Additional tasks. Folk hero The Witcher 3 what makes Reginald's power

1. .
The curator of the exhibition addresses Geralt with a delicate assignment. The fact is that the eggs were sawed off at the statue of Reginalde de Aubre. And this is not just a statue! This is a certified replica using Reginald's original genitals. Therefore, everyone who strokes them receives extraordinary love power! Everyone who paid for the ticket, of course. The witcher is invited to return them.

2. Use your witch's instinct to inspect the crime scene.
Using your instinct, find a piece of cloak heavily scented with cologne on the arch with flowers.

3. Using your witch's instinct, go for the smell.
Now run along the scent of the cologne around the city to the house to which it leads.

4. Enter the house.
Entering the house, which leads to traces, you will catch by surprise the grandfather and the young girl Rosalind, who have just had sex. From a short dialogue, you learn that it was the grandfather who stole the eggs from the statue. And according to him, they helped him: “ And you will not believe, but they really work! Rosalind and I today ... Three times already! At my age! More in a day than in the past ten years!". Then you will have a choice - take the eggs from him, leave them for a while, or not take them at all. I chose the first option.

5. Talk to the exhibition curator.
Give the eggs to the caretaker and get your reward.

We take the quest from the bulletin board at the "Kurolisk" inn

On the notice board at the Kurolisk tavern, Geralt comes across a strange notice inviting everyone to take the Test of Virtue on an island on Lake Selyavi.

We leave for the lake in the north-west of the prince's palace. We sail across to the island, it is better to do this from the north side, there are gentle beaches. On the island beach, you can read about the five virtues carved on huge boulders.

We move into the interior of the island to the lake in the center. There, in the middle of the lake, on a small island sits a "magician and sorcerer" the hermit Hermit. We need to talk to him about the test. Let's swim to him, and ... Oh! Miracle! We are walking on water! And the lake is with a trick.

The hermit will tell you that the sword is guarded by ardonite, which is waiting for a worthy master. To get the sword, we need to complete five tests: wisdom, generosity, mercy, honor and valor. These challenges can be completed during the passage of both the main plot and secondary objectives.

Wisdom: counted if during the quest "" remove the curse from the wicht or reconcile the brothers in the quest ""
Generosity: give the messenger gold when you receive a letter from Yennefer (quest "") or during any other quest refuse an additional reward (for example, the quest "Equilibrium in nature")
Mercy: spare charlea during the quest ""
Valor: defeat rivals in fist fights, and at least one in an alternative way
Honor: During the "People's Hero" quest, return the statue particle back to the owner

When all this is completed, return to the hermit and fight.

If you played "Hearts of Stone", then this rival will remind you of the Ophir magician. There are the same currents of air and an attack with something like lightning. Defend yourself with Quen and attack after his powerful attack. The fight will stop before the opponent's health drops to zero. After that, we watch a cutscene where the Lady of the Lake will present the witcher with a beautiful sword.

The quest is complete.

Reward: UNIQUE ARONDITE SWORD [Silver damage 981-1199] with special characteristics and properties.

Turn

This quest can be obtained in Bokler, not far from the "Fazaneriya" tavern. After passing, a new section in mechanics will be opened -.

In Beauclair, by the river next to the rise to the castle, a messenger boy will come up to Geralt and hand over a letter from (the addressee may be, if she had previously had an affair with her), where the sorceress talks about the research of a certain professor Moreau in the field of witcher mutations.

Stage 1: Find Moro's grave in the city cemetery
From the letter it became clear that the professor had taken all the secrets to the grave. Literally. You need to go to the city cemetery and find his resting place. The grave is located outside the city walls. Use the Nilfgaardian embassy as a guide, and from there go to the nearest gate from the city. Immediately behind them are graves.

The right place right by big tree... Moreover, Moro's grave has already been destroyed, so it won't be difficult to calculate it.

Stage 2: Use your witcher's instincts to find clues and discover Professor Moreau's laboratory
We examine the burial ground - except for the skeleton of Moro, nothing. There are traces of robbers nearby, but they also lead nowhere. Therefore, we climb into the inventory, things for assignments, and we are looking for the map "Old Map of Toussaint", which Yennefer sent us.

Stage 3: Find the entrance to the laboratory in the flooded ruins of the Valley of the Nine
The tombstone bears the inscriptions Dol Nev de or Valley of the Nine, and according to the Yennefer map, that was the name of the part of the Sansretour Valley that is now under water. cemetery Mer-Lachaise.



On the spot we dive into the water. The ruins will immediately catch your eye. We do not need a cave that appears on the minimap, but a portal under the ruins of a platform with steps. We swim under them and see a blue portal to us there.

Stage 4: Search the Ruins
Elixir Cat will be useful here. Inside the ruins we go along the road until we stumble upon the spikes in the floor. You can wait for the moment when several sections become free and run quickly, or go back a little and go around the bottom. In any case, you will have to go down, albeit in different ways. On the way, I recommend collecting all sorts of ore components, they will be useful for crafting grandmaster equipment.

Stage 5: Defeat the Panthers
Take the steps down to a circular square where two panther statues are located. As soon as you step to the center, they will revive and attack. You don't need special tactics - defend yourself with Quen, attack with Aard and oil against ghosts.

Stage 6: Find your way to the laboratory
After the "lair" of the panthers, you continue to go straight and find yourself in the corridor. You can go ahead and search it completely, but the further road to the laboratory passes through a hole in the floor, which is right at the entrance. We jump, at the fork to the left, and when we again leave the cave into the corridor to the right. We go until we bury ourselves in a boulder. We select from the corpse a fragment of the professor's diary, read it, and climb the stone. At the top, the panther guards are again waiting for us, we deal with them. We go into the passage to the door with four locks.

Stage 7: Go further deeper into the ruins
The further path is blocked by a door closed by four bolts. From a fragment of the diary, it becomes clear that it will be opened by pressing the four protruding buttons. They are just in the hall with the door. We aim from a crossbow or we shoot down with Aard.

We go into the opened door and stumble upon a platform with gargoyles, in the middle of which there is a statue with an altar. We approach one of the gargoyles and examine, thereby activating. Tactics: Quen, Yrden, oil against magical creatures. The vortex helps very well for a quick attack. We select the paw of the monster and put it on the altar.

Stage 8: Go through the portals
Paw activated three portals. We pass through the leftmost from the entrance to the room. Then we find ourselves in a hall with a bunch of teleports. We pay attention to the statue in the center: it always indicates the desired passage. The next one is right from the place where the previous one was thrown.

We go down, and then along the stones up again. We pass through the portal and find ourselves even higher. We run along the left side, jumping over the cliffs. We focus on the statue and find the desired portal. We pass through it and we are finally in the laboratory.

Stage 9: Using Your Witcher Sense, Search the Laboratory
We go down and immediately at the stairs there will be a megascope. Through it, you can see Moreau's notes, but it is better to first find the two missing crystals, for completeness. The first will be at the alembics and a cylinder with a corpse. The second is on the table by the empty cell. We return the crystals and look at the records.

From the memory crystals, we learn the history of the professor and what prompted him to experiment with witcher mutations. A touching story, but most importantly, we learn the key to change. Moreau used eggs from mutated scolopendromorphs. He took them out and the nest is not far away. We go there.

Stage 10: Obtain Mutated Scolopendromorph Eggs
We pass through the passage at the other end of the cave and find ourselves right in the nest of white widows. They differ from ordinary scolopendromorphs in that they hit harder, but the tactics are still the same as with the usual ones: Quen for defense, Cat for tracking movements underground, for attacking oil against insectoids. In total, we will meet three such creatures. Two are not far from the entrance and one is near a clutch of eggs.

We kill monsters and take away the fruit. We return back in the same way, or through a gap in the wall (not far from the nest with eggs, we climb the stones and break through the wall with Aard).

Stage 11: Pass the Mutation
In the laboratory, we place the scolopendromorph squirrels in the installation, remove the weapons and armor, and climb inside. The witcher closes, doused with green steam and released outside. There are no visual changes, but now you can improve your character with new skills - mutations. They act much like perks in other games.

To get out, you need to charge the crystal, which is behind the installation for mutations, with Aard and go through the portal. Be careful, you will end up in the water.

This completes the quest.

Home Sweet Home

We get the quest automatically during the quest "The Beast from Toussaint"

After the heroic rescue of Guillaume from Charley in the tournament arena, Geralt finally gets to meet with Princess Anna-Henrieta. During the conversation, Geralt learns that the princess will generously reward him for fulfilling the order for the Tussent beast. As an advance, we are presented with a certificate of ownership of our own estate "Corvo-Bianco".

Arriving at the place, we find that together with the estate from the princess we got a bonus in the form of a butler named Barnabas-Basil. After talking with him, you can ask him to tell about the history of the estate and to conduct a short excursion to the sights of the estate. After that, you can take on repairs.

Stage one:

  • Overhaul of the house. 5000 CZK and 3 days of time.

