserve their existence.

We are starting the Until Dawn mini-guide at stopgame.ru.

Ashley

In one of the episodes of the game, you will choose who to kill - Josh or Ashley. Choose an option: kill Josh (the young lady will survive equally, but if you make a different choice, then she will not save Chris later). During the passage of the ninth chapter, you do not need to speak on the drone, but move with another group. But even if you go to the hum, you don't need to show the hatch from which the sounds come.
Ashley. Chris

During the passage of the sixth chapter, it is not necessary to direct the weapon at Ashley. Choose the option to shoot yourself in the head. Pull the trigger. In the eighth chapter, shoot all the enemies with weapons, after which Ashley will allow you to pass inside the house. A very interesting fact: if you try to kill Ashley and not Josh in the sixth chapter, the young lady will survive equally, but in the eighth chapter she will not open the door for Chris.
Chris. Emily

In the eighth chapter, escape from the upper room, and in no case miss the QTE actions. Press all buttons correctly.
Emily. Jessica

In Chapter 4, while Mike is trying to get rid of Jessica, take the riskier route. There will be several choices - you have to follow the shortest route (don't go around anything, etc.).

In the tenth chapter of the century, choose the option "hide" (when the creature is in the mine), and also do not miss the QTE-actions. Press all buttons correctly.
Jessica. Josh

Josh, by your actions, will live up to the tenth episode. And then ... Find all the twins' clues (20 objects), or Josh will not be able to find that the Wendigo's hand has the same tattoo as one of the dead sisters. If Josh doesn't find the tattoo, the Wendigo will flatten his skull.
Josh. Matt

In the sixth chapter, when Mike and Emily are surrounded by animals, do not hit anyone. When you are on the radio tower, choose "Safe Jump" and never go out to help Emily. In order to support Emily, you must have a flare gun.
Matt. Mike

Mike, independently from your deeds, will live up to the tenth episode. Playing as Sam, you will be prompted to make a choice (in the coffin of the game): save Mike or run to the switch and turn on the light. Save Mike, and then pour in the light.
Mike. Sam

Sam, independently from your deeds, will live up to the tenth episode. Watch out for QTE actions during gameplay and successfully hide from the Wendigo.
Sam and the Mysterious Murderer (background) Other dignified choices

1. In the first episode, don't hit the squirrel.
2. In the fourth episode, make friends with the wolf.
How to find all 20 Gemini collectible objects

In order for Josh to survive, he must identify the tattoo on the right hand of the Wendigo. To do this, it is imperative to concentrate all 20 collectible objects, one way or another looking to the twins.

We continue the Until Dawn mini-guide at stopgame.ru.

At that time, as if you are tossing and turning Chris, follow the dark corridor. A canvas hangs on the wall from the seamy side. Examine it in order to get the first clue.

On the first floor of the house, speaking for the same Chris, check the table on the left. There is to eat a card from a graduation evening. Take it and look at the returnable Palestine. This is the second clue.

Go down to the basement, near the stairs to eat a stand with a card. You will need to pick up this card during the passage of the game in one of the available episodes. This is the initial chance to pick up the card. Even if you don’t take it now, you can come back here later. The third clue is found or may be found later.

Go around the mansion and follow the path to the gazebo. Look at the point where you found the second clue. There is another one lying on the shelf. The fourth clue is found.

After the sequence with Mike, control will pass to Sam, who will be in the mansion. Leave the bathroom room and go to the bedroom, lit by purple rays of light. There will be a business card opposite the bed. This is the fifth tip.

Enter the large wardrobe behind the bed. On the underside of the shelf, you see a sparkling dot. This is the sixth clue.

Playing as Mike, you will reach a dark office. Don't light the fireplace yet. Instead, head into the corridor on the right. Walk past the open door and see a tennis-related image on the counter. This is the Seventh Clue.

You will be turning Ashley in the mansion's library. From the starting point, you need to roll out and check the corridor on the left side. If you pass by, which is likely, you will overlook one of the hard-to-catch clues. This is the eighth clue.

