Morrowind dark brotherhood. Morrowind Dark Brotherhood Restoring the Blade of Nerevar

Dark Brotherhood Attack

Location: Vvardenfell

The first step is the easiest. After installing the Tribunal, during the first dream, an assassin of the Dark Brotherhood will attack you. You can recognize him by his characteristic armor. The enemy is strong enough and his level grows in proportion to yours. After you kill him, talk to any guard, and he will advise you to go to Ebonheart, to a meeting with Apples Matius, who will be able to give you an exhaustive explanation on this matter. You will find Matius walking in the passage leading to the palace of the Supreme Council. After listening to your story, the Imperial officer will say that the Dark Brotherhood does not have much influence on Vvardenfell, while on the mainland of Morrowind - its weight is greatly increased. Thus, it becomes clear that the solution to the problem is hidden in Mournhold, the capital of Morrowind, the ancient Dunmer city. After that, Matius will direct you to Asien Rein, which can be found in the same place, in the hall of the Supreme Council. Talk to her and she will teleport you to Mournhold. After moving, you will find yourself in the office of the Royal Palace of Mournhold. If you suddenly want to return, then use the services of Effe-Tey, the Argonian magician, by the way, after returning, the attacks of the Dark Brotherhood will stop. Talk to him, then to the guards, and you will learn that the Brotherhood's adepts are often seen in the sewers of Mournhold, located under the Grand Bazaar. Head there, find the entrance to the sewers and go underground. Funny, right? The mysterious Brotherhood, which interrupted, at one time, the life of the last Akaviri Lord, whose adherents can be seen by anyone who is not lazy. However, this is not the only blunder in the Tribunal's plot.

Hunt for the Dark Brotherhood

Location: Mournhold Sewers

So you are in the sewers. The Dark Brotherhood's base is located in the estates area. When you find it, your journal should be updated. I must warn you that the base is full of assassins of various stripes (from apprentices to masters), armed with poisonous and paralyzing weapons, which you can later sell in the Arsenal in the Grand Bazaar. Proceed to Moril Manor, the North Building in the Manor District. In the manor you will find the leader of the Dark Brotherhood - Dundras Vules. You will have no choice but to kill him, after which your journal will be updated. Search his body and find a contract for your life, in which the mysterious "X" appears ... perhaps this is King Helsed, a descendant of the legendary Barenziah, whom you have heard about. Tell the guard about your find, and he will say that you need to talk to the head of the king's guard, Tienius Dilithian. You will find it in the Royal Palace, in the throne room. Tienius admits that the contract is genuine, but he will not justify himself, moreover, he will ask you to complete several tasks for the king. By the way, this is also an interesting moment, a client happily fulfilling the tasks of the one who ordered it.

But be that as it may, from now on, you can complete the tasks of both King Helseth and the Temple quests if you talk to Fedris Hler. By the way, despite the fact that the king and the Temple do not like each other, you can safely complete their tasks at the same time. The Tribunal storyline is as linear as the Morrowind storyline.

Rumors of King Llethan's Death

Tienius wants you to find the source of the rumors regarding the death of the former King of Morrowind, Llethan. You should talk to people and find out as much information as possible. Eventually, people will lead you to Ravani Llethan, the widow of King Llethan. She lives in Godsreach, at Llethan Manor. Talk to her about the death of King Llethan and offer your condolences. Then do it again and ask her about the murder. She will say that the newspaper "Accessible Language" has all the information that King Lletan was poisoned by his heir - Helseth.

Copies of this newspaper can be found almost everywhere. The closest one is in an alcove near Sadri Manor. Just bring Tienius one of these newspapers and he will credit you with this task. Then you can get the following.

Temple Informant

Location: Throne Room, Tienius Delitian

Now Tienius wants you to find out if the Temple is building any plans against King Helseth. You are ordered to go to the Temple and look for a person there who could tell you the information you need. The person you're looking for is Galsa Andrano, a healer at the Temple Hospital. To find it, you need to enter the Temple Gate and then the right door. Talk to her about the discontent in the temple, and you will find out that something has been going on with the goddess Almalexia lately. You will also learn that the Temple plans to destroy King Helseth if he does not stop infringing on the power of the Temple. Report everything you heard above to Tienius and he will congratulate you, also mentioning that he has suspicions about the loyalty of the guards of King Helseth to their master.

Betrayal in the ranks of the guard

Location: Throne Room, Tienius Delitian

Tienius will ask you to pretend that you want to join the royal guard. Using this as the beginning of a conversation, you need to gain the trust of the guards and draw out of them at least some hint of betrayal. You need to start with Ivulen Irano, the guardian, who is located to the right of the main entrance to the throne room (in front of the throne). First talk to her about "joining the royal guard", then mention your connections to Hlaalu, even if you are not a member of this Great House.

If you go back and talk to Tienius, he will say that you need to find Aleri Aren, who is in the Guard Room. It is right behind the door you entered through. If it's not there, look it up yourself. She is somewhere nearby. Talk to her about "joining the royal guard" and then mention your connections to the Hlaalu, and she will say that Irano must have mixed up something and made a mistake. Report to Tienius and he will provide you with much more information. He will tell you to check Irano's bed and chest for some physical evidence of a conspiracy.

Return to the Guard Rooms and go upstairs. Irano's bed is the very first. You will also find his chest there. Carefully walk around the bed and explore the floor. You must find a note. Pick it up and take it to Tienius. The note is the watch schedule and it contains three suspects who are on duty together at the same time. Tienius will order to change the schedule of the guards and will give you the next task, to find evidence of the assassination attempt on King Helseth.

Conspiracy Proof

Location: Throne Room, Tienius Delitian

This time, Tienius wants you to find some evidence of a plot against King Helseth at Llethan Manor. In the room you will find a desk with a note. The note mentions three people involved in the plot: Forwen Berano, Hloggar the Bloody, and Bedal Alen.

Be careful when you take the note. Try to have the widow's back to you, and then stealthily drag her

When Tienius looks at the note, he will write you orders for the execution of these people. To find these people, talk to the inhabitants or the guards, who will show you the way. In any case, you can find Forwen Berano near the Temple, Hloggar in the Western Sewers of Godsreach, and Bedal Alain in the bookstore in the Grand Bazaar.

When you talk to them, you will have two choices: 1) You can kill them; 2) You can let them go by telling Tienius that someone in the palace warned them. If you kill them, you will receive 1000; 2000 or 3000 drakes, depending on how many you kill. But even if you let them all go, the task will still be considered completed, however, you will be left without money. On the other hand, 3000 is not such a big reward for killing not bad, in general, people.

One way or another, when all three are either dead or leave Morrowind, return to the palace. Now Tienius will give you the last task: to shut up the newspaper "Accessible Language".

Journalist - whistleblower

Location: Throne Room, Tienius Delitian

Mr. Delitian wants you to find the anonymous author of The Plain Language and get him to stop printing "lies" about King Helseth. Find an NPC (not a guard) who treats you with respect and talk to him about "anonymous author". They will answer you that it is best to talk on this topic with a person with a dubious reputation - with a moneylender, for example.

The moneylender's shop can be found in the Grand Bazaar, in one of the houses with three doors. The usurer's name is "Ten-tongued Viirhat". Talk to him (remember - his attitude towards you must be very high) and he will tell you that the writer's name is Trels Varis and, according to rumors, he is in the Hall of Masters, in Godsreach. Trels is behind a door marked "Do not enter!" and a level 70 castle. In the room, you need to go down the hatch and talk to Trels Varis there.

There are several options to complete this quest: 1) You can threaten Trels Varis' parents - Granny Varis (she cleans the Temple) and Gi-Pop Varis (he mows the lawns on the temple grounds) and then tell Trels that his parents might get hurt ; 2) Give Trels Varis 3000 gold to stop him from "lying"; 3) Kill Trels Varis. Since 3000 is not that much for an experienced adventurer, it is best to use the second option.

Report to Tienius about your task, and he will reward you depending on the actions you have taken. If you spent 3000 septims, then tell Tienius that your reward must be at least 3000 septims and you will receive as much as 8000. If you say "All for the peace of the king" (Or something like that), you will receive a Daedric Claymore "King's Curse", which kills thieves and traitors.

After that, he will say that the Queen Mother Barenziah wanted to speak with you.

Conversation with Barenziah

Location: Throne Room, Tienius Delitian

Once Tienius says that you need to talk to Barenziah, this can only mean that you need to go to the Temple for Fedris Hler's quests. This is not a real assignment. The journal will not update if you talk to her, but Barenziah will be able to tell you something interesting that may be useful to you in the future. Alas, your work (after talking to Barenziah) on the Monarchist side is over for now.

Goblin Army

Once you see Fedris Hler for the first time, you will receive a quest from him. He believes that King Helseth is training goblins to use in his army. Almalexia is worried that Helseth will lose control of the goblins and they will attack the city. You are tasked with killing two goblin generals, and you must also kill two Altmer who train goblins. You will find the goblin army if you go down into the sewers in Godsreach, from there proceed to the Western sewers and further to the Battlefield location, once there, you will find a passage leading to the area - Tears of Amun Sha. There you will find goblin generals. Keep in mind they are strong opponents. Altmer trainers are located in the Teran's Hall, the entrance to which is located on the Battlefield. If you manage to complete both tasks, you will receive 15,000 gold from Fedris. In addition, in a conversation, he will say that Gavis Drin, the high priest of Almalexia, wants to talk to you. You can find him in the Archcanon's quarters in the Temple of Mournhold.

