The rules of playing cards Hungarian fool. Czech fool - card games - card and board games. Various variations of the fool card game

Albanian fool

Playing in Albanian "fool" differs from the game in a simple, thrown or translated "fool" only in that the cards in deck decomposed in descending order of values. That is, on top of the deck are aces, then kings, queens, jacks, etc.

Armenian fool

Playing in Armenian "fool" differs from the game in a simple, thrown or translated "fool" only in that the player can enter not only from his cards, but also from a card lying on top of the entire deck.

Trumpless fool

Playing in trumpet "fool" differs from the game in a simple, thrown or translated "fool" only in that the game goes without trump cards .

Big fool

Playing in "Big fool" differs from the game in a simple, throw-in or translated "fool" in that the game comes with 2 decks of cards. Equal card by value and by suit you can't fight back. The player who has 52 cards or more loses immediately.

I do not believe

The game " I do not believe"Differs from playing in a simple, thrown or translated" fool "in the following. Each player can fight back in the dark for another player, either right or wrong. Moreover, the other player is invited to check the correctness of the release. If at showdown it is found that the computer fought off correctly, then the player takes the cards, if the computer fought back incorrectly, then the computer takes the cards. Example of the game: let's say a player entered with 6 crosses, the computer fights off 8 crosses, then the player throws up 8 spades, the computer fights back 7 spades, putting the card face down, so the player does not know which card the computer fought off with. If the player agrees with this release, then the cards go to the release, if not, then the card 7 of spades opens and the computer takes the cards for itself, since it was beaten incorrectly, if the computer had fought back correctly, then the player would take the cards for himself, since he did not agree with hang up.

Two-trump fool

Playing in two-trump "fool" differs from other varieties of the "fool" game, in that each player plays with his trump card. Moreover, the opponent's trump card is not a trump card for the player and he can beat it with his trump card or another card of the same suit, but of greater importance... In all other respects, the game is played according to the rules of a simple, thrown or translated "fool".

Road fool

One of the varieties card game"road fool"... The entire deck is dealt equally to each player. The dealer opens the last card and shows: this is a trump card. It belongs to the dealer. The first to go is the one who has the lowest trump card or the one who won in the previous game. He goes under the player with one card that needs to be beaten. After the card is beaten, the player must either throw (beat) the already top (beaten the first) card, or agree to retract, then the move goes to the beating player. If the player cannot beat the top card, he must take all the cards on the table. In this case, he loses the right to move, which goes to the next player.

Boring fool

Playing in boring "fool" differs from the game in a simple, thrown or translated "fool" only in that the player can only walk from the card of maximum value, that is, if there are aces, then from aces, if there are kings, then from kings, if there are queens, then from queens etc.

Trump fool

Playing in trump "fool" differs from the game in a simple, thrown or translated "fool" only in that the last card from the end is changed with a trump card and the game continues with a new trump card.

Royal fool

Playing in royal "fool" differs from the game in a simple, thrown or translated "fool" only in that 6 (if the game is played with a deck of 52 cards, then 2) beats only with an ace, and with a trump ace you can beat off any 6 (if the game is played with a deck of 52 cards, then 2).

Cross fool

IN "cross fool" play with a deck of both 36 cards and a full deck of 52 cards. The number of players is from 2 to 6 people. Each player is dealt one card face up, and one card is put on the line. The one with the highest card goes first. The player takes one card from the deck and looks at who it can be put, for example, if he draws an ace, and you have a king on top, he puts an ace to you and takes it again. If the next card that he drew cannot lie on more than one card of the players, then he puts it to himself and the move goes to another player. If a player has drawn, for example, a jack, and the other two players have tens, then the jack falls on the card of the player who is next after him clockwise. If, for example, he has drawn a jack, and the player has tens at stake, then the jack is put on the ten that is at stake. A six or two is placed on the ace, depending on which deck is played. If a player has a nine top card, and one of the players or has an eight at stake, then he first gives a nine, and then only takes a card from the deck. If, after the nine, the player has a queen on the top card, then he also gives it up. The last card cannot be dealt. Thus, the whole deck is dismantled, who took the last card from the deck takes all the cards that are at stake.

Then the players take their cards and start playing. Tambourines are always considered a trump card, they beat any card except the club of clubs. The first to go is the one who has a two or a six of tambourines. The game is structured as follows. For example, a player was like with a six of hearts, the next one after him must close either high card of the same suit or a tambourine of a tambourine can be closed only with a tambourine. If the next player has nothing to recapture, then he takes the bottom card, and the rest of the cards go to the next player, who must either recapture or take the bottom one.

An example of a game with four players.