Playing as Matt, pass through the cable car station and go up the path. Matt's girlfriend will step forward, illuminating the track with a flashlight. You will need to roll to the left, towards the cliff. There is a barn to eat. Go inside it. Matt has to trip over something. Pick up the boards and take the evidence. This is the tenth clue.

Climb the stairs to the tower, and then open the locker on the seamy side. On the inner Palestine door, inspect the missing person poster. This is the eleventh clue.

Activate the feeding in the tower and return to the main room. Here, eat a printer with a green light. Use it to print out the newly minted evidence. This is the twelfth clue.

In the mines, Emily should see an exit at the top of an icy mountain. She cannot ascend there, so study the area around this place. On the seamy side, eat wood planks in the background. Check the voids (corner under the bottom left plank). This is the thirteenth clue.

Go around the boards to the left in order to see the scattered wood. Move there in order to see the numbers on the stone wall. This is the fourteenth clue.
Continue to move to the left of the found evidence. The cave should plunge you into a forgotten wooden cross. This is the fifteenth clue.

In the foreground, a couple of chestnut barrels are eating. On one of the barrels there is a card that needs to be studied. This is the sixteenth clue.

The road to the right is the main one for the continuation of the storyline. Ignore it and keep going down the wrong path until you get to the barrel with another clue. Make sure to open the medallion and find the seventeenth clue.

The last piece of evidence for this chapter will be behind the rusted gates, in a volley after the previous clue found. Do not turn to the right, but step to the front and open the door. Ahead you see a doll. Examine it in order to get the eighteenth clue.

In the dungeon, you do not need to jump into the water until you fully explore the location. There is an additional path going to the left. It will lead you to the nineteenth clue.

The twins' last clue can be found when Sam and his buddy are nibbling into the water. Stick to the wrong side. There will be a ledge to the left of the water wheel with the rest of the clue. Climb this ledge and tuck the ramshackle off the ground notebook... Be sure to flip through the entire book in order to get the twentieth clue. Until Dawn mini-guide on stopgame.ru approaches kaput. After that, Josh will certainly survive!

Until Dawn is one of the most unusual games of this year, an interactive horror film that mimics the youth horror films of the 90s and 2000s. In she received 8 points out of 10. In this article we have collected answers to the most popular questions about the game.

Attention! Until Dawn is a story-driven game, so every answer contains spoilers. We recommend that you play the game at least once before reading this FAQ.

How to save everyone (ending where everyone survived)?

You can save everyone except Josh, who at best will lose his own humanity and, in fact, will turn into a Wendigo.

How to save Joshua

In any case, Josh will either die or be transformed into a Wendigo. If you collect all the evidence about the missing twins, Josh's sisters, and find Hannah's last note in her diary in the mine, then he can be said to survive. At the key moment, the Wendigo will float to the surface, drag Mike under the water and then pay attention to Josh himself. If you failed to collect all the evidence, then the Wendigo will simply deal with him.

How to save Ashley and Josh

To save Ashley, “sacrifice” Josh in the scene when they are tied up and you have to choose between them. In Episode 9, when you are asked to choose to investigate the voices or follow the group, choose the second option to prevent it from dying.

How to save Jessica

Its safety depends on your actions in the early episodes. After she is kidnapped, when playing as Mike, choose the most risky options, since safer decisions lead to a banal waste of time. Also drive down the hill - more choices safe way will lead to her death. If you did everything correctly, then you will soon see her still alive, do not pay attention to the fact that the elevator will then fall.

After that, she will reappear in the ninth part. Here, when you are offered two options, do not run, but hide.

How to save Beth and Hannah

Gemini are doomed anyway. And your decisions in the prologue of the game will not affect their fate in any way. At the same time, you will still meet with one sister, however, this will not be a happy reunion.

How to run away from a maniac and not screw up

At first, you can just run away from him when playing as Sam. However, to avoid being caught, use the Hide option when you see the elevator shaft; before doing this, also close the door behind you.