Sanctuary of the Dead

Location: Temple of Mournhold: Reception Room, Fedris Hler

Although it is Fedris who initiates the conversation with you on this topic, it is Gavis Drin who will give you this quest, so to speak, officially. And it is to him that you will have to turn in the quest. Your task is to cleanse the Temple Altar, defiled by unholy liches who stole its power. If you do this, the power of the altar will increase the power of Mournhold and the Temple.

To complete the task, go down to the lower level of the Temple, in the back of it, find the hatch leading to the sewer. Follow the sewers first east and then south to the Temple Gardens (listen carefully to Gavis' words, he explains the path to the goal in great detail). Once in the Temple Gardens, follow the passage leading to the Altar. The road there is linear, so it is very difficult to get lost. Liches will constantly attack you, so I recommend stocking up on spells or potions that increase your resistance to magical influences. Kill everyone you meet. When no undead remain in the area, as indicated by the journal entry, return to the Archcanon's Office.

After you complete the first part of the quest - clear the area of ​​liches and return to the Office of the Lord Archcanon, you will need to take Urvel Dulni (topic - "travel together") with you and bring him to the Altar. When you go, keep in mind that the NPC completely repeats your path, so try to choose an easier path and do not jump over obstacles, otherwise the NPC will forever get stuck in front of him. When you reach the Temple Altar and Urvel cleanses it, return to Drin and he will reward you with a rare weapon. After that, he will add that Fedris Hler wants to see you.

Barilzar's Labyrinth Ribbon

Location: Temple of Mournhold: Reception Room, Fedris Hler

Hler wants you to return an artifact called Barilzar's Labyrinth Ribbon for Almalexia. Speak some more with Fedris and he will provide you with a wealth of information on this subject.

This quest is quite simple. Barilzar can be found in a new area located under the Temple, which you can enter through a trapdoor in the lower levels of the Temple. Once at the bottom, head northwest to the door leading to the Abandoned Crypt. Find the stairs near the entrance and continue on until you meet the ancient lich lord Barilzar. Having started a dialogue with you, in which, by the way, there is a lot of information for reflection and hints at the further development of the plot, he will soon try to kill you. Note that this is a very strong caster, but not a very strong fighter. After killing him, remove the "Labyrinth Tape" ring from his body and return. Upon returning, return the ring to Gavis Drin and he will inform you that you are allowed to speak directly with Almalexia in the High Chapel of the Temple of Mournhold.

Almalexia will thank you and give you a new ability: Light of Almalexia, which allows you to restore all your stats by 25 points once a day.

If you talk to her again, she will tell you that she has no quests for you yet. Khler and Drin will tell you the same thing. Walk outside and talk to people. If none of them tell you that Mournhold was attacked by strange creatures, then rest somewhere and try to talk again.

Attack on Mournhold

Location: Mournhold, any of the Royal Guards

Talk to any of the NPCs in Mournhold, and when they tell you that Mournhold has been attacked by strange creatures, head to Plaza Brindisi Dorum. After that, the interlocutor will add that the Guardians will be happy with any help that you can provide them.

Go to the Plaza, and you will see a picture of a large-scale battle. High Ordinators and Royal Guards fight side by side with strange mechanical creatures. Draw your weapons and join the battle. Keep in mind that mechanical creatures are very strong, if your level is not high enough, then try to attack those creatures that are already occupied by an intern or guardian. After the battle is over, talk to any of the guards or the resident. Teach, it matters a lot who you talk to.

The Royal Guardians will tell you to immediately speak with Tienius Delitan in the Throne Room of the Palace and warn him of the attack. If you talk to the resident, he will direct you to Fedris Hler. And the first and second cases will have different quests. Choose for yourself where you want to go. [In fact, there is not much difference, since in the end the result will be the same, because the plot of the addon is quite linear. But, I would recommend completing the King Helseth quest. Note.Skeiz.]

Tribunal / Walkthrough

Translation: Himenes

Dark Brotherhood Attack
Location: Vvardenfell

The first step is the easiest. After installing the Tribunal, during the first dream, an assassin of the Dark Brotherhood will attack you. You can recognize him by his characteristic armor. The enemy is strong enough and his level grows in proportion to yours. After you kill him, talk to any guard, and he will advise you to go to Ebonheart, to a meeting with Apples Matius, who will be able to give you an exhaustive explanation on this matter. You will find Matius walking in the passage leading to the palace of the Supreme Council. After listening to your story, the Imperial officer will say that the Dark Brotherhood does not have much influence on Vvardenfell, while on the mainland of Morrowind - its weight is greatly increased. Thus, it becomes clear that the solution to the problem is hidden in Mournhold, the capital of Morrowind, the ancient Dunmer city. After that, Matius will direct you to Asien Rein, which can be found in the same place, in the hall of the Supreme Council. Talk to her and she will teleport you to Mournhold. After moving, you will find yourself in the office of the Royal Palace of Mournhold. If you suddenly want to return, then use the services of Effe-Tey, the Argonian magician, by the way, after returning, the attacks of the Dark Brotherhood will stop. Talk to him, then to the guards, and you will learn that the Brotherhood's adepts are often seen in the sewers of Mournhold, located under the Grand Bazaar. Head there, find the entrance to the sewers and go underground. Funny, right? The mysterious Brotherhood, which interrupted, at one time, the life of the last Akaviri Lord, whose adherents can be seen by anyone who is not lazy. However, this is not the only blunder in the Tribunal's plot.

Hunt for the Dark Brotherhood
Location: Mournhold Sewers

So you are in the sewers. The Dark Brotherhood's base is located in the estates area. When you find it, your journal should be updated. I must warn you that the base is full of assassins of various stripes (from apprentices to masters), armed with poisonous and paralyzing weapons, which you can later sell in the Arsenal in the Grand Bazaar. Proceed to Moril Manor, the North Building in the Manor District. In the manor you will find the leader of the Dark Brotherhood - Dundras Vules. You will have no choice but to kill him, after which your journal will be updated. Search his body and find a contract for your life, in which the mysterious "X" appears ... perhaps this is King Helsed, a descendant of the legendary Barenziah, whom you have heard about. Tell the guard about your find, and he will say that you need to talk to the head of the king's guard, Tienius Dilithian. You will find it in the Royal Palace, in the throne room. Tienius admits that the contract is genuine, but he will not justify himself, moreover, he will ask you to complete several tasks for the king. By the way, this is also an interesting moment, a client happily fulfilling the tasks of the one who ordered it.

But be that as it may, from now on, you can complete the tasks of both King Helseth and the Temple quests if you talk to Fedris Hler. By the way, despite the fact that the king and the Temple do not like each other, you can safely complete their tasks at the same time. The Tribunal storyline is as linear as the Morrowind storyline.

Rumors of King Llethan's Death

Tienius wants you to find the source of the rumors regarding the death of the former King of Morrowind, Llethan. You should talk to people and find out as much information as possible. Eventually, people will lead you to Ravani Llethan, the widow of King Llethan. She lives in Godsreach, at Llethan Manor. Talk to her about the death of King Llethan and offer your condolences. Then do it again and ask her about the murder. She will say that the newspaper "Accessible Language" has all the information that King Lletan was poisoned by his heir - Helseth.

Copies of this newspaper can be found almost everywhere. The closest one is in an alcove near Sadri Manor. Just bring Tienius one of these newspapers and he will credit you with this task. Then you can get the following.

Temple Informant
Location: Throne Room, Tienius Delitian

Now Tienius wants you to find out if the Temple is building any plans against King Helseth. You are ordered to go to the Temple and look for a person there who could tell you the information you need. The person you're looking for is Galsa Andrano, a healer at the Temple Hospital. To find it, you need to enter the Temple Gate and then the right door. Talk to her about the discontent in the temple, and you will find out that something has been going on with the goddess Almalexia lately. You will also learn that the Temple plans to destroy King Helseth if he does not stop infringing on the power of the Temple. Report everything you heard above to Tienius and he will congratulate you, also mentioning that he has suspicions about the loyalty of the guards of King Helseth to their master.

Betrayal in the ranks of the guard
Location: Throne Room, Tienius Delitian

Tienius will ask you to pretend that you want to join the royal guard. Using this as the beginning of a conversation, you need to gain the trust of the guards and draw out of them at least some hint of betrayal. You need to start with Ivulen Irano, the guardian, who is located to the right of the main entrance to the throne room (in front of the throne). First talk to her about "joining the royal guard", then mention your connections to Hlaalu, even if you are not a member of this Great House.

If you return and talk to Tienius, he will say that you need to find Aleri Aren, who is in the Guard Room. It is right behind the door you entered through. If it's not there, look it up yourself. She is somewhere nearby. Talk to her about "joining the royal guard" and then mention your connections to Hlaalu, and she will say that Irano must have mixed up something and made a mistake. Report to Tienius and he will provide you with much more information. He will tell you to check Irano's bed and chest for some physical evidence of a conspiracy.