  • Installation of a workbench in the courtyard; 1,000 kroons and 1 day, and winepress; 1,000 CZK and 1 day.

Works are launched in parallel if you have money for everything at once.

After the end of the first stage, you can start the second:

  • Tidy up the guest room. 2,000 kroons and 2 days.

  • Tidy up the stable. 2,000 kroons and 2 days.

  • Put on a new bed. 1,000 CZK and 1 day.

  • Tidy up the garden and greenhouse. 1,000 CZK and 1 day.


  • Place additional armor stands; 500 CZK and 1 day and additional sword stands; 500 CZK and 1 day.

In addition, Barnabas will inform Geralt that during the repair, the workers discovered something strange in the wine cellar, and Our Grace would not hurt to look at it ourselves. Going down to the cellar, we look around with the help of a witch's feeling. The opposite wall from the descent into the cellar can be broken by Aard. Behind her, as it turns out, is a real alchemical laboratory.

After the completion of all the above work, Barnabas-Basil will inform us that now everything is great, and it is worth noting. Watching an idyllic cut-scene.

The quest is complete.

Reward: Various bonuses from using the estate.

Bonuses.

  • Bookcase in Geralt's room - 60 minutes of real time, we get a 5% increase to the experience gained in battle.

  • Alchemy laboratory- the side table gives one additional bottle of elixir per pack and one additional bomb per pack. On the central table, complex (nominal) mutagens can be disassembled into basic components.

  • Stable- 60 minutes of real time, the energy of the Roach is doubled.
  • Rest on the bed(at least 1 hour) - the three above bonuses + 120 minutes of real time, Geralt's maximum health is increased by 1,000 units.

  • Garden- an abundance of various herbs in one place, after collecting they grow back within a day.

Moreover:

  • 5 stands for displaying armor,
  • 5 stands for demonstrating swords (3 double and 2 single),
  • in Geralt's room there are 3 places for setting trophies (the Golden Fist prize for winning the Fist Fights quest, a prize for winning the Gwent tournament, a golden vase from Marlena's dowry from the Hunger Games quest),
  • 7 places for paintings, incl. you can hang a picture of the Hierarch (from the "Poet in disgrace" quest from the main game), a picture from the "Bokler Safari" quest, a portrait of Geralt (from the "Portraitist" quest), heraldic shields (from the "Song of the Knight's Heart" quest, "Reconstructors") ...
  • near the entrance to the wine cellar, on the pedestal, you can erect a reduced statue of Reginald from the "Hero of the People" quest.

People's hero

The quest is taken from the bulletin board in Bokler or from the customer, not far from the Fazaneriya tavern.

Stage 1: Talk to the exhibition curator
The patron is located not far from the central road of the city, on the way to the "Fazaneriya" tavern. We learn that someone "robbed" the monument to Reginaldo de Obre and we ought to find the culprit. We go with him to the monument and find out the details - the genitals were stolen from the statue. It would seem, so what, but Reginald is a legendary swordsman, musician, and most importantly a romantic, so in his business the economy should be in place.

As the saying goes, "there is a statue in the courtyard, the statue has no eyes." We take the order purely out of curiosity or for the sake of a reward and explore the surroundings.

Stage 2: Use your witcher instinct to inspect the crime scene
Although the circumstances are different, this is still a witch's order. You can see everything within a radius of five meters, but the most important thing is on the stairs.



To the left of the front of the monument there is a staircase with a lattice. We go down to her and find a piece of a cloak scented with cologne. We study and follow the smell. A couple of times we will come across a fork, which is easy to get lost, so watch the indicator carefully. The trail will lead to the house, and then the culprit. Before entering, pay attention to the sounds that come through. Does anyone hurt?

Stage 3: Collect Reginald's Eggs
As it turned out, the genitals were stolen by an elderly man named Jus. According to him, the eggs really work and now he regained his former strength, as in his youth. Alas, he uses his strength on other people's wives, so meet a jealous husband.

An unlucky husband can be beaten or enchanted with Axiy, if the "Deception" ability is pumped and activated. Then we return to the case with the eggs and decide what to do.

Jus offers a bribe, they say, "You haven't found anything" and leave the eggs to him (3A), but you can just give him for a day or two (3B) or just take it right away (4).

Stage 3A
The eggs remained with Jus. We return to the patron. He is very unhappy, the statue is damaged, the tournament is disrupted ... In general, no reward, the quest is over.

Stage 3B
We leave Juice with the eggs for the day. You can complete other quests, or just meditate at home. We come back after a while and Jus gladly gives his genitals, they say, he has played enough.

Stage 4: Return the genitals to the customer
Eggs in hand and back to the patron, he is still there, near the statue. He is insanely happy about the find, presents the award and immediately begins to repair. He also invites us to visit the monument every other day, for the reopening and presents a reduced copy of the statue of Reginald, which can be placed in the courtyard of the estate on a pedestal near the entrance to the cellars. You can return at noon the next day, or another day. Either way, the quest is complete.

The customer is always right

The quest begins with a chance encounter between Geralt and one distillery owner. Location: courtyard behind the workshops of the armorer and the blacksmith (not to be confused with the grandmaster).

The witcher helped this man when he was in Toussaint for the last time (events of the book "Lady of the Lake"). Then he could not fully thank us, so he is repaying the debt now. To receive the reward, you need to visit the Chianfanelli Bank.

Stage 1: Talk to the bank clerk about your account
We go to the bank and talk to the worker in the left window.

Unfortunately, now no one will give the money as the owner of the account is considered dead. There was a case, but for a long time, the witcher is alive. To reopen an account, you need an A38 certificate. For the cause.

Stage 2: Go to window number 1
This place is located on the right side of the entrance, behind the door. We go there and tell the worker what we need. According to her, it is not here, you need to ask around in the office - above, or in the archive - below. You don't have to go to the archive, you won't find anything there, but in the office ...

A38 certificate cannot be obtained without form 202, which is issued ... in window number 1. Let's go back. But the road is blocked by a citizen who actually stood in line and he was already tired of letting in those who just ask. In general, a conflict ensues that needs to be resolved like a man. But on the street.

We beat the boor, or let us beat ourselves, and return inside. Alas, not everything is so smooth.

Stage 3: Again go to window number 1
We return to the old place and find that the employee is not there. The smell and noise indicate that she is in the room with windows, to which we contacted at the very beginning. We knock.



As it turned out, the employees have a break, and you can't argue against it. It remains to wait. We sit on a chair and spend time. Another client turns to us and, having learned that Geralt has to collect, assures us that we are still lucky. He offers to while away the time with a party in Gwent, and then advises that these women lack attention and compliments. Advises donating flowers or perfume and this may help.

Stage 4: Go to window number 1 again
Who loves the trinity there? It doesn't matter, the third trip to window # 1 must be the last one. Alas, they cannot give us Form 202 ... because the account holder is presumed dead! And to refute this, you need an A38 certificate, and to get it you need a 202 form ... A vicious circle from which you can find a way out.

We choose flowers, perfume or a compliment, we please the employee who promises to do everything in her power to help in a difficult situation. After a while, she brings to us Chianfanelli himself, the owner of the bank, with whom we now have to solve this problem.

After exchanging pleasantries, we set out the essence of the problem, but even here they refuse to help us without documents! Then we will have to use a secret weapon - the guarantee of Princess Anna-Henrietta, which we received during the quest "". Blat is the head of everything. The dwarf cannot cover the document with anything, so he asks to go after him to the vault where the money is.

Alas, the cell is empty. Angrily demanding your money. Chianfanelli proposes a solution - come to him in a week, and he will give the money with interest. Or we demand money now, but then we will have to beat the guards.

If you chose the first option, then you really have to wait seven days (it is best to do other quests or equip Corvo Bianco). We return and collect the money - 500 kroons. Hmm. And Chianfanelli will also give his ancestral sword "Inspector" (in the GOG version "The Bookman").

Portraitist

We receive the quest on the festive square in Beauclair from the Painter, and only if you won the knightly tournament in the quest "Song of the Knight's Heart"

Walking along Beauclair and turning to the festive square, Geralt heard that someone was calling him. The painter invites Geralt to pose for the picture. Why not? We agree to meet at about noon on the western side of the princely palace.

Stage 1. Find the missing accessories of the Painter
Having met the artist at noon from the western side of the palace, we set off with him on horseback to the nearest picturesque hill, where the artist has already prepared everything. A group of young people resting on the hill is found, but no drawing supplies. Vacationers know nothing and have not seen anything.

The artist will forgive Geralt to look for the loss. Well, walk like that. We use the witch's instinct, we find traces of paint on the ground and a smell. We follow the trail that leads us to the cave through which we passed after the oriole in the "Song of the Knight's Heart" quest.

In the cave, a gang of nakers is engaged in rock folk art. Showdowns with nakers are inevitable. Afterwards, we will admire the rock art, select art supplies and return to the artist.



