Sea battle on paper for two. Sea battle game in rule notebook. What not to do

The best board games on paper

How to have fun during the break? Playing board games, of course! Moreover, from the props you only need a pen, a piece of paper in a cage, and at least one comrade. So let's get started.

GALLOWS

Two are playing. One thinks out a word and puts as many dashes as there are letters in the word. You can write the first and last letter of a word. The second player guesses one letter at a time. Correct letters fit into the place of the dashes. If the letter is named incorrectly, a vertical line is drawn. If the second letter is not guessed, a horizontal one is added to the vertical one - a gallows is obtained. Then the rope, head, hands are drawn ... You need to guess the word in 8 attempts, otherwise you will lose.

Here, for example, the word "abbreviation" is given. You can set the category of the word, for example, animals.

In order not to get confused and not re-name the wrong letter, you can delete them from the alphabet, or write down those already named.

RHOMBUS

This is a kind of tic-tac-toe. Two are playing. A rhombus is drawn as shown in the figure (you can change the size). Players take turns to circle one side of the square. The task of each player is to circle the last fourth side and put his own cross or zero inside the cell.

You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all cells are filled, how many crosses and how many zeros are counted. Whoever has more is the winner.

DIAGONAL

You can play together, but it's more interesting when there are a lot of players. Each player draws squares in a notebook, as shown in the figure below, with sides 7, 6, 5, 4 and 3 cells.

Then, someone thinks of a letter. This letter is written diagonally across all squares and the game begins.

The goal of the players is to invent and write words containing this letter (singular nouns).

The winner is the one who fills in all the words faster. If there are many players, then the winner is chosen as follows: the players read their words out loud. For each original word there are 2 points, if the words are repeated, then only 1 point is added to those players. The winner is the one with the most points.

THE WORDS

A game for two or more people. Each player draws a sign in a notebook, as shown below. You can change the categories, come up with your own, but we played like this. One player says the letter A out loud and begins to mentally recite the alphabet. When the second player says "stop", the first one says the letter he left off. On this letter, players must enter words in the table (if the word cannot come up, put a dash). Whoever did it first stops the game.

Then the players calculate their points: for each original (not the same as others) word add 2 points; for a repeated word - 1 point; for a dash - 0 points. The game continues with a new letter. Then all the points are added and the winner is selected. The game is dynamic and very interesting.

MARINE BATTLE

Two are playing. Two squares with a side of 10 cells are drawn. Above you need to sign the letters of the alphabet, and on the left are numbers from 1 to 10. The left field will be your own, and the right - the enemy. Now we draw the ships so that they do not touch (and so that the enemy does not see the place of their deployment). The number and size of ships is shown in the figure below.

When everything is ready, start shooting in turn. One player names a cell (for example, d2), where he intends to find an enemy ship. If it is empty, the second player says "by" and the move goes to him. And if the first player got into the ship, the second player says "wounded" or "killed" (if all the squares of the ship are crossed out). If the player hits the ship, he gets an extra move.

BALDA

You can play together, three, four. Draw a square. The number of cells on the side must be odd (5, 7 or 9, no longer worth). Sign the names of the players, come up with and write down a word (singular noun) in the center of the square.

Now players take turns coming up with a new word, adding only one letter and using the letters already available. The invented word is written under the player's name and the number of letters is put.

The players' task is to come up with a word as long as possible. The winner is the one who has the most points for all words.

These are the best board games that will help pass the time at school break, on a long journey, on dull winter evenings, not only for children, but also for adults. In addition, it is an excellent trainer that develops thinking, attentiveness and logic.

How to have fun during the break? Playing board games, of course! Moreover, from the props you only need a pen, a piece of paper in a cage, and at least one comrade. So let's get started ...

GALLOWS

Two are playing. One thinks out a word and puts as many dashes as there are letters in the word. You can write the first and last letter of a word. The second player guesses one letter at a time. Correct letters fit into the place of the dashes. If the letter is named incorrectly, a vertical line is drawn. If the second letter is not guessed, a horizontal is added to the vertical one - a gallows is obtained. Then the rope, head, hands are drawn ... You need to guess the word in 8 attempts, otherwise you will lose.

Here, for example, the word "abbreviation" is given. You can set the category of the word, for example, animals.

