Arrangement of chips in backgammon. How to play short backgammon (rules). A few basic rules

The backgammon board is similar to a chessboard, only the action takes place with inside, and not from the outside, as in chess. The course is divided into 24 holes, 12 on each side of the course. Used 30 checkers, 15 pieces each different color each of the two players, two dawn. Zaras are ordinary dice (cubes).

Chip placement, start and goal

Backgammon is long. Each player places all his checkers in the first hole in the upper right corner of the board. The right side of it is called the white court, the left - the black court. The first to go is the one whose charge will show more points when throwing. The winner starts the second game. The goal of the game is to move all your checkers counterclockwise to the last quarter of the board, "house" (if for your chips you count the one where they stand first) and then throw them away. Both dice are rolled to make a move. If at least one of them fell on the edge of the board or flew out of the board, the throw is repeated. The number of points dropped determines the number of holes on which one or two chips can be moved (which ones, the player himself decides).

The movement of checkers in long backgammon

In the first turn, one checker is moved to the number of holes shown by the zarya. You can take only one chip at a time from the "head" (the hole in which they are placed at the beginning). An exception is made if the same number fell on the dice ("jackpot", four moves are allowed), then two chips can be removed. For example, if "deuces" fell out, there are such options:

Remove one chip from the "head" and slide it four times, two holes;

Take off two, and go off both twice, two times;

Remove two, one - one move in two divisions, the second three moves in two divisions.

When all the checkers are on the field, with the jackpots they move four times, with which chips and how, you decide for yourself. It is forbidden to put a checker in the hole where someone else is already standing, you can put on your "head". If, for example, the "jackpot" of sixes fell in the first move, the only option is to remove two checkers and rearrange them in the seventh hole, the next move falls on the "head" of other people's chips.

The player needs to not only move his chips to the last field as quickly as possible, but also interfere with the movement of the opponent, occupying as many holes as possible. Then the enemy will lose moves and have less movement options. If, after the throw, there is nowhere to go due to the fact that all possible divisions are occupied by other people's checkers, the round is missed. It is impossible to refuse a move, even if it is not profitable.

Throwing out the chips, end of the game

You can start throwing checkers only when they are all in the "house". They are thrown off by the number of points dropped: 6 and 4 dropped out, checkers are removed from the sixth and fourth from the end of the field, hole. If there are no chips in the sockets, the number of which dropped out, a move is made to this number (1 and 2 dropped out, when everyone is on the sixth hole, a move is made on 1 and 2 divisions; 6 and 5, when everything is already on the first field, two ).

There are no draws, the winner is the one who first drops all the checkers. Your throw!

Rules of the game

User rating 5 out of 5 (10 votes total)

The rules for playing Backgammon may seem confusing, but they are not difficult after a few practice games. Therefore, probably, many fans of board games share their results of playing them, preferring to spend their leisure time just moving the chips on the marked board.

The essence of the game of Backgammon

Two people take part in the game. The player's task is to move all his checkers across the entire field of play in a circle and bring them out of it.

It would seem that it is easier and impossible to come up with. But even such an elementary game as backgammon hides many interesting moments. It is not easy for every participant. The end result of the game depends not only on the random distribution of values ​​for subsequent moves by the dice.

How to play Backgammon short?

Backgammon is played on a board that has twenty-four cells called points. The items are grouped into four groups of six cells each. These groups are called - house, yard, enemy's house, enemy's yard. The house and the courtyard are separated by a bar that protrudes above the playing field and is called a bar.


The outcome of the game

Short backgammon differs from other board games in that it does not involve a draw. The winner and the loser are always clearly defined.

The game of backgammon is won by the one who reaches the finish line first, namely, takes all his pieces out of the gambling field. If one player is the winner, then the second is automatically considered a loser, even if the difference is only one next move.

You can play online backgammon every time with a new partner, you can also participate in the so-called online Tournaments. The result of the competition is determined by the generalized total for all games played in backgammon.

All results of the games played for each player are automatically entered into a spreadsheet spreadsheet. The winner in the online Tournament is the one who, according to the results of the table, gains the most victories. The loser is the one with the fewest wins.

The rules of Caucasian Backgammon differ from the rules for the usual short backgammon:

In Caucasian backgammon, you cannot kill an opponent's checker and hide in your house. In other words, the checker that hit the opponent's checker cannot be moved with the same move so that it stands on another checker and is doubled, that is, out of reach for a strike. It is possible to kill and cover the striking saber with another. You can kill and move further to a free field, but you can not hide. You can kill and throw away (if there is no other move).

Characters left:

Winner

Rating: 5 out of 5

Rules of the game

Extremely interesting game... Precisely short backgammon.

gerasim250585

Rating: 5 out of 5

Rules of the game

not bad, not bad

Rating: 5 out of 5

Rules of the game

Rating: 5 out of 5

Rules of the game

It's good that you have rules with pictures. Otherwise, how would it be to play.

Rating: 5 out of 5

Rules of the game

Short backgammon is very different from long backgammon. In fact, this is a completely different kind of game on the same board and with the same checkers.

Rating: 5 out of 5

Rules of the game

What is the difference between long backgammon and short backgammon, what is the peculiarity of each game? Tactics for each variety, current rules and some interesting information about backgammon.

Backgammon is one of the most ancient board games. By the way, backgammon is also the most mysterious board game, since it is least known about the history of backgammon, although there is a more or less acceptable version of the consistent evolution of this game.

Along with chess, backgammon is an ancient game, which at this time is widespread almost all over the world.

Total known to hundreds of varieties of backgammon... Of course, the situation here is roughly the same as with chess: there is a classic version and there are many different additions and variations.

The most popular are two varieties of this game:

  • long;
  • short.

The history of the emergence of the game of backgammon

Given the presence of bones in this game (which are called here zaras), it is quite it is possible to assume the initial use of backgammon as varieties fortune-telling technique.

As you know, many games appeared precisely from the magic and divination rituals of antiquity, for example, cards or dice as such.

Chess, for example, initially did not represent a fortune-telling technique, but tried to express reality through a symbolic image of the confrontation between two armies, which could well be considered both literally - as training in tactical schemes, and metaphorically - as a kind of image of a model of the dialectical development of the world.

The oldest backgammon board was found on the territory of modern Iran... This item dates back to about three thousand years BC.

Games-prototypes of modern backgammon

Since the topic of backgammon evolution has been touched upon, we will briefly consider board games from ancient civilizations, which served as a kind of stages on the path of mankind to modern backgammon:

  • ur - sumerian game for the upper classes, played mainly by the rulers. The goal was to move 7 checkers across 20 squares of the board. Small pyramid cubes with marked edges were used as bones;
  • Senet - Egyptian game found in many tombs and dates from about 2700-2500 BC. The exact rules are still not known, but it comes about a game in which you also need to take your pieces across the playing field, in the senet. By the way, the playing field contained special hieroglyphs on some cells;
  • tabula - is a Roman descendant of Senet and is practically modern backgammon... This game evolved from earlier Roman board games, where the number of dice and the number of holes to play was varied.

Backgammon is mentioned in the 6th century AD.... According to the recorded legend, the Indians sent chess to the Persians in order to test the ingenuity of the Persians, whether they could determine the rules of such a game. The Persians figured out chess and in response sent backgammon, which were in use there.


For the Persians, backgammon was a purely symbolic game that reflected the fullness of the absolute.

The game is based on the calendar:

  • four parts of the board - four periods of the year;
  • 12 holes on each side - number of months;
  • 30 stones on the field - the number of days;
  • the dice on the edges have numbers that add up to seven - the number of planets known by that time;
  • the stones symbolized the stars, and the board symbolized the sky.

Long backgammon - game rules

Backgammon is one of the most popular games in the Middle East. It combines elements of randomness and subtle calculation. Allows the player to watch the waves of incoming luck, both his own and the opponent's. It is very interesting not only to play, but also to watch the players.

The clatter of cubes rolling on the ringing base of the wooden playing field (they are also called "zary"), clicks of rearranged checkers, sly glances of opponents playing their combinations, gambling exclamations and sharp jokes. Thanks to all this, as well as its dynamism, unpredictability and, at the same time, the ability to apply various strategies, backgammon has become popular in many countries.

And what are they, backgammon?

  1. The playing field is divided into two halves... This ensures the dynamism, easy storage and portability of the game.
  2. Each half has 12 game points located six on each side. The total is 24. They have the shape of sharply pointed triangles. Cells are made at the base of each of them.
  3. The numbering of points begins with the "head"... This is the "starting point".
  4. The player controls fifteen checkers... The moves are determined by two dice.

Long backgammon! What could be more popular than this variety?

The goal is simple: first you need to run all the checkers "home", and then remove them from the field... The size of the moves will depend on the points at the start.

How many checkers to shoot, and from which points, is also determined by the game dice. The house of “blacks” is at points 1-6, while “white” needs to get to square 13-18.

Whose first move?

Enemies roll a die. Who has more points - he starts the game.

Pre-game setup: first, everyone places their checkers in the "head", this is the 24th position.

The movement is counterclockwise. Threw "stones" - made a move... For each cube - one move of the checker. You can take stones from the “head” twice, but only on the first move, if the dice “gave out” 6-6, 4-4 or 3-3.

Wherein the following conditions must be strictly observed:

  • move checkers strictly in accordance with the dropped points;
  • you can take only free space or put your checkers on top of each other;
  • it is unacceptable to sum up points for a move with one checker;
  • it is necessary to carry out the movement of checkers on all dropped points, even if this is not consistent with the player's plans and will worsen his position;
  • you can put all the others on one point occupied by your checker, but such a strategy is unlikely to lead to victory;
  • as a rule, there are several options for the move. You must use all the points of the dropped combination. This is the rule of “full speed;
  • if there is no way to move, then the move is skipped;
  • you cannot line up your checkers in a row until at least one of their colleagues serving the enemy's camp is in front of the screen being set up.

Withdrawal of checkers

This is the final stage of the game. We proceed to it only when all the checkers are in the "house".

The conditions are as follows:

  • the checker is removed from the position corresponding to the number of points;
  • if such points are not occupied, then checkers are moved from higher positions;
  • if the points are more than the available positions, then checkers are taken from the largest squares.


It's no secret that backgammon is a game of chance. To calculate the winning bet, the place and the number of not withdrawn checkers of the losing player are taken into account.

If by the end of the game a situation has developed in which the loser has not managed to remove any of his checkers, then this is called "Mars", and the amount of the win is doubled.

Backgammon short - game rules

This game uses an identical field, which is divided into two halves, each of which has two quarters of the field: "house", "yard". Every two quarters belongs to a specific player. In the middle of the field there is a plank, which is called a "bar" and is also part of the game.

The field has a separate numbering for each player, which starts from the farthest (opposite left) quarter and moves clockwise to the player's home. The other player starts counting his own holes from the opposing player's 24 holes.

15 stones that are used by each player are arranged differently compared to long backgammon... The setup for each player looks like this:

  • 24 point - two stones;
  • 13 point - five stones;
  • 8 point - three stones;
  • 6 point - five stones.


Over time, you will be able to easily remember this arrangement, and for a start you can simply count the holes.

Game process

The goal of short backgammon is identical to the goal long backgammon, i.e you need to move stones to your own home and further, in the second part of the game, remove stones from the field.

The player who removes his own stones first completely - wins.

How do stones move?

Each player first rolls a die to determine who goes first. On the first turn, the player rolls two dice, then they move in turn, the numbers on the dice determine the number of possible moves.

The stones move counterclockwise, that is, from the largest point to the smallest.

The main differences between short and long backgammon

It should be noted features of the game of short backgammon that distinguish this game from the long ones:

  • "Closed" is a point occupied by two or more stones of the enemy, that is, one opponent's stone can be knocked out of the hole (we will talk about this later);
  • moves are determined by bones, for example, 1-2 gives moves for one stone 1 and for another 2, but it is also possible to sum up for one stone in 1 + 2, that is, in a move for three holes, but it is necessary that in the direction of movement either point 1 hole from the stone , or point 2 of the hole from the stone was free, that is, the numbers at the dawn are summed up, but you need to walk in two stages, as it were, and so that there is such an opportunity;
  • takes here also give four moves by the number dropped;
  • you need to play as many moves as possible If it is possible to make a move only either by one or by the other dice, then move on more, if from a double it is possible to play not all moves, you need to play the largest number of available ones. If there are no possible moves, the player skips a move;
  • Blot- so called hole occupied by only one stone, these stones can be knocked out by another player if the stone stops at this point. After that, the knocked out stone is sent to the bar, from where the player needs to return the stones again to the house of another player, where the movement begins again to his own house;
  • each player, if there are stones in the bar, must first of all return these stones to the game... Stones are returned according to the number on the dropped bones. For example, if 1-2 has dropped out, the player can place a stone at 24 or 23 points from the bar, if they are open. If there is only one stone of another player, then this stone is knocked out into the bar.


As you can see, the main the difference in this game lies in the initial placement and the ability to choose the opponent's stones.

In many ways, the tactics of short backgammon is based precisely on the competent creation of closed holes, two or more stones, and skillful use of the ability to knock out the opponent's stones.

Final stage

Essentially no different from long backgammon, but here you should take into account the possibility when another player only moves stones to his own house.

Moreover, there may be a situation when you brought your stones into the house, but the other player not only did not start, but also knocked out some of your stones into the bar. Then you will again need to lead a stone from a distant point to your own home and only after that start the final stage again.

The total scores are calculated differently.... For example, it is possible to count games by the position of the opponent's stones. When the opponent has thrown at least one stone, such a position is called "oin" and is equal to a single bet, and "mars", that is, when the player has not thrown a single stone, is equal to a double bet.


Also, the counting of points can be carried out by the number of stones not thrown out.... For example, after each match, the number of the opponent's stones remaining on the field is calculated and the game is played up to a certain score.

We hope that the information provided will help you master or learn something useful about short and long backgammon.

These games look pretty simple, but they are fraught with tremendous depth and potential, the use of dice adds here an element of excitement and fortune, and the clear structure of the playing space provides an opportunity to apply various tactics.

This game is quite considered a sports discipline along with poker. and other similar games and, like any sport, can help you develop your intellect and positive traits character.

Video: the rules and features of the game of long backgammon

Video: rules and features of the game of short backgammon


May 18, 2017 Alexandra


Backgammon is an ancient oriental game. Scientists have not yet determined the homeland of this hobby. But even despite this, today a large number of people play backgammon, getting tremendous pleasure from it.

In ancient times, people also loved to play backgammon. Archaeologists have found a plaque, which, according to their assumptions, was made more than 3 thousand years ago.

This oriental game has other names as well:

  • Backgammon.
  • Yueckgammon.
  • Tavla.
  • Shesh-besh.
  • Kosha.

Backgammon perfectly develops thinking and logic, helps to calm down and relax. The game is played by 2 people.

Table: "composition" of the game.

Backgammon rules for beginners step by step:

  • Initially, it is worth placing the playing chips... They are placed in the upper right corner of the player. The placement of the chips is carried out in a row vertically.
  • Then 2 players throw zars to determine the right of the first move... The first player to go is the player who has the big combination on the dice.

For the first move, a checker is removed from the vertical row. According to the rules, this is called "off the head."

Throughout the gameplay, cubes are always used. They determine the number of moves. Since there are two dice in the game, the player gets two numbers when throwing them. This determines the number of his steps. The numbers are summed up and the player walks. According to the rules, one cell is one step.

But there is also a second option: when two digits fall out, it is not necessary to add up their components. You can be like two chips on the number of dropped dice.

Example: One die rolled 4 and the other rolled 2.

Two options:

Summation: 4 + 2 = 6 moves with one chip.
Separate steps: 2 steps with one chip, 4 moves with the second.

  • Checkers move exclusively counterclockwise.
  • The player has the right to stop on the playing field only on an empty cell or on his own color. It is forbidden to become the opponent's color. You can stop at your chip, that is, put it on top. This action is called "put on your head."
  • It is allowed to "remove from the head" a checker only once at one step. Example: the dice rolls 5 and 4. If this is the player's first move, then the numbers are summed up and you get 9 moves across the field. In other cases, you can make 5 steps with a piece on the board and 4 steps with a piece removed from the head.
  • If the dice fall out so that the player is forced to stop at the opponent's cell, then this move is skipped by him.
  • When a double falls out (1: 1, 2: 2, 3: 3, 4: 4, 5: 5, 6: 6), the player is awarded the right to move his checkers 4 times for the dropped number of dice. That is, when the double falls out 2: 2, the player can: Make 4 moves in 2 steps.
    Make 1 move in 4 steps.

Game tactics and strategy

The strategy in tawla is to transfer your own playing chips to the opponent's field.

Types of strategies:

  1. High-speed game. The goal is to quickly move game items into the house.
  2. A game of hold. Hold 2 checkers on one hole until you can knock out an opponent's blot.
  3. Blocking. The bottom line is the construction of a long wall of checkers to block the passage of the enemy.
  4. Blitz strategy. The bottom line is to quickly close the house.
  5. Backgame. The bottom line is to build a hole with two checkers in the opponent's house.

Winning tactics:

You need to place 6 chips in the fourth quarter. This action is called "bring home." After the last piece is placed in the fourth quarter, the checkers are "kicked out" by throwing the dice:

  1. The token of the same name on the number dropped at dawn is kicked out.
  2. A chip is kicked out, under the number obtained in the process of adding numbers.

Important! The victory is awarded to the player who has no game pieces left on the board.

Secrets

To win the game, you need to resort to tricks or have a unique mind and logic.

Tricks and Secrets for Winning at Yueckgammon:

  1. Help your opponent lose. Make sure he loses by closing all fives. For yourself, leave three checkers in each indentation on the board. After the enemy begins to open the holes, they must be closed immediately behind him.
  2. Do not allow your opponent to occupy the three indentations near the base of the vertical row.
  3. Place the checkers away from the sixth position.

Backgammon varieties

Backgammon varieties:

  1. Long backgammon is classic.
  2. Short backgammon.

The differences between them lie in some rules:

  1. Lack of broken checkers in long backgammon.
  2. If in short backgammon a checker is placed on the opponent's checker, then it beats.

Note! There is an abundance of short and long board games.

Table: varieties of the game of kosha.

Name Description and rules
American Placement of white chips:

Two in the first hole.
Two for the second hole.
Two in the third hole.
The rest are placed on the side of the board.

Placement of black checkers:

Two in the ninth hole.
Five in the tenth hole.
Three in the eleventh hole.
Five in the twelfth hole.

The rules are unchanged. The main goal is to move all game items to the opponent's field and drive out your checkers.

Dutch backgammon All chips must be brought into play from the board.
One-two The advantage of this game is that there is no placement of checkers on the board.

After choosing the right to move, they are taken from the board to make a move.

Keils Keiles is very popular in England. This game develops a person's mathematical abilities.

It was developed by a mathematician named Henry Deden.

Arrangement:

Eleven are placed in a vertical row.
One is put separately.

When making a step, one checker is taken, placed side by side.

Kubo Kubo is a kind of backgammon game. Her main feature is that instead of checkers, players use coins.

27 coins are stacked in nine columns, each containing 3 coins.
The move begins by removing a coin from any column.
The prize is awarded to the player who took the last coin.

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Backgammon short rules of the game

Backgammon short - starting position

Backgammon is a board game for two players. Backgammon is played on a board that has twenty-four cells called points. The items are grouped into four groups of six cells each. These groups are called - house, yard, enemy's house, enemy's yard. The house and the courtyard are separated by a bar that protrudes above the playing field and is called a bar.


IN board game short backgammon points are numbered for each player separately, starting from the home of this player. The farthest point is the 24th point, which is also the first point for the opponent. In backgammon, each player has 15 checkers. The initial placement of checkers is as follows: each of the players has two checkers in the twenty-fourth point, five in the thirteenth, three in the eighth and five in the sixth.

Backgammon is the goal of the game

The goal of the short backgammon game is to transfer all your checkers to your house and then remove them from the board. The first player to remove all of his checkers wins the game.


Backgammon - the movement of checkers in the game

To start the game of short backgammon, each player rolls one die. This determines which player goes first and which numbers he uses for his first move. If both players have the same numbers, they both roll the dice until different values ​​come up. The player with the highest number moves his checkers in accordance with the numbers on both dice. In the board game, short backgammon after the first move, the players alternately throw two dice and make moves. The number on each die shows how many points, or pips, the player must move his checkers. Checkers always move in only one direction, from points with higher numbers to points with lower numbers. The following rules apply:

How to beat and load a checker in the board game short backgammon

In the board game, short backgammon, a point occupied by only one checker is called a blot. If a checker of the opposite color stops at this point, the blot is considered beaten and is placed on the bar. In backgammon, at any time when one or more checkers are on the bar, the player's first duty is to load the checkers in the opponent's house. The checker comes into play, moving to the point corresponding to the rolled value of the die. For example, in the game of short backgammon, if the player got 4 and 6, he can charge a checker at the fourth or sixth points, if they are not occupied by two or more opponent's checkers.


In the game of short backgammon, if both points corresponding to the values ​​of the thrown dice are occupied, the player skips his turn. If a player can enter some of his checkers, but not all, he must charge as many checkers as possible and then skip the rest of the turn. After all the checkers have been entered from the bar, the unused dice values ​​can be used, as usual, by moving the checker you loaded, or any other checker.

Throw the checkers in the board game short backgammon

When a player has brought all his fifteen checkers to his house, he can start throwing them off the board. In short backgammon, the player throws a checker in the following way: a pair of dice is thrown, and checkers, which stand on the points corresponding to the rolled values, are removed from the board. For example, if 6 points fell out, you can remove a checker from the sixth point. If there is not a single checker on the point corresponding to the dropped dice, the player is allowed to move the checker from points greater than the dropped number. If a player can make any moves, he is not obliged to throw a checker off the board.


In backgammon, at the stage of throwing checkers, all the player's checkers must be in his house. If a checker is beaten in the process of throwing out checkers, then the player must bring the checker back to his home before he continues to throw out checkers. The one who first removed all the checkers from the board wins the game in short backgammon.

In the game of short backgammon, the situation when the loser has managed to throw at least one checker is called "oin". The loser "oin" pays a single bet. The situation when one player threw all his checkers, and his opponent failed to throw a single one, is called "Mars". In this case, the loser pays double the stake. A match play is possible - that is, up to a certain number of points.



 
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