Return to the Guard Rooms and go upstairs. Irano's bed is the very first. You will also find his chest there. Carefully walk around the bed and explore the floor. You must find a note. Pick it up and take it to Tienius. The note is the watch schedule and it contains three suspects who are on duty together at the same time. Tienius will order to change the schedule of the guards and will give you the next task, to find evidence of the assassination attempt on King Helseth.

Conspiracy Proof
Location: Throne Room, Tienius Delitian

This time, Tienius wants you to find some evidence of a plot against King Helseth at Llethan Manor. In the room you will find a desk with a note. The note mentions three people involved in the plot: Forwen Berano, Hloggar the Bloody, and Bedal Alen.

Be careful when you take the note. Try to have the widow's back to you, and then stealthily drag her

When Tienius looks at the note, he will write you orders for the execution of these people. To find these people, talk to the inhabitants or the guards, who will show you the way. In any case, you can find Forwen Berano near the Temple, Hloggar in the Western Sewers of Godsreach, and Bedal Alain in the bookstore in the Grand Bazaar.

When you talk to them, you will have two choices: 1) You can kill them; 2) You can let them go by telling Tienius that someone in the palace warned them. If you kill them, you will receive 1000; 2000 or 3000 drakes, depending on how many you kill. But even if you let them all go, the task will still be considered completed, however, you will be left without money. On the other hand, 3000 is not such a big reward for killing not bad, in general, people.

One way or another, when all three are either dead or leave Morrowind, return to the palace. Now Tienius will give you the last task: to shut up the newspaper "Accessible Language".

Journalist - whistleblower
Location: Throne Room, Tienius Delitian

Mr. Delitian wants you to find the anonymous author of The Plain Language and get him to stop printing "lies" about King Helseth. Find an NPC (not a guard) who treats you with respect and talk to him about "anonymous author". They will answer you that it is best to talk on this topic with a person with a dubious reputation - with a moneylender, for example.

The moneylender's shop can be found in the Grand Bazaar, in one of the houses with three doors. The usurer's name is "Ten-tongued Viirhat". Talk to him (remember - his attitude towards you must be very high) and he will tell you that the writer's name is Trels Varis and, according to rumors, he is in the Hall of Masters, in Godsreach. Trels is behind a door marked "Do not enter!" and a level 70 castle. In the room, you need to go down the hatch and talk to Trels Varis there.

There are several options to complete this quest: 1) You can threaten Trels Varis' parents - Granny Varis (she cleans the Temple) and Gi-Pop Varis (he mows the lawns on the temple grounds) and then tell Trels that his parents might get hurt ; 2) Give Trels Varis 3000 gold to stop him from "lying"; 3) Kill Trels Varis. Since 3000 is not that much for an experienced adventurer, it is best to use the second option.

Report to Tienius about your task, and he will reward you depending on the actions you have taken. If you spent 3000 septims, then tell Tienius that your reward must be at least 3000 septims and you will receive as much as 8000. If you say "All for the peace of the king" (Or something like that), you will receive a Daedric Claymore "King's Curse", which kills thieves and traitors.

After that, he will say that the Queen Mother Barenziah wanted to speak with you.

Conversation with Barenziah
Location: Throne Room, Tienius Delitian

Once Tienius says that you need to talk to Barenziah, this can only mean that you need to go to the Temple for Fedris Hler's quests. This is not a real assignment. The journal will not update if you talk to her, but Barenziah will be able to tell you something interesting that may be useful to you in the future. Alas, your work (after talking to Barenziah) on the Monarchist side is over for now.

Goblin Army

Once you see Fedris Hler for the first time, you will receive a quest from him. He believes that King Helseth is training goblins to use in his army. Almalexia is worried that Helseth will lose control of the goblins and they will attack the city. You are tasked with killing two goblin generals, and you must also kill two Altmer who train goblins. You will find the goblin army if you go down into the sewers in Godsreach, from there proceed to the Western sewers and further to the Battlefield location, once there, you will find a passage leading to the area - Tears of Amun Sha. There you will find goblin generals. Keep in mind they are strong opponents. Altmer trainers are located in the Teran's Hall, the entrance to which is located on the Battlefield. If you manage to complete both tasks, you will receive 15,000 gold from Fedris. In addition, in a conversation, he will say that Gavis Drin, the high priest of Almalexia, wants to talk to you. You can find him in the Archcanon's quarters in the Temple of Mournhold.

Sanctuary of the Dead
Location: Temple of Mournhold: Reception Room, Fedris Hler

Although it is Fedris who initiates the conversation with you on this topic, it is Gavis Drin who will give you this quest, so to speak, officially. And it is to him that you will have to turn in the quest. Your task is to cleanse the Temple Altar, defiled by unholy liches who stole its power. If you do this, the power of the altar will increase the power of Mournhold and the Temple.

To complete the task, go down to the lower level of the Temple, in the back of it, find the hatch leading to the sewer. Follow the sewers first east and then south to the Temple Gardens (listen carefully to Gavis' words, he explains the path to the goal in great detail). Once in the Temple Gardens, follow the passage leading to the Altar. The road there is linear, so it is very difficult to get lost. Liches will constantly attack you, so I recommend stocking up on spells or potions that increase your resistance to magical influences. Kill everyone you meet. When no undead remain in the area, as indicated by the journal entry, return to the Archcanon's Office.

After you complete the first part of the quest - clear the area of ​​liches and return to the Office of the Lord Archcanon, you will need to take Urvel Dulni (topic - "travel together") with you and bring him to the Altar. When you go, keep in mind that the NPC completely repeats your path, so try to choose an easier path and do not jump over obstacles, otherwise the NPC will forever get stuck in front of him. When you reach the Temple Altar and Urvel cleanses it, return to Drin and he will reward you with a rare weapon. After that, he will add that Fedris Hler wants to see you.

Barilzar's Labyrinth Ribbon
Location: Temple of Mournhold: Reception Room, Fedris Hler

Hler wants you to return an artifact called Barilzar's Labyrinth Ribbon for Almalexia. Speak some more with Fedris and he will provide you with a wealth of information on this subject.

This quest is quite simple. Barilzar can be found in a new area located under the Temple, which you can enter through a trapdoor in the lower levels of the Temple. Once at the bottom, head northwest to the door leading to the Abandoned Crypt. Find the stairs near the entrance and continue on until you meet the ancient lich lord Barilzar. Having started a dialogue with you, in which, by the way, there is a lot of information for reflection and hints at the further development of the plot, he will soon try to kill you. Note that this is a very strong caster, but not a very strong fighter. After killing him, remove the "Labyrinth Tape" ring from his body and return. Upon returning, return the ring to Gavis Drin and he will inform you that you are allowed to speak directly with Almalexia in the High Chapel of the Temple of Mournhold.

Almalexia will thank you and give you a new ability: Light of Almalexia, which allows you to restore all your stats by 25 points once a day.

If you talk to her again, she will tell you that she has no quests for you yet. Khler and Drin will tell you the same thing. Walk outside and talk to people. If none of them tell you that Mournhold was attacked by strange creatures, then rest somewhere and try to talk again.

Attack on Mournhold
Location: Mournhold, any of the Royal Guards

Talk to any of the NPCs in Mournhold, and when they tell you that Mournhold has been attacked by strange creatures, head to Plaza Brindisi Dorum. After that, the interlocutor will add that the Guardians will be happy with any help that you can provide them.

Go to the Plaza, and you will see a picture of a large-scale battle. High Ordinators and Royal Guards fight side by side with strange mechanical creatures. Draw your weapons and join the battle. Keep in mind that mechanical creatures are very strong, if your level is not high enough, then try to attack those creatures that are already occupied by an intern or guardian. After the battle is over, talk to any of the guards or the resident. Teach, it matters a lot who you talk to.

The Royal Guardians will tell you to immediately speak with Tienius Delitan in the Throne Room of the Palace and warn him of the attack. If you talk to the resident, he will direct you to Fedris Hler. And the first and second cases will have different quests. Choose for yourself where you want to go. [In fact, there is not much difference, since in the end the result will be the same, because the plot of the addon is quite linear. But, I would recommend completing the King Helseth quest. Note.Skeiz.]

Bamz-Amsshend study
Location: Royal Palace, Throne Room, Tienius Delitian
or
Location: Temple Reception, Fedris Hler

After the attack, depending on who gave you the quest, you will be sent to explore the Dwemer ruins of Bamz-Amsshend, the entrance to which has opened in the Plaza.

Return to the Plaza and go to the fountain, in place of the destroyed statue you will find a staircase leading down. This is the entrance. Below you will discover the majestic city of the Dwemer, which was built and fell into decay long before Mournhold was built. In its corridors, you will encounter enhanced versions of Dwemer robots. Especially beware of archers throwing darts. By the way, I recommend collecting Dwemer darts - this is a very powerful weapon, and it will come in handy in the future.

After exploring the Dwemer city, return to the one who gave you the quest.

After you turn in the quest, Tienius will say that King Helseth wants to see you, and Fedris will send you to Almalexia.

Assassination attempt on Barenziah

The King wants you to speak to his informant at the Winged Guar Tavern. This is an orc and you can find him if you go down the stairs, talk to him about "uncle's farm". He will say that he learned from his sources that an assassination attempt was planned. But not on Helseth, but on his mother, Barenziah.

