Czech fool rules of the game. Fool Czech - card games - card and board games. fool computer game

The game requires the player to be attentive, memory, sober calculation. Up to seven or eight people can take part in the game. Based on the number of players, a deck should also be selected: if there are only two or four players, then it is enough to take a preference deck of 32 cards from Ace to seven inclusive. With five or six players, a 36-sheet deck will be required, and if there are even more players, it is best to use a 48-sheet or full 52-sheet deck of cards.

All cards in the game are endowed with their own value, and one or another number of points is awarded in accordance with the rank of the card, while the suits have practically no meaning. An Ace is worth 11 points to its owner, a King is worth 4 points, a Queen is worth 3 points, a Jack is worth 2 points, and all other cards are worth according to their face value.

V Czech fool the dealer is determined by drawing lots: each of the participants chooses one card from a deck laid out on the table with a speck up. The one with the lowest rank card will deal. If two players have the same small cards at once, they must draw lots again.

The dealer has the privilege of being the first to choose a seat at the table, the other players are positioned around as desired. The dealer shuffles the deck and lets one of the partners take it off. After that, he deals out five cards to all players. One card must be dealt.

The top card of the remaining deck is turned over and laid out openly on the table. It must be placed so that each player can easily reach it. open map represents the beginning of the calculation (bank). The remaining coupon is stacked closed on the table.

The game is based on almost the same rules as macao: a player on his turn must place his own suit or rank on the top card of the pot. If he does not have such a card, he takes one from the coupon and lays it out if it suits. Otherwise, the card remains in the player's hand and the turn passes to the next partner.

Jacks occupy a special place in the game. They can be put on any card and at the same time change the suit to the desired one. For example, the Jack of Clubs is laid out on the nine of spades, and the player at the same time says: “The suit is worms!”. The next player must put a card of hearts on the Jack. To make the game more interesting, you can include several additional conditions in it. Sometimes players decide that if the game ends with Jack, the loss becomes twice as much.

Some rules stipulate that in addition to Jacks, sevens are also of great importance in the game. When a seven is laid out on the bank, the next player loses his turn. In addition, he must take one penalty card from the deck. But the penalty can be transferred to the next partner if you lay out another seven from your hands.

The rules may stipulate that the Queen must be put on the King and must be of the same suit. The eight is also a stop card, if it is placed on the bank, the player following him must skip his turn, even if he has cards to lay out. Sometimes players decide that the first deal they receive is not five cards, as usual, but six or seven.

When, after the calculation, the player has only one card left in his hand, he is obliged to warn his partners about this. If, due to distraction, the player did not do this, he takes 2 penalty cards from the deck. As soon as one of the players put his last card into the bank, the draw is considered completed and the points are calculated. Each player who has cards in his hand counts the points for them and enters them into his record with a minus sign.

The game is played up to a certain number of penalty points scored, most often up to 500. When one of the players in the record reaches this figure, the game is considered over. Whoever has the fewest points wins. The loser is the one with the most penalty points.

However, there is one exception here. If one of the players in the last round was left with the Jack in his hands, he is considered a loser even if he has the fewest points. The loser is given the offensive nickname "fool", which is assigned to him until he emerges victorious in the next round of the game.

In "101", on the territory of our state they learned at the beginning of the 20th century. This European game has become widespread and popular. Its original name sounds like "mau-mau", but in our country it was originally called exclusively as "the Czech fool".

Today there are many different variations of this game, each of which has its own name. These are "Pharaoh", "Moor", "English Fool" and "Pentagon". The details of these games are slightly different from each other, but not significantly. How to play cards in "101" and what nuances exist, you should understand in more detail if only the first game is ahead.

Beginning of the game

In order to play the 101 card game, you will need a standard deck of 36 cards. A minimum of 2 people and a maximum of 4 can play. There is no difference in how to play "101" cards - two or four - does not exist. The sequence of actions is identical. The player who makes the first move is determined by lot, then everyone moves in turn. The person who deals the cards, respectively, and starts the game.

Each is dealt 5 cards, only the dealer gets 4 cards, and the last one is turned over and gets on the line. The deck is laid aside without turning it over.

Game progress

The rules for how to play cards in "101" are quite simple. This game is not associated with a high level of difficulty, but it develops attentiveness and memory very well. So, the person sitting to the left of the first player must make his move. On the card lying on the horse, you need to put a card with the same value or the exact same suit on top. If the five cards given to him do not contain a suitable one, then he draws one card from the deck. In case of failure, an additional card remains with him, the move is skipped and transferred to another player. The rules of how to play "101" cards have their own peculiarities and nuances. This is written below.

So the process of the game continues until one of the players completely folds his cards, after which all the cards that the players have are opened and counted, points are recorded, and a new distribution follows. The game lasts until the score reaches 101 points. If a player scored exactly 101 points, then his score is reset to zero, but the one who "went through" automatically becomes the loser.

Peculiarities

Before playing "101" cards, you should study in detail all the features and nuances of this game. Namely, that cards of a certain suit and value allow you to somewhat diversify the course of the game.