Stage 2. Pose for an artist to paint a picture
A little upset by what happened, the artist does not lose his enthusiasm to paint our portrait and offers to go to another hill, because this one is already occupied. Let's go. On the spot we admire the views, we are surprised that no one comes here and choose a pose from three options for posing (affects only the image in the picture).



Then the artist gets to work. A few hours later ... It becomes clear why no one comes to this hill. Griffin! We fight with the griffin. Since the light has already gone and is starting to get dark, the artist will finish painting in the studio. And we are invited to check out the picture on the festive square in a day.



Stage 3. Attend the presentation of the painting
Connoisseurs have already gathered in the square, and ... O-la-la! Geralt did not expect this. Well, creative personalities are characterized by increased expressiveness and unpredictability.

After a short conversation (the options for answering the quest do not affect), the artist offers Geralt to buy a painting for 1000 crowns. Having bought it, you can hang it on the estate.

The quest is complete.

Reward: Portrait of Geralt.

More than a master

We take the quest from the bulletin board at the "Kurolisk" tavern.

A certain grandmaster gunsmith Lazar Lafargue announced that he needed a companion. Well, a good relationship with a gunsmith is a mutually beneficial cooperation, especially for a witcher. Master Lafargue lives in Beauclair, in the Upper Town, next to the herbalist.

On the spot, it turns out that Lafargue was apprenticed to an elven blacksmith, Thien "sael, an incredible armorer who died before Lafargue passed the exam for the title of Grandmaster at the Guild of Armourers.

And in order to do so now, he must forge a high-level scholar's armor. Tien "Sael even told him where to get drawings of such armor. And now Lafargue needs someone who can find and bring these drawings. The work is just for the witcher.

We ask Lafargue about all five sets of witcher drawings, as well as where to start the search. We receive the quests "Witcher's Antiquities: Grossmaster Armor of the Schools of the Wolf, Cat, Griffin, Bear and Manticore". To complete this quest, it is enough and you need to find and bring Lafargue only one set of blueprints, but complete, of six items from one Witcher School.

The easiest and fastest is Wolf Schools. All the blueprints will be in one place, at the archaeological site of the elven palace of Termes.

The most runaway is the Manticore Schools. We'll have to run all over Toussaint.

Having collected all the blueprints of one School (any), we return to Lafargue and give him a copy. After that, Lafargue can make armor and SWORDS of the grandmaster level.

The appearance of the armor can be found in the "Treasure Hunt", in the descriptions of the passage of the corresponding quests.

The quest is complete.

Reward: five quests to find blueprints for witch's armor and weapons from five witch's Schools and a grossmaster artisan who can do it all.

Fist fight

We take the quest from the bulletin board in Beauclair

Stage 1. Defeat the Mop in a fist fight
We go to the embankment near the Nilfgaard Embassy. We place a bet and subscribe to participate in the competition. And here an interesting moment comes to light. The mop begins to bully Geralt with poetry. You can interrupt the poet and continue the fight in a classic way. And you can answer and show that witchers are not made with a finger. We choose the answers in poetic form and after three phrases the Mop surrenders.



Stage 2. Defeat Quiet Pool in a fist fight
We go to the lane of the Knights of Profit in Beauclair. Everything is as usual, we place our bets, we take part in the battle. As usual, but not quite. Already during the battle, on the sighs and exclamations of the enemy, some vague feeling creeps in that we are fighting with a woman) And in fact it turns out that way, well, of course, if you win.



Stage 3. Reflecting the Colossus strikes at the right moment 3/3
We go to the largest square of the Lower City in Bokler. We contract to take part in the battle against the Colossus, but the Colossus does not want to fight as usual, he is bored, and offers a special competition (you can, of course, choose a classic battle). Geralt needs to intercept and repel three hits of the Colossus. At the same time, you cannot stand constantly in the block, you cannot beat yourself. The tactics are as follows. As soon as the Colossus swings and begins to beat, briefly press the Block button. If he is lucky, Geralt will repulse the blow, and if not, then at least he will have time to block and not receive damage. But you can't keep the block all the time.



Defeating the Mop or Colossus by a non-trivial method is necessary to complete the "Paths of Destiny" quest - Trial of Valor.

The quest is complete.

Reward: participation in a champion duel for the title of Champion in the quest "Champion of fist fights".

Fist fighting champion

Fist Fighting Champion

We will receive the quest after the victory of all rivals in the "Fist Fight" quest.

We leave for the Port Docks. We get involved in a battle against the Master, but ... He is drunk! and moreover, he will not fight with an opponent if he does not drink with him. Well, there is nothing to do, if we want to take part in a battle, we must drink. Actually, we fight as usual, dodge the attack, a couple of blows while the enemy is open, retreat. The only thing is that everything is blurry, as if in a fog.



Having won, we get a prize - "Golden Fist". Can be placed in the estate, in Geralt's room, in place for trophies.

The quest is complete.

Reward: Champion title and Golden Fist prize.

Brotherly love

The quest is taken on the bulletin board, or activated automatically when visiting the cave.

It all starts with cries for help coming from the cave, and then two men run out. According to them, they are brothers and a certain monster attacked them. Two got out, but the third stayed inside. We take the order and go to the cave.

Stage 1: Find out what happened to the missing brother
We go inside and search the cave. Here the kikimors await us. Quen, oil against intexoids. I do not recommend using elixirs, as their bites are poisonous and immediately increase intoxication. Although the idel will not allow them to get into. Having dealt with the monsters, we go further, destroying their cocoons along the way.

Stage 2: Follow the trail
On the other side of the cave, we will find Hugo's sword, and then traces of blood. We go along them and find ourselves in a hall with a hot spring. You can use Quen and jump into the water and get the distillation filter, useful. We go on until we find Hugo himself.

The third brother says that he came to this cave with his brothers to get the filter that their father had hidden in advance. A kind of test for friendship between sons. According to Hugo, the brothers decided to get rid of him, but during the intervening kikimors, after which he was left alone. He asks to get him a filter (already done, if it is, we run back) and accompany him to the exit.

At the exit, we find that the brothers have brought armed men. Hugo asks to go out and kill them, otherwise he will die himself. You can agree and fight (option A) or try to find out what is going on (option B).

If you chose option A, then you will face a regular battle. After the fight, Hugo thanks us, gives us a reward and leaves.

If you chose option B, then we talk with the brothers and find out that these are not bandits, but hunters who themselves offered help. They realized they had done the wrong thing with Hugo and were really worried about their brother. The relatives promise to improve and present the award. Also, this choice will help you in the "test of wisdom" in the quest "".

The quest is over.

Song of the Knight's Heart

We get the quest automatically after saving Guillaume from Charley in the tournament arena.

Ape 1. Visit Guillaume in the infirmary
We meet with Guillaume in the infirmary next to the tournament arena. Guillaume will tell that he is in love with one of the princess's maids of honor, Vivienne, but she behaves very strangely. And Guillaume asks Geralt for help, he fears that some kind of curse hangs on Vivienne.

The catch is that Vivienna has been chosen as the patroness of the Knight's Tournament this year, and only a tournament participant can meet with her in person. Therefore, Geralt will have to participate in the tournament.

Stage 2. Training (optional)
Some competitions are somewhat different from those we have seen earlier, so it will not be superfluous to conduct a reconnaissance of the upcoming heroic achievements.

Shooting. We shoot from a crossbow for a while at targets of our own color (red), hitting the opponent's target (blue) - a point in the latter's piggy bank.

Horse racing. Time itself will be the rival here. The route initially set aside for the passage is not enough a priori. To add time, you need to hit the dummies with a sword and targets from a crossbow at a gallop.



Fight on foot knights. Knights only fight with a sword and are not very agile, but they often block and intercept your attacks. We are waiting for the enemy's attack, volt / pirouette and hit while it is open, but not more than 2x ... 3x times, otherwise you risk getting in the nose.

Stage 3. Go to the registration tent and sign up for the tournament


We go to the tent. To participate in the tournament, you need to choose a coat of arms, since Geralt has two of them!

  • Geralt of Rivia(here's a surprise), granted to him by the Queen of Lyria and Rivia Meva after the battle on the bridge over the Yaruga (events of the book "Baptism by Fire");
  • Chertorog Ravex, under this title Geralt attended the fifteenth birthday of the princess of the Povet, daughter of the Queen of Cintra, Kalante (events of the story "A Question of Price" from the book "The Last Wish").

Having chosen the emblem, we get a shield and tournament armor as a load. Both will remain with us after the tournament, and they can be displayed on the estate. You can also take the oath of knighthood.

Stage 4. Go to the shooting range
At the shooting range we meet Palmerin, and he kindly informs us that our time for the competition falls so that the sun will dazzle in the eyes. Palmerin is ready to swap places for a couple in gwent. You can agree or refuse.

Next, we compete with Prince Annecy (the son of Queen Meve, by the way, the same one). For quickness, the tactics are as follows. Press the fire button, aim, release and immediately clamp it again, after firing, aim at the next target, and during this time Geralt will reload the crossbow. Shoot diagonally, targets in that order.