How to save a stranger

There is no way to save him. The Wendigo will behead him anyway.

Who is the killer?

The real killer is the Wendigo, a man, one might say, possessed by a malevolent spirit and turned into a monster.

Who is the maniac, who is under the mask

Josh. He decided to stage this performance in order to take some revenge on his friends, who were partially responsible for the death of his sisters.

Who will survive?

All the main characters can survive.

Who will die?

It all depends on your decisions - any of the main characters can die.

What happens if you leave Hannah

Regardless of your decision, Beth will fall with Hannah.

What happens if you collect all the totems

Each totem found unlocks a portion of a short video. After finding all the totems, you will be able to see the full video in which the Stranger will tell extremely interesting story that sheds light on the Wendigo, the mountain on which the game takes place, and his own past.

What will happen if you cut Ashley, what will happen if you choose Joshua, what will happen if you kill Ashley

Even if you do not choose Ashley, she will not die - Josh will be “sawed” anyway.

What happens if you collect all the evidence

Having collected all the evidence, you will be able to understand and understand many of the mysteries of the game.

Where to find the twins clue

In the second episode, carefully examine the mansion, playing as all the characters; there are six pieces of evidence in total. In the third part, pick up one piece of evidence in the booth, and then a couple more for the other characters back into the house. In the fifth episode, when playing as Matt, after you cross the bridge, do not follow Emily, but go left; there you will find another hint. In the radio tower you will find two clues, and in the mines, already in the next episode - six. Finally, in the tenth part, again in the mines, you can find two pieces of evidence.

Where to find all the clues, where to find all the totems

Certain plot decisions will affect some of the collected items. If you make the wrong decision, then you will not stumble upon some clues and totems. In addition, it is impossible for Jessica or Matt to die, since they are needed to get one totem in the tenth episode. In order not to miss something, make the following decisions:

    In the first episode, do not shoot the squirrel in the shooting range as Chris. If you shoot, then Sam will not be able to hide from the maniac in the fifth chapter, and you will not have the opportunity to get the last evidence about the mysterious man in the seventh episode.

    In the fifth chapter, Sam must not get caught by the maniac in order to find some collectible items in the maniac's lair at the beginning of the seventh episode. Just hide in the elevator.

    At the very beginning of the seventh episode, playing as Emily, hide when a man with a flamethrower is chasing you, and do not turn around.

    In Episode 10, Jessica or Matt must be alive to pick up one totem in the mines. For example, to keep Matt from dying, don't attack the deer or help Emily in Episode 6.

Otherwise, clues and totems are scattered throughout the game, so carefully examine your surroundings.

Horror Walkthrough Until Dawn

Attention! The video passage is different from the text one!

Prologue

Old friends gather in a country house a year after the tragic death of two girls

After the video, we examine the bottle on the table. We approach the door and take a note from the table. After that, you need to make a choice to look for the others or wake Josh.

The first choice is to find the rest

Press the buttons that pop up on the screen. We choose a short or safe way.

Second choice - fast route

We go downstairs and choose to follow the footsteps or the noise.

The third choice is to follow in the footsteps

Unlock the phone (slide your finger over the touchpad) and control the flashlight using the right stick. On the road on the left side we find the totem of death, which will show us a fragment of the future. Now we have one more choice, but in any case, death cannot be avoided.

Dr. Hill

We look at the photo and answer the questions. We choose - “it makes me happy”, then we choose “yes, it was” and, finally, we choose that we would be afraid to stay in this house for a long time.

Chapter 1. Remember death

We play for Sam and go to the gate, there we read a note. We go to the left and, pressing the buttons, we climb over the fence.

First choice is fast

We press the button and immediately choose to jump or climb.

The second choice is to climb

To feed the squirrel, hold the joystick motionless. We go along the path and read the plate on the pedestal. Find out about the colors of totems and find a totem with a recommendation next to it. We pass further and find the inscription "the past is out of your control." We approach the house and find a backpack on the bench. We make a choice to watch the phone or not.