So, for example, an ace placed in a suit or on another ace prohibits the next player from moving. This is very beneficial when two people play, that is, the right of the next move remains with the one who walked and allows him to throw off one more card.

Queens are profitable cards in the hand, so they can be put on a card with any value and for all suits, while the person who put the queen still has the right to order a suit that is beneficial to him. If the last card in the hand is a queen, then the player who put it down will have 20 points deducted from the account. And if this lady is also of spades, then 40.

The king of spades also has a special meaning. If it is put on the line, then the next player must take 4 cards from the deck and skip his turn.

If the player put a nine on the horse, then he must walk again, covering the card with either another nine or the same suit. Moreover, if there is no such card in his hands, he must draw cards from the deck until he covers his nine.

A seven on the line will also cause the next player to skip their turn and receive two cards from the deck as a load.

With the six, the situation is the same, only one new card is taken from the deck.

Having learned and well remembered the rules of how to play cards in "101", you can predict the course of the game and always remain the winner!

Scoring

Each time before a new distribution, the cards are counted, more precisely, the points that are left in the hands of the players. The value of each card is such that the ace scores the maximum number of points - 11, the ten, respectively, to its number 10 points. The same with eights, sevens and sixes - the number of points directly depends on their number. A king is worth 4 points, a queen is worth 3, and a jack is worth 2 points. The nine is not taken into account in the calculation, its value is zero.

If the last card on the line is a queen, then the player who discarded it is deducted 20 points, if it is a queen of spades, then 2 times more is deducted.

WITH modern development computer technology, it is absolutely not necessary to look for a company in order to pass the time playing cards. Now you can easily download the installation file and play "101" cards with a computer, tablet or smartphone. The game can be played both with real people over the network and with virtual players.

Fool. This is exactly what “trdlo” is translated from Czech and this is how the iron rod or wooden rolling pin on which trdelnik is prepared is called. Yes, and the trdelnik itself is often called this word.
Most likely, these tubes are called so because initially they were empty inside, but they looked impressive in appearance, it seemed that this delicacy had a lot of dough, but in fact it was an empty tube. Fraud, in a word. Fool. Nowadays, trdelniki can also be stuffed, but the word has taken root thoroughly.
By the way, Czech mothers call restless children trdl when they are especially played out.

But trdelnik is an excellent, very popular, famous and wonderful Czech sweet.
Trdelnik is a traditional Czech delicacy.

Today it is difficult to know where these delicious tubes first appeared.
Some consider the Czech Republic to be the birthplace of trdelnik, others to Slovakia and the annual Trdlofest takes place in Slovakia, someone says that this sweet is the most delicious in Romania, and we saw them in Hungary. And the Hungarians also consider trdelnik theirs ...

It is known for certain that these sweet, fragrant dough sticks with various fillings appeared in the very early XIX century and at the same time have become an integral part of Czech cuisine. The Czechs themselves are very fond of this sweetness.

And since they prepare them for all holidays, Christmas Prague smells of this sweetness, mixed with the aroma of smoke. After all, trdelniki is cooked on an open fire.

Trdelnik is an obligatory treat on the Day of St. George the Victorious.
It is believed that on this day (April 24) snakes crawl out of their holes - the descendants of the Serpent, who was defeated by St. George. And the Czechs eat baked versions of these kites as a sign of victory. Yes, Foma Trdelnik is associated with a snake. The dough is wrapped around the stick in the same way as a snake is wrapped around it.
Trdelnik is tasty and satisfying, sweet and tender, but very high in calories.

Trdelniki in the Czech Republic are always baked for all holidays, given to pregnant women and small children. It is considered from the evil eye.
They are sold both empty and with fillings: with jam, whipped cream, chocolate paste.

Well, I wanted to show you pictures of the preparation of this delicious dish, didn't find it. Probably formatted.
But the trdelniki turned out very tasty. We cooked them in the village over the most ordinary brazier, on which kebabs were fried before that. Wound on a piece of metal pipe, wrapped with food foil on top.

RECIPE
Ingredients:
- Flour - 1 kg;
- Sugar - 300 gr.;
- Milk - 500 ml;
- Butter - 150 gr.;
- Yeast - 20 gr.;
- Egg - 6 pcs. (5 yolks and one whole);
- Chopped nuts (almonds, walnuts, peanuts) - 200 gr.;
- Salt, powdered sugar, ground cinnamon.

Cooking process:
Add butter, sugar, salt to the sifted flour and mix. In warm milk, dissolve the yeast with a teaspoon of sugar and stir into the flour. Add salt, egg yolks and knead the dough, adding in small portions milk.
We put the dough in warm rise. As soon as it has risen, it is necessary to mix well and so three times. Then we make flagella and wind them on the prepared form, the so-called impromptu trdlo.
Lubricate the trdelnik with an egg, sprinkle with sugar and cinnamon to taste and bake on the grill in the same way as shish kebabs.
It takes about 25-30 minutes to cook, but it all depends on the roaster. Roll the finished trdelnik in powdered sugar with cinnamon and ground nuts.

So, bon appetit.