Victory reward - Crest crossbow with very good characteristics.

Stage 5. Using your witcher instinct, inspect Vivienne's tent
After the shooting, Guillaume offers to sneak into Vivienne's tent and joke there for any unusual things. We go to the tent, while Guillaume is standing on the watch, we look around and study the evidence.

Stage 6. Go to the entrance to the horse trail
After we were safely burned by Vivienne's maid, we go to the equestrian competition. We meet an old acquaintance, but not very pleasant one.

And we start racing. There are two forks on the route, we go on either side. Do not forget to hit mannequins with a sword and targets from a crossbow. You can skip no more than two, otherwise you will not have time.

Reward: Crest Knight Saddle.

Stage 7. Defeat Tylles and his minions
After the arrivals, a small festive feast. Geralt and Guillaume are quietly sitting peacefully, chatting about this and that, and then the same old acquaintance rakes up. Tailles from the Order of the Burning Rose (a reference to the story "The Voice of Reason" from the book "The Last Wish") challenges Geralt, such rudeness cannot be tolerated. We satisfy the impudent person, since Guillaume did not refuse to take part in a notable massacre.



Stage 8. Oppose Vivienne
After the scuffle, we go to Vivienne's tent to talk to her, but she is not there. The truth is the oriole, which seems to be calling us somewhere. We follow the oriole. On the way, you can come across wild boars and panthers, you can deal with them, you can run past.

At the hill, the oriole disappears, and in order to catch up with her, Geralt decides to go through a cave in the hill. There waits for a wicht, it will spit barghests. Quen, anti-corpse eater oil and Axii will help you.



After passing through the cave, we follow the oriole to the Inconspicuous Glade by the Mirror Pond. Here Vivienne awaits us in her true guise of the Oriole girl. We talk nicely, explaining the reason for our interest in her. You can choose any response, the conversation flows linearly.

Only at the end, if you choose to return to the tournament with Vivienna, Geralt will see how she throws off the curse (not for long though) by plunging into the waters of the Mirror Pond.

Stage 9. Defeat the enemy squad.

Returning to our tent, we speak with Guillaume.

  • A powerful curse struck her. To a good ending Option A.
  • I promised her that I would not tell anyone. To a bad ending Option B.

Option A

We tell Guillaume everything that we managed to find out. He, in turn, like a noble knight and head over heels in love, volunteers to take Vivienne's curse upon himself. When he asks if Geralt will help her, you need to choose - This is a powerful enchantment ... And when he asks Geralt's advice which method is better, you need to choose - We can try the water method.



Then there will be a choice: to continue participating in the tournament or to refuse. By choosing the latter, you deprive yourself of the opportunity to receive the Crest Blade from the Master from Nazair, as well as participation in the "Portraitist" quest and, accordingly, obtain a unique painting.

Having chosen the first one, we take part in a team battle, five by five. The rules are: you can use food and elixirs, you cannot use signs and bombs. So prepare in advance. On the difficulty level "Death!" your teammates will be kicked out of the competition almost immediately. So most likely Geralt will have to fight against five. We don't climb into a heap, they will score right away. Volts / pirouettes and rolls, we attack the stragglers from the general heap. Do not try to overwhelm the enemy with one go, it will not work.

Stage 10. Champion fight with the winner of the last year - Gregoire de Gorgon
The battle will begin immediately after the end of the team battle (of course, if you win). Fortunately, the supply of elixirs will be replenished automatically. Gregoire de Gorgon looks more like a giant, he is not very agile, but if he hits, he will not seem a little. The tactics of the battle are appropriate - a tackle, a couple of hits, a rollback. Do not try to deliver a long series of punches, get in the nose.

Stage 11. Go to the Clearing with Guillaume and Vivienne
After defeating Gregoire and the stage for awarding the Winner of the Tournament, Geralt arrives at Vivienne's tent. A little later, Guillaume appears and together with Geralt they persuade Vivienne. During the conversation, when Vivienne asks Geralt's advice, you need to choose - Worth trying.

After that, all three of us go to the Invisible Glade by the Mirror Pond. A panther is playing tricks in the clearing, we fight with it. We watch the cut-scene of the ritual, and ... Then Guillaume and Vivienne live happily ever after ... Together.



Stage 12. Visit Vivienne and Guillaume.

The task is activated after passing the main plot, after the "Ceremony" quest.


After the awards ceremony and gatherings at the cemetery with Regis, take a look at the palace. Vivienne and Guillaume will be on the northwest observation deck. You can talk, inquire about Guillaume's health after the ritual of transferring the curse and ... find out that he passed not without consequences for Guillaume)

The end!

Option B.

We keep everything a secret, which is extremely annoying to Guillaume. Further, as in the first case, there will be a choice to continue the tournament or refuse. If we refuse, then ... "A little later ..." we meet with Vivienna in her tent. In the course of the conversation, Guillaume appears a little later, but Vivienne chases him away. We leave with Vivienna to the Invisible Glade by the Mirror Pond. We fight with a panther in a clearing. Then we watch the cut-scene of the ritual, and ... Vivienne gets seven years of life without a curse and ... without Guillaume.

We return to the tournament fields and talk to Guillaume. You can tell everything, you can not tell, it doesn't matter anymore. Geralt and Guillaume do not part on friendly terms. After the quest "Ceremony", you can stumble upon a drunken Guillaume near the "Pheasantry". Vivienne can be found in Novigrad, and she will give us a feather.

The quest is complete.

Reward: Depends on the decisions made.

Equilibrium in nature

The quest is taken from the bulletin board or starts automatically upon reaching the camp.

Stage 1: Using your witcher's instinct, inspect the territory of the camp
As soon as you arrive at the customer's camp (or accidentally stumble across), you will not find a bunch of merchants, but mountains of destruction. Key footprints: Blood on the ground, a corpse, and warning notices for the mysterious White Horror.

Stage 2: Find out more about the second victim
Count Boris di Salvarez arrives at the camp site, who knows what kind of animal lives here. This is the territory of his possessions, and a white basilisk named Jocasta lives here - the last of its kind. She never goes to foreign lands and attacks only in case of provocation. The owner learned that two merchants had chosen this route and hastened to warn them, but it was too late. But there is only one corpse, so we must find a second one

Attention to the traces of scales on the ground - from them we determine that the skin of such basilisks is less strong. Then for a trace of saliva on the log - this species is more toxic than the rest. By the broken barrels, we find out that Jocasta was attracted by tannin - a cargo of merchants.

Stage 3: Using Your Witcher Sense, Follow the Basilisk
We go to the smell of tannin and poison. On the way, we listen to the story of the count that some merchants deliberately spoiled their goods in order to get compensation from him.

Eventually, the smell dies down, as the beast took off, but immediately traces of blood come to replace it. A few moments later, and the smell returns to the traces of blood. And then a second corpse appears.

The Rubail of Krinfird has already taken up the Basilisk. True, not the ones that Geralt has already met (the story "The Limit of the Possible" from the book "Sword of Destiny" and the prologue of the game ""). They say that the cooper guild has already given an order for Jocasta, and they offer to work together, and therefore share the reward among everyone. The Count offers double the price if the Rubiles keep the Basilisk. They do not mind, but only if we give the go-ahead.

  • If we choose a battle, then the five of us are waiting for the arrival of Jocasta. The fight is no different from the fight with other basilisks, only this one is faster and stronger, but at the same time its defense is weaker. Igni and oil are effective against draconians. Plus, Rubail is with us. After the battle, we receive a reward and the quest is completed.
  • If we decide to feel sorry for Jocasta, we get a reward from Rubail. When they leave, Boris shower us with gratitude, and also offers us more money. If we refuse, it will count towards the test of generosity in the quest "".

Eternal peace

We take the quest from the bulletin board in Beauclair.

Stage 1. Find Charles Lanzano in "Fox-Hitrolis"
We go to "Orphans", the southern quarter of Bockler. Lanzano sits in the Lis-Hitrolis tavern, on the second floor. We talk and take up the order. Lanzano is worried about the noise at night coming from the city cemetery (located across the street very conveniently).



Stage 2. Go to the cemetery at night
In general, you can go during the day and inspect the various evidence found, but they will not have anything to do with the case, so Geralt will still come to the conclusion that he needs to return at night.

Returning at night, we really hear screams and screams from under the ground. We go down into the catacombs in the center of the cemetery. Sounds come from the left crypt just outside the entrance.



Going inside, Geralt finds no one. Okay, let's go look around further. But, as soon as Geralt leaves the crypt, he hears sounds again. We return to the crypt and hide behind the statue at the far wall.

Stage 3. Take out Louis' urn or Margot's urn
Some time later, the reason for the noise is found out - the husband and wife, buried in the same crypt, continue to quarrel even after death. We take part in the conversation, after which we decide who to take out of the crypt.

  • Take out Louis' urn. Option A.
  • Take out Margot's urn. Option B.