1 player entered 7 spades, 2 player put the jack of spades on top, 3 player put 6 tambourines, 4 player put the queen of tambourines, the cards went out. Next comes 4 player, who put 6 clubs, 1 player of the jack of clubs (clubs can only be beaten with clubs), 2 player put the queen of clubs, 3 player could not beat off and took 6 clubs, 4 player put the ace of clubs and the cards went out. Then player 4 plays the jack of hearts, player 1 puts the queen of tambourine, player 2 puts the ace of tambourine, player 3 takes the jack of hearts (since the ace of diamonds cannot be beaten off, as well as the ace of clubs), player 4 takes the queen of tambourine, 1 player takes the ace of tambourine ... Now the second player is walking. This is how the game is played until 3 players come out, the fourth is considered a loser.

Round fool

IN card game "round fool" play with a deck of 36 cards. The deck is carefully shuffled and 8 cards are laid out on the table, the ninth trump card.

The players alternately take one card from the deck and beat it with one of the eight cards lying on the table (taking into account the suit, seniority of the card and the announced trump card). For example: with the ace of spades, you can beat off any spades lying on the table, 8 diamonds can only beat 6 or 7 diamonds, the trump king can beat any card on the table, except the trump ace, etc. If you cannot beat anything with a drawn card from the deck, then it also placed on the table. If the player has beaten a card, then he takes both cards for himself (the first one taken from the deck and the second one that he beat). The player who last takes the card (trump card) takes it for himself and also takes all the cards remaining on the table. The player who has the trump six goes first. You can move with one, three or five cards.

For example:

  • 1 card - any card;
  • 3 cards - any card and one pair of cards (example of a combination: 2 sixes + seven or 2 queens + ten);
  • 5 cards - any card and two pairs of cards (example: 4 sixes and an ace or 2 queens, 2 sevens and a king).

Those cards that have been recaptured by the opponent are discarded. If he has not recaptured at least one card, then he takes it for himself and loses the right to move.

The game is played taking into account the trump announced at the beginning of the game until one of the players has cards. The one who has no cards left wins. A "draw" is allowed in the game.

Circular fool

Playing in circular "fool" differs from the game in a simple, throw-in or translated "fool" in that after each release or drawing of cards, the player's and the computer's cards change with each other.

Magadan fool

Playing in Magadan "fool" differs from the game in a simple, throw-in or translated "fool" in that out of 6 cards dealt to the player and the computer, 5 cards are not available for play. With each release, 1 card is opened. For example, if the computer fights back, then it has 1 face down card. When the deck with cards ends, then all inaccessible cards are revealed and they can be played.

Piled fool

Playing in piled up "fool" differs from the game in a simple, throw-in or translated "fool" in that the deck of cards is dealt at one time. The player with the lowest trump card is given the right of the first move. Further, the game is played according to the rules of a simple, thrown or translated "fool", respectively.

An invisible fool

Playing in invisible "fool" differs from other varieties of the "fool" game, in that each player knows the suit of the trump card, but does not see the card itself until the end of the game, until there is 1 card left in the deck. In all other respects, the game is played according to the rules of a simple, thrown or translated "fool".

Revolving fool

Revolving "fool" this is a comic kind of "fool" game, a completely uncommon game. The game is played according to the rules of a simple, thrown or translated "fool", but with the only difference that the players keep the cards face down to themselves, and the front side to their partners. Players do not look at their cards either when dealing or when drawing. The player who wrongly beat, transferred or threw a card, takes all the cards of the turn.

Punching fool

Playing in bump "fool" differs from the game in a simple, throw-in or translated "fool" in that every second rebound cards are not bounced, but into a deck of cards, where they are mixed with other cards and then reported to the player or computer.

Spectacled fool

Playing in spectacled "fool" differs from the game in a simple, thrown or translated "fool" in that the winner is the one who beats off the most of the opponent's cards.

Transferable fool

Translated "fool"- one of the most popular games, along with the throw-in "fool", a kind of "fool" game. It arose, as some researchers of card games believe, in the middle of the 20th century as a modification of a throw-in "fool". The rules of the game of the translated fool differ from the thrown one in that the player under whom the move was made has the right, by putting a card of the same value as the card (s) of the move, to transfer the move to the next player. The next player, in turn, if he has a card of the same value, can move the move further. The player can translate the move, but is not required. Translation is possible only when the player has not started to fight back.

If at least one turn card is beaten, the others cannot be transferred. If the next player has fewer cards in his hand than the number of cards transferred to him, the transfer is impossible and, therefore, the player must discard or accept the cards, despite the fact that he could transfer them.

Transferable fool 2

Playing in translated "fool" 2 differs from the translated fool, only in that it is possible to translate not only the cards before the opponent began to fight back, but also after. For example, the computer entered with 6 tambourines, the player fought off with a card of 8 tambourines, the computer tosses 8 spades, and the player transfers 8 spades to 8 clubs, then 8 spades and 8 clubs must be fought by the computer. If the computer cannot beat off these cards, then it takes all the cards that were laid out during the move and the return.

