Treasure search map at the school site. Treasure hunters: How to find treasures. Examples of the value of some finds

Come to think of it, searching for a treasure with cipher notes was one of my favorite pastimes as a child! And I don’t understand why I still deprived my children of this.

Well, that is, it didn’t completely deprive ... Actually, I already used this method once when I tried to make Maxim want to read). I needed a STIMULUS. And then I began to hide sweets from him and write notes where to look. Well, like there: "Sofa". And somewhere on the couch - the next note, and so there are 7 pieces.
The hints gradually became more complex, turning into sentences and entire paragraphs.
Well, then Maxim began to read well, and the entertainment was forgotten.
Maya did not resist, she immediately began to read herself)))

And then suddenly in one of the institutions we began to conduct this kind of quests for children, with riddles, puzzles, etc. We went a couple of times - everyone liked it. And I thought - why am I stupid? I can do it myself! And got down to business.

The first treasure was searched for at friends' houses. Max and Maya (7 and 5 years respectively) and friends' daughter Arish (6) participated.
The assignments were not very difficult. And as a result, the children cracked them in 5 minutes, we didn’t even have time to drink tea)). But of course everyone loved it.

The tasks were drawn up on my knee, I don’t have them in electronic form, but now I’ll remember from the photo - and I’ll write briefly. If it is useful to someone, I will be glad)

1. Gaps in the wrong places: POS MOTR ITEPODRA KOVI NOYVK UHNE. Children at first fell into a stupor, but guessed quickly. The job is good, but one-time).
2. Mirrored phrase (there it is, above the coins). At the bottom there was a postscript - like, look, the letters are all the way around, what object will help to read this? But here is a failure - Maxim read everything without a mirror))))
3. Anagrams: PDKZOKASA IN BLOTS. We thought it would be difficult, so we left the first and last letters in their places. In vain)). It took two seconds to decide.
4. Replacing letters (top right note). "A is I, I is A." And thus the "washing machine" turns into an "old target". Also easy, of course. But fun)
5. Rebus. We had "Misha's chair" (this is Arishkin's younger brother). At the bottom, we specifically attributed that we should not touch Misha, because Misha was sleeping in a crib at that time, but this did not help us)). Seeing the word "Misha", the children immediately shouted: "Yes, guess what, let's just go look around him!"))).
6. The Cardano grille is my favorite from childhood). Card with holes. We impose on a piece of paper with randomly scattered letters, in the "windows" we see the necessary ones. This is the first time the children have met this, so we have simplified their task as much as possible by putting the lattice and the encryption itself in the same place (and even signed where it has the upper hand). It remains only to guess to combine.
7. Ordinary riddles. We had about an apple, and the next note lay next to the apples in the refrigerator.
8. Cipher with a simple replacement. Each of the ciphers was accompanied by a small piece of paper with a letter and a number (and marked "save!"). The last task is an encryption consisting of numbers.

I forgot something.) If I remember, I'll add it.
And the prize was chocolate coins and ice cream in the freezer)

To say the kids loved it is an understatement!
Max was even inspired to make a similar quest for myself). I made several puzzles, laid out signs around the house and took time off to go to the store under the windows so that I could also buy a prize with the money from the piggy bank))
Just need to work on the conspiracy a bit))) "Mom, I'll buy you ice cream .... oh, that is a prize! Did you hear what I said? Didn't you hear? Oh, okay!")) And "Mom, I won't tell you, where is the prize, only you don’t look into the freezer")

I wanted to immediately write about the next quest (we did it today), but I didn’t have the strength to do it, I’ll write another time. It was much more difficult. Even too much. In fact, it is very difficult to strike a balance and stick to the golden mean. You won’t guess what will be very easy for them, and what will lead to a dead end.
I'll show you a picture, and all the details later)

Whether it's a birthday, another holiday, or just a normal day, treasure hunting is an easy and fun way to keep kids entertained and entertained. Such a game will not only bring joy and fun to the child, but also contribute to the development of his mental and physical abilities. In this article, we will tell you how to organize a treasure hunt with children.

Steps

Preparatory activities

    Think about who you will be playing with. Different children are interested in different approaches to play. Usually the most difficult moment is the complexity of the game and the route, it should be selected depending on the age of the children. There are some other important points:

    • Age and gender of children. Make sure the difficulty level is appropriate for the age and intelligence of the children.
    • The time for which the game is designed. Keep in mind that younger children get tired quickly, and as soon as they get bored with the game, they will become irritable.
    • Find out if any of your children are allergic to foods or any sweets.
  1. Choose a large (depending on the level of difficulty and the age of the children) place for the game. The place you choose should be large enough to play in, but not so big that children can get lost. If you are organizing play for younger children, they may need to be played with by adults who can accompany them if you have chosen a large play area.