Option A.

Stage 4. Bring Louis' urn to the Gwent Lovers Society Hall
Take Louis' urn. Since we’ve decided to take it out, Louis asks us to take it to the Gwent Lovers' Society Hall. We go down deeper into the catacombs, we pass the large hall, and after entering the corridor we immediately turn right into the Society Hall. Graveyard thieves are digging below. They are not happy to see an intruder. "Battle! (C)". If you have Igni, you may not even get a sword). We put Louis' urn on one of the tombs and return to Margot.

Stage 5. Find a house with a sign in the form of a tree and find a way to the garden
In gratitude, Margot will tell you where she grabbed the cards of her hubby, a noteworthy gwent player. We leave for the Lower City. We find a house with a sign in the form of a tree near the Bocharny Gate. The house is locked, we go around to the left to the gate to the garden, but it is also locked. We climb the stairs even further to the left and climb onto the roof. From there we find ourselves in the garden.



With the help of the witcher's instinct, we examine the garden. A box will be buried under the rose bushes. But first we deal with the archispore.

The quest is complete.

Reward: a unique card for the gwent.

Option B.

Stage 4. Take Margot's urn to her mother's grave
We take Margot's urn. Since we have decided to take her out, She asks us to take her to her mother's grave in the Wall Cemetery under a spreading chestnut tree. We carry. Chestnut is about at the far end of the cemetery. We read the gravestones around, find the grave and put Margot's urn. We return to the crypt to Louis for a reward.

Stage 5. Take Louis's sword from Trentin
No one is in the crypt and Louis does not appear. Well, I decided to cheat. We approach Louis' urn and take it. Louis immediately materializes, admits that he does not know where Margot hid his cards, but can repay others. During his lifetime, the blacksmith Trentin lost a unique sword from his collection to him in gwent, but Louis did not have time to pick it up.

We go to Trentin. At first, Trentin does not want to give up the sword, but Louis told him how to intimidate him. Our sword is Fireborn, a good piece of iron for its level. Trentin offers to give him a chance to recoup the gwent. You can agree or refuse.

We return to Lanzano, report success and receive a reward.

The quest is complete.

Reward: "Fireborn" sword.

The Hunger Games

The quest is activated automatically one day after you disenchanted Marlene-vicht and brought her to the Corvo-Bianco estate in the "Echoes" quest.

Stage 1: Visit Corvo Bianco and check how Marlena is doing
We return to the estate and go to the kitchen, which is opposite the stairs to the second floor. We speak with the old woman, she feels much better.

Marlena doesn't know what to do next. She is afraid to return to people, because they are completely strangers, and all her relatives have died. If you politely, but escort her out, then the quest will end there. If you invite her to stay in the mansion, she will be very happy and take the position of cook, and in gratitude she will tell about her dowry, hidden by her father in the Trastamara estate, in the basement.

Stage 2: Find Marlena's dowry, which is located in the Trastamara estate
We return to the house where we disenchanted the old woman. The inside is now safe, but there may be fogs or barghests outside. In the house we go to the basement, go through the room with the boiler and come to the cellar with barrels.

The barrel we need is to the right of the entrance to the cellar, on the rightmost rack against the wall, on the left side on the counter. We knock, and we get the "Golden Joystick" trophy (a reference to the "Golden Joystick Awards"). It can be put on a shelf in Corvo Bianco.

The quest is complete.

Reconstructors

The quest is activated when you visit the estate of Duran de Savarin.


Stage 1. Inspect the estate of de Savarin
Driving along the highway past the de Savarinov estate, Geralt saw a terrible picture and went to see what was the matter. On the road sat a wounded man in ancient, one might say, museum armor. A passing merchant tried to help him, but to no avail.

After talking with the merchant-eyewitness, we go to the estate of de Savarinov, looking around with the help of a witcher's instinct. The gates to the estate are locked, but cut from the inside, we knock out with Aard.

In the courtyard of the estate there was a terrible pogrom and many people were killed. We look around, find the place of some kind of ritual and go up to the second floor of the courtyard. Following the smell of burning, we find the only one who has burnt out, Durand de Savarin himself. From him Geralt learns what happened at the estate.

Stage 2. Conduct a reconstruction of old historical events
So that this does not happen again, Geralt needs to repeat the historical scene, which was staged by the participants historical society led by de Savarin. This requires at least three people.

Incidentally, that Gaston, the very merchant, followed us. We wait until darkness and start the action. We listen to Gaston in the role of the narrator and perform all the actions in the course of the narration.

  • Light the lamps in the yard 6/6;
  • Take elven bread from the chest and make an offering to any ritual bowl;
  • Take elven wine from the chest and make an offering into another ritual bowl;
  • Take the Ancient Elven Sword and Shield (lie to the right of Geralt), the sword needs to be inserted into the steel weapon slot, and the shield into the equipment slot. Pull the sword from its scabbard, and the shield in front of you.
  • Kneel before "King Louis" in the performance of Durand.

At this point, everyone will see how the six elven statues in the courtyard begin to come to life.

Stage 3. Defeat the Living Elves
Durand and Gaston will hide in a barn in the yard, and Geralt will have to fight the elves. Four elven spearmen are nonsense, but two elven sorceresses are serious. Not only do they throw fireballs, they also hit with fire whips, which is problematic to defend against.

We use the steel sword with the poison of the hanged man, Igni, the north wind against the sorceresses, the dancing star, the devil's mushroom, the dragon's dream (setting fire to Igni). IN in general, the whole arsenal. The easiest way is to climb to the second floor of the courtyard and shoot them with bombs and a crossbow (against sorceresses, a crossbow is useless, like Dwemerite bombs, the north wind is better, they have a shield like Quen). Thus, you can knock them down a lot of hp, you can even kill spearmen, but sorceresses will have to be finished off with a sword in close combat, having previously frozen.

Having defeated the elves, we talk with Duran and Gaston and get a reward.

The quest is complete.

Reward: Ancient Elven Sword and Ancient Elven Shield of King Devitaf. Can be hung in the estate.

Muse, sing the witcher ...

The quest will become available if you win the knightly tournament (quest "").

Not far from the Nilfgaard Embassy, ​​the bard Le Papillon, who performed at a knightly tournament, will be waiting for us. He says he is working on a new ballad and has already found a theme for it.

According to him, the barber Jean Louis Louis is missing, and he wants the witcher to find the person. We talk about the reward and go ahead.

Stage 1: Using your witcher's instincts, find clues about the fate of Jean-Louis
We knock out the door with Aard. On the first and second floor, pay attention to the empty pomade jars. Bard says the lipstick recipe is a proprietary one that only Jean-Louis uses. On the second floor, on the table, we find a map with the marked territory. The story is this - Louis went to collect herbs for lipstick, but something happened. We'll have to leave the city and check this area.

Stage 2: Follow Papillon
The bard leads us to the place. We leave the city, pass the wall cemetery and approach the first site. Jean-Louis is not there, but there is an archispore. Quen, anti-intexoid oil, Igni. We go to another place, at the same time listening to the outline of a new ballad.

Stage 3. Explore the meadow
Another place, as if someone recently visited, and stopped by the camp. Find the inverted basket and bedspread. But glavone - footprints and blood. We follow them.

The trail leads to the cave where Jean-Louis is. As it turned out, he was kidnapped by a knight, whom he recently had a bad haircut. And because of a bad haircut, he missed the tournament.

In any case, after the victory, the barber is saved. Alas, the bard has no money, but Jean-Louis is ready to pay for his salvation.

The quest is over.

Also, if you come to him the next day, he will be able to cut us, and he will have an exclusive haircut available.

About a knight and a beautiful lady

The quest is taken from the bulletin board at Castel Rovello, or starts automatically.

We speak with the woodcutter Jacob, who is busy studying an unusual tree. He says that he chopped it once and something like blood gushed out of the trunk, and a girl's cry was heard in the rustle of leaves. He is sure that this is the young lady Daphne from the collection of Guerrera. In this tale, the knight Gareth went to beat the witch from the Lynx Hill, but never returned. Daphne waited for him in this place, in longing and sadness, until one day she put down roots and became a tree.

Stage 1: Using Witcher Sense, Examine the Bleeding Tree
We look around and try to find out if there really is a curse. As soon as we hold down the flair button, we hear the cry of the girl. On the trunk, we see streams of human blood, and the damage on the bark resembles overgrown scars and scars. There are also blood stains on the boulder nearby. It is worth noting that the area is full of stumps, but no one dared to cut down this particular tree. Also, the medallion trembles from the magic that comes from the tree. Talking to Jacob again.

Stage 2: Go to the Lynx Rock
We agree on the award and understand that it will be difficult to remove the curse without visiting the witch. We call Roach, or we run ourselves. I recommend sticking to the road all the time.

Climbing the rock is possible only through the ledge, which is guarded by a panther. But for some reason she doesn't touch us yet. We go to the top and reach the hut on the rock. The door is open, we look around inside.