The third choice is to close the bag (butterfly effect)

Chris appears, follow him. We shoot at targets in the shooting range. A little later a squirrel will appear, then you have to choose to shoot at it or a bag.

Fourth choice - shoot the bag (butterfly effect)

On the way to the house we find a poster "wanted" - this is evidence. We break open the lock and examine the poster "hotel and sanatorium". Then we find the TV and go to Sam. We sit down in the funicular.

For Jess we press the button to unlock the door. After Chris takes the letter from Jess, we make a choice.

The fifth choice is to insist and take away the letter

Emily. Go ahead and find Mike, make a choice.

Sixth choice - we are all friends here

We speak with Emily and choose again.

The seventh choice is to insist that we won't let her go alone.

Ashley. We see Mike and Emily, and when Mike appears, we choose to look through binoculars or not.

Eighth choice is to mislead

After the dialogue, the choice will need to be repeated.

Ninth choice - no (butterfly effect)

Jessica sits on a bench and waits. We immediately choose to read or watch the phone.

Tenth choice - watch the phone

Mike will appear.

Eleventh choice is to take snowballs

We play with aiming and throwing snowballs. After Mike knocks Jessica to the ground we choose.

Twelfth Choice - Kiss Mike

Dr. Hill

We choose a woman, an airplane, an altitude, a snake, a knife, a snake, a clown and blood. Second batch: snake, blood, zombies and blood (twice).

Chapter 2. Darkness

We meet Josh (the brother of the dead girls) and make a choice to worry or gossip.

First choice - talking about Matt and Emily

We talk to Ashley, choose confidence or indecision.

The second choice is indecision

We speak with Josh and make a choice twice.

Third and fourth choices - agree

We pass along the path and on the back wall of the house we find a stand for an ax. We move the curbstone and climb into the window. Inside near the bike we find a totem. We go left and look around. Through the door on the left we get into the back room, then we take the newspaper. We go back and go into the door on the right. On the way to the left we find a family portrait. We pass to the end and find ourselves in the foyer. To open locked doors you need to find deodorant. We rise to the second floor along the stairs and at the end of the corridor we find the necessary room. We take deodorant in the box (do not be alarmed).

Emily and Jessica start fighting, making a choice.

The fifth and sixth choices are to defuse the atmosphere (butterfly effect)

Downstairs we talk to Jessica and take a photo. We go into the forest and make a choice.

The seventh and eighth choices are to disagree and then agree

Trying to open the gate. We go to the right and find the totem of danger. Inside, open the generator lid and press the buttons. We start the generator. We open the gate and follow Jessica.

The ninth choice is to ask about memories.

We pass along the path to the mine. We speak with Jessica and choose.

Tenth Choice - Show Heroism (Butterfly Effect)

We move the trolley and go further, then we brake another one. At the fork, go right and find the totem of good luck. Now go back and turn left. we go up the steps and we pass the falling beam. On the table we find a map of the mine. We rise up the mountain, leaving the mine. We look through binoculars and go to the gate. After the bird appears, choose.

Eleventh Choice - Show Wit

Michael and Jessica go to the guesthouse after a little fight with friends

We speak with Jessica.

Sam. We go along the corridor and find Hanna's room. We examine the music box on the curbstone. We go into the next room and find a piece on the floor. We go into the corridor and hear a conversation between Josh and Chris. We go downstairs. We talk with friends and go downstairs with Josh.

Twelfth Choice - Flatter Josh

We look at the photo on the table (you need to rotate). We go to Josh and make a choice in conversation.

Thirteenth Choice - Expressing Hope

We go downstairs and find a bat.

Fourteenth choice - seriousness (butterfly effect)

We don't move as Josh inspects the closet. We turn the switch. Then we press the button at the same mark. We speak with Josh and choose.

Fifteenth choice - we say that there is something behind it

Sixteenth Choice - Say Josh Got Us Through

Seventeenth Choice - Telling Josh to Be Careful

We run away from the appeared enemy.

Dr. Hill

We answer negatively about feelings. Then we choose sympathy, no, loyalty and loyalty again.

Chapter 3. Ghosts

The time has come for the Ouija board and there and then the choice, to do it seriously or lightly.

The first choice is to take it seriously

Second choice - ask the ghost who needs help

We speak with Hannah and make a choice.

The third choice is whether she does it

We ask about the killer. Mike. We pass forward and inspect the car.

Fourth choice - we say that Jessica won

We pass the bridge and go upstairs. Throw the snowball into the tree. We go into the house and find a mask on the table.

The fifth choice is to show the mask to Jessica

We leave the house to the right and go up the path to the left. We find a wounded deer.

The sixth choice is to comfort the deer

We run away from the enemy and choose between a fast or safe route.

Seventh Choice - Proven Route

We run to the house and choose between the help of Jessica and the key.

Eighth choice is to help (butterfly effect)

We find a lantern near the fireplace and turn it on, we fulfill the requirements. We examine the fireplace and throw up firewood. We find matches. To the right of the door, we examine the cabinets and find a rifle.

Ninth choice - show the rifle

We light the fireplace, the matches are behind Jessica on the table.

The tenth choice is to calm Jessica down.

Close the shutters and make a choice again.

Eleventh Choice - Compliment Jessica (Butterfly Effect)

After you hear the noise, go to the back of the room and pick up the phone.

Michael is looking for Jessica in the mine, and Chris will have to make a difficult choice

Ashley. We go downstairs after Chris and switch to him. We go in and turn left. on the table we take a photo and read the threats. You can show this note to Ashley.

Twelfth Choice - Answering Honestly

We leave into the corridor and go into the opened door. We pass to the end of the corridor and open another door. We speak with Ashley and break down the door.

Dr. Hill

Selecting Sam, Matt, Ashley, Mike, Josh, Chris and Emily. Dr. Hill is trying to get to know your least favorite character.

Chapter 4. Devotion

First choice - proven route

We jump over the bridge. We look through the rifle scope at Jessica. Choosing how to get to it.

The second choice is to jump down

We descend from the mountain by pressing the indicated buttons.

The third choice is to jump onto the ledge

The fourth choice is the tried and tested path

We go into the building and go down the stairs to the right. At the fork in the mine, we turn left. find the lift (butterfly effect). We go down, but Jessica has already died. After the video we shoot at the enemy. We run further and climb the wall.

Fifth Choice - Safe Route

We are trying to catch up with the enemy, but there are no cartridges.

Chris. We go forward and on the left we find a wallet. We pass the double door and find traces of blood. On the street we go down. We turn left along the path and go to the smoking tree. We find the stuffed animal and examine it. We find the head of a pig under the tree. A little further we find the totem of death. We go to the main road and turn right. We find the hut. Through the bars we see Josh and Ashley tied.

Sixth choice - save Ashley

Move the lever to the right. Free Ashley and talk to friends.

Dr. Hill

We choose: “no, this is not so”, “who are you?”, “You annoy me”, “you are real”.

Chapter 5. Fear

Mike. We go forward and go down. Move aside the panel and climb into the building. We go to the right and go through the grate, in the distance we find a totem. We move the barrel and rise to the ledge. We go along the grate and climb onto the generator, and then to the first floor.

We go forward and look through the hole. Go back and find a room labeled "admin". We pass to the left and take the camera on the cabinet. Through the door on the other side we pass into the corridor.

Now straight ahead and left. we read a newspaper on the table. Back in the corridor, a little back and in the door to the right First we go to the room on the right. We find the medical report on the table. We go further and go down the steps. Open the door on the right and take the knife.

There will be two aisles ahead. First we go to the right and on the table we find a telegram. We go left and we pass into the operating room. We examine the hand and fall into the trap.

First choice is to open the trap

Nothing comes out.

