Japanese fool: options, number of cards, rules of the game and recommendations. Variants of playing the fool Card game Japanese fool rules

There are many card games, new ones periodically appear, but the classic one in "Fool" is still popular. Not everyone knows the rules in the game "Fool", as there are other subtleties and nuances here. In addition, there are several options for tabletop battles. "Fool" can be a throw-in, simple, Japanese translation.

General rules of the game "Fool" in cards - the beginning of the game

A simple, transferable, throw-in "Fool" begins with the preparation of the deck. Usually they use the one with 36 cards, in rare cases they play 52-piece cards.

The cards need to be shuffled well. Usually the dealer, holding the deck in his hand, hands it to the player sitting to his left with the words: "Take off the fool's cap." This must be done, since the dealer can "cheat" and spy on the last card or put himself a trump card.

These are the rules in the Fool game. The loser is appointed as the dealer in the next round. From 2 to 6 people can participate in the tabletop battle.

Distribution and moves

After the deck is shuffled, 6 cards are dealt to everyone. The first deck manager puts the participant sitting on his left hand. When one card is dealt, also in a circle, clockwise, the second is dealt. And so on until each has 6 cards.

The next card from the deck is turned face up and placed on the table. This is a trump card, the remaining stack is laid on it perpendicularly.

The one with the smallest trump card begins to walk. The goal of the game is to get rid of your cards as quickly as possible. Whoever does it first is declared the winner. The latter remains in the "fools", loses and deals the cards for the next round.

Throw-in option

These are general rules in the game "Fool". It is interesting to know about certain nuances that correspond to different variations tabletop competition. Just as in the simple, transferable, flip-up version, you can move with 1-4 cards of the same denomination. For example, from sixes or tens.

The one to whom they are intended must beat them. You can put the same suit of the highest value or a trump card. When all of them are repulsed, the one who walked has the right to give a similar one. That is, if there is a 6 on the table, he will throw 6 of a different suit.

When the walker has nothing to throw, this is done by the next player sitting to his left. That is, the one who is behind the beating one. He has the right to give only 1 card so far. After it is beaten, the right to throw the card goes back to the one who played. It is very important to know the rules of the "Fool" throw-in game in order to follow the detailed sequence. After all, players often try to quickly throw off the cards they have, which leads to a hustle and bustle. There are more of them on the table than 6. But in one move you can throw only this number of cards. But in this case, the batter can choose which card to cover.

If the players have nothing to throw, they say "beato", and the move goes to the person who just fought back. If he could not fight back, he must take all the cards of the turn and thrown.

The Fool's rules state that the first move must consist of no more than five cards thrown in. Cards from the deck are also taken in order of turn - first, this right is given to the walker, then, sitting on his left hand, clockwise.

This is evidenced by the rules in the game "Fool". The loser is announced when no one has any cards left, but he has them.

Translated "Fool"

A very interesting kind of game. First, in the same way as in the first case, cards are dealt. The first move follows the same canons. Starting from the second one, you can transfer one or more cards of the same denomination. So, if they went with a six under you, you can put one or two sixes of a different suit and transfer them under the one who sits on the left hand.

If he also has a six, he can transfer it and those that are on the table to the player sitting next in a clockwise direction. These and some other rules of the "Fool" game remain unchanged. But there are others that must be agreed upon before the start of the intellectual battle in order to come to a common opinion.

So, some suggest exchanging a trump ace lying open under the deck for a trump six. You can come up with such additions to the rules, from which the game turns out to be even more exciting and interesting.

The essence of playing the fool is to fold the cards before everyone else. The one who is the last with the cards is considered a loser and, accordingly, a fool.

For this card game, a standard deck from six to ace without jokers is used. Initially, six cards are dealt to each player. The next one turns over (it is her suit that is considered trump), the rest of the deck is located on top.

Basic rules - the trump card beats any suit, within the same suit the standard ranking is applied. If there is no way to beat the opponent thrown, everything is taken into your hands. In this case, the player misses his turn.

You cannot look at the cards of other players. But you need to make sure that no one can pry, because it is so interesting to find out who has which suits.

As long as there is a deck, it is necessary to get a hand to six after each move. The last trump card is taken, after which the game continues until the loser is determined.

Differences in the rules of playing the fool for 36 and 54 cards

The method described above is considered classic. A deck of 36 cards is used for it. However, some craftsmen also use a deck of 54 cards. In this case, the face value from two to five is added, as well as two jokers.

The role of jokers is determined by the players themselves. There are two options:

  • even a trump card can beat;
  • abilities are divided according to color: black beats black suits, red beats red ones.

In the event that a joker has a trump card, it is played without any trump cards at all - only the seniority of the denominations is preserved.