    • For children 2-4 years old, it is advisable to organize a treasure hunt right in the house. It should be a small safe place.
    • For children 5-8 years old, you can organize a playground for playing inside and outside the house. Again, the playground should be supervised by adults. If the site is located outside, it should be away from public organizations.
    • For children 9-12 years old, a park or school is suitable. So the children will feel more independent.
    • For teenagers, a block or even a whole district, a market or a large open field is best suited.
  2. Think about the theme or format of the game. It's much better to get all the kids to play than to try to entertain everyone willy-nilly. The most amazing games are made when the hunters are united by some common theme, for example hobbit or some general plan, for example, searching for keys, recipes and ingredients for preparing a certain dish. Of course, you can play the classic version of the game - with hints and a map!

    Think about how long the game is. It is believed that the child will remain patient and interested in the game if there are twice as many clues as the child's age. Of course, even older children will get tired after 26 clues. Hints should be from 5 to 15 (depending on how far apart the keys are).

    Think about what the treasure will be like. The very last clue should lead the kids to treasure or something fun that will reward their patience and effort. Think about how to additionally reward the team that finds the treasures first - this will create conditions for competition.

    When coming up with clues, start backwards: from finish to start. When you know what the next step will be, it will be easier to come up with the real one. Each key should lead the children to the next key, so you need to hint at the next location of the key in the clue, and then hide the note. And so with each key. Make sure that the last key you write (which will also be the first one the children find) will lead them to the next key and so on until the finish line.

    • Keep in mind that the first key should be easy, and each next key should be harder than the previous one to make the game a little more difficult.
  3. Come up with simple rules. Print them out or write them down on slips of paper and hand them out to the players. Children must be old enough to read these rules for themselves and follow them. If the children are too young, explain the rules yourself or ask their parents about it. At this point, you can focus on several points, for example:

    Diversify the clues with images and pictures. Draw or take pictures of the places that the children have to explore to find new clues. This is a great option if you're organizing play for younger children because it will allow them to quickly move on. If you are playing with older children, you can make it more difficult by including old photographs, satellite images, or close-ups of some object in the hint.

    Include in some hints mini-games. For example, you could take three identical cups, show the children which cup contains the clue, then quickly stir the cups and have the children guess which cup contains the clue. You can also arrange egg races, small obstacle races, any mini-game, after passing which the children will be given a key.

    • This can be a great way to take a break in the middle of a game. The first 4-5 keys may be normal, and the next may pause the game. Once the game is paused, children can eat, drink juice, rest or put on sunscreen, and then they can continue the game and find the remaining 4-5 keys.
  4. Draw and write clues in invisible ink, or come up with secret codes to make things harder. The easiest way to make invisible ink is to write something on a white background with chalk, and then have the children decipher the writing with a marker. Make a note in invisible ink, and let the children guess what to do with the "empty" key.

    • Another fun way that's suitable for kids of all ages is to turn off the lights in the room so you can't see anything. After that, invite the children to look for clues with a flashlight or by touch.
  5. Hide the clue in some interesting object that will be interesting to explore. For example, you can put the keys in a bowl of spaghetti and have the children pretend they are “brains” that you need to dig through to find the keys. If you have waterproof cardboard or something to write a clue on, stick it at the bottom of the pool. So the kids will have to dive and swim to find the key (it's important to keep an eye on them). Any idea that gets the kids moving and trying new things will do.

    Consider creating a multi-part clue (for older children). For example, you can order cheap puzzles online, print them out and paste them into a clue. With each next clue, children can get several pieces of this puzzle, at the end these pieces will need to be put together to find the last clue. Here are some other ideas:

    • With each key, children can open one letter (as part of a whole word). This word will be the password for the next key, or the key itself, which will point to the treasure.
    • You can come up with thematic options, such as: “the final answer is what all the clues have in common” or “the last clue is obtained by adding the first letters of all the other clues.”
  6. Include popular songs and movie characters (age-appropriate for children) in the clues. This will be especially interesting if you are planning a themed treasure hunt. For example, the key might be the question: "What part of the house did Harry Potter have to live in as a child?" This question will direct the children to the stairs or closet where the next key can be found.

    Instead of the usual clues and hints, use the map. It can be combined with puzzles or multi-keys. Draw a map, add a few pictures to it and a few confusing points (for example, "accidentally" erased symbols in the map). Then, next to each point on the map, indicate the key or some kind of prize that needs to be found in order to get to the treasure, so the children will not be able to reach the finish line in a matter of minutes.