Chase fool

Playing in running "fool" differs from the game in a simple, throw-in or translated "fool" in that the winner is the one who makes the most of the opponent's shoulder straps. Moreover, in the event that the number of shoulder straps delivered is the same, then the winner is the one who supplies the older shoulder straps. A chase is a situation when an opponent takes 2 identical cards by value, and only two, but not 3 or 4 cards.

Throw-in fool

Throw-in "fool"- the most widespread kind of "fool" game. It came from a simple "fool" in the 19th century.

The throw-up "fool" is different from simple topics that you can throw cards when the opponent (computer) beats off. Moreover, you can throw in cards only of those values ​​that you resembled, or with which the computer fights back.

Poker fool

Playing in poker "fool" differs from the game in a simple, thrown or translated "fool" in that the player, before beating the opponent's card, has the right to change any 2 cards from the deck, but only if he has no more than 6 cards.

Secret fool

Playing in secret "fool" differs from the game in a simple, thrown or translated "fool" in that another card is placed under the trump card, which is unknown to the players. When the whole deck is dismantled, including the trump card, the card that was placed is revealed and it becomes the trump card, then the game continues. The main goal in such a game is to accumulate aces and kings.

Simple fool

Card game "simple fool", common in Russia in the 19th century. Not recognized by the high society, she was very popular among the common people. Currently, it almost never occurs and, at least, is much inferior in popularity to the Fool Thrower and the Fool in Translation

This game is played by 2 players: the computer and you. The game uses a deck of 36 cards. In this game, you can play with a deck and 52 cards. Cards are issued one at a time, and a total of six cards each. The top card in the deck is turned over and placed face up on the table. This is a trump card. The first move belongs to the player with the lowest trump card in the first game. In subsequent games, the move belongs to the winner of the previous game. You can move either from one card of any value, or from 2 cards of the same value.

The player under whom the move was made must cover (beat) all the cards with which the move was made. If he cannot cover at least one card, he must take (accept) all the cards with which the move was made. The next move in this case belongs to the player who moved. If the player has covered all the cards, then it is impossible to toss new cards and all cards from the table are discarded so that they no longer take part in the game, and the next move belongs to the player who has beaten back.

After each rejection or acceptance of cards, the players take turns drawing cards from the deck to 6. The order of the draw - first walked, then fought back. The players draw cards until the whole deck is dismantled, including the revealed trump card.

The number of cards with which the move is made must not be more than the number of cards in the hands of the player under whom this move was made. The point of the game is to get rid of all cards in your hand. The one with the cards in hand, when the other player got rid of all his cards and when the cards in the deck ran out, he lost.

An empty fool

Playing in empty "fool" differs from the game in a simple, thrown or translated "fool" in that the player takes cards from the deck only when the player runs out of cards.

Fool's three-ruble game differs from playing a simple "fool" in that each player is obliged to enter at once from 3 cards, if there are less than 3 cards left, then from 2 cards, if there are no 2 cards, then from 1 card.

Czech fool

Czech "fool"- the Russian name for the popular European game "Mau-Mau", which gained significant distribution in Russia in the middle of the 20th century. The game exists in many variants under different names: "English fool", "pharaoh", "pentagon", differing in minor details.

Simple game.

They play with a deck of cards of 36 cards. Cards are dealt one at a time, and only 5 to each player. The trump card is not revealed. The deck is placed in the middle of the table. In the first game, the first move belongs to the player chosen by the computer at random, and then to the player who won the last game. He walks from any card. The next player can put a card of the same suit or the same value on it. If he does not have the required card, he must take cards from the deck until he draws the required card or until the deck runs out. If the deck runs out of cards, then from the pile open cards the top is removed and left open on the table, while the rest are turned over and again serve as a deck.

Some cards require certain actions after themselves - from the next player:

  • 6 - take 2 cards from the deck and skip the turn;
  • 7 - take 1 card from the deck and skip the turn;
  • Ace - skip a move.

The lady is the trump card. It can be placed on any card. The player who played the queen can order any suit. The next player, in this case, can place only a card of the ordered suit or a queen (and order any suit).

The object of the game is to get rid of all cards in your hand. The first player to get rid of the cards wins. The loser counts the points on the cards remaining in his hands.

  • 2 points - Jack,
  • 3 points - Lady,
  • 4 points - King,
  • 11 points - Ace,
  • The rest of the cards are worthy.

The player who is left with one lady in his hand loses 20 points.

Game options

Option 1. In the absence of the required card, the player takes from coupon only one card, and if it does not allow making a move, then the player skips the move.

Option 2. When playing with a small deck (32 sheets), seven requires raising two cards, eight - one card.