Some players do not like such add-ons, so from the standard 54-card decks are drawn by jokers. The rules remain the same.

The specifics of the rules of the game of the translated fool

The Fool is so popular that there are many variations of this game. Some are very popular, others are used only in narrow circles.

Among the most famous is the translation variation. In this case, the player has the opportunity to pass the cards to the next one and thereby protect himself from the need to fight back.

This can be done by seniority. The suit does not matter. However, you cannot:

  • translate the first round;
  • translate more cards than the next player has;
  • translate the move if there is a trump card on the table (with the agreement of the players, this rule can be omitted).

The rest of the rules are no different from the classic fool. The only thing is that if you have a trump card in your hands, you can not put it, but just show it. In this case, it is called a "travel pass".

It is worth highlighting the specifics of playing a translated fool, depending on the number of players:

  • in a two-player game, the need to fight off passes from one player to another. Everything is simple here and no additional rules are required;
  • in a three-player game, the move goes in a circle. If the game is not played in throw-in fool, then the initiator of the move can no longer toss, and this is done by the player who translated;
  • when playing four or, as they say, two by two, it is worth considering the presence of teams. If all players have cards, the principle of transferring the move remains the same. However, if the next player in order has thrown off everything, then the move is transferred after two, that is, skipping the exited player and the next one.

Features of the rules of the game of a throw-in fool

Another popular variation of the game is the throw-in fool. Its peculiarity lies in the fact that all players can take part in the course.

In the classic version, the move is played only between two adjacent players: one throws up, and the other fights back. Throwing a fool implies the ability to throw other players.

In this case, there are a number of rules:

  • toss can only be done when the player who made the move will no longer toss;
  • thrown up clockwise, that is, the batter's neighbor starts to throw up first.

At the same time, the game of three and four is slightly different. The two-by-two and three-by-three scheme implies that only members of one team are throwing.

How to learn to play the fool correctly

Although this game is considered one of the easiest, there are a number of tricks to quickly learn how to win. Some people manage to become masters very quickly from scratch.

It will be extremely useful to calculate the opponent's playing style. It is important to know in advance what the enemy will do in a given situation - this way you can play much more confidently and not lose. There are several basic behavioral types:

  • collector of trump cards - the player tries to accumulate the maximum of trump cards, does not use them, is engaged in dropping "ballast";
  • a collector of large suits - tries to collect more aces, kings, queens, in a word, suits of a large denomination, his goal is to hold out until the end of the game and set the enemy with heavy artillery;
  • attacking with a trifle - gives out combinations of several small suits, trying to heap the enemy at the very beginning of the game, takes the initiative of the game into his own hands;
  • collector of pairs - tries to collect a pair in order to use it later for attack or defense.

Based on what style of play the opponent uses, you can choose your own defense method and look professional. So, in order to deal with the collector of trump cards, it is worth determining which suit he has is weak. This will allow you to attack your opponent, "knocking out" his trump card.

To beat a collector of large suits, you should choose a slightly different approach - you just have to try to knock out all the big cards from him.

In order not to be defeated by the attacker with a trifle, it is worth fighting back with large suits - so he will not have the opportunity to throw something at you. From the middle of the game, fire up his weapon against himself - it will be good to attack him with a trifle.

The hardest opponent is the pair collector. He is strong not only in attack, but also in defense. It is best to adopt the same tactics so that you can even the odds. By the way, it is this tactic that allows you to almost always win.

What is a Japanese fool? Rules

Separately, it is worth highlighting a simple Japanese variety - "peaks by spikes". The peculiarity of the game is that the spades suit has a special status. You can only beat such a card with spades. If the trump card turns out to be of this suit, then the game is played without the trump cards.

The ranking within the suit is different. The lady is considered the oldest. She can beat a card of any denomination.

There are also other varieties of the common fool by country:

  • Czech;
  • Chinese;
  • French;
  • Polish;
  • Armenian;
  • American.

There is also a variation called "round fool" (also called circular). Its difference from the classic one is that after each move the players exchange their cards clockwise. This greatly complicates the game, but makes it possible to calculate next steps players.

The specifics and rules of playing the fool a couple for a couple

A two-on-two game is a team variation. The essence double fool is that the players are divided into two teams, through one. That is, the players sitting opposite belong to the same team.

The 2 by 2 scheme is distinguished by the need to worry not only about yourself, but also about the other player. It is forbidden to toss to your own people, and also to walk on your own.

A similar principle of working in pairs is applicable for games of three, four, five. Only the number of players in one team changes.

Rules for playing the fool with epaulets

Another fun variation is the epaulette game. Shoulder straps are sixes that remain at the end of the game. If the loser accepts them on the last move, then it is considered that he received shoulder straps.

In this case, it does not matter whether you play with jokers or not, as well as with which trump cards the game is being played.

The nuances of the rules of the game at the first lights out

There are certain restrictions on the tangential first lights out of the game. They are standard and can be adjusted by agreement of the participants in the game.

The first rebound is the first move. It is prohibited:

  • transfer of the move to another participant;
  • tossing more than five cards.

Many participants are arguing about how many cards can be thrown at the first lights out. If the players cannot come to a consensus, then this rule is omitted. However, such situations are extremely rare.

It is also worth highlighting the distribution of the last cards in the deck. If there are not enough cards for all players to get a hand of six, then the remainder is distributed equally.

The oldest of the games given in this section is the "simple fool". This game, not recognized by the high society, was extremely popular among the common people back in early XIX century. Now, supplanted by the more modern "throw-in fool" and "translation fool". is extremely rare.
Players - from 2 to 5. There are 36 cards in the deck. Deal one to five to each player. The top card in the deck remaining after the deal is turned over and placed face down on the table. The suit of this card is a trump card. The remaining deck is placed face down across the trump. The player next to the dealer starts his turn. You can move from any card, or from two cards of the same rank, or from two cards of the same rank and one more card. The one sitting on the left hand must cover all the cards with which the move was made. If at least one of them is not covered, then he must take all the cards with which the move was made. The next move belongs to the player sitting to the left of the drawer. If all the cards are covered, then they are sent to the retreat, and the move belongs to the player who defeated. After each move, the players take turns drawing cards up to five from the deck. The draw ends when the last trump card is drawn. Despite the fact that a player may have more than five cards in his hand, a maximum of five cards are used. A player who has less than five cards in his hand is obliged to warn the player about this. The move in this case corresponds to the number of cards that the beater has. After the move has been made and the rebound has begun, flipping or replacing cards is not allowed. The move is made once. The demolition made during the game is not considered or touched by the players. Demolition cards do not participate in the further game.
The player who was the first to be out of cards when the deck ran out of cards won. The one who has cards in his hands lost.

This option differs from the previous one in that the beater has the right to beat some of the cards he has worked out for him and take the rest. The beaten are sent to retreat. If the player has not beaten at least one card, then he is deprived of the right to move, which goes to the next player.

The player has the right to make only three moves. possible ways: by one card; two cards of the same rank and one more card; two cards of the same rank, two more cards of the same rank, and one card. There can be no other options for moves. In all other respects, the game is similar to option A.

The game differs from the "simple" one in that you can only play with a paired card and only two cards. If not, the move is passed on to the next player.

The most widespread type of card game at the present time. Occurred in the 19th century from "The Simple Fool".
Players - from 2 to 6. There are 36 cards in the deck, dealt one at a time. Each player must have six cards. The top card in the deck remaining after the deal is turned over and placed face down on the table. The suit of this card is a trump card. Any trump card beats any non-trump card. The remaining deck is placed face down across the trump. The player with the lowest trump goes first; in subsequent rallies - sitting behind the dealer (out of the "fool"). You can move either with one card or with two or more cards of the same rank. The move is made under the player sitting on the left. You can throw up cards of the same value as the cards with which the move was made, and with which the player is beaten back. The cards must be thrown in turn: first the player who made the move, then the rest clockwise. In total, no more than six cards can be thrown; in the event that the batter has less than six on his hands - no more than this amount. If all cards are covered, then they are postponed in the rebound, and the move belongs to the deflected player. If the player has not covered at least one card, then he takes all the cards thrown under him; in this case, the one sitting to the left of the one who took the card moves. Until the deck runs out, players draw cards from it so that everyone has at least six of them in their hands. The first one gets the one who went first, then the others clockwise; the stranger takes the last. The draw ends with the card opened upon delivery. The winner of the game is the one who was the first to be left without cards. The player who has cards in hand when no one has them left - lost. It is he who is declared a "fool". If the last move for him was made with two sixes, then the loser is declared a "fool with epaulettes."

When playing "two by two" or "three by three" the players are seated in such a way that the opponent is sitting between the two partners. Only opponents throw cards under the player. After one of the players has left the game, his partner plays at the same time in his and his place.
For example, there are four players: Z, S, B, S, W and B, S and S are, respectively, partners. Yu dropped out of the game. Instead of S, C goes under W, in case of rebound, W goes under C, etc.
The team wins, all of whose players are left without cards, when one of the players of the other team has cards. In those cases when, after the move of one player, the opponent fought back, and both cards have no remaining, a draw is recognized. The loser surrenders. When playing as a team, any of the losers deals.

