Passage of game nibiru age of secrets. "Nibiru. Messenger of the gods." Complete walkthrough. Central City Archives

Chapter first

Talk to the artist. For a fee, he will sell you a portrait of the man who pursued Barbara. Examine the statue, the plaque under it (right key). You will find a note. Talk to the professor on the phone and go to Barbara.

Barbara's house

Since Barbara will not answer calls, you will have to talk to several guests to get in. One of them will let you in and tell you the BK apartment number. Examine the notice board and mailboxes. Take the elevator. You can't get into the apartment, try to open the attic. Go down and look at the notice board again, now Martin should notice there a note with an explanation of where to look for the key to the attic (it's to the right of the fire extinguisher, on Barbara's floor).
In the attic, feel for the switch (to the right of the door). Take rope and rag. Get the bricks out from under the cabinet, break the window. Tie the rope to the post and go down to Barbara's balcony.
Look around inside (table, drawers). In the bathroom, on the cat's collar, you will find the name - Felix. Unfortunately, there you will also find the body of Barbara ...
Take Barbara's business card and marble in the room. Use a computer (code - cat name in lower case). Get out of there.

archive

You will find yourself next to the archive building. Inside, your progress will be stopped by the watchman, who will not be convinced even by Barbara's card. Leave this location and go left from the entrance to the Bureau. Come closer to the sign under the arch, on you, that is, a firecracker will almost fall on Martin's head. Talk to the girl who threw her, and exchange the ball for an explosive device.
Return to the Archive. Try talking to an old man who is feeding the birds. Blow up one of the firecrackers. The birds will fly away, and the old man will finally notice you. Let us know you need help. He will promise her and ask her to bring wine, which he is going to treat his friends to the next evening.
Near the bureau, a tramp just woke up, who is now strumming something on his guitar. Have a few words with him, treat him to cigarettes (you can buy them here, at the kiosk, there - matches and wine in a bag). Borrow a bottle from the tramp and pour the wine from the bag into it.
Give the bottle to a pensioner, for which he will give you his pass. With his help, go past the guard. Another card - Barbara, will help you get into her office. Examine the flower on the shelves. There should be something useful underneath. There is a key on the table behind the upside-down portrait of Felix. Open the left drawer for them and take the seal there. Sharpen a pencil and use it on a notebook, an inscription will appear there. You don't need to memorize it. The password to the computer, oddly enough, is still the same - Felix, just the opposite. Print out the documents, award them with a stamp and hurry to the Bureau.

The Bureau

Another obstacle awaits you inside - the secretary. Chat with her until you get bored, take her business card. Then, on the street, find out from the tramp everything he knows about this pretty bureaucrat. Check her car and call her. When the girl goes outside, you can chat with her boss. Show him the documents and go to the excavation.

Chapter two

Camp

At the entrance you will be stopped by a couple of military men - a corporal and a major. Serve a little major, then go further into the camp. On the way, do not be lazy to inspect the bridge and the lamp. At the carriage, meet Stashek, then go even further, talk to the soldier, ask him about everything. Return to the carriages, try the door of the house, which is slightly in the distance, to the left. Have a talk on all possible topics with Stashek. After that, night should soon fall.
When it gets dark, you will find Martin next to Stashek's carriage. Crawl inside, look around. Take the bottle opener and a couple of expired canned legumes, as well as a piece of paper from the raincoat that hangs to the left of the stove.
Go outside and talk to the corporal. Walk around the camp for a bit and talk to him again. When the warrior asks you to bring him food, go to Stashek. Melt the oven in there and open the can of beans. Since they smell disgusting, add mushrooms there (they grow next to the bridge over the stream). Warm up this muck and take it to the corporal. Walk around the camp again and return to the gate. When the corporal runs away, look into the major's tent and borrow a walkie-talkie and keys there.
Unlock the house. Inside you need to take a hammer, a toolbox (inspect it) and a rope. Pull the lock on the rusty cabinet. Use a screwdriver to open the generator panel. When the phone rings, knock the lock on the cabinet with a hammer and examine the corpse. Go back to the dashboard and click on something there two times. Then you can go to the mine.