Option 3. Six cards are dealt. The dealer reveals the last card (which goes to him). This is his move. It is not the queen that is of primary importance, but the jack. Anyone with a jack loses immediately.

Option 4."Fool English". The player who put the ace has the right to put another card of the same suit and order the suit of the next move (different from the suit of the ace). If the owner of the ace does not have a card of the same suit, he must take one card from the deck, and if it does not allow making a move, he loses the right to move and the right to order a suit. This right is acquired by the next player if he puts on an ace a card of the same suit as an ace or another ace.

Option 5."Pharaoh". 4 cards are dealt. If the player finishes with a queen, then he deducts 30 from his points. If the queen is the only card left in his hand, he writes down 30 penalty points.

Option 6."Pentagon". Cards are put only in suit. You can only put a card of the same rank if there is a six. After ordering a suit with a queen, the next player skips a move. Points: Ace - 11, King - 4, Queen - 20, Jack - 2, 10 - 10. No points are awarded for other cards.

Option 7."Polish Fool". 5 cards are dealt, the 5th card of one of the players is revealed, the goal of the game is to get rid of all his cards. If there are 6 cards on top of the discarded cards, then the player on top can put any card; 7 - the opponent must take 2 cards from the deck; 8,9,10 have no special meaning; A jack falls on any card and a suit is ordered. If the Queen of Spades is on top, then the opponent must take 4 cards. If the King of spades is on top, then the opponent takes 6 cards. The rest of the Ladies and Kings do not matter. And finally, the ace is a skip. If the player has nothing to move with, then he takes one card from the deck, and if again there is nothing to move with, then the move goes to the opponent.

Option 8. Same as option 1, only added next rule... If the King of Diamonds is put, then the opponent must take 5 cards from the deck and skip the move.

Option 9. 6 cards are dealt. The dealer walks. Eight continues to move, and if there is no continuation on hand, then a card from the deck is taken. If 6 and 7 are put, then the opponent accordingly takes cards from the deck (6-1 cards, 7-2 cards) and makes a move. If the Queen of Spades becomes the last card in the game, then the player has -50 points, if the Queen of Spades remains in his hands, then the player has +50 points. If desired, a rule is introduced, if the player puts the king of spades, then the opponent takes 5 cards from the deck, and the player continues his turn.

Chukchi fool

Playing in Chukchi "fool" differs from other varieties of the game of "fool" in that each of the players is dealt 6 cards, the deck with the trump card is removed from the game, and then the game proceeds according to the rules of a simple, thrown or translated "fool".

Japanese fool

Game rules Japanese "fool" differ from the rules of the game in a simple, throw-in, translated "fool", only in that the trump cards are always tambourines, and the spades beat only with spades.

The game requires attentiveness, memory, and sober calculation from the player. Up to seven to eight people can take part in the game. Based on the number of players, you should also choose a deck: if there are only two or four players, then it is enough to take a preference deck of 32 cards from Ace to seven inclusive. With five to six players, a 36-sheet deck will be required, and if there are even more players, it is best to use a 48-sheet or full 52-sheet deck of cards.

All cards in the game are endowed with their own value, and one or another number of points is awarded in accordance with the rank of the card, while the suits practically do not matter. The ace brings its owner 11 points, the King is worth 4 points, the Queen is worth 3 points, the Jack is worth 2 points, and all other cards are worth according to their face value.

In the Czech fool, the dealer is determined by drawing lots: each of the participants chooses one card from the deck laid out on the table, dotted upside down. The one who has the lowest rank card will deal. If two players have the same small cards at once, they must draw lots again.

The dealer has the privilege of being the first to choose a seat at the table, the rest of the players are located around at will. The dealer shuffles the deck and lets one of the partners take it off. After that, he deals five cards to all players. Deal one card at a time.

The top card of the remaining deck is turned over and laid out openly on the table. It should be positioned so that each player can easily reach it. The face up card represents the beginning of the calculation (bank). The remaining coupon is stacked closed on the table.

The game is based on almost the same rules as macao: a player on his turn must put his own of the same suit or the same rank on the top card of the bank. If he does not have such a card, he takes one of the coupons and lays it out if it fits. Otherwise, the card remains in the player's hand, and the move goes to the next partner.

Jacks occupy a special place in the game. They can be put on any card and at the same time change the suit to the desired one. For example, the Jack of clubs is laid on the nine of spades, and the player says: "Suit - hearts!" The next player must certainly put a heart card on the Jack. To make the game more interesting, several additional conditions can be included in it. Sometimes players decide that if the game ends with a Jack, the loss is doubled.

Some rules stipulate that in addition to Jacks, sevens are also of great importance in the game. When a seven is laid on the pot, the next player loses his turn. In addition, he must take one penalty card from the deck. But the penalty can be transferred to the next partner if you lay out another seven from your hands.