In order not to get confused and not re-name the wrong letter, you can delete them from the alphabet, or write down those already named.

RHOMBUS

This is a kind of tic-tac-toe. Two are playing. A rhombus is drawn as shown in the figure (you can change the size). Players take turns to circle one side of the square. The task of each player is to circle the last fourth side and put his own cross or zero inside the cell.

You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all cells are filled, how many crosses and how many zeros are counted. Whoever has more is the winner.

DIAGONAL

You can play together, but it's more interesting when there are a lot of players. Each player draws squares in a notebook, as shown in the figure below, with sides 7, 6, 5, 4 and 3 cells.

Then, someone thinks of a letter. This letter is written diagonally across all squares and the game begins.

The goal of the players is to invent and write words containing this letter (singular nouns).

The winner is the one who fills in all the words faster. If there are many players, then the winner is chosen as follows: the players read their words out loud. For each original word there are 2 points, if the words are repeated, then only 1 point is added to those players. The winner is the one with the most points.

THE WORDS

A game for two or more people. Each player draws a sign in a notebook, as shown below. You can change the categories, come up with your own, but we played like this. One player says the letter A out loud and begins to mentally recite the alphabet. When the second player says "stop", the first one says the letter he left off. On this letter, players must enter words in the table (if the word cannot come up, put a dash). Whoever did it first stops the game.

Then the players calculate their points: for each original (not the same as others) word add 2 points; for a repeated word - 1 point; for a dash - 0 points. The game continues with a new letter. Then all the points are added and the winner is selected. The game is dynamic and very interesting.

MARINE BATTLE

Two are playing. Two squares with a side of 10 cells are drawn. Above you need to sign the letters of the alphabet, and on the left are numbers from 1 to 10. The left field will be your own, and the right - the enemy. Now we draw the ships so that they do not touch (and so that the enemy does not see the place of their deployment). The number and size of ships is shown in the figure below.

When everything is ready, start shooting in turn. One player names a cell (for example, d2), where he intends to find an enemy ship. If it is empty, the second player says "by" and the move goes to him. And if the first player got into the ship, the second player says "wounded" or "killed" (if all the squares of the ship are crossed out). If the player hits the ship, he gets an extra move.

BALDA

You can play together, three, four ... Draw a square. The number of cells on the side must be odd (5, 7 or 9, no longer worth). Sign the names of the players, come up with and write down a word (singular noun) in the center of the square.

Now players take turns coming up with a new word, adding only one letter and using the letters already available. The invented word is written under the player's name and the number of letters is put.

The players' task is to come up with a word as long as possible. The winner is the one who has the most points for all words.

These are the best board games that will help pass the time at school break, on a long journey, on dull winter evenings, not only for children, but also for adults. In addition, it is an excellent trainer that develops thinking, attentiveness and logic.

An incredibly popular paper game. And although now there are special play sets for " Naval battle", As well as a lot of computer implementations, the classic version on a piece of paper remains the most popular.

The goal of the game is to sink enemy ships before he has time to sink yours.

Rules of the game " Sea battle»

Two players are playing. Each of them needs a piece of paper (preferably in a cage), pencil or pen. The game begins with the preparation of the field. Two 10 × 10 squares are drawn on a piece of paper. On one of them their ships will be deployed, in the other they will "fire" at the enemy ships. The sides of the squares are signed with letters horizontally and numbers vertically. It is necessary to agree in advance which letters will be written (the main disputes arise as to whether or not to use the letter "E"). By the way, in some schools, instead of a boring alphabet, they write the word “ REPUBLIC"- it just contains 10 non-repeating letters. This is especially useful for those who have never mastered the alphabet.

Arrangement of ships

Next, the placement of the fleets begins. Classic rules sea ​​battle they say that there should be 4 ships in one cell (" single-deck" or " one-pipe"), 3 ships with 2 cells each, 2 with 3 cells and one with four decks. All ships must be straight, curved and "diagonal" are not allowed. Ships are located on the playing field in such a way that there is always a gap of one cell between them, that is, they should not touch each other either with their sides or corners. In this case, ships can touch the edges of the field and occupy corners.