You can immediately remove this skin from the far wall of the house and explore everything that it hides, then the witch will appear, but I recommend spending a little time and studying all the notes.

Stage 3: Talk to the witch
She says that she will not be able to remove the curse, and that she is not responsible for it - all because of the power of love and longing. After asking, you can find out that Gareth nevertheless came to her, but did not kill, but began to live with her. In the end, his conscience tortured him, and he decided to return to Daphne, but it did not work out.

We take the girl's handkerchief, which she gave to Gareth goodbye. Having learned enough, it's time to decide how to remove the curse. Variants "I I can cast a spell on the girl myself"and" I can make you lift the curse"are about the same, so this is what happens if you choose one of them:

  • We leave the hut (before that we fight with the panther (if you decide to force it) and return to the tree.
  • We tell Jacob to light bonfires on each side of the world
  • We set them on fire, and then the weeping tree, we throw the girl's handkerchief into this fire
  • If we disenchanted ourselves, before the girl attacks us in the form of a spirit - a fight. If forced - the spirit possesses Jacob's dog and kills him - fight.

If Jacob survived he gets angry, but gives a reward. Both of these methods will remove the curse, but not in the best way.

Option " Please disenchant girl"will be available if you have a good look around the witch's house. We choose it and ask her, on her knees, to remove the spell. The witch was surprised and delighted. She says that she will agree if Geralt gives her a lock of her hair to use to hide from the witcher If you do not agree, we return to the previous options.

If so, the witch tells that Daphne needs to bring the remains of Gareth, which are in the cave under the rock. Then do everything in the same way as in other methods.

We go there and fight with the warrior kikimora. Do not forget to dodge, use Quen and oil against insectoids.



We return to Jacob and tell him to prepare firewood for fires. In the flame with a tree, now we throw not only a handkerchief, but also the remains of a knight.

This time, Daphne appears as a kind spirit that speaks to us. She asks about Gareth, what happened to him. You can not talk about treason, she will believe, or still tell the truth. Jacob will be able to calm her down, after which she will thank the heroes, and the woodcutter will call her true knight.

We take the reward and the quest is over.

Wine Wars

A series of quests, from the bulletin board at the "Kurolisk" tavern.

Belgaard.

In another announcement, Geralt read a call for help from an official of the princely treasury and decided to respond. We leave for the Plegmund Bridge for the auction. The Belgaard winery is being auctioned, and two winemakers, Liam de Coronata and Matilda de Vermentino, have agreed to own it.

Arriving at the place, we observe and listen to the conversation. A little later, Geralt enters the conversation. First with Liam. He asks him to help save his winery from all sorts of misfortunes, which, he is sure, sent to him by his rival, Matilda. We talk, we take the order (subquest "Wine Wars: Coronata").

Then we speak with Matilda. Her winery has the same problems, and oh gods, she, too, believes that Liam is the source of her troubles. We take the order from her (subquest "Wine Wars: Vermentino").

Coronata and Vermentino.

For each winery, you need to drive through five places and clear them of monsters / bandits or rescue a person from trouble. In what order you will do this, it does not matter at all, even sequentially, even "in a checkerboard pattern." The main thing for full passage quest, you need to clear all 10 places (5 for Coronata and 5 for Vermentino).



In one of the five places for each winery, Geralt will find one letter, of which, after reading both, there will be a suspicion that someone else is behind the troubles of both wineries. And also a clue will be indicated in which direction to continue the investigation (subquest "Wine Wars: A Dirty Game").

A dirty game.


Having cleared all 10 places for both wineries, we go to an abandoned warehouse just east of the Teskham Mutna fortress (from the "Echoes" quest). We go down to the basement and deal with the archispore.

In the far right corner in the chest we find the third letter, from which Geralt finds out what is behind everything, or rather, Count Crespi stood, who safely died from the claws of the Toussaint Beast, and who was also the owner of the Belgaard winery. Everything falls into place, he had a motive to embroil competitors.

By the way, it will not be superfluous to burn the seedlings of archispores in the wall niches. Igni will help you.

We go back to the auction and report what we have found out, and as proof we give the letter from Count Crespi to the auction manager. In light of the events that have opened, Coronata and Vermentino reconcile, and the manager invites them both to take control of Belgaard together. They agree, and all four of them go to the new winery.

Belgaard.


The winery is plagued by the same problems as Coronata and Vermentino. Winemakers offer to deal with these problems, who would you think? Of course Geralt. Let's get down to business. The same as with the rest of the wineries.

We drive through five places, cutting down and burning out all kinds of, as the manager put it, unfavorable conditions. We return to Liam and Matilda, listen to thanks and receive a generous reward.

In addition, Liam and Matilda prepared a surprise for Geralt in gratitude for the help provided, and asked to visit them in Belgaard in three days. We'll come back in three days. Liam and Matilda brought out a new variety of wine and, wanting to name it in honor of Geralt, they propose to choose a name:

  • Geralt of Rivia;
  • The Butcher of Blaviken(from the story "The Lesser Evil" of the book "The Last Wish") ;
  • White Wolf.

We choose a name for a new wine, we immediately get a bottle, and then every five days Liam and Matilda will send us a bottle at the estate.

Visit Barnabas Basilus sometimes.

The quest is complete.

Reward: personalized wine and about 2,600 kroons in total.

In the footsteps of the Prophet Lebed

The quest is obtained from the manager of the quarry Ardaiso after completing the quest "Cow Cakes" or automatically as you visit the locations of the groups.

We go to the quarry of Ardaiso and talk with the manager about the problems that have arisen at the construction of the statue of the Prophet Lebed on the west bank of the Sanxretour river near the Plegmund bridge. From the manager, Geralt learns that several carts with materials, tools, workers and an architect have disappeared. And the manager very much asks us to find out what happened.

Visit the construction site of the statue [optional].

Although this task is additional, but if you visit the construction site first of all, then after completing each task of the group, Geralt will observe the construction of the statue from afar.

First group.

A gang of robbers attacked the wagon train with the architect on the forest road. We help the men to fight off the bandits.

Second group.

Arriving at the place, we see that the workers had a good walk the day before and were sleeping without hind legs right on the bank of the river. You need to wake them up 5/5. The fifth sleeps near the bridge behind the bushes.



Third group.

Lesnoy Grandfather attacked the train in the forest and caulked the workers in the hole. We examine the broken carts, find traces with the help of the witcher's instinct, and follow the traces to the hole where the Forest Grandfather immured the workers. We fight the boletus and free the workers.



Fourth group.

The kikimors attacked the train at the halt. We examine the ruined camp with the help of the witcher's instinct, find traces of the kikimor and follow them to the swamps to their nest. We beat the kikimor, destroy the nest and examine the remains of the workers.



Fifth group.

The ship with materials and tools was attacked by pirates. We help the merchant to fight off the pirates.

After all this, we return to the manager for a reward (not very small) at the construction site of the already finished statue of the Prophet Lebed.

The quest is complete.

Gwent: Big Tournament at Beauclair

The quest begins after reading the invitation on one of the message boards in Beauclair.

Stage 1: Meet with the tournament organizer
The person in charge of the tournament, Count Monnier, can be found at the Fazanerii summer ground. From a conversation with him, it becomes clear that almost all the places in the tournament are already occupied, and you can only sign up if you play for the "" faction. This is a new deck that was recently introduced in Beauclair, and because of this, you may not have enough cards if you came to the tournament without having time to explore Toussaint. We collect the cards (from whom you can win the cards is indicated in the action log) and return later, or we write down immediately, if everything is in our hands.

Stage 2: Win
The graph introduces us to the opponents and tells who will play which deck. Ophir merchant Hamil al Danbali will play, Eric van Wrog for, Agnetta Skjold with a deck and, accordingly, Geralt of Rivia for Skellige. The winner of this four will play against the champion - Count Hinn with a deck. Well, the final battle will take place between the last tournament and Count Monier himself and his Skellige deck.

Each of them has a powerful deck, so do not forget to think over tactics and hope that they will get worse cards.

Stage 2A: Defeat the Officer
Before the match, the overseas guest offers to raise the rate: he puts his best sword against the witcher's silver sword. Agree or not, and play. If you've played top-tier monster players, you know what to expect. The officer will shower us with vampires and corpse experts with the skills of doubles. It is useful to have a "Frost" card. Also, beware of "Execution".

If you lose, now or later, see Stage 3.

If you won and agreed to play the sword, then accept congratulations from your opponent and the steel sword "Bluff" is one of the best in the game.

Agnetta defeated Eric, but an argument arose between them, which caused both of them to drop out. Now we have to play with Count Hinn.

Stage 2B: Defeat the Nilfgaardian
There are no special bets, but the graph is a VERY difficult opponent. Especially if he has a lot of spies. It would be nice to have a few scarecrows. But you may be lucky, and he will not have a single spy, but the chances are slim. I also recommend using the Crash en Krayt leader card here.

Stage 3: Stop the dwarves
You came here with a victory or a defeat, it doesn't matter, the conservative dwarves will burst into the hall, who are against a new deck for Gwent. Attempts to calm them down are in vain, so we fight. Geralt cannot use weapons or signs, but they actively use sticks and clubs, so the fight is very difficult.

Beat them, or you will be beaten, everything will come down to talking about Zoltan - an old friend of the witcher, and as it turned out, these conservatives. Therefore, the dwarves agreed to settle the dispute by playing - the winner of the tournament will meet with one of them. If you have never lost before, then Count Monier is waiting for us.

Stage 4: Defeat the organizer
He uses a Skellige deck, similar to yours and half of Bockler's, so you already know that style of play. If you lose, then the tournament is over, and if not, it's time to fight the dwarf.

Stage 5: Defeat the Dwarf
The opponent chose a deck of skoyataels, and his cards are not the strongest, and he himself is not the best player. Most often, he passes the first round, and in the second we try to squeeze more cards out of him. Lucky you will win there.

And so, if you went through the entire tournament without a single defeat, then accept the award of 1000 crowns, the winner's cup (you can put it in Corvo Bianco) and personal gratitude to Count Monier for showing the new deck one hundred percent.

Geese, geese, ha-ha-ha

The quest is available only during the passage "" and is taken from the bulletin board in the village where the Match Girl is.

Since a real witcher always takes orders, no matter where, in the north, in Nilfgaard or in the Land of Fairy Tales. It follows from the announcement that Guska, who lays the golden eggs, seems to be being watched. We go to her house to check.



Stage 1: Use your witch's senses to find the goose
We go to the house, at which we immediately find a bunch of feathers. They are folded as if someone left them like bread crumbs. We follow them. On the way, we are attacked by gnomes who cause trouble almost all the time that the witcher is in the Land of Fairy Tales.

Stage 2: Defeat Rumceis and his robbers
Rumceis - the hero of Czech fairy tales, a kind of Robin Hood, is presented here as a dwarf. Here, from also not being ashamed to take someone else's, that's why he kidnapped Guska. There are two accomplices with him. They are armed with heavy weapons, and the leader himself likes to stand aside with a crossbow. If you attack him head-on, he will also take an ax.

After the battle we search Rumzais and take the key from the cage.

The goose is grateful for the salvation, and lays a golden egg to the witcher. If you eat this egg, as well as the magical acorn from Bald Mountain, you will get an additional skill point.

One of the pride of bokler art critics, statue of Reginalde de Obre, is an object of pilgrimage for men who are not endowed with powerful potency, because according to legend, the libido of a person who touched the genitals of the statue increases several times.

What happens if Geralt rubs Reginald's eggs?

Although the book Geralt of Rivia, due to the intake of a large number of elixirs, sometimes fiascoes, which Yennefer corrects in a second with the dexterity of magic and hands, the game witcher is strong like no other, and can easily capitalize the entire city brothel in one visit. Nevertheless, it is useful for him from time to time to use the power of Reginald, which gives an unusual buff: Shyly rubbing the statue's genitals, Geralt receives inexhaustible energy for an hour real (not game!) time. In addition to imposing signs on the enemy, no other actions waste energy, and the witcher can run, tumble and swing a sword for 60 minutes without a break (checked repeatedly).

Options for passing the quest "People's Hero"

On one of the boards in Beauclair, Geralt rips up a notice that a sophisticated specialist in supernatural powers is required. Arriving at the address, the witcher discovers an angry crowd of pilgrims, to whom the upset curator tries to explain that the statue of Reginald will not be exhibited today.

Geralt learns that "Beauclair's greatest treasure" has disappeared, and begins to investigate, especially carefully examining ladder with lattice next to the statue. The deductive method and excellent instinct lead him to a house, the owner of which, judging by the sounds, did not release Reginald's eggs from his hands for several hours, and now uses the accumulated energy for its intended purpose.

In the quest, the player is presented with a choice:

  • pick up the sawn-off part of the statue
  • leave the kidnapper for one more day
  • do not take away at all

If you do not take away Reginald's eggs:

  • gain recognition of the virtue "compassion" required to complete the quest "Paths of Destiny"
  • the customer is dissatisfied, there will be no remuneration
  • you will not be able to use the statue to increase energy

If you return the eggs to the curator exhibitions (every other day or immediately):

  • gain recognition of the virtue "honor"
  • receive a reward from the customer (including a statuette of Reginald, which can be placed on the pedestal to the right of the wine cellar during the renovation of Corvo Bianco. Some players already have a vase on the pedestal, and it is impossible to install the statue)
  • you are allowed to touch the genitals of the statue of Reginald at any time free of charge

Now you know which ones are options for passing the quest "People's Hero", and why would Geralt touch the genitals of Reginald's statue... We wish you inexhaustible energy and good luck in completing The Witcher 3!

The People's Hero is a quest in the Blood and Wine expansion. The wild hunt no longer threatens us, which means we can do less global affairs.

Where can I get the task?

You can find the quest on the order board in Beauclair, for example, on the one in the main market. From the announcement on the order board he learns about the existence of the national hero Toussaint. Many countries have such famous personalities and the wine region is no exception. The inhabitants of this region praise a hero named Reginald de Obre. Who this hero was just not - a poet, and a skilled swordsman, a hero-lover. In addition, he was the architect who designed the capital of Toussaint, Beauclair.

Well, where is the national hero without his own statue. And here some problems arose with her. After reading the announcement on the board, we go to the curator of the exhibition, where this statue is located.

Passage of the quest "The People's Hero"

Let's look at the detailed passage of the task.

Approaching the exhibition curator, we find several indignant visitors. They complain that they have bought tickets, and there is no way to get to the exhibition. The curator reassures them, assuring them that their tickets are still valid and that they will be able to enter as soon as the exhibition resumes.

The curator will ask us for help and instead of explaining the case, he will say that it will be easier to show. Once behind the closed doors of the exhibition, we see the very famous statue.

What is the crime? As it turned out, in the morning of that day, someone managed to steal Reginald's belongings.

The pits were not simple, but gold. Just kidding, of course, but according to legend, eggs had a magical property: the one who touches them will receive incredible love power. In addition, the statue, like the eggs themselves, were cast from Reginald himself, and without this city landmark, the exhibition, and Bockler's entire tourism will suffer greatly.

Over the years, the witcher has seen many strange orders, and this order is clearly in the top of the most unusual. Having promised the curator to figure it out, we begin to examine the statue. It immediately becomes clear that the personal belongings were sawed off. A drop of blood is found at the foot of the statue.

It looks like our thief was in a hurry and cut himself during the castration of the statue. And after going a little further, we see the very weapon of the crime - a diamond cutter, which the villain simply threw away nearby.

Opposite a vase of pink flowers, you can find a piece of a cloak, which is our main piece of evidence.

The owner of the raincoat was heavily scented with cologne, so we can easily trace him by the smell. We turn on the witch's instinct and go on the trail.

Sometimes it will disappear or become invisible due to the large number of people, so just stop, turn on your witcher instinct again and trace where it leads.

At the end of the trail, we will find ourselves at a closed door, from behind which we can hear violent groans. Reginald's magical power seems to be working, and the thief immediately got down to business.

Interesting fact. If you have a console installed in the game (using a mod, for example), then by turning on the free camera mode, you can look out the door without progressing through the quest. And behind the door you will see exactly what makes such sounds. It becomes clear that the developers took care of especially curious players and made an erotic scene that can only be seen using the console.

Having heard the groans, we burst into the house right in the middle of the fun and find a womanizer at the age in the company of a young girl. Jus (our hero-lover) will immediately begin to make excuses before, considering him for Rosalind's husband (the girl who immediately covered herself with a towel). However, Rosalind will immediately tell Juce that this is not her husband.

Grandpa will immediately become bolder and start to resent the fact that a stranger broke into his house. But he will quickly calm him down with the mention of the statue of Reginalde de Aubre and the missing belongings.

As in a Brazilian drama, Rosalind's husband appears right in the middle of a conversation, finding the whole company together. Crazy from the sight of a naked wife in the company of two men, he will declare that he could possibly forgive one, but two is too much. Enraged, the knight will rush to the witcher with fists, giving us a choice - to use or solve the case with fists.

For us, as usual, we will get some experience.

No matter how we dealt with the knight, after that he will leave the house, and we will return to talking about the statue. The grief lover will thank us for saving us from the evil husband and admit that yes, it was he who stole Reginald's eggs. And he will assure that they actually have magical powers - today they have already had three times! And this is more than in the last 10 years. No matter how the old man rejoices at the returned youth, we need to return the eggs.