The rules may stipulate that it is imperative to put the King on the Queen and always of the same suit. An eight is also a stop card, if it is put on the pot, the next player must skip his turn, even if he has cards to display. Sometimes players decide that the first time they are dealt, they receive not five cards, as usual, but six or seven.

When, after the calculation, the player has only one card in his hand, he is obliged to warn his partners about this. If the player absent-mindedly did not do this, he takes 2 penalty cards from the deck. As soon as one of the players has placed his last card in the bank, the drawing is considered over and the points are counted. Each player who has cards in his hand counts points for them and enters them into his record with a minus sign.

The game is played up to a certain number of scored penalty points, most often up to 500. When one of the players in the record reaches this number, the game is considered over. The winner is the one with the least points. The loser is the one with the most penalty points.

However, there is one exception to this. If any of the players in the last round was left with the Jack in their hands, he is considered a loser even if he has the least points. The loser is given the offensive nickname "fool", which is assigned to him until he comes out the winner in the next round of the game.

In "101", on the territory of our state, they learned at the beginning of the XX century. This European game has become widespread and popular. Its original name sounds like "Mau-Mau", but we originally called it exclusively as "Czech fool".

Today there are many different variations of this game, each with its own name. These are "Pharaoh", "Moor", "English fool" and "Pentagon". The details of these games differ slightly from each other, but not significantly. How to play "101" in cards and what are the nuances, you should understand in more detail if only the first game is to be played.

Beginning of the game

To play the 101 card game, you need a standard deck of 36 cards. A minimum of 2 people and a maximum of 4 can play. There is no difference in how to play "101" cards - two or four - does not exist. The sequence of actions is identical. The player who makes the first move is determined by a lot, then each moves in turn. The person dealing the cards accordingly starts the game.

Each is dealt 5 cards, only the dealer gets 4 cards, and the last one is turned over and is on the line. The deck is set aside without turning it over.

Game progress

The rules for playing cards in "101" are quite simple. This game is not associated with a high level of difficulty, but it develops mindfulness and memory very well. So, the person sitting to the left of the first player must make his move. On the card at stake, you need to put a card with the same value or the same suit on top. If in the five cards given to him there is no suitable one, then he draws one card from the deck. In case of failure, the additional card remains with him, the move is skipped and passed to another player. The rules of how to play "101" cards have their own peculiarities and nuances. This is described below.

So the process of the game continues until one of the players completely discards his cards, after which all the cards available to the players are revealed and counting is carried out, the points are recorded, and a new deal follows. The game lasts until the score reaches 101 points. If the player scored exactly 101 points, then his account is reset, but the one who "went over" automatically becomes a loser.

Features of the

Before playing "101" cards, you should study in detail all the features and nuances of this game. Namely, the fact that cards of a certain suit and value allow you to somewhat diversify the course of the game.

So, for example, an ace placed in a suit or on another ace prohibits the next player from moving. This is very beneficial when two people are playing, that is, the right of the next move remains with the walker and allows him to throw one more card.

Queens are profitable cards in the deal, so they can be put on a card with any value and on all suits, while the person who put the queen still has the right to order the suit that is beneficial to him. If the last card in the deal is a queen, then the player who put it down is deducted from the account 20 points. And if this lady is also of spades, then 40.

The king of spades also has a special meaning. If it is laid out on the line, then the next player must take 4 cards from the deck and skip his turn.

If the player put a nine on the line, then he must play again, covering the card with either another nine or the same suit. Moreover, if such a card does not appear in his hands, he must draw cards from the deck until he hits his nine.

A seven on the line will also cause the next player to skip their turn and get two cards from the deck to the load.

With the six, the situation is the same, only only one new card is taken from the deck.

Having learned and well remembered the rules of how to play cards in "101", you can predict the course of the game and always remain the winner!

Scoring

Each time before a new deal, the cards are counted, more precisely, the points that remained in the hands of the players. The value of each card is such that the ace gains the maximum number of points - 11, ten, according to its number, 10 points. The same is with eights, sevens and sixes - the number of points directly depends on their number. For the king, 4 points are awarded, the queen brings 3, and the jack 2 points. Nine is not taken into account in the calculation, its value is zero.

If the last card at stake is a queen, then the player who discarded it is deducted 20 points, if it is a queen of spades, then 2 times more are deducted.

FROM modern development computer technology, it is absolutely not necessary to look for a company in order to while away the time for cards. Now you can easily download the installation file and play "101" cards with a computer, tablet or smartphone. The game can be played both with real people over the network and with virtual players.

The game requires attentiveness, memory, and sober calculation from the player. Up to seven to eight people can take part in the game.