Start the game

    Let the players find suitable clothes in advance. There is a big difference between playing at home and playing in the yard or in the park, the preparation of the child also depends on this. Once you have decided where the game will take place and come up with clues and clues, tell the children how to dress for the game.

    Think about how the children can find the first key. The bottom line is that the first key should point to the place where the second key will be hidden and so on until the children find the treasure. But the first key should be the most interesting and intriguing, it should be the opening of the game:

    If the children are unable to complete the task or are at a dead end, be ready to help them. If children are more or less successful in completing tasks, you should not help them. But children will quickly get frustrated if they fail to find the key or complete the task. Come up with a few spare keys and clues in case you have to guide the kids yourself. Use these clues only if you see that the children are not coping and are nervous.

    Prepare water, snacks, and sunscreen ahead of time, especially if the game is going to be long. While the children are looking for treasures and solving riddles, they are unlikely to think about how to eat on time or not burn out in the sun. So take care of it yourself, or leave a few bottles of water and some snacks next to each clue so kids can drink and eat on the go.

    • It can be a couple of boxes of muesli or cereal, as well as some snacks that you can eat on the go. Snacks can be given to children before the start of the game, as well as halfway to the treasure.
  1. If children are under 10 years old, they must be accompanied if the game takes place in a small area. Do not leave small children unattended, even if they are not far from you. Try to split all the players into teams, where each child will have an adult partner with whom the game will go faster and safer.

  • Children may want to play the game on their own without your help (depending on the age of the children and the level of difficulty of the game). In order not to guess in vain, ask the children what they want.
  • Try to come up with more clues and clues. You can beat them with different codes, letters, puzzles, riddles, mini-games. Keep in mind, all this should not be repeated.
  • To avoid strong competition, let the children take turns reading the riddles and clues.
  • If the hint is written on paper, it will be fun to spread out these clues in different ways. For example, you can make origami or musical accompaniment.
  • Be sure to save some good prize for the end of the game. Even if the children enjoy the game and all this fuss with the keys, they will still expect that there will be some other surprise for them at the end.
  • Let some clues be puzzles at the same time - to find the key, you need to solve the puzzle. For example, you can place a key on a toy boat and place a fishing net next to it so that the children use the net to pull the boat out of the water.
  • If you are playing with older children, you can give them directions by phone or email.
  • This game can be interesting not only for children, but also for adult guests, for example, at a family holiday it can be an Easter egg hunt in the garden.
  • Don't come up with too many clues for little kids or they'll get confused.

Warnings

  • Each child should receive an equal share of the treasure! You don't want one of the children to get upset and cry because he will have less candy and sweets than his friend.
  • If you're hosting a game on someone else's property, be sure to talk to the owner of that lot or building. No one likes a bunch of kids suddenly showing up!
  • Keep in mind that kids can get bored even while playing, so try not to get offended!
  • During the game, children must be supervised by adults, it depends on the venue of the game.
    • Children under the age of six must be accompanied by an adult or teenager.
    • If you are playing in an open area, children under the age of 10 should also be supervised.

The children learn the legend of the old duke's treasure and go in search of a map. Having completed all the tasks, the children receive the coveted card and go in search of a treasure. The ghost guarding the treasure holds games and contests to see if the guys are worthy. At the end, the guys are in for a little surprise - greetings from the duke.

Target: development of orientation skills in the area, team cohesion.

To play, you need to arrange 3 locations:

  1. Meeting point for participants: a clearing where logs or benches lie where you can sit.
  2. The place where the players will complete tasks: with a large number of players, this area should be large enough.
  3. Location of treasure: here it is Ghost.

Required attributes:

  • Hat with multi-colored ribbons for dividing into teams;
  • A plan of the area indicating the route and stopping places for each team;
  • Stop signs;
  • Notes- tasks for finding the necessary numbers;
  • Meter, sheet, pen;
  • A leaflet with a cipher;
  • Treasure map;
  • A ball of thread;
  • twigs, sheet and pencil;
  • Note from the duke;
  • Treasure- sweets.

Roles:

  • Leading
  • Ghost

Event progress

All children, led by the Leader, gather in the clearing.

Leading:

Guys, many, many centuries ago, an old castle stood on this very spot. A very rich duke lived in it, whose possessions stretched for tens of kilometers around. He had a beautiful wife and three children. The children grew up, left, leaving their parents alone in a huge castle. His wife died shortly thereafter, and the duke did not want to leave the place where he was happy, although the children did everything to transport him to them.