Mine

Immediately upon entering, unscrew the pipe at the barrel with a pry bar. Turn into the left corridor. There, use a pipe to stir up the blockage. Remove the badge from the skeleton, take the keys from your pocket. Go straight from the entrance. There is a bracket in the left corridor in the board, turn it out. Walk further left. Examine the box suspended from the chain, then the small hole just under the guard on the right. Dig up the valve in the pile of earth under it, insert it into the hole and turn it. Remove the hook from the box.
Go now to the right corridor. Examine the water and crates. Use a flashlight, a ray of light will find a can of oil on the right. Attach a hook to a rope and pull out this can. Fill an empty oil can with oil. It's time to visit the very end of the corridor, straight from the entrance.
Insert the key into the hole in the middle, turn the pieces of the swastika so that they line up in the "sun". One will have to be slightly greased. After that, you will find yourself in the next section of the dungeon - in the Bunker.

Bunker

First you need to start the generator. Turn the left valve, then the right one (it will not turn immediately, but only after lubrication and tweaks with the mount). Start the motor.
Then go down the corridor to the right to the warehouse. Take there a stick of dynamite, a light bulb, a flask and a can of kerosene. Go to the next corridor - to the Archives. It is also locked there, and the key, as luck would have it, will break in the lock. Return to the warehouse and pour the acid from the battery into the flask. Apply it to the seized lock.
In the archive, examine the shelves on the left. Read that for the number indicated on a piece of Stashek's paper and find a box with the same number. Inside you will find a box with magnets. Go deeper into the room and examine the table. From the table you need to take a ruler, a wooden box and a magnifying glass.
Insert the light bulb into the socket to the right of the elevator. Examine the levers, metal cabinet and footprints on the floor. On the next click with the left mouse button, you will be able to move the cabinet to the corner of the room. A damaged door will be found behind it. Pull out the gap with a bracket, insert a checker there. Try to light a cigarette. Run for another saber to the warehouse, pick it open there and pull out the cord. Take one more checker in reserve. Go back to the slot, lengthen the cord and light the dynamite. After the explosion, an unpleasant surprise awaits you: the hole has only expanded slightly.
Connect a wooden box and a ruler. Open a can of beans and pour some into the drawer. Place a trap at the rat hole in the main corridor. Go to the next location, then return, raise the trap with the rat, take out the poor animal and strap it onto its back - attention, Greenpeace! - dynamite stick. Then slide the rat through the gap that formed after the first explosion. The door will open.
Examine the room. Take the diary and iron from the table. Go to the corridor, then to the large elevator. On the left wall you will see an uncomplicated castle. Assemble a large triangle there from the pieces of the magnet. Take the elevator down to the laboratory.

Light the burner, heat the iron on it. Examine the drain grate. Using a thread and a magnet, pull out the key from there. Return to the secret room, unlock the cabinet. A cunning safe will be found inside. The code for it is hidden in the diary. Read it, then examine the diary with a magnifying glass and iron the spot on the last page at the bottom with an iron. The code will open - 47922. Set the handle of the lock to 4, turning counterclockwise, then 7 clockwise, 9 counterclockwise, 2 clockwise and 2 counterclockwise. Take the figurine.
At the exit you will be met by Stashek's killer. When he crawls behind the statuette, pull the elevator lever.

Chapter three

France

At the hotel, talk to the leader of the troupe of artists. Take the matches from the rack. Chat with the concierge and go outside. Look at the matches there and, having found out the hotel's phone number, call there from the payphone. Then go inside, get the key and rest a little in your room.
Opening your eyelids with difficulty, shake yourself and go downstairs. The concierge had just found the professor's phone. Call him and go to the pier. There, persuade the fisherman to take you to the professor. When you return, there will be a surprise again. Press the button with a knife, unlock the handcuffs with the clip of the icon. Then go up the stairs.
At the entrance to the professor's mansion, talk to the investigator. Give him the professor's letter. Examine the table inside, take the pyramid and go to the bookshelves. There, examine and pick out the hourglass with a knife, the key is for the pyramid, inside which is a map of Mexico with directions. The bust on the fireplace opens the niche of the safe. The code for the safe is literally under your nose (it's not strange that the robbers quickly guessed it) - this is the word on the poster, translated into numbers - 84525 (if you have a push-button telephone or a mobile phone, there is also a solution).
Returning to the hotel, you will again have to see the son of a Nazi scientist. Go around the hotel on the right. Note the ladder and the tramp's cane. Talk to "madam" and run a little, fulfilling her requests (ketchup for her hot dog can be taken in the hotel lobby). After going up to your room, pour water from a vase on an outlet. Ask the foreman to see what the matter is, then unlock the utility room, wrap a rag on the mop and blot it with solvent, set it on fire. While everyone is afraid on the street, walk into the room of the bandits and take the statuette from the suitcase under the bed. The lock must be opened by ear: when the required number is available, you will recognize it (however, the code is 371).