Based on the number of players, you should also choose a deck: if there are only two or four players, then it is enough to take a preference deck of 32 cards from Ace to seven inclusive. With five to six players, a 36-sheet deck will be required, and if there are even more players, it is best to use a 48-sheet or full 52-sheet deck of cards.

All cards in the game are endowed with their own value, and one or another number of points is awarded in accordance with the rank of the card, while the suits practically do not matter.

The ace brings its owner 11 points, the King is worth 4 points, the Queen is worth 3 points, the Jack is worth 2 points, and all other cards are worth according to their face value.

In the Czech fool, the dealer is determined by drawing lots: each of the participants chooses one card from the deck laid out on the table, dotted upside down. The one who has the lowest rank card will deal. If two players have the same small cards at once, they must draw lots again.

The dealer has the privilege of being the first to choose a seat at the table, the rest of the players are located around at will. The dealer shuffles the deck and lets one of the partners take it off. After that, he deals five cards to all players.

Deal one card at a time.

The top card of the remaining deck is turned over and laid out openly on the table. It should be positioned so that each player can easily reach it. The face up card represents the beginning of the calculation (bank).

The remaining coupon is stacked closed on the table.

The game is based on almost the same rules as macao: a player on his turn must put his own of the same suit or the same rank on the top card of the bank. If he does not have such a card, he takes one of the coupons and lays it out if it fits. Otherwise, the card remains in the player's hand, and the move goes to the next partner.

Jacks occupy a special place in the game. They can be put on any card and at the same time change the suit to the desired one. For example, the Jack of clubs is laid on the nine of spades, and the player says: "Suit - hearts!"

The next player must certainly put a heart card on the Jack. To make the game more interesting, several additional conditions can be included in it. Sometimes players decide that if the game ends with a Jack, the loss is doubled.

Some rules stipulate that in addition to Jacks, sevens are also of great importance in the game. When a seven is laid on the pot, the next player loses his turn. In addition, he must take one penalty card from the deck.

But the penalty can be transferred to the next partner if you lay out another seven from your hands.

The rules may stipulate that it is imperative to put the King on the Queen and always of the same suit. An eight is also a stop card, if it is put on the pot, the next player must skip his turn, even if he has cards to display. Sometimes players decide that the first time they are dealt, they receive not five cards, as usual, but six or seven.

When, after the calculation, the player has only one card in his hands, he is obliged to warn his partners about this. If the player absentmindedly did not do this, he takes 2 penalty cards from the deck.

As soon as one of the players has placed his last card in the bank, the drawing is considered over and the points are counted. Each player who has cards in his hand counts points for them and enters them into his record with a minus sign.

The game is played up to a certain number of scored penalty points, most often up to 500. When one of the players in the record reaches this number, the game is considered over. The winner is the one with the least points.

The loser is the one with the most penalty points.

However, there is one exception to this. If any of the players in the last round was left with the Jack in their hands, he is considered a loser even if he has the least points. The loser is given the offensive nickname "fool", which is assigned to him until he comes out the winner in the next round of the game.


Description of the Folk Card Game Fool game options

Various variations of the fool card game

There are countless variants of the fool card game, below are the most common types of fool among the people.

Fool-Treshka

The game of "three-ruble" of the "fool" differs from the game of a simple "fool" in that each player must enter immediately from 3 cards, if there are less than 3 cards left, then from 2 cards, if there are no 2 , then from 1 card.

Trumpless fool

Playing a trump "fool" differs from playing a simple, thrown or translated "fool" only in that the game is played without trump cards.

Big fool

The game of "big fool" differs from the game of simple, throw-in or translated "fool" in that the game is played with 2 decks of cards. It is impossible to fight back with an equal card in value and in suit. The player who has 52 cards or more loses immediately.

Two-trump fool

The game of two-trump "fool" differs from other varieties of the game of "fool" in that each player plays with his trump card. Moreover, the opponent's trump card is not a trump card for the player, and he can beat it with his own trump card or another card of the same suit, but of greater value. In all other respects, the game is played according to the rules of a simple, thrown or translated "fool".

Road fool

One of the varieties of this game. The entire deck is dealt equally to each player. The dealer opens the last card and shows: this is a trump card. It belongs to the dealer. The first to go is the one who has the lowest trump card or the one who won in the previous game. He goes under the player with one card that needs to be beaten. After the card is beaten, the player must either throw (beat) the already top (beaten the first) card, or agree to retract, then the move goes to the beating player. If the player cannot beat the top card, he must take all the cards on the table. In this case, he loses the right to move, which goes to the next player.

Chinese fool

The game of the Chinese "fool" differs from the game of a simple, thrown or translated "fool" only in that the player with 9 tambourines moves first. If the player fought back with 9 tambourines, then the cards immediately fall into the rebound, if the player did not fight back, then he takes only the first card that he fought. The one who has no cards left wins.