Playing the fool card - playing the fool with the candidates for the Presidential chair of Ukraine: Yanukovych, Tymoshenko, Yushchenko. Your opponents will be thoughtful, serious and who will be the fools - this is a very big and difficult question. Card game developer: Ukrainian portal obozrevatel.com.

Fool is rightfully called a folk Russian game, only a telegraph pole did not play a fool in Russia (in Ukraine and in general throughout the entire post-Soviet space)! If you have never played the fool, then, most likely, such words do not tell you anything: Yanukovych, Yushchenko, Lenin, Stalin, Gagarin, Yeltsin, the CPSU, the KGB, the NKVD.

But don't worry, all is not lost yet! Now is the time to learn the rules and start playing this popular flash game.

The interface is intuitive, in Russian.

Rules of the game throwaway fool:

To play the throw-in Russian fool, we take a deck of 36 cards. First, a trump card is drawn (a card whose suit will be trump) and placed under the deck with the remaining cards. Players are dealt 6 cards. The goal of the game is to get rid of your cards. The player who cannot recapture the card takes it and skips the turn. You can move any number of cards of the same rank. The walking player has the right to throw cards that match in value with any card on the table, including those that were walked and those that were winged. Who at the end of the game remains with the cards - he will be a fool :-).

Varieties of the game: Simple fool. Toss. Transferable. Heaped. Negotiable. Japanese fool. Czech (under various names: English fool, pharaoh, pentagon).

This flash game is accompanied by wonderful music famous song"Murka, you are my muryonochek."

Murka, you are my Muryonochek,
Murka, you are my kitten,
Murka, Marusya Klimova,
Forgive my love!

Hello, my Murka, hello, dear,
Hello, my Murka, and goodbye!
You screwed up all our raspberries
Now get the olive!

Playing the fool online - A simple throw-in fool, transferable. Made in Flash.

Fool toss is a flash game with an excellent graphical interface.

Throw Durak is a popular javascript card game in Russia for the IE browser.

Russian chess - free flash chess in Russian online.

The game requires the player to be attentive, memory, sober calculation. Up to seven or eight people can take part in the game.

Based on the number of players, a deck should also be selected: if there are only two or four players, then it is enough to take a preference deck of 32 cards from Ace to seven inclusive. With five or six players, a 36-sheet deck will be required, and if there are even more players, it is best to use a 48-sheet or full 52-sheet deck of cards.

All cards in the game are endowed with their own value, and one or another number of points is awarded in accordance with the rank of the card, while the suits have practically no meaning.

An Ace is worth 11 points to its owner, a King is worth 4 points, a Queen is worth 3 points, a Jack is worth 2 points, and all other cards are worth according to their face value.

In the Czech fool, the dealer is determined by drawing lots: each of the participants chooses one card from a deck laid out on the table with a speck up. The one with the lowest rank card will deal. If two players have the same small cards at once, they must draw lots again.

The dealer has the privilege of being the first to choose a seat at the table, the other players are positioned around as desired. The dealer shuffles the deck and lets one of the partners take it off. After that, he deals out five cards to all players.

One card must be dealt.

The top card of the remaining deck is turned over and laid out openly on the table. It must be placed so that each player can easily reach it. The open card represents the beginning of the calculation (bank).

The remaining coupon is stacked closed on the table.

The game is based on almost the same rules as macao: a player on his turn must place his own suit or rank on the top card of the pot. If he does not have such a card, he takes one from the coupon and lays it out if it suits. Otherwise, the card remains in the player's hand and the turn passes to the next partner.

Jacks occupy a special place in the game. They can be put on any card and at the same time change the suit to the desired one. For example, the Jack of Clubs is laid out on the nine of spades, and the player at the same time says: “The suit is worms!”.

The next player must put a card of hearts on the Jack. To make the game more interesting, you can include several additional conditions in it. Sometimes players decide that if the game ends with Jack, the loss becomes twice as much.

Some rules stipulate that in addition to Jacks, sevens are also of great importance in the game. When a seven is laid out on the bank, the next player loses his turn. In addition, he must take one penalty card from the deck.

But the penalty can be transferred to the next partner if you lay out another seven from your hands.

The rules may stipulate that the Queen must be put on the King and must be of the same suit. The eight is also a stop card, if it is placed on the bank, the player following him must skip his turn, even if he has cards to lay out. Sometimes players decide that the first deal they receive is not five cards, as usual, but six or seven.

When, after the calculation, the player has only one card left in his hand, he is obliged to warn his partners about this. If, due to distraction, the player did not do this, he takes 2 penalty cards from the deck.

As soon as one of the players put his last card into the bank, the draw is considered completed and the points are calculated. Each player who has cards in his hand counts the points for them and enters them into his record with a minus sign.

The game is played up to a certain number of penalty points scored, most often up to 500. When one of the players in the record reaches this figure, the game is considered over. Whoever has the fewest points wins.

The loser is the one with the most penalty points.

However, there is one exception here. If one of the players in the last round was left with the Jack in his hands, he is considered a loser even if he has the fewest points. The loser is given the offensive nickname "fool", which is assigned to him until he emerges victorious in the next round of the game.




 
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