Freelancer: Guides and Walkthroughs. Freelancer: Guides and Walkthroughs Open the whole map of the game freelancer

Let's clarify right away so as not to come back: the main thing in the genre of space simulators has always been a man named Chris Roberts. The past time is of particular importance here - it was used in 2000, and after another three years it was finally fixed. Chris Roberts is alive, well, producing movies in Hollywood (" the Punisher», « Arms baron», « Lucky number Slevin») - which can not be said about the genre of space simulators, which in fact has already become a thing of the past.

Having created an outstanding series in the early 90s Wing Commander, Roberts left Origin and founded his own studio - Digital anvil... Her first project, created under the leadership of Erin Roberts (Chris's younger brother), was called Starlancer, it was a game about a war between Western countries and the Russian-Chinese-Arab coalition for the possession Solar system... Chris himself at this time was developing his most ambitious project - Freelancer... Formally - the continuation of Starlancer (they were united only by the plot plot: the West lost the war and emigrated to the far sector of space), in fact, a completely different game. Unlike Starlancer, here the focus was not on battles, but on wandering through space in the manner Elite and series X.

All merchants estimate my ship Anubis at no more than 1,100 credits - that is, at least 350 times cheaper than any super heavy fighter. Nevertheless, you have to be a complete idiot to sell it - this is given only after 13 freelance missions in the cities and villages of the black abyss. And the body kit is quite good, popularly called "my respect". The third time, making sure that the planned scenario of a damn dozen missions cannot be avoided, after completing them you are torn to freedom - the plot reveals a little more than half of the star systems, and the most complete of the existing game cards is not really such. The names of all systems and planets, with rare exceptions, are associated with the geography of the Earth (although the Earth does not smell here, it is somewhere far, far away), so the trip sets up a healthy mood: New York - California - transplant in the Magellan - Manchester system - Cambridge - a two-hour wandering through the Omega systems - the long-awaited Rheinland, aka Germany - in the end Dresden, where there is such a fog that the devil himself will break his leg. And not a single open planet ...

Freelancer took Digital Anvil five years - not a record, but quite a long-term construction. The foundation laid by Roberts reminded of all the great cosmos at once, but then everything went downhill: being carried away by cinema, Chris left the position of lead designer, and for the last three years the game was being developed in an unclear way.

The Freelancer storyline allows the hero to reach level 18 out of 38 possible, but after exchanging the second ten, the categories of time and freedom of the freelancer's stay in space shrink to the size of a small moon. The main thing is missing - variety. Planets, systems, galaxies and other cosmic conventions are distinguished by names, appearance and the arrangement of the planets, and in reality this turns out to be too little. Having started as a brave pilot of a light fighter, after a day of playing time, you find yourself in space plankton on a cruiser for 700 thousand credits, performing monotonous work to destroy everything and everything or to extract minerals. As a last resort, a smuggler with little choice. Planet - station - bar - work - planet ... The road from Dresden to New Berlin resembles a train ride out of town, because some% broke the gates to enter hyperspace, and no ship can fly faster than 300 space speeds, After all, everyone is flying about-di-na-to-in.

Freelancer belongs to the breed of games that cannot be judged by one assessment: despite the very high scores received by the game, there is still disappointment with how the last AAA-class space-sim could have turned out to be, if Chris Roberts had stayed at the helm.

Patch Notes 7.6

1.Added 12 new systems
2.Added a new race
3.Added about 30 new ships
4.Added new types of equipment
5.Added new product
6.Added new sounds, music
7.Added new effects
8.Added new models of objects, new textures of planets, etc.
9.Changed models of trading rings
10.Added the ability to select the difficulty on missions, also added missions for battleships, cruisers and gunboats, in some places, increased the maximum fee, depending on the level of the mission
11.The global map is divided into several sectors
12.Added several standard torpedo launchers from the factory to the coalition cruiser
13. Increased drawing range of some effects.
14. Edited parameters of some ships.
15.Fixed a bug with undocking bases, planets on big ships in a single player game.
16.Changed the intro screensaver in the menu.
17.Fixed some bugs
18.Added movement blockers for some ships that did not have the ability to install
19.Added to the sale of rocket launchers for ships of the gunboat class
20. Decreased muzzle velocity for capital missiles and torpedoes.
21. The limit on the purchase of bogus has been increased
22. Added a bar of durability to many objects.
23.Fixed a bug with a crash to the desktop before the explosion of large objects in a single game
24. Rewritten control, in particular light and heavy fighters
25.Increased collision damage.
26. Added repair buoys, lasers (lasers work only on the server)
27.Added a hypertransition hole from the Omicron Epsilon system to the Dionysus system
28. Added patrol zones (in new systems)
29.Added capital ships to Arcadia for training
30. Returned to the standard storyline
31. Added beams of capture of different radius and color
32. Added the ability to sell and transfer engines
33. Added the ability to hire mercenaries(works only on the server, the reputation on the Germans should preferably be neutral)

Screenshots can be viewed in the photo album

Videos are also available
Video trailer for mod 7.4
Video trailer for mod 7.5

Video trailer for mod 7.6

Video trailer for mod 7.6.99

Modification information including previous versions:

1.Added about 15 new races
2.Added about 70 new systems
3.About 350 new ships have been added to the game
4. Added a lot of new equipment. Cannons, mines, boosters, shields, and so on.
5.Added a new product
6. Opened almost all ships that were not available in version 1.0, including battleships, cruisers and gunboats
7. The mod has a built-in graphic add-on, which makes the game even more intense, colorful and interesting!
8.New effects
9.New global map
10.Increased cruising speed
11. Added power generators, shield amplifiers, energy amplifiers, motors, scanners, capture beams, etc. for sale ... Now all this can be bought!
12. The game introduced plates that increase the strength of the ship's hull.
13.Added hidden bases, hypertransition holes, new abandoned ships and many other secrets.
14.Added accordingly new music, in bars, new systems, clouds and so on.
15.Added new station models, new types of planets, etc.
16.All standard spheres have been replaced with new ones
17.Now almost every faction has their own personal ships and equipment
18.Added missions for the order and wanderers. Order and Nomads are now visible in the reputation panel.
19.Increased the level of some NPCs, as well as added new actions
20. And much more!

Mod Sector Maps






Download mod from Yandex disk (manual installation, by copying and replacing files)

Download the archive with the mod via torrent (manual installation, by copying and replacing files)

Download the game with the mod via torrent disk of the portable version of the game already with the mod installed (version for playing on the server, translation and voice acting from Novy Disk)

Download viaG o o g l e disk portable version of the game already with the mod installed (version for playing on the server, translation and voice acting from Novy Disk)

Installing the mod
You must install the mod on a clean version Freelancer games version 1.0
Before installing, make sure that all files are deleted and that there are no conflicting files, for example, such as game saves located in the My Documents / MyGames / Freelancer folder
After deleting the game, mod files usually remain, in the folder where you had the game installed, you must also delete everything from it cleanly, and then install the software new game, and then put this mod on it.
We extract everything in the archive into some separate clean folder, after
select all the content in the mod folder and copy it to the root folder with the game,
by replacing the files. Bet on the clean version of the game!

For those who have problems with displaying fonts on the server in the chat - copy the patched exe file from the Rus_chat folder, which is located in the game folder (it is advisable to do this after you have launched the program looking for "Searching updates", copy the patched file to the EXE folder, replacing the old patched one, you're done.

In the mod there is an updater called Searching updates, which looks for updates, to play on the server you need to run it regularly, to start the updater manually you need to go to the root folder with the game. If for some reason your Internet did not download the update via the updater, open the neoncube.file file with notepad and change the value in it to 0 and then save the changes, by this action you roll back. If the action did not help and an error pops up when downloading, perhaps some process is blocking game files, close all running programs, and then run the patcher again, do not forget to roll back the update in the neoncube.file. You can also try downloading and installing updates manually.Put one by one, first the first, then the second, etc. During the update, it is advisable to disable the antivirus, there are some that block the download.

Please note that for single player you need to manually update before the ninth update, with further updates only multiplayer will be available. If you are going to go through the original story, then you need to install version 7.6, without updates, as there may be problems with the updates during the passage. After completing the main story, you can update to the ninth update and continue playing.