There is a version that this duke still passes here at night, but not as a person, but as a ghost. Lives in the past, remembers his happy days. So, he was left alone, dismissed almost all the servants who could not please him. He left only the cook, the gardener and the maid, so as not to disappear altogether.

And then one day the evil people wanted to rob a lonely old man. But he found out about this and hid all his precious things in advance. The thieves came, but found nothing. They tortured the duke, but he did not say a word to them. They left him alone, left, but the old man did not live long after that - he died without waiting for his sons. Since then, whoever has tried to find treasures, no one has succeeded. Legend has it that the treasure can only be found one day a year. Today is just such a day. Let's look for the treasure buried by the old duke!

But first, let's split into teams. Each team will have its own distinctive sign - a ribbon of a certain color.

Children approach the hat, take the ribbon and are divided into groups depending on the color of the ribbon.

Leading: The teams are ready. Now you need to choose a captain who will lead the rest of the group.

Each group chooses a captain.

Leading: Your task is to find the treasure of the old duke. The place where the treasure is located is indicated by a cross on the main map of the area. And to find a card, you must first find all the numbers, and then use a special code to make a word out of them. It will be the key that will help lift the veil of secrecy and find the map. To complete the tasks, you will need a map of the area.

Each captain is given a plan of the area, on which arrows indicate the route of each team and circles - stopping places where you can find out any number.


Leading: Let's see which team can complete the task faster and be able to find the ducal treasure.

The teams are on their way. Team paths may intersect, but must not follow the same path. It is important that the teams do not interfere with each other during the execution of tasks. Each stopping place must be marked with special signs - signs, under which there is a sheet with a detailed task.

Task examples:

  • Count all trees and bushes at the bus stop, subtract the smaller from the larger number the resulting number will be the desired one.
  • Find the lowest tree and count the number of leaves on the lower branch.
  • Count the number of colors on the lawn.
  • Determine tree species count the number of letters in their name and add up the results.
  • Measure with a meter the approximate distance between two birch trees marked with red ribbons, and round it up to meters.
  • Measure the width of the girth the thickest tree and round it up to decimetres.
  • How many petals does a chamomile have growing 2 meters from this tree?

Teams complete tasks, find the right numbers, and then return to the leader, take the transcript from him. Each letter in the cipher is assigned a certain number (for example, a - 22, b - 45). Children find the necessary meanings and form the word "glade" from the received letters.

Leading: Here is the location of the treasure map. I suggest everyone unite and find a map.

All groups work together to search for the hidden map in the indicated location. It can be anywhere: in a crack in a tree, under a stone, under a pile of grass. The map shows the place where the treasure is hidden. Several paths lead to it, bounded on both sides by multi-colored ribbons. The children are again divided into teams: now the group must get to the place as quickly as possible along “their” path. At the indicated place, the team is met by the duke's ghost.

Ghost: Hello guys. Why did you complain?

Leading: We want to find hidden treasures!

Ghost: Do you think you can?

Leading: We have already found a treasure map, it indicates exactly this place, which means that the treasure is located here.

Ghost: Maybe this is where he is. Yes, but I won't let you find it. I will confuse the tracks, hide the signs!

Leading: We have already spent so much effort trying to find treasures that we simply will not turn back. You don't need the treasure anyway, so don't interfere, please!

Ghost: Needed - not needed, but I have to guard him! Treasures should go only to those who have a pure soul, a good heart.

Leading: We are ready to be tested.

Ghost: Is everyone ready? But remember, if you fail the tests, you will have to turn back.

Leading: Deal. Really guys?

Ghost: The important point is to support each other in a difficult situation. Let's see if you can do it.

Conducts the game "Unification". The participants are divided into two groups. Each group stands in a semicircle. The first participants are given a ball of thread. They must connect all the participants as quickly as possible with a thread, wrapping it around all the players in turn. After the last participant has joined, the task changes - it is necessary to wind the thread into a ball as quickly as possible. It is important not to break it though.

Ghost: The next test is to test the strength of the spirit. This is a very difficult test! It is important to be united with the whole team in order to win.

Conducts the game "Potyagushki". The teams line up opposite each other in a column, the first are the captains. Each participant grabs the person in front by the waist. Opposing team captains grab each other's arms and pull with all their might. The task of the players is to help their captains win over the opposing team to their side.

Ghost: Well, you have the strength of mind - do not be discouraged if you lose. But that's not all. Now let's check if you can understand each other.

Conducts the game "Spoiled Telegraph". Participants line up. Each player is given a branch. The last participant “draws” with a branch on the back of the person in front the figure that the leader called him (for example, a square). The one who had a figure “drawn” on his back “transmits” the image further as he understood it. The team captain, having received a "telegram", draws it on a piece of paper. Then the original and what happened as a result of the “journey” of the drawing are compared.