Chapter four

Mexico

Read the note on the door of George's shop. Then walk down the street to the bar. Talk to the bouncer, return to the fountain, knock on the door of the yellow house. Go to the bar again, try to stir up the drunkard. Collect water from the fountain and pour it on the father of the family, who sniffs and raves on the bench. Talk to him, then to his wife, the bouncer and again to the drunkard. Show the token and enter the bar.
Inside, take a moment to the bartender, then say hello to George. The next morning, ask him to point out the location of the temples on the map. Walk around the market, buy a statuette from a merchant. Return to George and borrow the jeep from him. On it and go to the Temple of Dawn.

Temple of Dawn

Talk to the tourist. He will ask you to photograph the inside of the temple. Go there. For his help in deciphering the ancient inscriptions, Paul will let you take a picture. At the same time, he will ask to pick up the shards from his colleague at the excavation.
For photographs, the tourist will give you an ancient top hat. Go to the excavations, deal with the archaeologist, then talk to Pedro (he will make an appointment for you closer to the night in the temple). Talk to the archaeologist again and take the shards to Paul. Insert the statuette you bought into the right pillar of the temple, then you can pull the cylinder out of the left. Enter the ruins (where the tourist is still dissipating the tape), look around. Insert two cylinders into the holes in the far wall, push down on the circle. A scary puzzle with balls will rise in the middle of the room. The point is to pick up balls of the same color and put them in lines along the radii. As a rule, the correct combination is selected rather quickly (from left to right from the upward direction: red, green, white, yellow), it is more difficult to achieve that each line contains balls of only one color.
Take the prism from the niche and set it up in the temple where Paul works. Then talk to Pedro and go to the town for equipment. There a message from a German professor will already be waiting for you. Agree with George about the equipment, then talk to the professor at the bar. Visit the Indian chief. After stocking up on a flashlight, pickaxe, and other archaeological pieces, head to the Temple of Dawn.
There a greedy aborigine will already be waiting for you. It will show the symbols hidden under the floor slab. Open the peephole and the light will indicate which of the symbols should be placed on the load. Put Pedro on one, a stone on the other, stand on the third yourself. Tie a rope to the statue by the wall and get down. Light the lamp. To extend the ladder, you need to solve another simple puzzle on the wall - move the gold tile into the dragon's mouth.
At the bottom, light a torch on the wall, look around. You need to pour water into the container on the left, insert a pickaxe into the hole. Go to Pedro, ask him to bring water. Then fill the container and pull the lever. Water will spill through the crack. Ask Pedro for lime, then another couple of buckets of water. Behind the door you will find gold and a third statuette. Don't touch it yet. Rotate the octagons with the numbers so that the number 2004 is the sum of the numbers on the columns to the left and right in the Mayan numeral system (see the back of the Mexico map for details). Left: 3 * 400 + 2 * 20 + 12 * 1; right: 1 * 400 + 17 * 20 + 12 * 1. 2004 will turn out like this: at the top there is a strip, in the middle of a closed eye, at the bottom there are 4 points, that is, 5 * 400 + 0 * 20 + 4 * 1 = 2004. You will hear pleasant music, which means "take the figurine and wash away".
Then you will have another meeting with the White Bear, who will indicate the location of the last temple on the map.

Lost Temple

At the entrance - traditional "tags", this time on the theme of Mayan symbols. Detailed explanations and leads are not required, just insert the amulet given by the leader into the center of the composition. All three figurines need to be placed inside the temple.

Control

The game is controlled with the mouse. With the left button, we select and apply objects, with the right button, we carefully examine and comment on the purpose of this and that object, sometimes the object can be taken only after pressing the right button. Inactive cursor - white, active items change their cursor color from normal to golden. Some items need to be double-clicked. If, after examining with the left mouse button, the item is still active, then do not forget to “click” on it with the right mouse button, perhaps this will move the game off the “dead center”.

Scroll the conversation with the space bar or the right mouse button. It is not forbidden to speak to the same character several times, as new topics for conversation may open up.

Inventory - at the bottom of the screen, exit to the main menu - in the upper right corner of the screen. We do not forget to save more often, because if we went our own way, different from the intention of the developers, the game freezes.

Saves(saves) are located in a hidden subfolder at:

C: \ Users \ User \ AppData \ Local \ VirtualStore \ Program Files (x86) \ New Disk \ Nibiru. Messenger of the gods

We play for Martin Holan.

PRAGUE

The Charles Bridge

After watching the introductory video, we find ourselves on the Charles Bridge, in Prague. We were late and the woman we were supposed to meet had already left. We approach the artist, trying to ask about Barbora. He asks to wait, we leave and examine the surroundings: the easel of the artist, the lonely tourist, the statue of St. Thomas and its pedestal, the waters of the Vltava River. We approach the artist again, this time he recalls a woman who stood at the statue, was nervous and wrote something down. We also listen to the artist's complaints about the person who ordered the portrait and did not pay for it. We redeem portrait... We go to the statue, carefully examine (with the right mouse button) pedestal and find note from Barbora. We read the note in the inventory. We call the professor and find out the address: st. Workshops, 52. Barbora Kinski.

st. Tsehovni, house 52

To the right of the front door, we click the panel with the names of the residents of the house. We find the right name in the list: Barbora Kinski, we ring the doorbell. No answer. We call again. Again, nothing. Then we try to get into the house with the help of our neighbors and the fifth tenant (it doesn't matter which apartment you call) is opened for us.

At the entrance, we consider the notice board (nothing interesting), and we pass to the mailboxes. The right rows of boxes are in the dark, but on the left we find the desired box (with the right mouse button) and take the elevator to the fifth floor. We need apartment 17. We call the apartment. No answer, but what is it? The light streaming from the crack under the door was extinguished. Something is wrong here. We knock on the apartment, no answer, just woke up the neighbors. We rise to the attic, it is closed. We go down the elevator down and again examine the notice board. We find the message about the key from the door to the attic. We take the elevator to the fifth floor and in the corridor, near the fire extinguisher, we pick up key... We rise to the attic.

Attic

To the right of the door we grope for the switch, turn on the light. We take away from the bucket under the switch rag... We examine the shelves, oven, beam and empty cabinet. We remove from the wall rope... We take out from under the cabinet bricks... We move back, the cabinet falls, opening the attic window. Something is rolling under the floor, we look into the gap, we get it glassball... With the help of a rag we break the window and remove the fragments, tie the rope to the beam and go downstairs to Barbara's apartment.

Apartment 17

They were waiting for us here. When we wake up, we look around. Bookcase, TV, desk, clutter. To the right of the round table we select purse purse, in the inventory we take out of it pass... We approach the computer: a password is required to read the information. We go into the bathroom. No, not that - there is dead Barbora in the bathtub! We notice the cat on the laundry basket, stroke the animal and carefully examine it, the cat's nickname is written on the collar: Felix.

We leave the bathroom and go to the computer. Enter the password "felix" and get the location of the mine in West Bohemia. We hear the sounds of a police siren and, at the same time, a phone call. We talk with the professor and leave the room. We leave the house, go to work to the killed.

Central City Archives

We again talk with the professor on the phone. We pass into the archive building. The guard is not going to let us through. You need a pass or a visit document. There is nothing to do, we leave the archive building. We approach a pensioner sitting on a bench, try to talk to him, but he is completely deaf and does not hear us.

We leave into the park and go further down the screen, to the Institute for the Protection of Monuments. A tramp is fast asleep on the bench. The building is closed, apparently for lunch. We pass to the left side of the screen, to the kiosk. We go past the kiosk to the road sign. What is this, an explosion? No, the girl threw a firecracker from the balcony. We change with her: a glass ball on two firecrackers... We buy at the kiosk matches... We go to the institute for the protection of monuments.

The tramp woke up and was already strumming his guitar. We talk with him, we don't learn anything new, but we get an order for cigarettes. We return to the kiosk, we buy cigarettes and give them to the tramp. Now again we go to the building of the archive. We approach the old man. He seems to have heard that we called him, but he is busy feeding the pigeons and does not want to talk. We use firecrackers on it to attract attention with noise. The pigeons fly away, and the old man, it turns out, is quite capable of both hearing and speaking. I even agree to help us for a small favor.

We go to the kiosk, we buy wine in a bag... We ask the tramp about the empty bottle, we take it from the cornice. In the inventory, we combine the bottle with the package of wine, we get bottlegood wine... We take the wine to the old man and get archive pass... We go to the archive building, show the pass to the guard, we pass.

Archive, ground floor

In the lobby we take the elevator and get to the basement floor. We pass to the office, to the left of the door we notice a magnetic panel, we apply Barbara's pass on it. We go into the office, look around. Hanger, boxes with documents, computer. Trying to enter the familiar Felix password, it fails. We examine the table: a folder with documents, a locked drawer, a box with the game "Black Mirror", pencil, photo (inverted!) of Felix, behind whom is sharpener, notebook. In the inventory, we connect the pencil with the sharpener, we get sharpened pencil... We apply it to a notebook, we get leafletwith codeD3-7422 ... We return to the computer, type the code: "xilef", get access to documents with a request to the Institute for the Protection of Monuments. We print them out, we pick them up documentation from the printer. Need a seal. We consider a lonely dry flower not far from the table, we take it under the pot key... Open the drawer with the key and get seal... In the inventory we put a seal on the documents, then we leave the office.

We notice a structure with buttons to the left of the elevator. This is also an elevator, only for documents from the archive. We apply on the panel, to the left of this elevator, Barbora's pass, then (quickly) on the right panel of codes a sheet from the office. A short wait is rewarded with the receipt of documents for the Nibiru project. We open the elevator door and take away paper... We sit down in the usual elevator, go up to the lobby and leave the archive.

Institute for the Conservation of Historic Monuments

We go into the building of the institute, talk with the secretary. Again bureaucracy! We approach the door of the president of the institute, but the secretary pounces on us like a fury. We talk to her again, show the documents, but in vain. Then we ask you to at least give business card... We leave the building and ask the tramp about the secretary. We find out that she drives a silver Mercedes. We go up the street to the parked car and remember the number. In the inventory, we connect the mobile phone with the business card, call the secretary and tell her the story of our own composition, about the evacuation of her car. When the secretary runs past us, we go to the institute and go to the door to the president's office. We complain to him about the absence of the secretary in the reception and slip the documents for signature. He, in turn, talks about the folding of the camp and the transfer of all cases to the military in connection with the discovery of mines in the mine.


Prologue
When I was twelve, my father took me to a cave. He promised to arrange a "real adventure" full of mysterious mysteries and extraordinary encounters. I, holding my breath and pressing my whole body against the cold wall of the cave, slowly walked after my father. The coldness of the stone enveloped me, intoxicated me, made my fantasy work. I fancied magical lands and plants of indescribable beauty; some kind of quiet music was playing in my head, as if my grandmother had put on her favorite record with Bach's recording again; my nose tickled cheerfully from the tart smell of lichen growing on the walls of the cave. We moved on. The father carried in front of him a small oil lantern, which only slightly illuminated the road. In this ghostly splendor, it seemed to me that the world outside the cave no longer existed, that my father and I were left alone in this world. These fantasies frightened me and at the same time excited and encouraged me. After all, it's not so often for me
Make the old man turn to
attention is possible only
in one way: drive away
from him birds!

I managed to be alone with my father, always disappearing at some excavation of ancient temples or filming the next series for the BBC. The on-screen father was already in a sense closer to me than the real father. We continued to move. I really wanted to ask my father where we were going, but fear of his greatness, no, rather of his inaccessibility paralyzed my curiosity. Then it seemed to me that I should not, I have no right to distract him from his searches - and that he was looking for something, I could understand even at the age of twelve. Suddenly the father stopped.
“Look,” he said quietly, and raised the torch to one of the walls of the cave.
On the wall was painted a mammoth, and next to it were people with spears and daggers. One of the people stuck a spear into the body of the animal - the ancient artist tried to portray horror in the eyes of the animal, but for some reason it seemed to me that the mammoth looks at the hunters not with fear, but with compassion. The father held the lamp a little further. In the next picture, not a trace remained of the mammoth. Bonfire, people are dancing around it. A wolf howls at the moon, the kids ride on someone vaguely reminiscent of a dog. An ordinary primeval night. I was delighted with the canvases of the ancient artist.
- Why did you bring me here? - I then asked my father. - Is this your surprise?
For some reason he felt sad, hugged me, ruffled his hair and smiled.
“You know, when I was the same age as you, my father, your grandfather, brought me to this cave. It was he who opened it, ”he replied proudly. - I then also asked him this question: why? But the years passed, and, as you can see, I followed in my father's footsteps. And this cave is to blame. So, maybe she will help you make the right choice ...
- Do you want me to become an archaeologist?
- An archaeologist? - asked the father.
I nodded.
“Yes, I must, deep down, I really want it,” he replied. - But if you become a doctor, I will not argue. Because it will be your choice, your right.
- And if a teacher? I asked, smiling.
- Yes, even an astronaut! - the father laughed. - The main thing is that you become a good man... And the rest, take my word for it, will follow. Okay, it's time for us to get home, otherwise your mom will be nervous ...
And two months later, my father was gone. During excavations in Egypt, it was covered with sand. I remember all these people, falsely offering my mother and me condolences. But I didn't even listen to them then, I didn't want to! I was in a cave with my father, and centimeter by centimeter studied ancient rock paintings made by an unknown artist. I studied it because I knew it would be my ticket to another world. The world of discoveries and sensations, the world of ancient secrets and legends, the world of my father ...
This is interesting: in 1976, the historian Zechariah Sitchin published the book "The Twelfth Planet". In it, the scientist scientifically substantiates the possibility of the existence in the solar system of the twelfth planet, moving in an independent orbit. From ancient literary sources - Sumerian tablets - the scientist learned the name of the mysterious planet - Nibiru.

Chapter first. Conversation with uncle
My uncle is a man of mystery! First, I saw him for the first time only on the day of my twentieth birthday. Secondly, he immediately offered me a place in his research laboratory located in the suburbs of Paris. I refused because I wanted to get it first. higher education, and only then do scientific work... Uncle turned out to be prepared for this answer: he
The artist will give the portrait
stranger only for
a couple of dozen crowns.

He invited me to enter the Higher Academy of Archaeological Sciences in Paris, and upon its completion to join his work. I could not refuse such a tempting offer, so I spent the last three years in Paris. My dear Prague was left far behind, and, to be honest, I did not want to return to my homeland at all. During these thirty-six months I have studied my uncle well. At least that's how it seems to me. He is a proud man, one might even say vain, but at the same time you will not find a better archaeologist in all of France! He knows as much as, it seems to me, even the Big Library of the Academy cannot fit. And, which is much more important for an archaeologist than knowledge, his uncle has a flair. If he starts excavating somewhere, then this can only mean one thing: there is something interesting here. Such is my uncle: a man of mystery, a man of discovery, whose name is forever inscribed in the history of world archeology.
And now I'm going to his country estate. My uncle has some important business for me, but he refused to speak on the phone. He thinks all the time that someone from the competitors may be tapping the telephone line. Although, considering how much his last find (the golden sarcophagus of the third Egyptian pharaoh) was estimated at Sotheby's, anything is possible. If he has information about a new relic worth several hundred million dollars, then, indeed, it is better to keep this information from prying ears.
An hour later, I drove up to his house during the reign of Louis VII, rang the doorbell. A light came on in the hallway, and the door opened. An old butler stood in the doorway. He nodded to me in greeting and, holding a tray of bagels in his right hand, led me into the reception room.
- Martin, you have arrived! - Uncle Wilde smiled at me affably.
- How could I not respond to your request, uncle! - I replied with a smile to a smile.
- Have a seat. Would you like some tea with bagels? Or are you on a diet?
- With pleasure, all the more, knowing how your cook cooks, it would be the height of stupidity to refuse! And the diet can wait a couple of hours, right? I laughed.
When the meal was over, my uncle decided to get down to business.
“I want to ask you a favor, Martin,” he began.
- You know, I will gladly fulfill any of your requests.
“You see, the case that I want to charge you is extremely dangerous and unpredictable. Therefore, I want you to fully understand the seriousness of the current situation and think carefully before giving a positive answer. If you refuse, then he sees
To get into
the building will have to be disturbed
at least three or four
of Barbara's neighbors.

God, I will not be offended by you, because I am not sure that I myself would have taken on this matter ten years ago.
“I’m listening to you,” was all I answered, getting ready to listen to my uncle with my usual attentiveness. Its mysterious tone, the secrecy of everything that was happening told me that something really important was going on here, perhaps for the whole of archeology.
- A couple of days ago, several workers disappeared in the Czech Republic. They were laying a new road when the collapse happened. Some of them fell into the ground. When the others followed them, they found themselves in an abandoned German bunker from the times of the Third Reich. I was immediately sent pictures from the scene. Martin, my boy, I'm sure this bunker contains information about Nibiru!
- About what? I asked, dumbfounded. - Do you mean that very legendary Nibiru? But I thought it was just a fiction, a legend.
- The legend of the twelfth planet comes true ... