Role-playing game “Travel. Role-playing game "travel by ship" Role-playing game travel

Software content:

  • Teach children to assign roles and act according to the assumed role.
  • To form the skill, they will be divided into subgroups in accordance with the game plot, and at the end of a given game action, they will be united into a single team.
  • Learn to create the necessary buildings, use substitute objects, understand an imaginary situation and act in accordance with it.
  • Form a friendly relationship between children.

Preliminary work: Reading the book by N. Nosov "The Adventure of Dunno and His Friends." Conversation about air transport. Making attributes for the game "Catch a Fish".

Equipment: The group is decorated with flowers, blue balloons, a curtain with clouds, chairs for the number of children, stuffed balls (substitute toys), a rubber ball, a pump, a compass, a map, hats for sellers. The store sells - fishing rods, a compass, a map, a set of dishes, a set of products. Set "Catch a fish".

Scenery: Fir-trees, hemp, firewood, photographs with views of the Left Bank, recording.

Game progress

Organizing time. (music from the cartoon sounds).

Educator: Guys, recently we read the book by N. Nosov "The Adventure of Dunno and His Friends." Did you like the characters in this story?

Children: Yes!

Educator: What were the names of Dunno's friends?

Children: Znayka, Dr. Pilyulkin, Screw, Shpuntik, Syrup, Tube, Guslya, Grunt, Donut, Confused, Button, Tsvetik.

Educator: Why were they called that?

Children: Znayka was the smartest and most important short man. Dr. Pilyulkin treated all diseases. Cog and Shpuntik were mechanics. The syrup loved soda. Tube was an artist, and Guslya was a musician.

Educator: Who remembers how they prepared for the hot air balloon trip?

Children: First, Znayka suggested building a balloon. To do this, it was necessary to collect rubber juice from ficuses. Then Shpuntik brought a pump from the car to pump the balloon with air. And the little man's basket was built from birch bark. It was also necessary to stock up on sandbags, so that if the air starts to cool in the ball during the journey, then it will be necessary to throw the sandbags out of the basket, and the ball will rise up again.

Educator: Guys, let's go on a trip too. You can make a balloon.

Children: Yes!

Educator: Let's build it out of chairs and go on a journey. To make the journey interesting, we need to choose a commander. The commander will supervise the construction of the balloon, show the way. To do this, he needs a compass and a map. Guys, do you know what a compass looks like? This is a small box with a magnetic arrow. If you follow the arrow, you can never get lost, and you can always find your way back. And we also need a map by which you can always determine the place where we are. For travelers, the card is a must. Who will be our commander?

Children choose a commander.

Educator: Gives the commander a compass and a map. Someone may get sick while traveling. Who will be the doctor? The doctor must have everything necessary for the treatment. (The child puts on a robe, a hat, takes a chest with medicines). We need cooks to prepare food on the hike. They must remember to pack food and utensils for the trip. (bucket, saucepan, plates, spoons). We also need a pilot to fly the balloon. And a navigator who will follow the direction of the flight. He needs a spyglass. Let's start preparing for the flight. Commander, how do you put the chairs so that there is a circle inside?

Commander: Everyone will take their own chair.

Educator: Does the circle look like the bottom of a basket? What can be spread?

Children: The newspaper! (the commander commands how to arrange the chairs correctly. Do not forget the door.)

Educator: Commander, do we need sandbags? (Yes) Where can I find them? While our strong boys bring sandbags (we use substitute items, stuffed balls) and put them in the basket, the girls will sew a net of scraps for the ball to make it beautiful. Take glue, a string, we will sew flags to the string. We work together. You must do this very carefully, after finishing we attach the checkboxes to the basket. The basket is ready But we need to buy the necessary things in the store for the trip. Do not forget to buy warm clothes, it is cold high above the ground even in summer, and now it is autumn. Sellers in the store will be. (sellers are appointed).

The girls take their seats at the counter. Children are shopping. They buy fruits, vegetables, bread for the trip.

Commander(picks up the megaphone and announces): “Attention. Today at 12 o'clock solar time the balloon will leave. 5 minutes remain before departure. Everyone, take a seat in the basket. "

Educator: We go all through the door. Commander, then pilot, navigator and all the rest. Everyone is ready. Put on parachutes for everyone. (children imitate dressing movements) The teacher inflates the balloon with a pump and ties it to a rope. The commander announces the start.

Commander: Gives a count of 10,9,8, etc. We flew. (music sounds, the curtain with clouds falls).

Educator: Pilot you don't have a rudder. How will you fly the balloon? Imagine that you are holding on to the rope with both hands, In which direction you are told to turn, from that side pull the rope down. Navigator, follow the direction of the flight. Where to turn? (Navigator gives commands looking at the map - to the left, to the right) Commander, look through the telescope to see if there is any danger.

Commander: We fly over the city.

Educator: Navigator, look at the map. Guys, Whoever took the camera? Take pictures. See what great photos we got. (clinic, monument, kindergarten, playground, park, institute, school, railway platform, bridge) Did you find out which place we flew over? This is our Left Bank. Commander check the compass.