Report the above to the king, and he will give you another task. You must go to Barenziah's quarters, hide behind a screen at the entrance to her room and wait for the killers (By the way, waiting is resting with the "T" key). As soon as the killers appear, your journal will be updated. Jump out from behind the screen and beat the reptiles until they die.

As soon as your journal is updated (and this will happen only after you kill all the killers), return to Helseth and he will give you a magic necklace.

Talk to the King again and he will give you a new task. You must fight his champion.

Helseth Champion
Location: Throne Room, King Helseth

Once you talk to Helseth, he will ask you to prove yourself by taking on his champion, Carrod. This is a silent redguard near the king. You will be instructed to go to bed and return to the throne room the next morning. By the way, if you go to the Winged Guar tavern and talk to the bartender (such a Khajiit behind the counter), then he, in exchange for a promise that you will not do anything wrong to Karrod, he will order one of his girls to entertain Karrod, and he will be much weaker in tomorrow's fight.

Once you're ready, return to Helseth and agree to fight (By the way, if you persuaded the bartender, Helseth will say that he looks a bit tired today). Once Helseth and his guards have moved away and Karrod draws his weapon, engage him. It will be a very tough fight. As soon as he has about 200-300 hits left, Carrod will give up and recognize you as the greatest fighter in the world. Talk to Helseth. He will be surprised, but nevertheless pleased, and will give you the glass dagger of his father Symmachus (Don't you dare sell it, as it will be useful to you in the future).

After that, Helseth will ask you to find out from Almalexia about the attack on Mournhold (If he does not say this, then go to him later, since you will have quite a few cases for this). This completes Helseth's quests. Go to Almalexia.

show of strength

Almalexia wishes you to investigate the activities of the World's End cult, as some of its members have been found dead. One of them is Meralyn's brother Otan, who you can find in the Grand Bazaar. Almalexia will also advise you to be on the lookout for Eno Romari, the leader of the cult, but she has no idea where he can be found.

Go to the Grand Bazaar and talk to Meralyn about her brother, Eno Romari and the cult. She will say that some members of the cult hang around at the Winged Guar tavern. Your next step is to go to Godsreach. Near the tavern you will find a strange man in a white robe. This is Eno Romari. Talk to him about "Doomsday", "Purification" and "beliefs". Eno will say that the Tribunal is already weak, and not today or tomorrow the Daedra will return to Tamriel and destroy it. Only the spirits of the ancestors will remain, who will have to protect the remnants of the world from the Daedra.

Report to Almalexia about the conversation with Eno Romari. She will become furious and ask you to demonstrate what else Almalexia is capable of by causing ash storms on Mournhold. Your next assignment is to return to Bamz-Amsshend, the Dwemer ruins beneath Brindisi Dorum Plaza, and activate the Karstangz-Bsharn, an ancient Dwemer weather-controlling apparatus. She will give you a Power Dwemer Coherer to activate the machine.

Before you go to activate Karstangz - Bsharn, check if you can open doors with a lock of 100 (If not, try looking for the appropriate scroll or spell).

Also be prepared for serious battles. The ruins are full of strong Dwemer mechs such as the Reinforced Steam Centurion, which is twice the size of a regular Steam Centurion, and the Centurion Archer, which will give you a lot of trouble.

The first hall in Bamz - Amsshend - is the "Hall of Heart Fire". Next, move on to the "Whisper Passage". Further, in the "forge of Radak" you will find a room with lock 100 (How to open it, see two lines above. If you haven't read it, the key can be found in the desk, in the room with the giant robot.). Inside you will find a chest with two "Dwarven Backpack Ammo". Get down further along the corridor until you run into a dead end littered with stones. Press "Space" and you will have the option to activate the projectile. Activate it and run back. When the timer runs out, the projectile will explode and clear the way for you. Now you can climb into the Walker's Pass.

Next, go to the "King's Bypass" (Or something like that) and, in the end, to the "Star Gallery" (By the way, in the "Walker's Pass" you can blow up another passage leading to the ancient Daedric shrine of Noer-Dur You have to go there on the instructions of the orc in the Quest "The Blade of Nerevar").

In the Star Gallery, first destroy all the Dwemer creatures, then activate the machine itself by inserting the "Power Dwemer Coherer" into the gearbox.

Next, find a small platform with three levers. Opposite it, you will see a wall with a view of the weather painted on it. If you use one of the levers, the picture on the wall will change. You need a picture with a volcano to appear. To do this, pull the middle lever once, then the right one, then the middle one again. Your journal will be updated again.

Return to Almalexia, and she will give you another task - to deal with one of her crazy residents.

missing hand
Location: High Chapel, Almalexia

Once you have found the ash storms on Mournhold, talk to Almalexia and she will give you a new task. One of her loyal "Hands", Salos Valor, has gone insane and is now a threat to humans. She wants you to end it.

Once you're ready, go to Godsreach and talk to him. Silos is an enchanted armored Ordinator who roams Godsreach. As soon as you talk to him, he will give a short dialogue and attack, so be prepared.

After the battle, remove expensive armor from him, but do not talk to any of the Ordinators or the Hand of Almalexia when you are wearing a helmet or cuirass.

In any case, once you've dealt with Salas Valor, return to Almalexia and she'll bestow her blessing on you. The choice is yours:
Skin like iron (permanent effect, 5 points increase in unarmored combat, as well as light, medium and heavy armor)
Paralysis Protection (Permanent effect, paralysis resistance 20%)
Reflection of Light (Increase health by 10 points, permanent effect)
Talk to her after your blessing and learn a lot of different things about you, Nerevar and your next assignment.

Blade of Nerevar
Location: High Chapel, Almalexia

After talking to Almalexia again, you will learn a lot about your past life and about the blade, "True Flame", which once belonged to you, but its parts were lost, although Almalexia is sure that they are somewhere in Mournhold. She will give you one part, and your task is to find the other two and a blacksmith who can restore the sword.

The first piece is held by Helseth's ex-champion, Carrod. Talk to him and he will tell you about how his father in the past gave him this sword and said that he would be invincible with him until his true master came and took him.

The second one is kept by the owner of the museum, Torasa Aram. She has a very suspicious Dwemer battle shield and will willingly exchange it for two donations to the museum from the following list of artifacts:

Shield of Auriel
Boots of the Apostle
Boots of Blinding Speed
Light walking boots
Dragonbone Breastplate
Ebony Mail
Symbol of Eleidon
Oreyn Bearclaw's Helm
Earthworm Helmet
Overlord's Mail
Breastplate of the Savior's Hide
Spell Breaker
Ring of Finaster
Vampiric Ring
Ring of the Warlock
Mantle of the Lich
Bow of Auriel
Bipolar Blade
Spear of Bitter Mercy
Bow of Shadows
chrysamere
Fang of Heinecktnamet
Dagger of Symmachus
golden mark
Ice Blade of the Monarch
Mace of Molag Bal
Mace of Corruption
Skull crusher
Staff of Hasedoka
Staff of Magnus
Sword Umbra
Judgment of Veloth

Now about the blacksmith. This is the orc Yagak gro-Gluk and he is in the Hall of Masters. Go there and give him the shield first. He will say that the spike on the top of the shield does not fit into the general concept and will break it into two parts: a piece of a blade and a simple Dwemer shield. Then give Yagak all three pieces of the blade and he will say that he will finish it in two days. Return to Yagaku in two days, and he will give you a blade, though not enchanted. Talk to Yagak about this, and he will tell you that you need to go down to the ruins of Bamz-Amsshend and look for the writings of the Dwemer mystic Radak Stungthumz. Go down into the ruins, go to Radak's Forge and go into the first room with the giant robot. Ba, and here is Radak himself, though in a dissected form. Talk to him, and he will send you to the Daedric ruins of Min Dhrur for pyroyl resin (You can get to the Daedric ruins by blowing up a stone blockage in the walker's passage). Next, travel to Min Dhur Citadel and kill the Dremora leader Khash-Ti Dhrur. Once you have the resin, return to Radak and he will enchant your blade. You can now return to Almalexia

Mad God
Location: High Chapel, Almalexia

Last task!

Prepare for it in all seriousness. Stock up on Jump Potions 40 or higher. Also get some speed potions so you can get it up to 150 points. Also take some potions that increase strength (you need to pump it up to 100 and above). You will also need your best armor, spells, potions and repair hammers.

When you're ready, talk to Almalexia again and she'll tell you that you need to stop Sotha Sil, who has gone mad and is now threatening all of Tamriel. Almalexia believes that Sotha Sil was responsible for the attack on Mournhold. Once the conversation is over, you will find yourself in the Clockwork City of Sotha Sil, a dungeon under Cyrodiil.

The Clockwork City is a fairly straight forward dungeon with a bunch of traps and fabricators you've already met in Plaza Brindisi Dorum

The first serious trap is located in the Kaziya Dome. These are axes that go back and forth along the perimeter of a short corridor in several rows. To get through these axes, drink potions that increase your speed up to 150 points and try to get through. If it doesn't work, then try to catch the frequency of movement of the saws and slip through in this way.

The next puzzle is a small room with an arrow running around the perimeter. To complete this puzzle, drink a jump potion (at least 40 points), stand in the middle of the room, but opposite the passage, and when the arrow is behind you, try to slip into the passage. It's very difficult and time consuming, but I hope you can handle it.