The Witcher 3 quest "People's Hero" - the consequences of choice

  1. Agree to leave the stolen grandpa for a fee. To do this, you need to select the replica "Coming" and for Jus gives us 50 kroons. The old man will promise that in a week he will give us the same amount of money. After completing the dialogue, we will find ourselves outside the door, from behind which the same sounds will already be heard. It seems that our lovers are not wasting their time. Now we return to the curator of the exhibition and report the sad news of the loss of genitals. If you want to finish the task right now, then with the help of meditation, skip 7 days and go back to the elderly ladies' man. Returning to the house of Juce on the note on the door, we learn that he died. The heart could not stand it in old age. Self-hypnosis about magical powers is, of course, a powerful thing, but someone definitely overestimated their capabilities. Rosalind will sob inconsolably near the door of the house.
  2. After answering “It won't work. I have to take them ”we will deprive the old man of the joy of his newfound youth and take back the sawn-off genitals. We return the stolen goods to the curator of the exhibition, which will be incredibly happy. The reward for the task will be a miniature statue of Reginald de Obre. A day later, the curator, using a hammer, will return everything to its place, and the exhibition will reopen. If he touches the returned Faberge, he will receive a buff to endurance. The effect lasts for an hour and stamina will not be wasted while running.
  3. The third option, as for me, is the best. Choosing “I can lend them to you”, we leave the old man to have fun for another day and agree to come in exactly the next day. Leaving the house, we will again hear the same "oohs" and "oohs" from behind the door. The day can be quickly rewound with meditation. Returning to the old man, we learn that Jus himself is already glad to return us the manhood of the statue. Of course, he likes to feel youthful, but for the last time his heart took hold, and in general there was no strength left. Having wished the old man good luck, we return to the curator and then everything is the same as in the second version. As a reward, a statuette is given and after a dubious ritual, Geralt will receive a stamina buff.

Attention. By completing this task, you can complete one of the sub-items of the quest "The Path of Destiny". By returning the genitals of the statue to the curator, the "show honor" sub-item will be fulfilled. And if you leave Reginald's eggs to the old man, then the subparagraph "show sympathy" will be counted.

Where to put the Reginald figurine?

The figurine obtained as a reward for the quest is a piece of furniture. After you have completed the renovation of your estate in Corvo Bianco, a miniature statue of Reginald can be placed at the entrance to the wine cellar.

Bug that can be found during the passage of The Witcher 3 People's Hero

Some players have complained that the clues near the statue (blood drop, cloak and cutter) have fallen under the texture. And because of this, it was impossible to yell at them. If you come across this, then well check the fence with flowers to the left of the statue. Even if a piece of the cloak fell through, a piece of it could still be somewhere on the fence. After examining it, the quest can be continued. If you don't find anything, you will have to ship before you talked to the curator.

Video of the passage of the quest "People's Hero"

The signs were much more developed than they were in the first and second parts. Here, the developers offer you as many as twenty power-ups and abilities, half of which can literally be used in battle.

If in the past you neglected this branch, believing that it was too weak, then in the third part the balance changed - the skills of the signs became incredibly strong (except that Aard loses to the rest).

It should be noted right away that all five signs have the same third ability, which increases the strength of the sign by 5-25%, depending on the level of pumping.

You need to get to such a passive skill first of all, since if you collect a set of the Griffin school, it will give incredibly powerful bonuses.

With a set, you will open two new cells for mutagens, which will allow you to bring the strength of signs to 100, or even 150%! Be sure to remember this information.

And now let's move on to the essence and description of the signs separately, how they are useful and how they can make life easier for your witcher.

And ard

This sign is the least effective among others, since its maximum is limited only to stunning the enemy or knocking him down. Aard is useful only in private situations, such as destroying obstacles or destroying the defenses of certain opponents.

This ability allows you to expand the effect of the sign to a distance of one to three meters. In addition, each subsequent pumping of the sign will increase the recovery of your stamina during the battle by 0.5 units. This applies to all signs, so we will not mention this anymore.

A skill that allows you to change the way a sign acts from one enemy to a lot of enemies. Against strong enemies, this will not help, as for any Aard ability.

However, against a crowd of medium opponents, this type of Aard will come in handy - you will not get surrounded, since you can knock back several enemies at a time. The chance of stunning is reduced.

Instead of a shock wave that plunges the enemy to the ground, the sign begins to inflict direct damage from 40 to 200 units. A very weak increase, which should not be paid attention to.

And rot

This sign is a kind of "fireball" that inflicts damage to the enemy in the form of sparks, and also with some probability can set it on fire. If you strengthen Igni, then the sparks will turn into a real flamethrower.

Damage from Igni also reduces the target's defense from 15% to 75%, respectively. This skill is not particularly useful for both the magician and the swordsman who wields the River of Wrath. Five seconds of reduced armor won't give you much of an advantage, so feel free to discard this skill.

Changes the effect of the sign, turning it into a full-fledged stream of fire. The updated Igni's damage is enormous, so much so that no other sign can match it in terms of damage dealt.

Immediately, "Fire Stream" will not remove a lot of health, but it will set the enemy on fire, which will remove as much as five percent of his HP every second. Keep in mind that enemies that are significantly higher in level than you are immune to burning. Moreover, the undead and some bosses are always invulnerable to him.

A passive ability that increases the chance of setting an enemy on fire from twenty to one hundred percent.

Not a particularly valuable skill, since the previous alternate Igni is already a good burner. And if you add the Griffin set to it and increase this chance, then the relevance of this skill is completely reduced to zero.

And rden

Witchers use this sign as a trap. Yrden works in a small radius, slowing or stunning everyone who comes within its limits.

Increases the duration of the sign by five to ten seconds. At first, this gain may seem weak, as it really will.

But in the future, when you increase the strength of the signs by one hundred percent, he will begin to show himself from a completely different side. The trap will act for about a minute on a sufficiently large area, which will allow you to playfully deal with slowed down enemies.

Changes the effect of a sign from slowing to dealing pure damage with a weaker slow. This mode will help you in battles with especially thick opponents and bosses.

Being in the radius of the sign, the enemy will start taking damage, will be slightly slowed down, and also will not be able to inflict weak attacks - Yrden will simply block them. An incredibly valuable skill against Imlerich.

Enemies begin to take damage of 10-60 units, being in the area of ​​effect of the sign. It is worth spending on this skill only if you have extra points.

To veins

An excellent skill that casts a magic shield on you. Improved Quen will completely restore your HP when you take damage.

A common skill that turns a standard shield into a time bomb. When opponents knock him down, an explosion will occur, which will damage them and stun them.

It is worth taking it only if you have nowhere else to spend points. Little damage, but the ability to quickly knock out low-level enemies.

Changes the standard action of the sign, after which Quen begins to work for as long as you have stamina. Not only that, every hit of the enemy will regenerate your HP.

Active Shield is an incredibly valuable skill for the witcher. This is the only ability that will allow you to restore health, as well as block attacks of any damage.

Returns enemies from five to twenty-five percent of the damage. A useful skill if you are playing at the highest difficulty level, since the opponents there themselves will take away about a third of their own health, simply by attacking your shield.

Against bosses, it works weakly, since they do medium damage, but have a huge supply of HP.

A ksiy

A sign of submission and disorientation, with the help of which you can lure adversaries to your side, lull them to sleep, and also motivate them to agree with you if it comes about dialogues.

A valuable talent, recommended for any type of player. It works in dialogues, allowing you to choose non-trivial communication options, which gives additional experience and simplifies the passage, as well as in battle, allowing you to stun the enemy and send him to the next world with one blow (finishing moves only works with weak opponents).

Changes Axia's job, allowing you to lure the enemy over to your side. Your new ally from the camp of opponents will begin to fight for you, while doing twenty to sixty percent more damage. It will come in handy at the start if you are playing at the highest difficulty level.

Axii can be used on two enemies at once, but then it will work twice as weak (at the first level, at the last the difference is reduced to zero). Quite a controversial skill, since in most situations you will have enough and one assistant.

Video: Witcher Mage build (witcher signs)


Found a bug?

Let us know by highlighting the fragment with the mouse and pressing CTRL + ENTER. THANK YOU!



 
Articles by topic:
Red currant - benefits, harm and contraindications Red currant is useful for women
Red currant is a small shrub whose leaves fall off in winter. He belongs to perennials, and his closest relative is this. Unlike black currant bushes, these are taller, as if stretching upwards. Every year n
The effect of beer on the female body: benefits and harms
Beer belongs to the category of light alcoholic beverages, so many believe that it can be drunk without restrictions. However, this opinion is far from the truth. Experts are convinced that any type of alcohol is dangerous to human health if abused. it
Carrots: benefits and harms to the body, useful properties of juice and boiled carrots
To maintain the organs of vision, it is necessary to make carrots and blueberries permanent elements of your own. They have a beneficial effect on tired eyes, help preserve vision, and prevent the development of dangerous diseases. Choosing between blueberries and carrots, rub
Pros and Cons of Neck Tattoos Cons of Color Tattoos
The first tattoo was made over 6,000 years ago, as established by archaeologists during excavations. So the art of tattooing has its roots in antiquity. Nowadays, many are not averse to decorating their bodies. But a tattoo is a serious decision.