Ghost: Well done, you did all the work! So, worthy to receive the treasures of the old count. Therefore, I will not disturb you - good luck in your search (leaves)!

Leading: Here you go. Now you can continue your search.

Children find a treasure and a note “I decided to please you with sweets today. Old Duke.

Leading: Here's an old prankster! Nothing, next year we will still find his treasures. Now we need to find a use for those sweets that we found. I think that there will be no difficulties with this. Isn't it guys? Well, now let's arrange a feast with a mountain in honor of our today's adventure!

Municipal institution of additional education

"Center for additional education "Constellation"

Tutaevsky municipal district

Methodical development of a training session

quest game "In search of treasure!"

Compiled by: Ryazanova Yulia Dmitrievna,

deputy director of NMR, teacher of additional

education MU DO "CDO "Sozvezdie"

city ​​of Tutaev, Yaroslavl region

Tutaev 2016

Everyone has heard about the secret of the pirate treasure.

But how do you find it...

Only a select few know about it.

Explanatory note

The most effective in terms of enhancing cognitive activity are interactive learning technologies. An interactive game that creates the best conditions for development is becoming a particularly effective type of modern interactive technology. Educational quests are becoming very popular. The actual concept of "quest" (translit. English. quest - searches) and denotes a game that requires the player to solve mental problems in order to progress through the story.

This lesson is aimed at students of the 2nd year of study in the association "Young Ecologists" and the association "Young Researchers".

Age of students: 12-13 years old

Time spending: 1 hour

Purpose of the quest game: organization of students' leisure within the framework of the autumn research gathering

Tasks:

Tutorial:

To contribute to the expansion of the horizons of students;

To teach students to actively act with each other, quickly make the right decision;

Developing:

- to consolidate the ability to compete in collective gaming activities;

To develop the skills of students to work in groups;

Develop mental, creative abilities, erudition;

Educational:

- foster a sense of community ability to work in a team

WITH to give children a good mood, a friendly atmosphere in the group.

Security:

1. Prizes for all teams (sweet prize for each student).

2. Pen or pencil, sheets of paper for assignments and calculations.

3. Balloons - 5 pieces.

4. A bag of tea or coffee for aging sheets of paper with tasks.

5. Candle or lighter to shape the edges of the paper.

7. Casket (container)

8. Bottle.

9. Basin or other container.

10. 4 mini-containers from kinder surprise.

11. Artificial tree - birch.

12. Turtle (toy, you can use a live one).

13. Lemons (imitation of lemongrass growth on a windowsill with plants).

15. Briefcase.

16. Watchman / wardrobe keeper as an assistant.

Game conditions

The quest is designed for 8-12 people (1 team). Before starting the quest game, you need to prepare hints, place tasks and hints.

First, we print the text of the tasks on paper. For aging with boogies, we crumple it, this will be an additional effect due to the formation of folds that will imitate the effect of hand-made parchment (Appendix 1). Brew 3-5 tea bags. The more bags you take, the darker the paper will be colored. Wait 5-20 minutes before removing the sachets and coloring. Take a tray, pour the tea directly onto the paper. Let dry. To create the appearance of darkened paper, which has suffered from time and circumstances over a long time of its existence, take a candle. Hold a sheet of paper 1-2 centimeters above the candle flame and move it back and forth. Warning: Do not hold one place for a long time over the candle. If you need small holes in the paper or jagged edges, place the sheet 2 inches above the candle flame and just hold it there. When a small light appears on the paper, blow on it.

For task number 2, take a balloon, place the next task in it. Tie a thread to the balloon that connects to the box, which must be well hidden (it contains the next task).

For task number 4, take a bottle, stick a finished label to it (Appendix 2).

For task number 5, take 4 mini-containers from Kinder Surprise, place the next task in one of them. Place the mini-containers in balloons, fill them with water and put them in the freezer to form ice balls. It is advisable to get it before use.

Progress of the quest game

Teacher: Good day! I welcome the participants to our entertaining quest game "In Search of Treasures". The theme of our game was not chosen by chance. Adventure movies are always popular with children, and surely each of you dreams of finding a huge chest full of treasures. Today we are going for pirate treasures. Are you ready to go on a long journey to meet the dangers and adventures? Unlike many treasure hunters of the past, we will definitely be lucky today. We will surely be lucky. It cannot be otherwise, because you are so brave, smart, friendly. The teacher gives the first assignment.

Task number 1. Participants of the game read the task on a piece of paper.