In the middle of the 20th century, a modification emerges from the "throw-in fool" - "the translation fool". This game has now gained significant popularity. Option A

This option differs from the "thrown fool" in one addition. The player has the right (but is not obliged), by placing his card of the same value next to the one turned out for him, to “transfer” the move to the next player.
For example: the player's move was from seven. Putting his side next to him, the player transfers the move to the next player, who can, putting in his turn the seven, move the move further. Translation is possible only when the player does not begin to fight back. If at least one card is covered, then all the others must be repulsed and cannot be transferred. If the player, under whom the transfer of cards could be made, has less than the transfer, then the transfer is prohibited, and the player is obliged to repulse the cards turned out for him. The draw of cards is started by the player sitting on the right hand of the batter. There are companies in which the first move is made "for a fool", in this case it is impossible to transfer the cards of the first move.

In this option, there is a right of “opt-out”. Despite the fact that after the last move for the only remaining opponent, the player has no cards left, the opponent has the right to "refuse", ie transfer cards back. The cards so translated are taken and the game continues.

This game, which has appeared quite recently, has an extremely small distribution. The game is played according to all the rules of a "throw-in" or "transfer fool", but the dealt cards do not look, but are kept by the players with their backs facing them, i.e. face to the rest of the players. Players should not look at their cards either after the deal or when drawing from the deck. The player who has incorrectly covered, translated or threw a card, takes all the cards of the turn, which he again holds with his back to himself. The loser surrenders.

This option differs from the "thrown fool" in that the trump cards are always tambourines, the peaks beat only with the spades.

There are also known options in which the trump cards are opened similarly to the "throw-in fool" or are assigned before the game. If a card of spades is revealed, it is removed to the middle of the deck, and the next card is revealed. In some companies, in this case, the usual drawing of a "throw-in fool" is performed.

This modification of the "simple fool" arose earlier than the "translation fool", but did not become widespread.

Players - from 2 to 6. There are 36 sheets in a deck. One card up to three is dealt to each player. The top card in the deck remaining after the deal is revealed and placed face down on the table - this is the trump card. The rest of the deck is placed face down on the trump card. The player with the lowest trump card moves from any card to the neighbor on the left. The opponent must cover this card and go under the next one with his own. The cards covered by the players remain in the center and are not removed for demolition. The player who has not covered the card turned out under him, takes all those lying in the center. The move is passed on to the next player. After the move and release, the players draw cards from the deck. The draw (up to 3) stops when the last card indicating the trump is taken. The player who was the first to have no cards wins. The one who has cards in his hand lost. And in the "piled fool" the loser surrenders.

The game differs from option A. in that the player, without covering a card of a non-trump suit, takes the top three of those lying in the center, and without covering a card of a trump suit, - five cards.

This is a more modern modification of the "piled fool".
Play from 2 to 6 people. There are 36 sheets in a deck. All cards are dealt one at a time. The last card is revealed. This is a trump card, after presentation it is taken by the dealer. The next one after it starts the turn. You can move from any card under the player sitting on the left. The player under whom the move was made is obliged to beat the card turned out under him. The next player must beat the top card, i.e. the one that was beaten first, etc. until the moment when the number of cards in the center of the table is equal to the number of players. After that, the cards are discarded. The player who cannot beat the card turned out under him takes the bottom one. The one sitting to his left is obliged in this case to beat the top card. If all the dealt cards are dealt, the next turn starts after the one who took the last card. If he can beat the previous player's card - i.e. if his card is of the same suit of higher value or a trump, then he puts it in the center, then opens the next one and also puts it in the center of the table. This card must be beaten by the next player. If he cannot beat it, then he takes for himself both this card and the one drawn by him from the deck, then, drawing the next one, puts it under the next player. If the player has cards in his hands, then he can not draw from the deck, but use the existing ones, and move them. When all the cards are dealt, and the last one is in the center, the player who cannot beat it takes the top three cards from the middle. The next player is obliged to beat the card that turned out to be on top after that. The first player to discard all cards wins.

Russian name of the popular European game "Mau Mau", which gained significant popularity in Russia in the middle of the XX century. The game exists in many variants under different names: "English fool", "pharaoh", "pentagon", differing in minor details.

Simple game. They play with a deck of cards of 36 cards. Cards are dealt one at a time, and only 5 to each player. The trump card is not revealed.

The deck is placed in the middle of the table.

In the first game, the first move belongs to the player chosen by the computer at random, and then to the player who won the last game. He walks from any card. The next player can put a card of the same suit or the same value on it.

If he does not have the required card, he must take cards from the deck until he draws the required card or until the deck runs out. If the deck runs out of cards, then from the pile open cards the top is removed and left open on the table, while the rest are turned over and again serve as a deck.

Some cards require certain actions after themselves - from the next player: · 6 - take 2 cards from the deck and skip a move, · 7 - take 1 card from the deck and skip a move, · Ace - skip a move, · The queen is a trump card.