Educator: How did you know that.

Commander: I took the compass and put it in my palm - the red arrow points to the north, and the ball flies in the direction of the arrow.

Pilot. Our balloon has begun to lose altitude!

Commander: We need to dump the sandbags. We reset only one at a time. Now we can continue flying.

Educator: Guys, we are crashing. Our ball is falling. Let's try to gain altitude. The balloon continues to descend to prepare the parachutes. Let's jump. (Children jump out - the commander is the last to leave the basket). Everyone has landed. Commander, take the map and locate where we are. (The commander on the map determines the place where we are). We fell into a forest clearing. Radio operator check if the radio is working? Tell the headquarters where we are and ask for help. We need to set up camp. (Children lay out the things they have packed for the trip). Doctor, check to see if anyone got hurt. (the doctor equips the first-aid post).

Educator: Boys, you need to collect firewood, make a fire and fish for dinner. And the cooks will cook the fish soup.

Children play on their own: go to the doctor, fish by putting it in a bucket, light a fire.

Educator: Guys, remember how to make a fire in the forest? Correct matches should be in adults. Because careless handling of fire can start a fire in the forest. And after dinner, the fire must be extinguished with water. Let me help you light the fire. And in case of rain, you can hide in a cave. (there are arcs)

The cooks distribute plates, cups and feed everyone around the fire. Children sit on logs, squatting.

Educator: How long will we be here? Yes, it's very good here. But we have to go home. I'll look at the map now. I see a familiar path here that we can take back to our kindergarten. We turn off the camp.

Children put away toys. And they walk home along the path to the song "A grasshopper sat in the grass."

Educator: So we came back to our kindergarten. Did you enjoy the trip? What roles did you like the most? What new things have you learned while traveling? Where are we going next time?

Educator: Guys, while we were traveling, the little ones from the Flower City sent us a parcel by mail. Let's see what's in there. (A treat from Dunno and his friends).

Subject - role-playing game in senior preschool age.

Developed by the educator Slesareva Ekaterina Mikhailovna.

Topic: "Travel."

Purpose: 1. To continue to form in children the ability to creatively develop the plot and change the playing role during the development of the plot. To activate the speech interaction of children in the game; to form the ability to jointly build a plot.

2. Continue to shape the norms and values ​​accepted in society. Continue to develop communication skills and interaction of children with adults and peers.

3. To expand the understanding of the work of a passenger train driver, tour operator, tour guide and the work of a travel agency. To consolidate and generalize the ideas of children about the work of adults. Foster a respectful attitude towards adult work.

4. Arouse preschoolers' interest in learning about the sights of the city of St. Petersburg.

Game material: a signboard "Travel agency", a computer, phones, a bus, a map, booklets, tickets, soft modules, substitute toys, fragments of suits for a driver, conductor, travel agent (badge, kerchief), tourist (backpack, camera, phone, video camera) , souvenirs (magnets, postcards, figurines), money, credit cards, magazines.

Preparation for the game: excursion to a travel agency; examination of illustrations depicting a passenger train, train driver, conductor; a conversation about the work of a tour operator, guide, train driver, conductor; outdoor game "Train", didactic games"Let's go, sail, fly", "Who needs what", "Professions"; viewing photo illustrations about St. Petersburg; a conversation about St. Petersburg, the northern capital of our Motherland; manual labor: making passports, dummies of telephones, banknotes, booklets, signs "Travel Agency"; reading fiction"Peter the Great" by N.F. Vinogradova, L.A. Sokolov "Great Travelers" M. Zoshchenko.

Playing roles: tour operator (travel agent), tourists, tour guide, train driver, conductor, hairdresser, salesman, waiter.

Game guidance:

1) Creation of a game situation-episode number 1 (Travel agency). I take out colored travel booklets, talk with children about their purpose: -Guys, yesterday I was sorting through old books and found such interesting books (showing them). What do you think, what are they for and where can I get them? (Answers, children's reasoning). The teacher is dreamily: "Yes, how wonderful it would be to go on some kind of trip ... it's a pity that we do not have such a wonderful travel agency. (Pause. It is possible that the children themselves will offer to create such a travel agency, if the children do not, then : -Guys, let's set up such a travel agency together with you. Remember we went on an excursion. What do we need for this? (Children list what is needed). Where can we place our agency? (Children choose a place and take out the traveler's box.) - Well done, I also think it will be very convenient here. There is a table, a map, an armchair, a sofa, a sign can be hung here.

I think clients will be comfortable and comfortable. - Guys, what do you think, and who are the "clients"? (Answers of children: Tourists are people who are going on a trip). - Guys, who works for a travel agency? (Answers of children: tour operators, travel agents, director, tourism manager ...) - What do travel agents do? (Children's answers: they suggest a place of travel: vouchers, show the route on the map, advertise the chosen route, book tickets, hotels, organize meetings, send off tourists and excursions ...) - Today, I will be the tour operator, and you will be tourist clients? (I put on my badge, the children take their backpacks).