Sometimes there is a defect on the passage of one of the missions where you need to defeat Dexter Howis in a race, he can crash into an asteroid and explode from increased collision damage, sometimes you can avoid the case if, nevertheless, how many times you have not tried and your ship is constantly being destroyed in front of the nose, try to update the mod before the first update, where the damage to ships is already reduced from collisions with objects.

If you want to play a single player game without going through the storyline, you can download the save, in which the storyline is initially disabled.

If, when opening the sector map, your game is minimized with an error, you must run it as administrator.

Minimum system requirements for mod:

Processor: Intel Celeron G470 @ 2 GHz or AMD Sempron 145 @ 2.8 GHz
RAM: 512 MB RAM
Video card: GeForce FX 5500 with 128 MB VRAM
Hard Drive: 3.5 GB HDD

CPU: Intel Core 2 Duo G2130 3.2 GHz or AMD Athlon II X2 2.0 GHz
RAM: 2 GB RAM
Video Memory: GeForce GT630 or ATI Radeon HD6450
with 512 MB VRAM

Patch Notes 7.6

1.Added 12 new systems
2.Added a new race
3.Added about 30 new ships
4.Added new types of equipment
5.Added a new product
6.Added new sounds, music
7.Added new effects
8.Added new models of objects, new textures of planets, etc.
9.Changed models of trading rings
10.Added the ability to select the difficulty on missions, also added missions for battleships, cruisers and gunboats, in some places, increased the maximum fee, depending on the level of the mission
11.The global map is divided into several sectors
12.Added several factory standard torpedo launchers to the coalition cruiser
13. Increased drawing range of some effects.
14. Edited parameters of some ships.
15. Fixed a bug with undocking bases, planets on large ships in a single game.
16.Changed intro screensavers in the menu.
17.Fixed some bugs
18.Added movement blockers for some ships that did not have the ability to install
19.Added to the sale of rocket launchers for ships of the gunboat class
20. Decreased muzzle velocity for capital missiles and torpedoes.
21. The limit on the purchase of bogus has been increased
22. Added a bar of durability to many objects.
23.Fixed a bug with a crash to the desktop before the explosion of large objects in a single game
24. Rewritten control, in particular light and heavy fighters
25.Increased collision damage.
26. Added repair buoys, lasers (lasers work only on the server)
27.Added a hole of hypertransition from the Omicron Epsilon system to the Dionysus system
28. Added patrol zones (in new systems)
29.Added capital ships to Arcadia for training
30. Returned to the standard storyline
31. Added beams of capture of different radius and color
32. Added the ability to sell and transfer engines
33. Added the ability to hire mercenaries (works only on the server, the reputation on the Germans should be preferably neutral)

Installing the mod
You must install the mod on a clean version of the game Freelancer version 1.0
Before installing, make sure that all files are deleted and that there are no conflicting files, for example, such as game saves located in the My Documents / MyGames / Freelancer folder
After deleting the game, mod files usually remain, in the folder where you had the game installed, you must also delete everything from it cleanly, then install it on a new game, and then put this mod on it.
We extract everything in the archive into some separate clean folder, after
select all the content in the mod folder and copy it to the root folder with the game,
by replacing the files. Bet on the clean version of the game!





Modification information including previous versions:

1.Added about 15 new races
2.Added about 70 new systems
3.About 350 new ships have been added to the game
4. Added a lot of new equipment. Cannons, mines, boosters, shields, and so on.
5.Added a new product
6. Opened almost all ships that were not available in version 1.0, including battleships, cruisers and gunboats
7. The mod has a built-in graphic add-on, which makes the game even more intense, colorful and interesting!
8.New effects
9.New global map
10.Increased cruising speed
11. Added power generators, shield amplifiers, energy amplifiers, motors, scanners, capture beams, etc. for sale ... Now all this can be bought!
12. The game introduced plates that increase the strength of the ship's hull.
13.Added hidden bases, hypertransition holes, new abandoned ships and many other secrets.
14.Added accordingly new music, in bars, new systems, clouds and so on.
15.Added new station models, new types of planets, etc.
16.All standard spheres have been replaced with new ones
17.Now almost every faction has their own personal ships and equipment
18.Added missions for the order and wanderers. Order and Nomads are now visible in the reputation panel.
19.Increased the level of some NPCs, as well as added new actions
20. And much more!



 
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