It can be placed on any card.

The player who played the queen can order any suit. The next player, in this case, can place only a card of the ordered suit or a queen (and order any suit). The object of the game is to get rid of all cards in your hand.

The first player to get rid of the cards wins. The loser counts the points on the cards left in his hands.

Points · 2 points - Jack, · 3 points - Queen, · 4 points - King, · 11 points - Ace, · The rest of the cards are worthy. · The player who is left with one lady in his hand loses 20 points. Variants of the game Variant 1. In the absence of the required card, the player takes only one card from the coupon, and if it does not allow making a move, then the player skips the move.

Option 2. When playing with a small deck (32 sheets), a seven requires raising two cards, an eight - one card. Option 3. Deal six cards. The dealer reveals the last card (which goes to him). This is his move. It is not the queen that is of primary importance, but the jack.

Anyone with a jack loses immediately. Option 4. "English Fool". The player who put the ace has the right to put another card of the same suit and order the suit of the next move (different from the suit of the ace).

If the owner of the ace does not have a card of the same suit, he must take one card from the deck, and if it does not allow making a move, he loses the right to move and the right to order a suit. This right is acquired by the next player if he puts on an ace a card of the same suit as an ace or another ace.

Option 5. "Pharaoh". 4 cards are dealt. If the player finishes with a queen, then he deducts 30 from his points.

If the queen is the only card left in hand, scores 30 penalty points. Option 6. "Pentagon". Cards are put only in suit.

You can only put a card of the same rank if there is a six. After ordering a suit with a queen, the next player skips a move. Points: Ace - 11, King - 4, Queen - 20, Jack - 2, 10 - 10.

Points are not awarded for other cards.

Option 7. Crocodile. The game proceeds according to the rules of the first option, to which is added next rule- the king of hearts obliges the next player to skip the turn and take 5 cards from the deck.


Albanian fool

Playing in Albanian "fool" differs from the game in a simple, thrown or translated "fool" only in that the cards in deck decomposed in descending order of values. That is, on top of the deck are aces, then kings, queens, jacks, etc.

Armenian fool

Playing in Armenian "fool" differs from the game in a simple, thrown or translated "fool" only in that the player can enter not only from his cards, but also from a card lying on top of the entire deck.

Trumpless fool

Playing in trumpet "fool" differs from the game in a simple, thrown or translated "fool" only in that the game goes without trump cards .

Big fool

Playing in "Big fool" differs from the game in a simple, throw-in or translated "fool" in that the game comes with 2 decks of cards. Equal card by value and by suit you can't fight back. The player who has 52 cards or more loses immediately.

I do not believe

A game " I do not believe"Differs from playing in a simple, thrown or translated" fool "in the following. Each player can fight back in the dark for another player, either right or wrong. Moreover, another player is invited to check the correctness of the release. If, when opening the card, it is found that the computer fought back correctly, then the player takes the cards, if the computer fought back incorrectly, then the computer takes the cards. Example of the game: let's say a player entered with 6 crosses, the computer fights off 8 crosses, then the player throws up 8 spades, the computer fights back 7 spades, putting the card face down, so the player does not know which card the computer fought off with. If the player agrees with this release, then the cards go to the release, if not, then the card 7 of spades opens and the computer takes the cards for itself, since it was beaten incorrectly, if the computer had fought back correctly, then the player would take the cards for himself, since he did not agree with hang up.

Two-trump fool

Playing in two-trump "fool" differs from other varieties of the "fool" game in that each player plays with his trump card. Moreover, the opponent's trump card is not a trump card for the player and he can beat it with his trump card or another card of the same suit, but of greater importance... In all other respects, the game is played according to the rules of a simple, thrown or translated "fool".

Road fool

One of the varieties card game "road fool"... The entire deck is dealt equally to each player. The dealer opens the last card and shows: this is a trump card. It belongs to the dealer. The first to go is the one who has the lowest trump card or the one who won in the previous game. He goes under the player with one card that needs to be beaten. After the card is beaten, the player must either throw (beat) the already top (beaten the first) card, or agree to retract, then the move goes to the beaten player. If the player cannot beat the top card, he must take all the cards on the table. In this case, he loses the right to move, which goes to the next player.

Boring fool

Playing in boring "fool" differs from the game in a simple, thrown or translated "fool" only in that the player can only walk from the card of the maximum value, that is, if there are aces, then from aces, if there are kings, then from kings, if there are queens, then from queens etc.

Trump fool

Playing in trump "fool" differs from the game in a simple, thrown or translated "fool" only in that the last card from the end is changed with a trump card and the game continues with a new trump card.