Hello, please come in. Make yourself comfortable Where would you like to travel? (children's answers). - Today, I can offer you last minute vouchers for one day to St. Petersburg. Get to know. (I distribute brochures of the city of St. Petersburg). - Do you agree to visit the northern capital of Russia? (children's answers). - What kind of transport would you like to travel on? (Children's answers: by bus, train, plane ...). - Good! Now we will see what tickets are available. Unfortunately, there are no tickets for the bus and plane. There is only the Troitsk-Sank-Petersburg train, March 8 at 15:00, the ticket price is ... rubles. Do you agree?

The total cost of the voucher is ... rubles, how will you pay by cash or credit card? To issue a voucher, I need your passport. - Here you are (handing out brochures and tickets). I remind you that the train leaves on March 8 at 15:00, your car number 1 seats are indicated on the ticket. Do not forget to pack the necessary things and please do not be late. Have a nice trip!

2) Creation of a game situation, episode number 2 (Train). We collected our things, tickets on hand (the teacher looks around). We'll go to St. Petersburg by train, but we don't have a train ... I wonder where we can get the train? (I lead the children to the decision to build a train, determine the place of the train and start building). Well done! The train is waiting for us. Who will be the train driver? (children's suggestions). Yes, I agree with you. Sasha is really very responsible and attentive. And who will be the guide? (Children's suggestions). I agree with you, Nastya is kind and caring. And we will be passengers. - Our train is getting ready for the journey. Attention, attention begins boarding the Troitsk - St. Petersburg train. Dear passengers! Don't forget your things at the train station! (The child guide checks the tickets; announces when the train leaves and the names of the stations.)

The teacher shows a sample of communication:

Dear guide, here is my passport and ticket. (In the course of the game, create a situation of addressing the conductor: tea, magazines. The conductor announces the final station: the city of St. Petersburg. Reminds passengers not to forget their things and says goodbye).

3) Creation of a game situation-episode No. 3 (City tour of St. Petersburg). The teacher-guide meets the tourist guests at the train:

Hello dear tourists! I am your guide Ekaterina Mikhailovna, I am glad to welcome you to our city of St. Petersburg. I invite you to take a walk around our beautiful city. (we look at the slides of the city):

1 slide. - This is a monument to Peter 1. He was founded in St. Petersburg. Last year the city celebrated its 310th anniversary.

Peter on a rearing horse,

On a mighty steed.

All - movement and flight

Russia leads after itself.

The monument has another name "The Bronze Horseman".

2 slide. -And now we will walk along the embankment of the Neva River. The name of the river comes from the Finnish word and means "swamp". The Neva River flows through the territory Leningrad region and St. Petersburg. On the river you can ride boats, boats, river trams. There is a port on the Neva River for various sea vessels: cargo, passenger. See what legendary warship is moored to the banks of the Neva River. It's called the cruiser Aurora.

3 slide. -Our city is famous for a large number of bridges. There are 324 of them in total.

In summer, the city cannot sleep:

The fairy tale lasts on the white night

And in a hurry to see you

How bridges are raised.

The bridges are not ordinary, but drawbridges. In winter, while the Neva River is frozen, the bridges are motionless. Repairs are underway, and in warm weather ships can pass along the Neva, but only from 2 am to 5 am, at this time bridges are raised.

4 slide. - And now I invite you to our summer garden. I suggest you sit down on the benches and admire the sculptures, the bedeck (Park Slide).

5 slide. - This is a monument to Ivan Krylov. Do you know who Ivan Krylov was? (Answers of children). He wrote the fables faithfully, with a pen and a notebook in his hand. Do you know his fables? (Answers of children). Look closely at the pedestal of the sculpture depicting the animals about which he wrote. There is both a monkey and a lion ...

6 slide. - And also St. Petersburg is famous for its fountains. Peter 1 was very fond of the sea and fountains, as a symbol of victory over the sea element. Before Peter 1, people did not know what fountains were. Peter I called the fountains "water games". The fountain season opens in the month of April. Admire the beauty of the singing, colorful fountains

7 slide. - And now we will take a walk along Nevsky Prospekt - this is the main street of St. Petersburg. There are 240 buildings on Nevsky Prospekt.

8 slide. - Now we have come to the mint. Coins and medals are minted here. We have 2 mints in our country: Moscow and St. Petersburg. To find out in which yard the coin was made, you need to look at the stamp under the eagle's right paw. If the first letters are SP, this coin was made at the St. Petersburg Mint, and if the first letter is M, then the Moscow Mint.

9 slide. - There are a lot of lions in St. Petersburg. They guard the city - standing, sitting, resting. Sculptures of lions are symbols of power, military prowess, belonging to the royal family. Peter 1, when he was building the city, really wanted St. Petersburg to be a strong, glorious city, so he indicated that as many lion sculptures should be installed in the city. They were made of stone, copper, cast iron, concrete ... Lviv is still installed and no one could count them accurately. See what a unique fence, representing the sculptures of 29 identical lions holding heavy cast-iron chains in their teeth. In the courtyard of the Children's Academy of Arts there are amazing lions - colorful and funny! Children decorated them.

10 slide. - Walking along Nevsky Prospect, we saw many amazing places. Do you have a sweet tooth among you? Now we will go to the chocolate museum. This is where the sweet tooth really has freedom! After all, this is not only a museum where you can admire the exhibits, but also a shop, you can buy and even try the exhibit you like. Look at the shelves with luxurious sweets in the form of animals, toys, chess figures, dolls. Here you can choose a gift for both an adult and a child. I suggest you choose and buy yourself a souvenir. (Children buy a souvenir-chocolate).

Dear tourists, our walk has come to an end. But you still have free time before the train, you can go shopping and buy souvenirs or visit the "Beauty Salon" and get your hair done by the capital's stylists, or have a snack in a cafe. Please don't be late for the train. It leaves at 18:00. (Children disperse by zones, continue the game on their own, uniting in microgroups of 2-3 children. The teacher does not observe the game).

Role-playing game "Travel"

Material description: This material can be used by educators kindergarten with middle and senior children preschool age... This role-playing game contributes to the all-round development of preschoolers. The material will help to consistently organize the role-playing game "Travel".

Purpose of the game: To promote the development of the ability to expand the plot based on the knowledge gained in the classroom and in everyday life.

Tasks:

1. Continue to develop interest in the Motherland.

2. Learn to use the map: show continents and countries on the map, on the globe.

3. Expand ideas about various natural objects, about life on earth, in the earth, in water and air.

4. Expand vocabulary, improve verbal communication skills.

5. Continue to teach before the start of the game, agree on a topic, assign roles, prepare the necessary conditions for Game.

6. To improve the dialogical form of speech.

7. Cultivate friendships in the game.

Block 1. Familiarization with social reality

- "Who Invented the Globe"

- "Labor of Cosmonauts"

- "Labor of sailors and fishermen"

- "Cities of our country"

- "Distant countries"

To acquaint with the history of the creation of the globe.

Continue to expand ideas about people of different professions, about the importance of their work for society.

Deepen the understanding of the Motherland - Russia.

Expand knowledge of different countries.

Watching cartoons

- "Treasure Island"

- "Stepa sailor"

- "The Mystery of the Third Planet"

- "Sailing Solnyshkin"

- "The Adventures of Captain Vrungel"

Expand children's ideas about travel.

Examination of the globe, physical maps of the world, Russia.

Learn to use the map and the globe: show the continents and countries that are of interest to children.

Examining illustrations about animals, birds, marine life.

Expand the understanding of the classification of the animal world: animals, insects, fish, amphibians

Consideration of albums, illustrations about countries and cities of the world, about cities in Russia and Bashkortostan.

To acquaint with our planet (the Earth is a huge ball; there are continents on the Earth: Asia, Europe, Africa, North and South America, Australia; two poles: North and South.).

Reading works

Lyapidevsky "To the North", "All on Ice", "Salvation", "Return"

S. Sakharnov "Two radio operators", "The best steamer", "Magellan", "Colorful sea"

S. Baluzin "The Country Where We Live"

B. Zhitkov "Chelyuskintsy", "What I Saw"

N. Nosov "The Adventures of Dunno and His Friends"

"Dunno on the Moon"

Expand children's ideas about professions, about the world, about travel, types of transport.

The world.

- "We are all inhabitants of planet Earth"

- "The country in which we live."

- "The Republic in which we live."

- "Cosmonautics Day".

- "New Year's Journey"

Visual activity.

a) Drawing.

- "What do people ride on"

- "City in the evening"

- "We are going on an excursion (hiking)"

- "What is space"

- "The rocket flies to the moon"

- "Fairy Kingdom"

- "Who do you want to be"

- "Steamer"

- "Forests of our Motherland"

- "Who lives in a flowery forest"

- "Treasure chest (Dymkovo, Gorodets painting)"

b) Application.

- "Sailor with signal lights"

- "Steamer"

- "The train in which we traveled to another city"

- "Ships in the roadstead"

-"Sailor"

-"Astronaut"

- "Animal from another planet"

- "Animals of hot countries"

- "Enchanted Forest"

d) Construction

From building material

From paper

-"Sailboat"

Natural material

- “Helicopter (1. Cork.

2. Spruce cones, walnuts, etc.)

- "Raft" (tree branches)

- "Cosmonaut" (Straw)

- "Antarctica" (Spruce cones, pistachios, acorn cups, styrofoam)

- "Astronauts at the rocket" (Rose hips or hazelnuts, acorns, pebbles)

- "Sailboat" (Shells).

To form in children ideas about the Earth and the life of people on Earth. To acquaint with the geographical map of the world, to teach to read it.

To consolidate knowledge about the name of the country in which we live. To acquaint with the geographical map of Russia.

Expand children's understanding of space travel.

To acquaint children with the peculiarities of celebrating the New Year in different countries of the world.

Teaches to portray different kinds transport, their shape, structure, proportions.

To teach to convey a picture of the evening city, its color scheme.

Learn to draw a human figure in motion. Strengthen the ability to convey the proportions of a person's figure.

Learn to create a fantastic drawing with expressive means.

Transfer the shape of the rocket without details, using, if necessary, the technique of cutting out of paper folded in half.

To consolidate the ability to perform an image in a certain color scheme.

To develop the ability to convey the image of a working person in a drawing, depicting the figures of people in characteristic professional clothing.

Learn to convey the shape, relative size and location of parts in a drawing.

Learn to convey the characteristics of different tree species, arrange trees in a drawing to create a picture of the forest.

Exercise in the image of animals and insects from the spot, finger print, monotype.

To form knowledge and skills in the implementation of various paintings.

Exercise children in the image of a person, in cutting out parts of a suit, arms, legs, head.

Learn to create a figurative picture using the skills acquired earlier.

Strengthen the ability to sculpt a person. Exercise in using different sculpting techniques.

Develop the ability to create images from sculpture. Teach accurately, convey the posture, movement.

To teach to conceive the content of modeling in a direction determined by the educator, to develop independence, creativity.

Strengthen the ability to sculpt animals, transferring characteristic shape and the proportions of the body and parts.

Continue to teach to use stack, natural and random material to convey the characteristic features of the image

Improve the ability to work on a finished pattern, create volumetric shapes from paper.

Exercise in cutting and composing an image of objects (a ship), conveying the basic shape and details.

Learn to work with new material - cork.

natural material (spruce cones, walnuts, etc.)

Learn to craft a raft from twigs, measuring them in thickness and length.

Strengthen the ability to work with straw; independently create a sequence diagram for making a toy.

Improve the ability to work with a variety of natural materials, the skills of fastening toy parts.

Block 2: Educational games

Didactic games

- "Where was Petya?"

- "And if ..."

- "Where we were, we will not say what we saw, we will show"

- "What are the items for"

- "Find out where I am"

-"Who to be"

-"Solar system"

- "Fabulous card"

To activate the processes of thinking, remembering, attention.

To cultivate resourcefulness, ingenuity, the ability to apply knowledge in accordance with the circumstances.

To develop in children resourcefulness, ingenuity, the ability to transform.

To consolidate the knowledge of children about the purpose of household items, tools, tools.

Strengthen the knowledge of children about the sights of their hometown.

To consolidate, deepen knowledge about different types activities.

Expand knowledge of the planets of the solar system.

Introduces the countries in which the authors of fairy tales live or have lived.

Subject - didactic games

- "Traveling around the hometown"

- "A fun trip to Africa"

Consolidate knowledge about your hometown.

Teach game actions in an imaginary plan; to shape creativity when creating a gaming environment.

Block 3. Subject-game environment

Attributes:

Geographic maps: World, Russia, Bashkortostan

Star map

Image of planets

Floor plan - layout of the group room

Devices: compass, binoculars, telescopes, cameras, walkie-talkie (model) and headphones, steering wheel, steering wheel.

Peak caps, sailor collars

- "Treasure" - multi-colored pebbles in a chest, beads, rings, bracelets, etc.

Illustrations about animals, birds, plants of Bashkortostan, Russia, the world.

Illustrations about cities, rivers, lakes, seas, oceans.

Figures of animals, birds, insects, underwater inhabitants, trees.

Cards with the description of planets, countries, continents, cities.

Subjects - substitutes:

Walkie-talkie - The layout is made of a box, wire, furniture handles.

- "Treasure" - various jewelry: beads, chains, rings, pendants, bracelets, etc.

Visor caps - ribbons of blue or light blue color.

The star map is a black fabric with constellation-shaped slits.

Spyglasses are tubes from rolls of self-adhesive paper.

Ship, plane, rocket and other transport - construction and waste material,

Flags for decorating the ship.

Variants of story games

1. "Flight into space"

The city zoo needs new rare animals. The director of the zoo (educator) offers to fly after them to one of the planets of the solar system.

2. "We are looking for a treasure"

Found a map with a note about hidden treasures. The captain (teacher or child) offers to go in search of the treasure. A vehicle is selected.

3. "Navigators"

Playing on the voyage in accordance with the role assumed: ship doctor - treatment; kok — cooking; captain - transport management; mechanics - vehicle repair, refueling; radio operator - transmits radiograms to the shore; sailors - fighting the elements, fishing, etc.

4. "Rescuers

Received a bottle letter asking for help. Rescuers are sent to help.

5. "Tourist trip"

Tourists are sailing on the ship. A child guide talks about the countries the ship sails past.

Option. Several children play the role of a tour guide, and each of them tells about a country.

6. "Through the thorns - to the stars"

Travel through the planets or constellations of the solar galaxy.

The abstract was prepared by the educator Sirik Lyudmila Anatolyevna.

GOAL:

Arouse the desire in children to play the role-playing game "Journey by the Sea".

TASKS:

Clarify and expand children's ideas about professions on the ship.

Clarify and expand children's ideas about the structure and functioning of the ship.

To ensure the development of children's ability to use auxiliary material to create attributes in the game.