The second choice is to chop off your fingers (butterfly effect)

We pass further and examine the strange skull. On the other hand, we examine the freezers for corpses. In the pocket we find the pass. In other cameras there is a document and a tag. We open the door with the found pass. We rise up and run away from the dogs. We go to the right and jump down, we find the door on the right. Here we use the pass again.

Third choice is to hit the dog (butterfly effect)

In the center of the hall we find a cigarette case. Take the bone from the white chest.

Fourth choice - give the dog a bone (butterfly effect)

Now we go to the right through the grate. We examine the wall. We find the door with the inscription "exit", here you need a key. We pass a little back and take the jacket on the fence.

Fifth choice - get the gun

We open those doors by shooting at the lock with a pistol. We go forward and to the left, we go down. We move the barrel and shoot one more castle.

Matt and Emily make their way to the watchtower while Ashley and Chris meet the ghost.

Matt. The doors do not open, so we follow Emily. We find the ax.

Fifth Choice - Helping Emily

We knock out the door and hang a map on the wall in the room. We examine the panel - there is no key.

Sixth choice - agree with Emily

We lower the stairs and go down. We go up the slope. After the bridge we find the totem of good luck.

Sam. We leave the bathroom and go downstairs. After the enemy appears, we make a choice.

Seventh choice - run

Eighth choice is to jump over the bed

The ninth choice is to run

Tenth choice is to knock over the box

We close doors and windows. We break down another door and choose.

Eleventh choice - run

Chapter 6. Revenge

Matt. We meet a bunch of deer.

First choice is to calm Emily down

Second choice is to hit the deer (butterfly effect)

The third choice is not to grab onto the ledge.

Jump up for Emily to help Mat get out (butterfly effect).

Emily. We go along the path to the radio tower. In front of the steps we find a totem. We climb up the fire escape. We try to turn on the radio and check the printer. We go to the right, find a box with fuses and turn on the toggle switch. We turn on the printer and look at the printout. We speak on the radio.

Fourth choice - Introducing ourselves

Fifth choice - we say that we will die soon

Sixth Choice - Calm Emily (Butterfly Effect)

Seventh choice - ask Emily not to move

Eighth and ninth choices - trying to save Emily (butterfly effect)

Ashley. We examine the photograph lying on the pedestal with candles. We go down, focusing on the arrows (butterfly effect). We go to the door.

Tenth choice - we say we saw a ghost

We go to the basement. On the right there will be a corridor with bottles along which Sam ran. We follow Chris and see a ghost. We find the locked door and the painting on the wall. We return to Chris. After the picture falls, we examine the wall under it. We take the key and go back, again we see the ghost. On the left we examine the toy house. Insert the key into the keyhole and turn it clockwise. We examine the diary. We go after Chris and open the door, we go downstairs.

Eleventh choice - we say everyone embarrassed Hannah

When Chris stops, go right. We find a stack of newspapers and go to the stairs.

Twelfth choice - suggest finding Sam

We go downstairs and talk to Chris. We go forward and to the left. We approach the sparks and examine the batteries. Go ahead and go left at the fork. The doors will slam behind you (butterfly effect).

Ahead we inspect the stand with photographs. We approach the door.

Thirteenth Choice - Follow Chris (Butterfly Effect)

Chris and Ashley are tied to chairs and have a saw to cut them. We do nothing.

Chapter 7. Violence

Sam escapes from a maniac, and Josh reveals secrets

Sam. Push the chair and free Sam (butterfly effect). We burn the rope.

First choice - ask Mike

We leave and open the doors with a bolt. A little further we find Chris and Ashley.

Emily. Swinging to save Emily. We go forward and to the right, we go down. We do not approach the large wooden gate, but go up to the left. We switch the lever near the trolley. We pass and pull the lever.

From the elevator we go to the right. We find the clock on the fence. We go to the right and find the stairs. After Emily's fall, turn on the flashlight. We break boards on the way. We take away upward. We go along the road and find a torch. We turn on the electricity and go back. We go down the steps and find a totem.

We pass through the cave to the exit. We examine the barrels and find a photo. On the right, at the foot of the mountain, we find sticks. We go up the slope and push back the grate. We examine the doll. We pass forward and open the doors. We go into the elevator and pull the lever. We go upstairs and see a man with a flamethrower, we do not move, and then we run away by pressing the buttons. We set fire to a puddle.

Second choice - hide

Third choice - ask the maniac to shut up

Fourth choice - we say we can't trust

Fifth choice - threaten and ask to shut up

We knock the weapon out of the hands of Mike.

Chapter 8. Disclosure

Emily. We light a signal checker. On the table on the right we find a photo. We jump off the cliff and go forward. We run to the right. We go into the elevator and lower the lever. When the enemy attacks us, do not move. We run and throw whatever we find to block his path. Jump over the car and close the door (butterfly effect). We jump forward.

First choice - ask about the monster

Second choice - open the door

We follow the stranger and listen to him, do not move when he speaks. We shoot.

Mike. After talking, we choose to shoot Emily or not.

The third choice is to do nothing.

Ashley. We find the magazine and leaf through it.

The fourth choice is to hide information (butterfly effect)

Dr. Hill

We say that no one was hurt.

Chapter 9. Karma

Mike examines the hospital while the others try to find him.

Mike. We go along the corridor, to the right and up the stairs. In the temple we go to the right and go up the red steps. We jump down into the hole. We take a torch and a sawn-off shotgun on the table. We open the door and go to the other side. We open the door from the mesh.

We get out and examine the crosses. We return to the temple. We find a door with a lock and shoot at it. We follow the dog and go into the building. We go left and pull the lever. We squeeze between the doors. We go downstairs. On the table in the room to the left we find a sheet.

On the other hand, we find the corpse of a dog. We go further for the dog. When you hear strange sounds you can shoot.

The first choice is to do nothing.

Second choice - shoot you a monster

Third choice - go straight at the fork

We close the door and shoot the monster. We open the door and shoot again several times, we drop the cabinet. We attack the enemy and run to another room, close the door with a bolt. We don't move. We catch the bottle. We pass forward and shoot at the monster through the lattice. We press the buttons and shoot back. We drop the barrel and push it. We shoot at the barrel. We lock the door. We go to the right, we shoot at the lock on the door.

The fourth choice is to barricade the door

We jump down and shoot at the monsters.

Fifth choice is to calm Chris down (butterfly effect)

We go along the tunnel and reach a dead end. We examine the hatch. Move the hatch with a pipe. We get down and return the hatch to its place. We go ahead and choose.

Sixth choice - reunite with the group (butterfly effect)

Sam. We climb the rock by choosing the necessary actions.

Seventh choice - climb, climb, jump

On the right we find the stairs and go forward. We jump over the pit and take the pipe. We go down from the ledge down. We move the gate and go through the forest to the right. We pass the bridge and turn left. we break the gate. We approach the door and remove the board. We attack the enemy.

Chapter 10. Decoupling

Josh. We examine the passages to the left and to the right. We go down and beat the pig.

Sam. We pass forward and find the totem of good luck. We jump down and go into the water. We follow Mike and exit to the other end. We pull the lever and find Josh.

Josh. We follow Mike into the reservoir.

Sam. We get out of the mine. We pass the forest and go out to the pond. We go down into the water and climb onto the ledge. We go along the path and go down. We bend over and jump over the object on the ground. We break the glass with a stone and go in. We go downstairs for Mike.

The first choice is to run after friends without closing the door.

When Mike says not to move, we do it. After Sam retreats we repeat.

Second choice is to run to the switch

There will be only two survivors.

The second choice is to save Mike and run to the switch.

There will be three survivors.

The second choice is to save Mike

When there is a monster nearby - do not move

The third choice is to hide behind a pillar

Again, do not move.

The fourth choice is to hide on the right

Don't move until Mike is out of the house.



 
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