Another mystery to look out for is the one in the Serlin Dome. Once you are there, you will see a small hood with a door, as well as two levers on the right side of the hood. These levers control two doors, one that you can see and another that you need to exit through. First, pull the left lever, and as soon as the sound that the manufacturer reproduces is heard, pull the right lever and the second door inside the cap will open. Run quickly there. If you don’t succeed the first time, try again, since the number of attempts you have is not limited (By the way, every time you try, you will have to fight with one manufacturer. In addition, before each attempt, check that both levers are highlighted in red).

In the next room, you need to have a strength of 100 or higher in order to activate the platform control lever, which will take you to the next room. Rest, repair your armor, equip your best weapon (Default, "True Flame") and enter the next room, "Dome of Imperfection". As soon as you enter it, you will be attacked by a huge mechanical monster called "Imperfection". Dealing with him will be difficult, but possible. Once you're done with him, take a rest and get ready to enter the Sotha Sil Dome.

As soon as you enter the dome, you will find Sotha Sil hanging from one of his creations.

Apparently, he was mutilated by inhuman forces. Click on the corpse and turn to the door you came from. Bah, yes, this is Almalexia, though in some strange mask. She will tell you about her plans, about how she wants to unite all the people of Morrowind under her command, and that you were to fall here according to her plan. Once she draws her weapon, save the game and fight her. Almalexia will be one of the toughest opponents in the game. Once you kill her, remove the ring from her body and use it. Regardless of your efforts to get to Vivec or stay in Sotha Sil, you will be transported to Mournhold. Exit the temple and talk to Daedra Azura. She will say that Almalexia's death was a blessing, and as a sign of love for the Dunmer, Azura will cancel the ash storms in Mournhold. All game over. Now you can go to Helseth (If he is alive) and tell him about your adventures. He will be very happy and will give you a full set of royal guard armor. Now you can talk to Plintius Mero, Barenziah and Vivek. From them you can also learn a lot of interesting things.

In order to start doing assignments : Tribunal, required relax(T default key) using a bed, or do it outside the city. With some chance, the hero will become the target of an assassin's attack. It will be none other than one of the messengers Dark Brotherhood. For details, please contact any of the guards. Law enforcement officers will advise you to talk to Apples Matius which you will find in Ebengrade, on the stairs leading up to the long bridge. It connects the Predatory Butterfly Fort and the High Council Chambers.

Assassins level up with you, and their equipment is always above average.

After talking with Matius, it will become clear that the Dark Brotherhood situated in the town Mournhold where your path lies. To get there, talk to Asien Rein, which can be found in Chambers of the Supreme Council, immediately to the right of the entrance. Tell her about the assassin's attack and she will gladly will send you to the capital of Tamriel. After teleporting, you will find yourself in the reception room of the Royal Palace. The Argonian Effe-Tee stationed here can teleport you back to Wonderfell.

When you arrive in Mournhold, talk to one of the royal guards, who will share the information necessary for further searches for the Dark Brotherhood. Turns out the killers can be found in the sewers under the Grand Bazaar. Well, the sewer is the sewer.

Quest for the Dark Brotherhood

Exit the reception courtyard Royal Palace and move to the courtyard of the Temple. As you enter there, turn right. The first door you come across will lead you to the Grand Bazaar. In this location, find the hatch leading to the sewers, where the main search for the Dark Brotherhood will take place.

Once in the abode of all the cesspools of Mournhold, move straight to the fork, where you need to turn right. Then go straight until you come across a door to Estate area, enter it. The next step is to search Moril estates, more precisely its northern part. You will find the entrance to the center of the Manor District. After you enter, look for an assassin named Dundras Wooles is the head of the Dark Brotherhood. A conversation is indispensable here, therefore, such a colorful personality will have to be sent to the forefathers. After the victory, take from his body Contract of the Dark Brotherhood.

After reading the contract for the murder, you, in general, will not really learn anything. It will only become known that some person with the pseudonym "X" ordered the hero. Therefore, there is nothing left but to interview the local population. One of the guards will slightly open the curtain of ignorance, who will advise you to talk with Tienius Delitian. You can find it in throne room.

In the service of His Majesty Helseth

Present Tienius with the Dark Brotherhood contract. He won't hide that customer was the king Helseth. Further, for some unknown reason, the game wraps up the plot so that the hero will carry out the tasks of this very Helseth. And the whole twist happens in a conversation with Tienius. In general, it doesn’t matter, of course, but there’s an obvious inconsistency in the plot.

The Unnatural Death of King Llethan

What's wrong with this family

Tienius Delithian wants you to find whoever is spreading rumors about the assassination of King Llethan. You can play detective and find out the necessary information from the local population, or you can immediately go to Ravani Lletan, the wife of the late king. You will find her in Llethan Manor, which is located in Godstritch. After leaving the courtyard of the Palace, go to the courtyard of the Temple, and then turn left. The first door will take you to Godstrich. There, in the northwestern part of it, you will find the estate of Llethan.

Talk with Ravani. First you need to express condolences. Then, when talking again, ask about the death of King Llethan. The wife of the former monarch will talk about the insidious attempt on her husband, and also point out that this was published in a local newspaper called " Available language". Therefore, it is necessary to find at least one copy of the newspaper. Fortunately, they are scattered in abundance in Mournhold. For example, one lies on the table in " empty manor”, south of Ravani Llethan's house. After obtaining a copy of the local press, take it to Tienius Delitian in the throne room of the Royal Palace.

Treachery of the Temple

Tienius Delitian's next task will be to search for an informant among the servants of the Temple. You need to follow in Temple of Almalexia and find someone who will agree to supply information to the highest circles of power. Go to Temple reception. There, to the right of the entrance, you will see the door to the Hospital, where the required NPC is located. Her name is Galsa Andrano. After talking with the woman and writing in the diary about finding the informant, return to Tienius Delitian with a report.

Unrest in the ranks of the Royal Guard

Tienius Delitian began to suspect some of the Royal Guards of treason. Under the guise of your own, you need to extract information from the peace officers of Mournhold. It is worth starting with joining the guards. For this you need to contact Ivulenu Irano. He is in on the right hand by Tienius Delitian. When talking to Iran, say that you want to join the Royal Guard, and also mention connections with House of Hlaalu. Whether you are in this house or not does not matter. Ivulen Irano will advise you to contact Aleri Arena. You will find it in the northeastern part Guard barracks.

When talking to Aren, also mention the house of Hlaalu. However, the girl will be smarter than her colleague and will refuse to say anything. You need to talk to Tienius Delitian again. The latter will advise you to search the personal belongings of Ivulen Irano, which can be found in the barracks. Ivulen's bed is in the southern part of the barracks, and the proof is note, which lies immediately between the chest and the bed. Take it and take it to Tienius Delitian in the throne room.

Finding Evidence of a Mournhold Nobility Conspiracy

Your path again lies in the estate of Llethan (northwestern part of Godsreach). In the estate, you need to find a letter that lies on the table in the room with Ravani Lletan. Take it and take it to Tienius in the throne room. After reading the note, he will instruct to execute all those involved in the conspiracy.

  • Forvena Berano you will find in the northern part inner courtyard of the Temple.
  • Hloggar the Bloody lives in Western sewer, the entrance to which is located in Godsreach. In its northwestern part there is a hatch leading to the Sewerage of residential areas. Once there, move constantly to the right. Soon you will see a door to the Western Sewers. Once inside, stick to the right side. Move through the cave and a small lake with a waterfall until you get into a small room. There you will find Hloggar the Bloody.
  • Bedal Allen is in bookstore located in the Grand Bazaar area of ​​Mournhold.

It is also worth mentioning that you can let go all three conspirators. The quest will still count. However, the cash reward you in this case don't get. After all the conspirators have been found, return to Tienius Delitian in the throne room and report on the work done.

Search for the author of the newspaper "Accessible Language"

Tienius will instruct the hero to find the one who anonymously publishes the newspaper "Accessible Language", which exposes the current Emperor. Go to Hall of Masters Godstritch (eastern part of the location). After entering there, turn right and you will see a door in front of you with the inscription "Do not enter!".

After heeding the warning, enter the secret office and talk to Trels Varis, after which you can either kill him for 5k gold, or give him 3k gold and disperse in peace. Having dealt with the journalist, return to Tienius. The reward for the quest depends on what you did with Varys.

  • Kill Trels Varis - get 5000 Septims.
  • If Trels was given 3000 septims for silence, then when talking with Tienius Delitian, two points will appear:
    • Yes, and I wanted 3,000 septims to cover expenses - you will receive 8,000 septims as a reward.
    • Yes, a small donation in the service of my King - get the sword "King's Curse", worth 80 thousand local tugriks.

On this task from Tienius will end and he will report on the desire of the mother-queen Barenziah to see the hero.

Encounter with Barenziah

This meeting is not a quest, as such, since there is no entry in the diary about this. However, without this conversation, the plot will not advance.

You can find Barenziah in her quarters, which can be accessed from Imperial Cult Services. She will tell the hero about the hidden enmity of the monarchy, led by Helseth, and the Temple of the goddess Almalexia. Although these two structures do not dare to openly quarrel, the tendencies of hostility between them have long been noticeable. Barenziah wishes you introduced themselves to the Temple. For this you need to contact Fedris Hler- confidant Almalexia.