Provide the development of children's ability to play large groups, consult and help each other.

Improve the ability of children to be attentive to each other.

To systematize children's ideas about some rules of behavior in various situations.

To ensure the development of initiative, organizational and creativity children.

Convince children that the game must follow the rules and norms of behavior in the game.

To contribute to the formation of the ability of children to enjoy themselves when they make others feel good.

Arouse the desire to understand that your actions need to be thought out, together to achieve the set goal.

EQUIPMENT: toy car steering wheel, building material, binoculars, a set of "doctor", "products from the store", dishes, sheets of paper, felt-tip pens, sailor collars, caps, a cap of a medical worker, a chef's hat, headphones, a map - a diagram, a screen, "things of passengers ", Various clothes, toilet articles, a letter from little men," radio ".

PRELIMINARY WORK: Examination of illustrations of ships, acquaintance with the structure of the ship, examination of marine attributes, acquaintance with the professions of people on the ship, reading the story of L. Tolstoy "Jump", "Shark", acquaintance with the physical map of the world, solving problem situations "A second before ...", " What would happen if ... "., Considering illustrations on this topic.

1. GAME MOMENT:

Guys, we received a telegram from our friends - little men. Listen to what they write to us: (reading)

Hello dear friends! We're in trouble! Come quickly and save us. We are looking forward to meeting you. Your friends are little men.

2. CHOICE OF TRANSPORT.

I wonder what we should go there on?

CHILDREN: by plane, bus, train, etc.

I quietly take out the card.

Look, they sent us another map. This is probably our path.

The CHILDREN examine the map.

So what is the best way for us to travel?

CHILDREN: We will go on a ship to save our friends - little men.

3. CONSTRUCTION OF THE SHIP.

Then get down to business. Let's build the ship faster. From what we can make it.

CHILDREN: we will build from high chairs.

The ship has a ship's bow, steering wheel, anchor, sides.

Who knows what a steering wheel is.

KIDS: This is the steering wheel of the ship.

How can I do that.

CHILDREN: Tie a toy car steering wheel to the chair.

How to make an anchor.

CHILDREN: tie a wooden brick to a rope.

What else you need to take on a trip.

(Please note that we take only the most necessary things, without which it is difficult to do.)

CHILDREN: binoculars, map, medicine, food, change of clothes.

All is well, but what have we forgotten.

CHILDREN: Come up with a name for the ship. And what do we call it.

CHILDREN: "Fast", "Rescuer", "Breeze", "Friendship".

Which name is more appropriate.

CHILDREN: choose.

And now we will distribute who will do what.

(Selecting a group of children)

CHILDREN: agree among themselves who does what.

Who will make the wheel.

CHILDREN: Choose 2-3 children.

Who will make an anchor.

But who will write the name of the ship.

CHILDREN: appoint.

Girls, and you will distribute among yourself who will collect medicines, food, things, etc.

We need to hurry to save our human friends. So how are we going to work.

CHILDREN: Friendly, calm, giving in to each other and helping each other.

CHILDREN BUILD A SHIP from chairs, tie an anchor, attach a steering wheel, attach a name, place household items.

Let's see if our ship is ready. Have not forgotten anything.

Report on the progress of your work.

CHILDREN REPORT BY GROUP,

BUILDING TEAM:

We tried very hard to get the job done in short term... The case is sturdy and reliable. The ship is clean and tidy. We guarantee the reliability of the ship.

GIRLS:

Products delivered on board best quality... The clothes are prepared for all occasions. Medicines, bandages, brilliant green were prepared in the right amount.

The name of the ship is written and attached to the side and bow of the ship.

The anchor is securely attached and will not let you down.

The steering wheel of the ship is made using the most advanced technology. He is in good hands.

Binoculars and a map were delivered on board the ship and are in the captain's wheelhouse.

I really liked your progress reports. Getting ready to sail.

4. CHOICE OF TEAM.

And what else do we need to do in order to sail to our friends - little men.

CHILDREN: choose a ship crew.

Who is on the team.

CHILDREN: captain, sailors, doctor, nurse, cook, radio operator, navigator, etc.

(the choice of the ship's crew and the distribution of roles).

Tell us what qualities doctors should have and what they should do.

CHILDREN: the doctor examines the patient and prescribes treatment, and the nurse gives a pill, injections, and bandages. Doctors should be kind, clean, neat and quickly help a person in need.

And who is best suited for this position.

CHILDREN: they choose, they decide.

Who knows what the name of the cook on the ship is.

CHILDREN: cook.

What the cook should be able to do in the first place.

CHILDREN: cook deliciously

Who is suitable for this role. The cook must have helpers.

CHILDREN:

Why do we need sailors.

CHILDREN: They keep the ship clean. Everyone is helped. They work in the engine room.

And who will be our sailors.

CHILDREN:

And why did you choose them.

CHILDREN: Because they in the group come to everyone's aid and know how to do everything.

Whom we haven’t chosen yet.

CHILDREN: captain and navigator.

What a captain should be.

CHILDREN: brave, courageous, fair, kind, cheerful, resourceful, etc.