Royal fool

Playing in royal "fool" differs from the game in a simple, thrown or translated "fool" only in that 6 (if the game is played with a deck of 52 cards, then 2) beats only with an ace, and with a trump ace you can beat off any 6 (if the game is played with a deck of 52 cards, then 2).

Cross fool

IN "cross fool" play with a deck of both 36 cards and a full deck of 52 cards. The number of players is from 2 to 6 people. Each player is dealt one card face up, and one card is put on the line. The one with the highest card goes first. The player takes one card from the deck and looks at whom it can be put, for example, if he draws an ace, and you have a king on top, he puts an ace to you and takes it again. If the next card that he drew cannot lie on more than one card of the players, then he puts it to himself and the move goes to another player. If a player has drawn, for example, a jack, and the other two players have tens, then the jack falls on the card of the player who is next after him clockwise. If, for example, he has drawn a jack, and the player has tens at stake, then the jack is put on the ten that is at stake. A six or two is placed on the ace, depending on which deck is played. If a player has a top nine card, and one of the players or has an eight at stake, then he first gives a nine, and then only takes a card from the deck. If, after the nine, the player has a queen on the top card, then he also gives it up. The last card cannot be dealt. Thus, the whole deck is dismantled, who took the last card from the deck takes all the cards that are at stake.

Then the players take their cards and start playing. Tambourines are always considered a trump card, they beat any card except the club of clubs. The first to go is the one who has a two or a six of tambourines. The game is structured as follows. For example, a player was like with a six of hearts, the next one after him must close either high card of the same suit or a tambourine of a tambourine can be closed only with a tambourine. If the next player has nothing to recapture, then he takes the bottom card, and the rest of the cards go to the next player, who must either recapture or take the bottom one.

An example of a game with four players.

1 player entered 7 spades, 2 player put the jack of spades on top, 3 player put 6 tambourines, 4 player put the queen of tambourines, the cards went out. Next comes 4 player, who put 6 clubs, 1 player of the jack of clubs (clubs can only be beaten with clubs), 2 player put the queen of clubs, 3 player could not beat off and took 6 clubs, 4 player put the ace of clubs and the cards went out. Then player 4 plays the jack of hearts, player 1 puts the queen of tambourine, player 2 puts the ace of tambourine, player 3 takes the jack of hearts (since the ace of diamonds cannot be beaten off, as well as the ace of clubs), player 4 takes the queen of tambourine, 1 player takes the ace of tambourine ... Now the second player is walking. This is how the game is played until 3 players come out, the fourth is considered a loser.

Round fool

IN card game "round fool" play with a deck of 36 cards. The deck is carefully shuffled and 8 cards are laid out on the table, the ninth trump card.

The players alternately take one card from the deck and beat it with one of the eight cards lying on the table (taking into account the suit, seniority of the card and the announced trump card). For example: with the ace of spades, you can beat off any spades lying on the table, 8 diamonds can only beat 6 or 7 diamonds, the trump king can beat any card on the table, except the trump ace, etc. If you cannot beat anything with a drawn card from the deck, then it also placed on the table. If the player has beaten a card, then he takes both cards for himself (the first one taken from the deck and the second one that he beat). The player who is the last to take a card (trump card) takes it for himself and also takes all the cards remaining on the table. The player who has the trump six goes first. You can move with one, three or five cards.

For example:

  • 1 card - any card;
  • 3 cards - any card and one pair of cards (example of a combination: 2 sixes + seven or 2 queens + ten);
  • 5 cards - any card and two pairs of cards (example: 4 sixes and an ace or 2 queens, 2 sevens and a king).

Those cards that have been recaptured by the opponent are discarded. If he has not recaptured at least one card, then he takes it for himself and loses the right to move.

The game is played taking into account the trump announced at the beginning of the game until one of the players has cards. The one who has no cards left wins. A "draw" is allowed in the game.

Circular fool

Playing in circular "fool" differs from the game in a simple, throw-in or translated "fool" in that after each release or drawing of cards, the player's and computer's cards change with each other.

Magadan fool

Playing in Magadan "fool" differs from the game in a simple, throw-in or translated "fool" in that out of 6 cards dealt to the player and the computer, 5 cards are not available for play. With each release, 1 card is opened. For example, if the computer fights back, then it has 1 face down card. When the deck with cards ends, then all inaccessible cards are revealed and they can be played.

Piled fool

Playing in piled up "fool" differs from the game in a simple, throw-in or translated "fool" in that the deck of cards is dealt at one time. The player with the lowest trump card is given the right of the first move. Further, the game is played according to the rules of a simple, thrown or translated "fool", respectively.

An invisible fool

Playing in invisible "fool" differs from other varieties of the game of the "fool", in that each player knows the suit of the trump card, but does not see the card itself until the end of the game, until there is 1 card left in the deck. In all other respects, the game is played according to the rules of a simple, thrown or translated "fool".