The game

When the ships are placed, the players take turns firing "shots", naming the squares by their "coordinates": "A1", "B6", etc. If the square is occupied by a ship or part of it, the enemy must answer "wounded" or "killed "(" Sunk "). This cell is crossed out with a cross and one more shot can be made. If there is no ship in the named cell, a point is placed in the cell and the move goes to the opponent.

The game is played until the complete victory of one of the players, that is, until all the ships are sunk. At the end of the game, the loser can ask the winner to look at his ship placement.

Craftsmanship

If you think that sea ​​battle- a game built solely on luck and luck, then you are wrong. In fact, it has both strategy and tactics, which we will talk about in the conclusion. So - about the tricks as well as various honest and not very fair methods of playing sea ​​battle:

  • First of all (and this is the most important thing!), You need to keep your sheet with ships so that the enemy could not spy your location;
  • Be sure to keep track of your own and others' moves, noting them dots... This will exclude shots at the same cells;
  • After sinking an enemy ship, also surround it with dots so as not to shoot at places where there are obviously no ships;
  • Do not put ships in the corners of the field: usually beginners shoot at them first. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for the placement. Good result gives an uneven distribution of ships: collect all the "big" ships in one or two dense groupings, and hide the remaining "single-decks" separately in secret places of the playing field. In this case, the enemy will quickly calculate and defeat the group big ships, and then will search for the remaining little ones for a long time;
  • After killing a large ship, the enemy surrounds it with dots. Hence, finding “ four-decker", The opponent immediately opens (4 + 1 + 1) * 3 = 18 cells (that is, 18% or almost 1/5 of the field). " Three-decker"Gives 15 cells (15%)," double-decker"- 12%, and" single-deck" - nine%. If you put the "four-deck" against the wall, then it will open only 12 cells (10 for a three-deck, 8 for a two-deck). If you put the "four-deck" in the corner, it will only open 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is best to use this advice in conjunction with the previous one.
  • Shooting tactics can also vary. However, the best way to start the destruction of enemy ships is to search for a "four-deck". To do this, you can shoot diagonally, or draw a diamond, or shoot through 3 cells to the fourth. As soon as a four-deck ship is found, we are looking for a three-deck one, then two ... Of course, in the search process, "every little thing" will come across and make adjustments to the plans.
  • And here is the dishonest way: to arrange all the ships, except for the last single-deck (it will act as a submarine "Elusive"). And he will be placed (and killed) only in the last remaining cell. Dealing with this is easy enough: have the players arrange the ships in one color, and fire in another. It is possible, for example, for players to have pens or pencils different colors and after placing the ships, just change the handles.

Sea battle- simple and fun table game, which does not require special knowledge and special devices. To play together with a friend or family member, just take two squared sheets and two pencils. The game not only allows you to have fun, but also contributes to the development of intuition, strategic thinking. How to play naval combat at home?

Rules of the game

The essence of the sea battle game is that two people take turns blindly calling the coordinates on the enemy's map (on a piece of paper in a box). The named point must destroy the ship or hook part of it. The sooner the player sinks the opponent's fleet, the faster he will win.

Playing field

It is a sheet in a box, on which a square of 10 x 10 cells is drawn. Each side of the figure has its own coordinates. The vertical side is numbered from top to bottom (from 1 to 10). Horizontal from left to right is designated by letters of the Russian alphabet (from "A" to "K", omitting "E" and "Y"). The ships are placed in the drawn square.

Sometimes the words "Republic" or "Snow Maiden" are used instead of letters.

Next to your own field, the opponent's field is drawn on paper. It must have identical coordinates and dimensions. The plane remains free and is used to mark your shots.

The number and location of ships in the sea battle game

Subs are made up of multiple tubes or decks. The playing field must accommodate:

  • 1 four-deck battleship - 4 cells;
  • 2 three-deck cruisers - 3 cells each;
  • 3 double-deck destroyers - 2 cells each;
  • 4 single-deck ships - 1 cell each.

The ships should be placed according to certain rules. They cannot touch each other at their corners or sides. There must be at least one empty cell between them. It is equally important that they are located only horizontally and vertically.

There are options for naval combat with a different arrangement of ships - the letter "G", zigzags or squares. Perhaps their different structure and number. For example, 2-3 four-deck and 1 five-deck (aircraft carrier). When using a larger number of ships, a different field size (15 × 15) will be required.