And who will be our captain.

CHILDREN are discussing a candidate for the role of captain.

Who is a navigator.

CHILDREN: The man who helps the captain navigate the ship.

Children choose a navigator.

The rest will be the passengers of the ship.

(Children wear attributes - collars and hats).

Who gets on the ship first.

CHILDREN: ship crew.

5. READINESS OF CHILDREN TO PLAY.

Captain command.

CAPTAIN: Team up!

KIDS ARE BUILDING.

CAPTAIN: Are the Druzhba crew ready to sail?

(There is a roll call. Each child takes a step forward, names his role and name. Then they take seats on the ship.)

Now who can board the ship.

CHILDREN: passengers.

(Lined up one after another, board the ship. The sailors help everyone get settled).

Navigator: Sailor Sasha, help a woman with a child.

Sailor Sasha: Yes! Let me carry your suitcase to the cabin.

Woman: Thank you. You are very kind.

Navigator: Sailor ... escort the elderly man to the cabin.

Sailor: Yes! Please follow me. Watch out for the stairs here.

(etc.).

Captain: Everyone took their places.

Navigator: Passengers are taken on board. All are arranged in their cabins. They are waiting for the ship to sail.

Captain: Give up the mooring lines.

The sailor raises the anchor.

Captain: Set sail.

Sailors: Yes! Raise their hands up and wave.

(turn on the sound of the sea music).

6. PROBLEMIC SITUATION.

The captain takes the binoculars and looks.

Navigator: Something got cold and the sky was covered with clouds.

Captain: A storm is coming. We urgently need to repulse the telegram, maybe the nearest bay will receive us. ... write a message and take it to the radio operator.

Guys, help the navigator compose the message. We talk and he writes it down.

CHILDREN: There is a strong storm at sea. We ask the nearest bays to receive our ship. Tell who has a seat on the pier.

The navigator writes down and takes the telegram to the radio operator.

The radio operator: puts on headphones and taps with his fingers on a radio made from a designer. (the navigator is standing nearby).

Radio operator: I sent the telegram. Waiting for an answer.

(adjusts headphones and speaks).

The Shelter Bay is ready to receive us.

The navigator writes down a message on a sheet of paper and goes to the captain.

Navigator: Oh, what a heavy rain! And it's terribly cold.

(depicts that it is cold, damp).

Passengers depict rain and wind; clap their hands and hum.

The navigator gives the sheet to the captain.

The captain reads and gives the command.

Captain: Sailor ... helm right.

Captain: Sailor ... check the passengers and report back.

Sailor: Yes!

Sailor ...: Captain, the passengers are all right.

Sailor ...: On the ship without incident.

Captain: Thank you, everyone is free.

Navigator: Captain, we are mooring.

The captain commands:

Passengers go ashore.

(Children get up and go out).

Doctor, examine everyone.

(examines everyone).

Cook to feed everyone.

(claps hand in hand).

Captain: Command ashore.

(their owner meets them on the shore).

You have arrived at the Shelter Bay. We are very glad to see you. How can we help you?

Captain: Thank you so much for giving us a rest. Everything is in order with us, there are no casualties or destructions. We will ride out the storm and move on.

Captain: Sailors, inspect the ship. Troubleshoot and report back.

Cook: Dry rations were given to everyone.

Doctor: Everyone is healthy. No wounded.

The sailors are straightening the chairs, putting things in order.

« The owner "conducts a game with the passengers" If you like it, then do it ... "

The navigator reports to the captain: The rain has passed, the sea has calmed down. The ship is ready to sail.

Captain: Where is my card? I have to check our route.

Everyone take their places.

7. THE JOURNEY CONTINUES

- Give up the mooring lines.

Sailor: There is and raises the anchor.

(music sounds the sound of the sea).

The captain looks through binoculars.

So we sailed, on the shore our friends are waiting for us - little men.

Navigator: But what is it?

Sailors in chorus: Shark!

Navigator: Whistle everyone upstairs.

Captain: This is what happened to our friends - little men

Doctor: A shark has settled near the shores of their country. And they cannot rest, swim and sunbathe.

Kok: And what to do now?

Captain: We'll drive her away now!

Shark game

All players are swimming in the sea (running or floundering in an imaginary sea). At the signal "shark" children are united in groups of 2-3 people. "Shark" eats only singles. "Shark" - the driver takes such a player to land, and the game continues. At the end of the game, the children make a big circle, the "shark" runs while the gate is open. At the signal, the gate closes, the "shark" is in a circle.

- after the game the captain gives the command

Navigator, bring the ship to port.

Navigator: Yes! Let me do it!

Captain: Do it!

And the sailors and I will swim to the shore. (All portray swimmers.)

On the shore, a screen with dolls, 2 children are hidden behind the screen.

1st: You are strong and brave guys. And most importantly - friendly!

2nd: You saved our country from a shark. Thank you very much!

(Everyone sings the song "True Friend")

8. Summary

Captain: Places! Getting ready to sail home! (children take their places)

Dolls (children): They ask to close all eyes on the ship. They say words - spells so that the ship "Friendship" is quickly at home.

Navigator: Here we are at home!

Captain: Passengers leave the ship!

(passengers get off and say thanks)

The captain thanks the crew for their excellent service.

Oksana Gladysheva
Trip around the world. Role-playing game

Role-playing game

« Trip around the world»

Target. To form the ability to combine various thematic plots in a single game plot.

Tasks:

Strengthen the ability of children to take on a role and perform actions in accordance with this role;

To form the ability to transform the acquired knowledge into game actions;

Develop social partnership skills;

Develop mental processes: creative imagination and fantasy, attention, memory, thinking;

- Develop the speech of children: to enrich vocabulary, the ability to conduct a role-based dialogue;

Foster friendly relationships, mutual assistance;

Create an emotionally positive mood in children.

Preliminary work:

Conversation on vocabulary themes: professions, transport;

Reading fiction by themes: S. Sugar "The best steamer", K. Chukovsky "Dr. Aibolit", V. Suteeva "Coroablik"

Watching cartoons "Captain Vrungel", "Ship", "Styopa sailor"

Examination of illustrations and paintings by subject

Playing on individual plots

Making attributes to plot - role-playing games"Hospital", "Shop", "Ship"

Making a collage by subject: Travelers.

Working with parents:

Home watching movies marine theme

Observe with children at the work of a seller, doctor, cashier

Making attributes to plot - role-playing games.

The course of the game.

1 part: (children are engaged in independent play activities, the teacher's phone rings, answers the question)

Yes, this is kindergarten

Group "Larks"

- « Travel»

You invite us, go to trip around the world?

Now I will consult

Do you guys want to go to travel?

Well, then let's go, take everything we need on the road

(children can dress up, take different items, but at the same time, they must explain why they took this or that weave)

What transport will we take travel? because the road is long

(children's answers, it is better to stay on the ship)

Where can we get it?

(you can build, draw, if you are ready to use it)

Look, we have a ship! but there is no captain.

Can we handle it ourselves?

Part 2: (distribution of roles)

Then I'll be the captain! Since the biggest and I know a lot

I need an assistant captain to steer the ship.

A sailor, maybe two, they must watch the ship, follow the orders of the captain, and not forget about the convenience of passengers

We need a cashier to buy ship tickets

A controller that will check tickets and allow passengers to board the ship

We need a doctor to monitor health travelers

We also need a seller where we could purchase the goods.

Also, we need passengers

Well, the roles have been assigned, then let's get ready for the journey!

Part 3: (shopping for groceries on the road "shop")

We buy the most necessary things that may be needed on the way

Is everyone ready? let's go buy tickets at the box office

Part 4: (buying tickets "cashier")

When purchasing tickets, you must name any items that have round shape(apple, ball, sun, wheel)

Tickets will be cut cards, the cashier gives out to children, if the answer is correct

Everyone buys tickets and walks together to the ship.

Part 5: (check tickets "controller")

The game"Find a Pair" children become pairs only if the pictures match (the controller checks the coincidence of the pictures, and lets you on the ship)

Part 6: (Passengers boarding "sailor" "captain")

The captain gives the command:

Prepare the ship for sailing (inspection of the ship)

Seat passengers (who needs to substitute chairs)

Everyone is on board, everyone has enough room, then let's go (the ship made a noise, began to move)

Raise anchors

Right hand drive, left hand drive, keep it up (etc.)

Part 7: (travel)

Children swim and sing a song "We eat, eat, eat to distant lands ..."

(suddenly water appears in the ship)

Guys we have trouble, a hole in the ship, our ship hit a rock

Water fills our vessel, what should we do?

We scoop out the water (by what is in the hands or hands)

The ship is sinking

Looking left, right, looking for an island

- Sailor: an island is visible in the distance, we are sailing there

- Captain: everyone to leave the ship

- Sailor: everyone overboard

Passengers leave the ship, dive into the sea

Help each other swim so that no one gets into trouble and drowns

People are drowning, help them swim ashore

Part 8: (Island "hospital")

Guys, who got hurt, who needs help?

They were attacked by a shark, they need a bandage

Where is our doctor (the doctor lays out the hospital and provides first aid to the injured)

Have pity on each other, it's all behind (children hug, feel sorry for each other)

We are saved, Hurray!

I’m hungry for something, do you want to eat?

The captain and the sailor are going for firewood, they will kindle a fire (building a bonfire)

Girls prepare food and set the table (children sit in circle and eat)

Look, it's getting dark, it's getting colder

The jungle is dangerous at night, many animals roam here, it will rain soon

It's time to build a hut to spend the night

Part 9: (building a hut)

Children offer what can be used to build a hut, you need to consider all the options proposed by children, for example:

Let's move the tables and cover them with diapers so that the rain doesn't wet us

And the girls will find something to sleep on, because the earth is cold (carry mattresses from the doll's corner)

We climb into the hut, it starts to rain (children talking)

It's time to sleep, and tomorrow we will think about how to get home….



 
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