Service to the Temple of Almalexia

After speaking with Barenziah, you will complete the Monarchy quests and begin the Temple errands that you will receive from Fedris Hler located in Temple Reception.

Threat of attack by the Goblin Army

Hler believes that King Helseth is preparing an army of goblins in secret from the temple. Your task is to find and destroy leaders this army. Among other things, Hler will hint that it would be nice to deal with the two Altmer, who act as goblins in the role teachers. Almalexia, according to him, will be pleasantly surprised by such results of the sweep.


Go to Godsreach. Through the Sewers of the residential area, go to the Western Sewers. In its southwestern part there is a passage to the Battlefield. You need to find here the entrance to the Old Mournhold City Gate (southern part of the Battlefield). Next, move to the southeastern part of the Arsenal Ruins. There you will find a passage to Tears of Amun-Sha. There are two goblin leaders in this location: Durgok and Kurgok.

After dealing with the leaders of the goblins, go to Ruins of residential buildings. You will find the entrance there in the location of the Tears of Amun-Sha. Altmer goblin trainers Yarnar and Armion are situated in Halls of Teran(east rooms). Having finished with the enemies, return to Fedris Khler.

Consecration of the Altar of the Dead

Fedris Hler will report that Gavas Drin wants to see your person at home. Fortunately, the entrance to his office is located very close, in western part Temple Reception.

The Archcanon will ask you to complete Almalexia's quest. Need to consecrate an ancient shrine called Altar of the Dead, which no one has visited for God knows how many years. Almalexia believes that this sanctuary can be used for its own purposes. However, for this you need to get rid of the undead that captured him and perform a rite of purification, thereby restoring the strength of the ancient field. The consecration of the Altar of the Dead takes place in two stages.

Cleansing the undead

Head to the northern part Hall of the Clergy. From there, through the hatch in the floor, go down to Temple Sewers. Here you need to find the entrance to the eastern part of the Sewers. Once in place, move along the eastern corridor, which will then smoothly turn north and lead you to the entrance to the location Temple garden, in the south of which you will find a passage to the Altar of the Dead. Clear this area of ​​everyone dark minions until the corresponding diary entries, then return to the Temple for Urvel Dulni.

Escorting Urvel Dulni to the Altar of the Dead

This shouldn't be a problem. After clearing the Altar of dark minions, return to the Temple and speak with Dulni, and then along the old path explored at the first stage, spend it to the Altar of the Dead. After Dulni cleans the altar, and you receive an entry in the diary, return to the Temple to Gavas Drin and report on the successful completion of the task. As a reward you will receive Blessed Spear- Polearm with medium stats (Piercing Damage 5-32). After the report, Gavas will again send you to Fedris Khler.

Quest for the Ribbon of Barilzar's Labyrinth

Speak in the Temple Reception Room with Fedrik Hler. He will report that Almalexia is satisfied with the work done and, as a reward for her attempts, she is ready to give one more assignment. Yes, not simple, but special. You need to find Barilzar's Labyrinth Tape for her.

Go to Hall of the Clergy(you can go there either through the office of the Archcanon or through the hospital), and then go down to the lower levels of the Temple. There, find a hatch in the floor that will take you to Temple Sewers. In general, it is worth noting that 80% of the game takes place roaming through the sewers.

After descending into the Sewers of the Temple, move northwest until you come across the entrance to abandoned crypt. Here you need to find an ancient lich Barilzara. It is located in the northern part of the Abandoned Crypt. As usual, he will refuse to give the ring without a fight, so he will have to put the walking bag of bones to rest. Taking from his body ring return to the Temple Reception to Fedric Clair. He, in turn, will send you to Archcanon Gavas Drin. You will find it in your office, which can be accessed through the west door of the reception area.

Gavas Drin will report that the Ribbon of the Labyrinth must be given Almalexia, which resides in High Chapel. You can get there directly from the Office of the Archcanon, or from the Reception of the temple. Almalexia, as a reward for the transferred artifact, will reward the hero with the ability Light of Almalexia.

At this point, the tasks of the Temple in their usual form will end, and you need to leave the sanctuary of Almalexia and take a walk around Mornochl. No, not enjoy the views. This is necessary to start the next round in the plot.

Attack on Mournhold

After leaving the Temple, go to the Courtyard of the Palace and talk to one of the NPCs. You will be informed that Mournhold is under attack. All the action takes place on the Plaza Brindisi Dorum. You can get there through a huge door located right there in the Courtyard.

After destroying the creatures that attacked the city, talk to the Royal Guard or the Ordinator of the temple. Depending on who you prefer, it will only depend order of quests. Let's say, if you turned to the intern, then you will be asked to proceed to Almalexia and you will begin to carry out her tasks. However, when you reach the quest "The Blade of Nerevar", in which you need to collect the missing parts of the weapon, you will be forced to turn to Carrod for one of the parts of the blade. And he, if you have not completed the quests from King Helseth, will refuse to talk to you. So it would be more logical to start with the orders of the King.

Exploring the Dwemer ruins of Bamz-Amsshend

If you have spoken to the Temple Ordinator, you will be sent to Fedris Hler. You will find him in the Temple Reception. If the conversation took place with the Royal Guard, then you will be sent to Tienius Delitian, who is located in the throne room of the Palace. The quest will be the same for both. You will be asked research ancient dwemer ruins Bamz-Amshenda.

You can get into the ruins through the entrance located in ruins Memorial statue. Head to Brindisi Dorum Plaza and from there to the aforementioned Dwemer ruins of Bamz Amsshend. Once inside, you will witness a fight between the Dwemer steam engines and the creatures that attacked Mournhold. From what he saw, it becomes clear that the attackers on the city have nothing to do with the Dwemer. After receiving the corresponding entry in the diary, return to the quest giver. Fedris will send you to report to Almalexia, and Tienius to King Helseth.

Above I mentioned that more logical start doing tasks king(after the attack on Mournhold, talk to the Royal Guard), so I will describe them first. Especially since there are only two of them.

Assassination attempt on Queen Mother Barenziah

Speak with Hlaalu Helseth in the Palace Throne Room. Ask him about the plot, and in the subsequent dialogue, talk about the solution to this issue. Helseth will send you to the inn Winged Guar located in the area godsrich. There you need to find a certain orc named Bakh grosham. Place him to you by bribery or persuasion and in the dialogue select the option "Uncle's Farm" - this is a kind of confidential password. After the orc understands who you are, find out from him about the impending assassination attempt on Barenziah. Having received what you came for, return to the throne room to the king.

Helseth will immediately dispatch you to protect Barenziah. Leave the throne room through the door behind the throne, which will take you to the Imperial Cult Offices. Then head straight for the door across from the one you entered through. In Barenziah's quarters, you need to hide behind the screens and use the option wait(key T by default), wait for the attacks of would-be assassins. You will understand that the attempt has begun, by the appearance diary entries. Disarm the queen mother's troublemakers and report back to the king. As a reward, you will receive Helseth's necklace.

King Helseth Champion

Hlaalu Helseth wants you to fight his best bodyguard named Karrod, who is standing here in the throne room. Wait 24 hours from receiving the quest and speak to the king again. He will announce the start of the fight. When Carrod has about ¼ health he admits defeat. Talk to the king again and you will be rewarded with Dagger of Symmachus. After that, Helseth will send you to Almalexia for further information gathering.

show of strength

Almalexia will mention a certain cult that flourished in Mournhold until recently. Not so long ago, most of the members of the "Doomsday", as the cult was called, were found dead. The Goddess will ask for as much as possible learn about this community. At the same time, it is necessary to adhere to certain moral frameworks in the investigation, so as not to make a martyr out of the head of the cult, Eno Romari.

Go to Grand Bazaar and find Meralyn Otan there (south-southeast part, by the stairs). Talk to her about the cult of the end of the world and necessarily about her brother Sevil. According to Meralyn, the cult is responsible for Sevil's death. She will also tell you that you can find followers of this cult in Godsreach at the tavern Winged Guar. That is where your path lies.

In Godsreach, next to the Winged Guar Inn, you will see an NPC in white mantle by name Eno Romary. Talk to him about the end of the world and the purification ritual. The information received from him will be quite enough for Almalexia. Go to the goddess with a report. However, the quest doesn't end there.

Almalexia, angered at the thought of the Tribunal's weakening, decides to summon to Mournhold ash storms, naturally by the hands of the hero. When talking to her, make sure specify about ash storms, because only then will she give you Power Dwarven Coherer needed to complete the quest.

Your road again lies in Bamz-Amschend. In case you forgot, the entrance is located on the Plaza Brindisi Dorum. The first room you will enter is called the Heart Fire Hall. In its western part there is a door to the location Whisper Pass. Once there, move along the northern corridor until you find the entrance to the Radak Forge location. In the northern part of this branch of the Dwemer ruins, look for a door with lock 100. You will have to pick it.

Once inside, in the chest to the right of the entrance, take two Dwemer backpack charge and again move to the northern part of the location until you come across a passage littered with stones. When you have a target collapsed rock, press the action key. As a result, you will be prompted to install the charge. Agree. After the timer expires, the rock will collapse and you will be able to go further to the Walker's Pass.

Move to the southwest and you will see in front of you a door to the King's Avenue area, through which you can enter the Vaults of Heaven. Go to the center of this room and in the northern part of the weather control apparatus (you need to target a Dwemer switch box) use the Dwemer coherer. After these manipulations, you will receive a corresponding entry in the diary.