Conditions and order of moves

Players draw lots to choose who will go first. When you shoot, you name the coordinates (letter and number). For example, B8. The opponent looks at the playing field with his submarines and replies:

  • past;
  • injured;
  • killed.

In the first case, he makes it clear that you are on an empty cell. The move goes to the opponent.

The second option means that you are in a multi-deck vessel (consisting of 2, 3 or 4 cells). Mark this place on your map. You are entitled to the next shot. To finish off someone else's ship, use the nearby coordinates. For example: B7, B9, A8 or B8. You can temporarily leave alone a wounded ship and look for another. The turn lasts until you miss.

The third option suggests that the enemy's submarine has been destroyed. If this happened with a single shot, then it was single-deck (occupied one cell). If the ship is killed on the second turn, then it was double-decked, etc. After the destruction of the ship, you can walk until you hear the answer "by".

Strategies

Well-planned tactics will help to win the sea battle game. The winning strategy offers:

  • Mask carefully. The companion should not see your playing field on a checkered piece of paper.
  • Consider the opponent's way of playing and skill. For example, if this is a beginner player, then you should not place your fleet in the corners of the field. Beginners start with them. With an experienced competitor, it is better to break the mold and hide two or three ships in such a place.
  • Consider the placement of your ships. Single-celled vessels can be placed randomly, far from each other. Large - compact in one place. The partner will quickly find large objects... However, he will spend much more time looking for small submarines. This will give you a chance to win back.
  • Celebrate your shots. Place crosses in the right empty square. This is not how you name these coordinates a second time. Record both hits and misses. This will avoid conflicts in case of any errors.
  • Cross out the cells around the destroyed enemy ship. The rules prohibit building ships in them. This will save you time.
  • Shoot diagonally. This increases the chances of knocking out large submarines. In search of a battleship, you can walk through three cells to the fourth.

What not to do

If the rules are not followed, the sea battle game can be ended earlier. The following are considered unacceptable violations:

  • Skipping a turn due to carelessness.
  • Incorrectly drawn margin: incorrect coordinate system or side dimensions of the square.
  • The number of vessels exceeds the required number.
  • One of the players spied on the placement of the submarines on the other.
  • Hits are hidden.
  • The last single-deck ship is placed by the opponent in the last free cell during the game. To avoid deception, draw the ships and the field on the piece of paper in one color, and mark the shots with another pencil or pen.

Sea battle is a pretty addicting game. She is familiar to many adults and children. Its rules are simple, anyone can remember them. You can play almost anywhere. All that is needed for this is a piece of paper and a pen.

Sea battle games

Water battles online

Do you like military strategies and spectacular battles ?! We have put together the largest collection of these simulators. Set the paper and pen aside. If you are a fan of retro, then join the flash battle on a drawn notebook sheet in 2D. If you prefer bright special effects, place your ships on the 3D field. In this case, you yourself can choose shells for your flotilla. Be careful, because each torpedo is issued in a strictly limited quantity!

Flash games "Sea Battle" are ideally drawn and decorated with music. On your field, you can place both simple squares and medieval frigates or modern combat destroyers. Enjoyable simulator experience will be complemented by realistic sounds of volleys. During moments of short lull, you will also hear the cry of seagulls and the sound of waves.

Winning strategy

It is not easy to play sea battle with the computer. In moments of failure, it may seem to you that he initially knows about the location of all your ships and is simply stretching the time. But this is not the case. The virtual enemy is aiming at free sectors, guided by certain tactics. It’s worth learning!

Free games "Sea Battle Online" have an element of randomness. But with a skillful placement of ships and with the correct response fire, it can be reduced to a minimum. Another obvious principle that few people think about is that the fewer unverified sectors, the higher the likelihood of hitting the target. This is where a strategy based on several rules begins:
... Do not shoot at the cells that surround the already disabled aircraft carrier;
... If you "wounded" an enemy ship, then do not leave it "for later". Finish off immediately. This way you will quickly find out the number of cells remaining;
... The first to be disabled are battleships, which occupy 4 sectors. By destroying them, you can immediately exclude 14 cells.

As you can see, you need to play the free sea battle online thoughtfully! And it doesn't matter with whom exactly you are in confrontation - with a computer or with a person.



 
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