Trump fool

The game of the trump "fool" differs from the game of a simple, thrown or translated "fool" only in that the last card from the end is changed with a trump card and the game continues with a new trump card.

Royal fool

The game of the royal "fool" differs from the game of a simple, thrown or translated "fool" only in that the lowest card can be recaptured only with an ace, and with a trump ace, any low card can be recaptured. For example, if the game is played with a deck of 20 cards, then the lowest card is 10, that is, 10 can be hit only with an ace, if the game is played with a deck of 36 cards, then the lowest card is 6, the six can be hit only with an ace, and so on.

Circular fool

The game of a circular "fool" differs from the game of a simple, throw-in or translated "fool" in that after each release or drawing of cards, the player's and computer's cards change with each other.

Magadan fool

The game of the Magadan "fool" differs from the game of a simple, thrown or translated "fool" in that out of 6 cards dealt to the player and the computer, 5 cards are not available for play. With each release, 1 card is opened. For example, if the computer fights back, then it has 1 face down card. When the deck with cards ends, then all inaccessible cards are revealed and they can be played.

Piled fool

The game of the piled “fool” differs from the game of a simple, throw-in or translated “fool” in that a deck of cards is dealt at one time. The player with the lowest trump card is given the right of the first move. Further, the game is played according to the rules of a simple, thrown or translated "fool", respectively.

I do not believe

The game “I Believe I Don't Believe” differs from the game of a simple, thrown or translated “fool” in the following way. Each player can fight back in the dark for another player, either right or wrong. Moreover, the other player is invited to check the correctness of the release. If at showdown it is found that the computer fought off correctly, then the player takes the cards, if the computer fought back incorrectly, then the computer takes the cards. Example of the game: let's say a player entered with 6 crosses, the computer fights off 8 crosses, then the player throws up 8 spades, the computer fights back 7 spades, putting the card face down, so the player does not know which card the computer fought off with. If the player agrees with this release, then the cards go to the release, if not, then the card 7 of spades opens and the computer takes the cards for itself, since it was beaten incorrectly, if the computer had fought back correctly, then the player would take the cards for himself, since he did not agree with hang up.

An invisible fool

The game of the invisible "fool" differs from other varieties of the game of "fool" in that each player knows the suit of the trump card, but does not see the card itself until the end of the game, until there is 1 card left in the deck. In all other respects, the game is played according to the rules of a simple, thrown or translated "fool".

Revolving fool

A comic version of the "fool" game, a completely uncommon game. The game is played according to the rules of a simple, thrown or translated "fool", but with the only difference that the players keep the cards face down to themselves, and the front side to their partners. Players do not look at their cards either when dealing or when drawing. The player who wrongly beat, transferred or threw a card, takes all the cards of the turn.

Punching fool

The game of the "fool" is different from the game of a simple, throw-in or translated "fool" in that every second rebound of the bounced cards go not to the rebound, but to a deck with cards, where they are mixed with other cards and then reported to the player or the computer.

Spectacled fool

The game of the spectacled "fool" differs from the game of a simple, thrown or translated "fool" in that the winner is the one who beats off the most of the opponent's cards.

Simple fool

A card game widespread in Russia in the 19th century. Not recognized by high society, this game of the fool was very popular among the common people. At the present time, it almost never occurs and, at least, is much inferior in popularity to the Fool and the Fool in translation.
This game is played by 2 players: the computer and you. The game uses a deck of 36 cards. In this game, you can play with a deck and 52 cards. Cards are issued one at a time, and a total of six cards each. The top card in the deck is turned over and placed face up on the table. This is a trump card. The first move belongs to the player with the lowest trump card in the first game. In subsequent games, the move belongs to the winner of the previous game. You can move either from one card of any value, or from 2 cards of the same value.
The player under whom the move was made must cover (beat) all the cards with which the move was made. If he cannot cover at least one card, he must take (accept) all the cards with which the move was made. The next move in this case belongs to the player who moved. If the player has covered all the cards, then it is impossible to toss new cards and all cards from the table are discarded so that they no longer take part in the game, and the next move belongs to the player who has beaten back.
After each rejection or acceptance of cards, the players take turns drawing cards from the deck to 6. The order of the draw - first walked, then fought back. The players draw cards until the whole deck is dismantled, including the revealed trump card.
The number of cards with which the move is made must not be more than the number of cards in the hands of the player under whom this move was made. The point of the game is to get rid of all cards in your hand. The one with the cards in hand, when the other player got rid of all his cards and when the cards in the deck ran out, he lost.

Boring fool

Playing a boring "fool" differs from playing a simple, thrown or translated "fool" only in that the player can only play from the card of maximum value, that is, if there are aces, then from aces, if there are kings, then from kings, if there are ladies, then with ladies, etc.