Thunder me! How long have we not seen each other! Surely you didn't recognize me? I'm Captain Jack Sparrow. But I found you so that you could help me. Damned Captain Morgan stole my treasures, sank my ship, the Black Pearl, and lured the crew to him. I got a black line. But not all is lost! I learned that Morgan, in a fit of suspicion, hid the treasure and fled in an unknown direction to lie low and wait for time. You, I heard, know these places well?

Well, Morgan, we'll see who wins! Are you savvy?

Here is the first test of skill for finding treasure. You must EXACTLY calculate how many steps are in the building (Constellation Center, building No. 2, former House of Nature). And this number will be the first part of the code. The second part of the code is the number of fish in the lobby of the building. Connect these two numbers and you will get the number of the office in which you will find the next task (add up to one whole number) .

Children: Count the number of steps and fish in the hall. By adding these numbers, they get the number of the office in which the next task awaits them.

Task number 2.

Teacher: having opened the office, the participants of the game see a balloon, inside of which there is a note, it says what to do next to search for treasures.

Friends! You have correctly attacked the treasure trail. One-Eyed Joe! You don't remember him, of course, but he was once a boatswain on my Black Pearl. This bookworm always amused the people, liked to think of different puzzles. So he betrayed me, left the ship with Captain Morgan. This scoundrel wants to take the treasure from Captain Morgan himself and put you on the wrong track!

And now we have to solve the problem, so as not to go astray.

Having solved the crossword puzzle - collect a word, inside of which you need to look and find a new clue to find the treasure!

Teacher: What is the crossword puzzle about? Where is he? How to find it?

Children: make assumptions, look around, try to find a crossword puzzle.

Teacher: Look carefully, a thin thread comes from the balloon, perhaps it will lead us to a crossword puzzle that needs to be solved. The thread leads the participants of the quest game to the box containing the crossword puzzle.

Write the corresponding words horizontally and read the key word in the yellow boxes vertically. From the letters in the red cells, make up a word that will point to the next clue (Appendix 4).

1. A blue gem.

2. Silence is like a gem.

3. The headdress of the monarch.

4. Precious metal with bactericidal properties.

5. Jewelry worn on the finger.

6. "... treasures" - a book by Robert Louis Stevenson.

7. A very beautiful stone-mineral, which gave the name to the greenish-blue color.

8. According to fairy tales, this is the king "wasting away over gold."

9.King of gems.

After answering the questions, the participants will read the keyword “Treasures”. From the letters in red cells, children collect the word "Portfolio".

The teacher offers to find a portfolio, which is located in the same office. Children find a briefcase, inside of which the next task is hidden.

Task number 3. Children read the task that they found in the portfolio.

In this task, you need to find the message that Morgan sent after his ship crashed. And as you know, all the pirates who have fallen on the uninhabited skeleton send their messages in sealed bottles, find the bottle in the wettest place of this building, and Morgan will tell you his secret on the bottle.

Children explore all possible wet places in which they must find a bottle with a message. They check places near aquariums, an artificial lake, go to the toilet. If children find it difficult, the teacher can prompt, make riddles:

I am not a sea or a river,

I am not a lake, not a pond,

But how morning or evening -

People all run to me

A warm wave splashes

Under the wave of whiteness.

Guess, remember

What kind of sea is in the room?

After guessing the riddles, the participants discover a bottle with a message in the utility room, which has a bathtub.

Task number 4. Participants read out a message with a new task.

I think that hardly anyone will find my letter, but if they do, let them know that most likely the last words of Captain Morgan are recorded here.

It is August 12, 1675, yesterday my Frigate was wrecked. I ended up on a desert island. Most likely I have little time left. I only have a few days of provisions left. I want to use my chance for salvation and tell you that I am ready to give treasures for my salvation. In our circles, this island is called "Shutter Island", on this island I leave a few signs, connecting them together you will get the coordinates of the island on which I buried my treasures. Perhaps one-eyed Joe can help you.

To get the coordinates you need:

1. Solve the example 2+2*(2*2-2)+2/2-2+2=?

2. Solve the example (5+5+5) - (5+5) * 0 =?

3. Solve the example 2,3 + (- 1,3) =?

4. Year of my birth.

Next, write the resulting numbers together without spaces and you will get the coordinates of the island on which I buried the treasure, and there are quite a few of them, believe the old captain Morgan. But this is not enough to get to the island. Add the second and fifth digits of these coordinates and move on, they will lead you to the next riddle. You are getting closer and closer to the treasures!!!

The teacher reports that the final figure corresponds to the room number in which the next clue is located. If there are difficulties with solving examples, the teacher can suggest. A big question for children arises with the year of birth of Captain Morgan. They begin to take out their phones to look on the Internet, look for clues on the task sheet. When the children understand that they need help, the teacher suggests carefully examining the bottle, since it has a label that indicates the year of his birth, and it is required to indicate the year, not the day and month. Having solved this task, the participants move to another room, the number of which corresponds to the answer.

Task number 5.

There is a note on the table and basin with 4 ice balls (one of them contains a clue).

You have arrived at the Isle of the Damned. It turned out that this island is located far to the north - hundreds of thousands of miles. Brrr... it's cold in here. The average temperature is -40 O S. Captain Morgan's plan worked, you're here on the island. No one has been able to leave it yet. It turned out that one-eyed Joe has long since found the treasure and hid it, leaving us a clue and a chance to get off the island alive. You need to break the balls, one of which contains a clue where to go next .

Children complete this simple task. Balls can be broken right in the pelvis by hitting the walls of the pelvis or another ball. Someone will break it on the floor, but the teacher controls the process. Children collect all the fragments back into the basin.

Task number 6.

Having broken the balls, the children take out mini-containers, in one they find the next task (riddle).

From now on, you cannot delay.

Look for where the Russian beauty

Sitting in a clearing in a green blouse

And a white dress.

She will show the right way

You just have to take a step.

The teacher asks the children the answer to the riddle.

Children's answer: birch. Now they must find the birch tree that is in this building. Children easily cope with this task, having found it in the hall of the 1st floor (a dry tree with artificial birch leaves). On one of the branches there is a hint with a task.

Task number 7. Children read the task, on the sheet of which there are many incomprehensible dots.

Treasures are very close!

If you circle all the dots by numbers, you can find out which item will give the next clue in the treasure hunt.

The teacher gives out a pencil or pen, the children begin to circle the dots to make a drawing (Appendix 3).

As a result, the children get a snowflake. The teacher asks to find a snowflake in the lobby of the 1st floor. Children discover a paper snowflake on the wall, take it off and find the next task.

Task number 8. Children read the text of the task.

Captain Morgan has been traveling in search of a great and mysterious treasure for a very long time. Help him find a treasure whose name will have to be unraveled. Find it and it will indicate the further path of the treasure hunt.

What a miracle Here is a miracle:

Dish on top, dish on bottom.

There is a miracle on the way

The head sticks out and the legs.

The teacher asks what the riddle is about. Children give the answer: "turtle". Now they just have to find a turtle that will show the way to the treasure.

Children begin to look for a turtle in a living corner, looking for stickers with tasks on aquariums. The teacher can tell if the children are not coping, as you actually need to find a toy turtle. Then all the children remember the artificial lake, which was built on the second floor. There they find a turtle with a new quest attached to it, bringing them closer to the treasure.

Task number 9. Children read the text of the task.

Thanks! You helped me find the treasure I've been looking for since I was 8 years old (since I told myself I'd be a pirate). This is the "Golden Turtle", it fulfills any desire, helps wanderers find their way home. And the Golden Turtle will show you the shortest path to the treasure. You need to guess the rebus.

Children guess the puzzle. Answer: Lemon. The teacher tells the children that now they need to find a lemon, asks the question: “Where can you see a lemon in our Center? The students of the Center know that a huge number of plants grow in the Winter Garden, among which there are lemons. The children enter the Winter Garden and find a note with a new task next to the lemon tree.

Task number 10. Children read the text of the task, which indicates that they need to use the book that lies next to the lemon tree. In this game, the book "Beasts" was used (Dinets V.L., Rothschild E.V.). The book may change.

At first glance, this is an ordinary book, but all the stories are just a distraction. Use the cipher and you will be one step away from the treasure.

183.1.

142.4.34.

20.11.23.

20.12.1.

45.13.15.

70.3.2.

216.9.1.

276.2.25.

319.1.1.

247.2.3.

135.12.3.

Solve the cipher. Enter the result in order, without spaces, and get the phone number to which you want to send an SMS message with the "Hint" code. Wait for an answer. Solve the riddle and YOUR treasure!!

If the children could not solve the cipher, then the teacher suggests that the first value indicates the serial number of the page, the second - the serial number of the line, the third - the serial number of the digit from left to right.

Answer: 89622060129

The participants of the game write an SMS message with the code "Hint" and receive the last task, solving which they will find PIRATE TREASURES.

Task number 11. Children receive SMS with a riddle.

Who is on guard in our house,
He does not sow and does not plow,
Sitting in his house
He looks at the incoming.
Will not miss only such
Who doesn't love them

Answer: watchman.