Revolving fool

Revolving "fool" this is a comic kind of "fool" game, a completely uncommon game. The game is played according to the rules of a simple, throw-in or translated "fool", but with the only difference that the players keep their cards face down to themselves, and the front side to their partners. Players do not look at their cards either when dealing or when drawing. The player who wrongly beat, transferred or threw a card, takes all the cards of the turn.

Punching fool

Playing in bump "fool" differs from the game in a simple, throw-in or translated "fool" in that every second rebound, the bounced cards go not to the bounce, but to a deck of cards, where they are mixed with other cards and then reported to the player or the computer.

Spectacled fool

Playing in spectacled "fool" differs from the game in a simple, thrown or translated "fool" in that the winner is the one who beats off the most of the opponent's cards.

Transferable fool

Translated "fool"- one of the most popular games, along with the throw-in "fool", a kind of "fool" game. It arose, as some researchers of card games believe, in the middle of the 20th century as a modification of a throw-in "fool". The rules of the game of the translated fool differ from the throw-in one in that the player under whom the move was made has the right, by putting a card of the same value as the card (s) of the move, to transfer the move to the next player. The next player, in turn, if he has a card of the same value, can move the move further. The player can translate the move, but is not obliged. Translation is possible only when the player has not started to fight back.

If at least one turn card is beaten, the others cannot be transferred. If the next player has fewer cards in his hand than the number of cards transferred to him, the transfer is impossible and, therefore, the player must discard or accept the cards, despite the fact that he could transfer them.

Transferable fool 2

Playing in translated "fool" 2 differs from the translated fool, only in that it is possible to translate not only the cards before the opponent began to fight back, but also after. For example, the computer entered with 6 tambourines, the player fought off with a card of 8 tambourines, the computer tosses 8 spades, and the player transfers 8 spades to 8 clubs, then 8 spades and 8 clubs must be fought by the computer. If the computer cannot beat off these cards, then it takes all the cards that were laid out during the move and the return.

Chase fool

Playing in running "fool" differs from the game in a simple, throw-in or translated "fool" in that the winner is the one who makes the most of the opponent's shoulder straps. Moreover, in the event that the number of shoulder straps delivered is the same, then the winner is the one who supplies the older shoulder straps. A chase is a situation when an opponent takes 2 identical cards by value, and only two, but not 3 or 4 cards.

Throw-in fool

Throw-in "fool"- the most widespread kind of "fool" game. It came from a simple "fool" in the 19th century.

The throw-up "fool" is different from simple topics that you can throw cards when the opponent (computer) beats off. Moreover, you can throw cards only of those values ​​that you resembled, or with which the computer fights back.

Poker fool

Playing in poker "fool" differs from the game in a simple, thrown or translated "fool" in that the player, before beating the opponent's card, has the right to change any 2 cards from the deck, but only if he has no more than 6 cards.

Secret fool

Playing in secret "fool" differs from the game in a simple, thrown or translated "fool" in that another card is placed under the trump card, which is unknown to the players. When the whole deck is dismantled, including the trump card, then the card that was placed is revealed and it becomes the trump card, then the game continues. The main goal in this game is to accumulate aces and kings.

Simple fool

Card game "simple fool", common in Russia in the 19th century. Not recognized by the high society, she was very popular among the common people. Currently, it almost never occurs and, at least, is much inferior in popularity to the Fool Thrower and the Fool in Translation

This game is played by 2 players: the computer and you. The game uses a deck of 36 cards. In this game, you can play with a deck and 52 cards. The cards are issued one at a time, and a total of six cards each. The top card in the deck is turned over and placed face up on the table. This is a trump card. The first move belongs to the player with the lowest trump card in the first game. In subsequent games, the move belongs to the winner of the previous game. You can move either from one card of any value, or from 2 cards of the same value.

The player under whom the move was made must cover (beat) all the cards with which the move was made. If he cannot cover at least one card, he must take (accept) all the cards with which the move was made. The next move in this case belongs to the player who moved. If the player has covered all the cards, then it is impossible to throw new cards and all the cards from the table are discarded so that they no longer take part in the game, and the next move belongs to the player who has beaten back.

After each release or acceptance of cards, the players take turns drawing cards from the deck to 6. The order of the draw is first the one who moved, then the one who fought back. The players draw cards until the whole deck is dismantled, including the revealed trump card.

The number of cards with which the move is made must not be more than the number of cards in the hands of the player under whom this move was made. The point of the game is to get rid of all cards in your hand. The one with the cards in hand, when the other player got rid of all his cards and when the cards in the deck ran out, he lost.