An empty fool

The game of an empty "fool" differs from the game of a simple, thrown or translated "fool" in that the player draws cards from the deck only when the player runs out of cards.

Albanian fool

The game of the Albanian "fool" differs from the game of a simple, thrown or translated "fool" only in that the cards in the deck are arranged in decreasing order of values. That is, on top of the deck are aces, then kings, queens, jacks, etc.

Chase fool

The game of a running "fool" differs from the game of a simple, throw-in or translated "fool" in that the winner is the one who makes the most of the opponent's shoulder straps. Moreover, in the event that the number of shoulder straps delivered is the same, then the winner is the one who supplies the older shoulder straps. A chase is a situation when an opponent takes 2 identical cards by value, and only two, but not 3 or 4 cards.

Poker fool

Playing a poker "fool" differs from playing a simple, throw-in or translated "fool" in that a player, before beating an opponent's card, has the right to change any 2 cards from the deck, but only if he has no more than 6 cards.

Czech fool

Russian name of the popular European game "Mau Mau", which gained significant popularity in Russia in the middle of the XX century. The game exists in many variants under different names: "English fool", "pharaoh", "pentagon", differing in minor details.

A simple version of the Czech Fool card game
They play with a deck of cards of 36 cards. Cards are dealt one at a time, and only 5 to each player. The trump card is not revealed. The deck is placed in the middle of the table. In the first game, the first move belongs to the player chosen by the computer at random, and then to the player who won the last game. He walks from any card. The next player can put a card of the same suit or the same value on it. If he does not have the required card, he must take cards from the deck until he draws the required card or until the deck runs out. If the cards in the deck run out, then the top one is removed from the pile of open cards and left open on the table, while the rest are turned over and again serve as a deck.
Some cards require certain actions after themselves - from the next player:
6 - take 2 cards from the deck and skip the turn,
7 - take 1 card from the deck and skip the turn,
Ace - skip a move,
The lady is the trump card. It can be placed on any card. The player who played the queen can order any suit. The next player, in this case, can place only a card of the ordered suit or a queen (and order any suit).
The object of the game is to get rid of all cards in your hand. The first player to get rid of the cards wins. The loser counts the points on the cards remaining in his hands.
Points calculation
2 points - Jack,
3 points - Lady,
4 points - King,
11 points - Ace,
The rest of the cards are worthy.
The player who is left with one lady in his hand loses 20 points.

Varieties of the game Czech fool
Option 1. In the absence of the required card, the player takes only one card from the coupon, and if it does not allow making a move, then the player skips the move.
Option 2. When playing with a small deck (32 sheets), seven requires raising two cards, eight - one card.
Option 3. Six cards are dealt. The dealer reveals the last card (which goes to him). This is his move. It is not the queen that is of primary importance, but the jack. Anyone with a jack loses immediately.
Option 4. "Fool English"... The player who put the ace has the right to put another card of the same suit and order the suit of the next move (different from the suit of the ace). If the owner of the ace does not have a card of the same suit, he must take one card from the deck, and if it does not allow making a move, he loses the right to move and the right to order a suit. This right is acquired by the next player if he puts on an ace a card of the same suit as an ace or another ace.
Option 5. "Pharaoh"... 4 cards are dealt. If the player finishes with a queen, then he deducts 30 from his points. If the queen is the only card left in his hand, he writes down 30 penalty points.
Option 6. "Pentagon"... Cards are put only in suit. You can only put a card of the same rank if there is a six. After ordering a suit with a queen, the next player skips a move. Points: Ace - 11, King - 4, Queen - 20, Jack - 2, 10 - 10. No points are awarded for other cards.
Option 7. "Crocodile"... The game proceeds according to the rules of the first option, to which the following rule is added - the king of hearts obliges the next player to skip the turn and take 5 cards from the deck.

Chukchi fool

The game of the Chukchi “fool” differs from other varieties of the “fool” game in that 6 cards are dealt to each player, the deck with a trump card is removed from the game, and then the game proceeds according to the rules of a simple, thrown or translated “fool”.

Armenian fool

The game of the Armenian “fool” differs from the game of a simple, thrown or translated “fool” only in that the player can enter not only from his own cards, but also from a card lying on top of the entire deck.

Japanese fool

The rules of playing the Japanese "fool" differ from the rules of playing a simple, throw-in, translated "fool", only in that the trump cards are always tambourines, and the spades are only beaten with spades.

Computer game of the fool

There is a great PC program - Card game of the fool developed by Alexander Konyukhov. It includes about 40 famous variations of this folk card game.
The version of the game of the fool 4 1 was especially popular, for today latest version this card game in the fool 6 2, and the download of the fresh fool game is best on

 
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