The participants of the quest game approach the watchman, who gives each player sweet gifts. The teacher thanks the children for completing all the tasks. Game over.

Literature

1. Dinets V.L., Rothschild E.V. Animals. Encyclopedia of nature. 2nd edition, enlarged and revised. - M.: 1988.

2. Klarin M.V. Interactive learning tool for mastering new experience / M.V. Clarin // Pedagogy. 2000. - No. 7.

3. Soboleva A.V. Riddles-savvy. A practical guide for speech therapists, educators and parents. -- M., 20004.

5. (Accessed 1.11.2016)

Annex 1

Photo 1. Appearance of aged paper

Appendix 2

Photo 2. Label for a bottle with a message

Annex 3

Photo 3. Snowflake scheme

Appendix 4

Photo 4. Completing task number 2

A person who has just become interested in instrumental search makes various mistakes. And that's okay. However, you can learn not only from your mistakes, and avoid them by following the advice of more experienced comrades. Therefore, read about the five most important mistakes of a novice treasure hunter - and do not make them.

Mistake #1. Buying an appliance that is too complicated for a beginner

There are so many different types of metal detectors, designed for different levels - from beginner to advanced. A common mistake made by novice searchers who want to become "professionals" right away is buying a detector that is too complex for their skill level.

Such an incident often leads to the fact that beginners suffer with a new device, set the wrong settings, and as a result become disappointed in the device search. And the metal detector remains gathering dust in the closet. Or goes up for sale.

The best option for a beginner is to buy a simple universal "beginner" metal detector. If you absolutely hate to buy such a device, choose at least an average level, with intuitive controls.

Think back to when you first started learning how to drive a car. Would you like to take part in Formula 1 races in a super mega-cool racing car at that moment? I think not. The main thing would be not to confuse the pedals! Same with metal detectors. First, you need simpler options to get comfortable. And there the rally is just around the corner. You can update the equipment at any time if you wish.

You can choose a simple and effective high-quality metal detector for beginners by contacting the nearest MDRegion store in your city.

Mistake #2. Wrong cop.

Experienced diggers always note that beginners should first practice in their own garden or in the field, trying to dig at least a cork from a beer bottle. In fact, digging a neat hole is quite difficult and requires some skill.

How to dig a hole? One method is to first cut the soil in a circular motion, as if slicing a watermelon. And then work with a small spatula. It doesn't have to take a lot of land. So you can miss the find. After digging, the hole needs to be buried and covered with cut turf.

Mistake #3. Using the wrong shovel or scoop.

If you think that you need to dig with an ordinary shovel, then get such thoughts out of your head. You are not digging potatoes, and you need a special tool to find them.

Every digging tool has a purpose. With a shovel, you can dig in the field, in the forest, and so on. And when the search is deep, that is - more than 30 cm. Fiskars shovels are perfect for searching - compact, ergonomic and reliable. You can evaluate their assortment in a special section in the MDRegion.ru online store.

Usually, so-called scoops-knives are taken for detecting. You will also have to go to the park or any public place with a scoop. Well, on a beach search, take care of purchasing a sand sifter in advance.

Mistake #4. Failure to comply with the ethics of diggers.

Despite the fact that in historically important places the finds are much more interesting, it is still better to avoid meetings with archaeologists. Otherwise, you will then have to meet with representatives of law enforcement and pay a fine. In addition, it is worth knowing that the search for “wild” gold is, of course, possible, but it is forbidden to sell it in our country. True, everything is moving towards the abolition of this law in individual areas, but so far this has not happened. Another rule - do not climb to dig on private land without asking. No one will be happy to see a man digging in his garden.

Tip: read the texts of Art. 243.2 of the Criminal Code of the Russian Federation, 164 of the Criminal Code of the Russian Federation, 20.1 of the Code of Administrative Offenses of the Russian Federation, with the Law of the Russian Federation of February 21, 1992 N 2395-1 "On Subsoil".

Mistake #5. Reluctance to master search methods.

Surprising finds made by beginners are often accidental. Experienced searchers increase the number of finds intentionally - thanks to the ability to work with old documents and maps. There are tons of articles, videos, and other materials on the internet that can help a beginner get comfortable with both maps and GPS.

And the local archive can become an invaluable source of information. Last resort - use library resources. Among old books and newspapers, one can also find mention of treasures, rich extinct villages, estates, cities.

Remember that success is also 90% hard work. You have to work hard before you just go and start searching.

Conclusion: focus and make the right decision. By avoiding these common mistakes, you will realize that instrument searches are a great hobby, both fun and cost effective.



 
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