However, that's not all. Now you need to use the levers behind the Junction Box to set the desired weather, that is, ash storms. On the stone paintings behind the levers should appear volcano throwing up ashes. To do this, turn all three levers towards you, and then return the left and middle ones to their original position. This completes your task. Return to Almalexia.

Do not throw away the second backpack charge, you will still need it.

Lost Hand of Almalexia

The task is quite simple. Almalexia will ask you to send another one of his servants, residents named Salas Valor, into the world. You will find it in the northeastern part godsrich. Odolev Salas return to Almalexia.

As a reward you will receive:

  • Skin Like Iron is a permanent effect that grants a +5 bonus to wearing all types of armor, including unarmored combat.
  • Paralysis Resistance - Almalexia grants your character resistance to paralysis (+20%).
  • "Warming Warmth" - Almalexia will give the hero a permanent "Increase Health" (10p) effect.

Restoring the Blade of Nerevar

After completing the "Missing Hand" quest, talk to Almalexia. She will say that she believes that the protagonist is reincarnation of Nerevar, and also instruct to restore his blade. She has one part of the blade. You also need to find two more parts, as well as a blacksmith who will restore this blade.

Now you need to find a blacksmith who will help restore the Nerevarine blade. Go to the Hall of Masters godsrich. There you need to find an orc Yagak gro-gluk, here is such a fun little name. First you need to give him the Dwemer Battle Shield. The experienced eye of a blacksmith will immediately identify a foreign part in the design and divide him on a regular Dwemer shield and Part of a Dwarven Blade. Ready. You now possess all three pieces of the True Flame blade. Ask Yagak to forge a weapon for you, which he will kindly agree to do. Wait two days, and then return to Yagak gro-Gluk and he will give you the finished sword.

The blade is what you got, however, there is no enchantment on it. And in order to cast this spell, you need Dwemer. It so happened that they all died out many years ago. That's so bad luck. However, there is still a small catch. in ruins Bamz-Amschend Once upon a time there lived a strong Dwemer mystic. Yagak gro-Gluk advises to go there and look for any records Radak Stungtumce, that was the name of this Dwemer magician.

Go to Plaza Brindisi Dorum, and from there to the ruins of Bamz-Amschend (entrance in the center under the destroyed statue). I would like to tell you what you need Dwarven Pack Charge. At this stage of the game, you should have one of these left, since in the quest "Demonstration of Strength" you most likely found two copies. To destroy the blockage, one charge was needed, respectively, one should lie somewhere in the inventory.

If for some reason you lost it, then I hasten to reassure you. In the ruins of Bamz-Amschend, everything can be found three Dwemer backpack charge. Two in Radak's Forge and one in Hall of the Winds.

So, having acquired a charge, move deep into the ruins of Bamz-Amsshend. The journey will take place in this order: Hall of Heartfire > Whisper Pass > Radak's Forge. Here, in the room on the left, you will meet the spirit of Radak Stungtumce. Ask him to enchant the Blade of Nerevar, after which he will send you for pyroil resin. You can find it in caves Min Dhura.

Go to the northern part of Radak's Forge, where you cleared the passage from the blockage in the Demonstration of Strength quest, and go to the Walker's Pass location. Here, in the southwestern part, you will find another blockage. This is where the second Dwemer backpack charge comes in handy. Clear with it, the path and move on to Norenen-dur.

In the eastern part of Nurenen-dur, find the passage to the Gritting Teeth, from where you can enter the Daedric Ruins Min Dhrur. In the northern part of this location, find and kill Kash-Ti Drura. On his body, take the desired pyroil resin, which must be taken to the spirit of Radak. After you give the resin to the Dwemer mystic, he will return the blade to its former strength True Flame. Ready. Return to Almalexia and tell about the work done.

Mad god

Almalexia believes that Sotha Sil has gone mad and that he is the one responsible for the attack on Mournhold. A crazy god must either be reasoned with or destroyed. This is the mission of Almalexia. After you have finished preparing, contact the goddess and she will take you to clockwork city Sotha Strength.

Before how to go, buy boost potions strength and speed. You will also need a potion jump. If for some reason you can’t get potions, enchant rings or any other item to increase the corresponding characteristics.

Clockwork City Walkthrough Sotha Sil

Once in the first room, turn lever arm on a pillar to the right of the passage, and the door blocking the path will open. Two axes will appear before you, walking like pendulums across the corridor. You need guess the moment and run past them. It is very likely that you will need a potion of increasing speed. I did this at a speed of 92. After overcoming this trap, move to the eastern part to the Outer Flooded Halls.

In the Outer Flooded Halls, move to the corridor leading to East. There, pendulum axes are again waiting for you, only in larger numbers. They are built by analogy with the first you met in this city, that is, they move in pairs. Therefore, it is enough to pass bide your time the right moment and pass between the first pair, then the second and third. After that, you will come across a door leading to the Delirium Hall. Don't be shy, come on.

Going a little deeper into the Delirium Hall, you will see metal stakes, which with enviable regularity appear from the floor of the corridor. You don't have to try to jump over them. Just turn before the stakes to the right and go around them through the next room, and then continue south along the corridor until you come across a door leading to the Central Mechanism. Enter it and go up to the second level of the central mechanism by the circular staircase in the southern part of the room. There you will see two doors: the first one leads to the Sohleh room, second v Hall of Theuda. You need to go to the second one.

Through the Teuda Hall you can get to the Kasia Dome, since there are no traps in this hall. But on the second tier of the Kasia Dome, you will find rotating a mechanism with saws attached to the end that prevent access to the next room - the Serlin Dome. You can bypass the trap differently.

  • Have a drink jump potion(effect of potions summed up), and then, after waiting for the saws to pass by the door you need, jump onto the second tier and go to the safe area in front of the passage to the Serlin Dome.
  • Drink enough speed potion and then just run after behind the saws and go to the next location.

Once in the Serlyn Dome, you will see a Dwemer mechanism, from which Vile Fabricators now and then appear. In the southern part of this mechanism are two levers. The first one opens and closes the outer door of the mechanism. The second one opens a door inside the mechanism through which you can go to Sallaemu's Hall.

When one door is open, the second one closes, and you cannot turn two levers at once. You should wait characteristic sound the start of the mechanism(the hoses above it begin to twitch) and immediately turn the lever on right. Thus, the mechanism will open the outer door, and you will open the inner one, after which the path to the Sallam Hall will be open. You will not find traps in this room, so feel free to move to its southeastern part to the passage to the Udok Dome.

The Udok Dome is a hemisphere room, the bottom of which is filled with vile liquid. There is a lever in the western part of this room, however, in order to turn it, you must have over a hundred units. Raise the missing amount of this stat with potions and turn the lever. As soon as you manage to do this, you will be able to bypass the room through the bridge that appears, while falling straight into the Hall of Mileito. There are no traps here, so feel free to move to the northern part of it and go through the door to Dome of Imperfections.

From the Dome of Imperfection you will be able to get to the Dome of Sotha Force. However, the door will not open until you win the last living guard - a huge robot called imperfection.

Upon entering the Sotha Sil Dome, you will see a man hanging from wires and very badly mutilated. Sotha Strength. He was so badly hurt that it's scary to upload a screenshot. Upon attempt leave this place before you will be Almalexia, as it turned out, the culprit of all troubles. She is a terrible woman. After a rant, the goddess will attack you. Whatever it was, it would be necessary to calm her down forever.

Take away from the body of Almalexia barilzar ring and put it on, after which the hero, regardless of the choice, will be transferred to the High Chapel of the temple of Mournhold. Leave it through main gate. Azura will meet you at the exit and thank you for what you have done. On that note, you will complete the main quest line of the Tribunal expansion.

After talking with Azura, don't forget to talk to King Helseth. He will reward you with a full set of Kingsguard Armor.

Congratulations!

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Today we will begin the Tribunal walkthrough of the main storyline. As you already know, Morrowind Tribunal is fully utilized, so you don't have to create a new character. Yes, and I would not advise, as this is quite problematic - the Tribunal game provides tasks for high-level characters. Otherwise, you will simply be killed in the first task. I also want to add that there is nothing better than archers in Morrowind. Fast reloading, good arrows, coupled with an excellent bow guarantees the destruction of almost any of your opponents with one or two hits. It should also be noted that the most useful spells, in my opinion, are "Mark" and "Return". This is not just a way to quickly escape from superior enemy forces, but also the ability to take out a lot more trophies. But this is all you should already understand if you played Morrowind. However, we should not forget that if you easily passed the Morrowind Tribunal, you may not submit so easily ... In any case, the Tribunal game is in front of you, so you should start passing it. Good luck, ladies and gentlemen.