An empty fool

Playing in empty "fool" differs from the game in a simple, thrown or translated "fool" in that the player takes cards from the deck only when the player runs out of cards.

Fool's three-ruble game differs from playing a simple "fool" in that each player must enter at once from 3 cards, if there are less than 3 cards left, then from 2 cards, if there are no 2, then from 1 card.

Czech fool

Czech "fool"- Russian name of the popular European game "Mau Mau", which gained significant distribution in Russia in the middle of the XX century. The game exists in many variants under different names: "English fool", "pharaoh", "pentagon", differing in minor details.

Simple game.

They play with a deck of cards of 36 cards. Cards are dealt one at a time, and only 5 to each player. The trump card is not revealed. The deck is placed in the middle of the table. In the first game, the first move belongs to the player chosen by the computer at random, and then to the player who won the last game. He walks from any card. The next player can put a card of the same suit or the same value on it. If he does not have the required card, he must take cards from the deck until he draws the required card or until the deck runs out. If the cards in the deck run out, then the top one is removed from the pile of open cards and left open on the table, while the rest are turned over and again serve as a deck.

Some cards require certain actions after themselves - from the next player:

  • 6 - take 2 cards from the deck and skip the turn;
  • 7 - take 1 card from the deck and skip the turn;
  • Ace - skip a move.

The lady is the trump card. It can be placed on any card. The player who played the queen can order any suit. The next player, in this case, can place only a card of the ordered suit or a queen (and order any suit).

The object of the game is to get rid of all cards in your hand. The first player to get rid of the cards wins. The loser counts the points on the cards left in his hands.

  • 2 points - Jack,
  • 3 points - Lady,
  • 4 points - King,
  • 11 points - Ace,
  • The rest of the cards are worthy.

The player who is left with one lady in his hand loses 20 points.

Game options

Option 1. In the absence of the required card, the player takes from coupon only one card, and if it does not allow making a move, then the player skips a move.

Option 2. When playing with a small deck (32 sheets), seven requires raising two cards, eight - one card.

Option 3. Six cards are dealt. The dealer reveals the last card (which goes to him). This is his move. It is not the queen that is of primary importance, but the jack. Anyone with a jack loses immediately.

Option 4."Fool English". The player who put the ace has the right to put another card of the same suit and order the suit of the next move (different from the suit of the ace). If the owner of the ace does not have a card of the same suit, he must take one card from the deck, and if it does not allow making a move, he loses the right to move and the right to order a suit. This right is acquired by the next player if he puts on an ace a card of the same suit as an ace or another ace.

Option 5."Pharaoh". 4 cards are dealt. If the player finishes with a queen, then he deducts 30 from his points. If the queen is the only card left in his hand, he writes down 30 penalty points.

Option 6."Pentagon". Cards are put only in suit. You can only put a card of the same rank if there is a six. After ordering a suit with a queen, the next player skips a move. Points: Ace - 11, King - 4, Queen - 20, Jack - 2, 10 - 10. No points are awarded for other cards.

Option 7."Polish Fool". 5 cards are dealt, the 5th card of one of the players is revealed, the goal of the game is to get rid of all his cards. If there are 6 cards on top of the discarded cards, then the player on top can put any card; 7 - the opponent must take 2 cards from the deck; 8,9,10 have no special meaning; A jack falls on any card and a suit is ordered. If the Queen of Spades is on top, then the opponent must take 4 cards. If the King of spades is on top, then the opponent draws 6 cards. The rest of the Ladies and Kings do not matter. And finally, the ace is a skip. If the player has nothing to move with, then he takes one card from the deck, and if again there is nothing to move with, then the move goes to the opponent.

Option 8. The same as in option 1, only the following rule has been added. If the King of Diamonds is put, then the opponent must take 5 cards from the deck and skip the move.

Option 9. 6 cards are dealt. The dealer walks. Eight continues to move, while if there is no continuation on hand, then a card is taken from the deck. If 6 and 7 are put, then the opponent accordingly takes cards from the deck (6-1 cards, 7-2 cards) and makes a move. If the Queen of Spades becomes the last card in the game, then the player has -50 points, if the Queen of Spades remains in his hands, then the player has +50 points. If desired, a rule is introduced, if the player puts the king of spades, then the opponent takes 5 cards from the deck, and the player continues his turn.

Chukchi fool

Playing in Chukchi "fool" differs from other varieties of the game of "fool" in that each of the players is dealt 6 cards, the deck with the trump card is removed from the game, and then the game proceeds according to the rules of a simple, thrown or translated "fool".

Japanese fool

Game rules Japanese "fool" differ from the rules of the game in a simple, throw-in, translated "fool", only in that the trump cards are always tambourines, and the spades beat only with spades.



 
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