So, to actually get into the Tribunal patch, you need to rest. Yes, just relax and wait for an assassin to attack you. Be careful, the killers grow in level according to you, because the enemy can become interesting even for a high-level character. But if you have a high level of the "Luck" characteristic, then after the first rest, the killer may well not attack. So, you should rest a few more times and wait for a direct attack. So, you've defeated the assassin and... and don't forget to search the corpse. Mandatory, because sometimes hired killers have ebonite darts in the amount of 5 pieces. And each (!!!) ebonite dart costs 2000 denomination. They can be sold very profitably. Although, if you have a lot of money from Morrowind Tribunal, it may not bring you very big profits. Well, it doesn’t matter, one way or another, an entry will appear in the diary. And on the advice of the diary, we go to any guard and complain to him about the assassins. The guard in horror begins to babble something about the dark brotherhood, and demands not to come close to him. As a result, we are sent to Ebonheart to Apples Matius. You can find him near the last bridge leading to the High Council Chambers. He walks along the wall, which is a continuation of this bridge. Apples Matius will tell us a touching story that the Dark Brotherhood is not very common on the island, but on the mainland, and, especially, in the capital, the Dark Brotherhood has a huge influence. He will also say that regarding the trip to the mainland, you need to contact Asien Rein, in the Chambers of the Supreme Council. Well, excellent, then forward, for orders, to the Chambers of the Supreme Council. She walks on the first floor, so you will find her right away. It is she who teleports you to Mournhold, the capital of all Morrowind. Well, there you are. Remembering our mistakes and blunders in Morrowind, the passage of the Tribunal begins.

So, you ended up in the reception room of the royal palace. Yes yes exactly! You will have the opportunity to kill the king. Naturally, if you want this J. The Tribunal patch provides for that too. For especially cruel players J. After talking with any of the guards, we learn that the base of the dark brotherhood is located somewhere in the sewers. You can go down there through the Grand Bazaar. Great, the first information has appeared, which means that we leave the office outside and move forward to the Plaza area. From there we go to the Great Bazaar area. When you find yourself in this area - find the entrance to the sewers and go down. You are now in an area called Old Mournhold. We need to get to the estates of old Mournhold. Getting there is not difficult, just wander around the first sewer area for a bit and you will find a passage there. Rather, there will be several passages. But I recommend using a wider one, which is of two doors. As soon as we go there, a record will immediately appear that we have found the Dark Brotherhood base. Fine. There will be a lot of members of the Dark Brotherhood here, so be careful. They have paralyzing weapons, so I prefer to shoot them from a distance. You will reach the end and find two entrances to Moril Manor. The east wing won't have anything interesting, except for a few assassins and their weapons, which can be sold in the Grand Bazaar. But more on that later. Let's go to the north wing. And there we need to find Dundras Vulesa. This is the leader of our dear assassins. Great, when he is dead - you can start searching his body. And on the body we will find a contract for our murder, signed by a certain "X". Well, I have a lot of associations with the name, and not a single decent one. Okay, it doesn't matter. When you're done here, head to the surface. If you talk to the resident, he will say that we need to meet with Fedris Hler in the Temple. If you talk to the guard, he will advise us to meet Tienius Dilithian. This is what I propose to do. So our path lies...

To the throne room. To get there, go to the courtyard of the royal palace, go to the reception room, go up to the second floor and go into the throne room. The throne is empty, the king is not in place ... which is a pity. Although it is in his own interest. In any case, we need to take tasks. And who can do it? That's right, Tienius. So, the main passage of the Tribunal begins! The first thing that Tienius will instruct us to do is to investigate the emergence of rumors about the unnatural death of the previous king. He thinks that we can find out, since no one knows that we work for Tienius, and then they will be more willing to talk to us about the death of King Llethan. Well, then, we take up this investigation. If you talk to the characters, they will tell us that Llethana's widow is still alive. Alright, let's go visit her. First express condolences to the poor widow, and only then ask why she believes that Lletan did not die a natural death? She will refer to the newspaper "Accessible Language". Well, we need to find that paper. In principle, you could already stumble upon specimens lying around everywhere, but if not, then you should go to the Grand Bazaar. There are a lot of newspapers scattered around.

When you have one of the copies of the local press, go to Tienius and report to him what you have learned. He will credit you with completing the task and ask you to complete one more thing.

Tienius' second task is to find an informant in the Temple to find out if the Temple is making any plans against King Helseth. Well, what about us, for the first time? That's good, let's go to the Temple. Go inside and turn right. We need to find a woman like Galsa Andrano. Question her, mention Mehra nicely and the apostate priests, and Galsa will split. She will tell you that the temple will overthrow the king if he does not stop infringing on the servants of the Temple. She will also share her worries about Almalexia. It seems like, according to Galsa, Almalexia behaves strangely. Okay, it's none of our business. We go to Tienius with a report. He will thank us, say that we are great and have done everything well and decide to send us to the next case. What do you think, is it good to work for the current king?

But in any case, while the choice is not great and we will continue to carry out the tasks of Tienius. And this time he will order us to deal with the betrayal within the guards. Great, we need to fake a request to join the royal guard. Let's interrogate the guards who are in the throne room. To save you time, I'll tell you that you need to talk to Ivulen Irano about joining the royal guard. Also mention that you belong to the Great House of Hlaalu. He will tell us that we need to talk with Aleri Aren, in the Guard Rooms. But he will urge you not to tell Tienius about this. Ha, we don't talk anymore. Tienius will say that you still need to talk to this Aleri. We agreed, we go to the premises of the guard and find this Aleri there. Talk to her in exactly the same way and mention your relationship with House Hlaalu in the same way. But she will pretend that she does not know anything and that Irano was mistaken. Okay. Then let's go to the beds. Find Irano's chest there, and search the bed next to the chest. Under the pillow you will find a copy of the newspaper, and behind the chest - a note with the duty schedule. This note should be taken to Tienius. And he, don't be a fool, will change the schedule of the guards and thank us. He has not so many tasks left, so we continue. Tribunal game continues.

Tienius' fourth task is to find evidence of a plot against King Helseth among the Great Houses. Llethan Manor is where the evidence should be. Poor, poor widow... Although, for the sake of decency, let's not harm her. So, go to Godsreach, to Llethan Manor, go into the room with the widow and try to make her face the door, not the room. So, behind the widow there is a table on which lies the note we need. Take it and take it to Tienius. Great, he gives us a document for the execution of three characters. Let's start in order. Forwen Berano walks around the Temple area. There you will find it. You can execute, or you can release. I would suggest letting go as the 1000 gold reward isn't that much money. In any case, it's up to you. The next character we need, Bedal Alen, is in the Booksells store in the Grand Bazaar. The choice is yours whether to execute him or not. And the last conspirator we need is Hloggar the Bloody. It must be sought in the western sewers of Godsreach. First, go down into the regular sewer, and from there you will already find a ladder to the western sewer. Found? Great, find Hloggar there and... decide again. You can kill, or you can let go. In any case, when you deal with all three - it's time to return to Tienius. He will thank us for completing the task and ask us to complete one more task for him.

Tienius' next task is to stop the papers from lying about King Helseth. Yes, please, let's go to the secret office of this newspaper. What, you haven't found her yet? Hmm, okay, I'll tell you where to find it. We need to go to Godsreach, Find the Hall of Masters there. In the hall there is a locked door with the inscription "Do not enter". The lock on the door is level 70 and there is a person constantly walking on the floor, so try to guess so that you are not seen. When you hack - go down the hatch. There are four workers there. Three of them will not tell you anything, and the fourth, Trels Varis, will ask why you are disturbing him. Tell him that you want to stop his lies about the king. Then give him 3000 gold and he will agree to stop printing anything about King Helseth. Great, that's what we've been up to. Now we return to Tienius and tell him about the task. He will thank us and say that his last request is to speak with the Queen Mother Barenziah. Okay, it's not hard for us. The passage of the Tribunal continues. Barenziah will tell us a lot of interesting things, but he will not give us new tasks. And here the Tribunal passage makes a new round. Now we need to work on the Temple. Can we manage? Naturally. Tribunal game continues!

The other day I finally went through Morrowind with a patch that improves graphics (Morrowind Graphics Extender) and the corresponding plug-ins, after which I attended to the passage of official add-ons - Tribunal and Bloodmon. I have already visited Solstheim, but with the Tribunal there was a misunderstanding - what kind of supplement is this and what is it eaten with? It seems that there are no corresponding quests ...
I got on Wikipedia, and from there I found out that, it turns out, I was supposed to be attacked by an assassin of the Dark Brotherhood. Only now I have not met any assassin during the passage of the game. On the Internet, as usual, I did not find anything on this problem, so it was useful to delve into the plugins with my own hands. I quickly found the culprit - it was DM_DB Armor Replacer-ExpRanks.bsa from a comrade Dimitri Mazieres. The description for it says:

The plugin replaces the Dark Brotherhood armor with a more similar armor from Oblivion. The color of the armor varies depending on the rank. Also replaces the weapons of the Brotherhood with more suitable assassins. Assassins won't start attacking you until you become the Nerevarine.

Well, I became the Nerevarine, but there are still no assassins - so we turn it off!

Disabled, now we go into the game and load from the last save. The game, of course, will inform us that the list of plugins has changed - click "Yes":

Then we agree to continue again:

Looking for a bed. We sleep and ... the cherished inscription:

Here he is, the hero of the occasion, in person:

It is possible that this plugin conflicted with some other plugins, and therefore did not work. So if something goes wrong in your game, first of all check what you have enabled.

P.S. But in some situations, on the contrary, you need to download a plug-in patch. For example, in the same Tribunal, a glitch sometimes occurs with the explosion of stones in the ruins of Bamz-Amchend. With the help of a small file, these stones simply disappear and that's it - the passage is free!



 
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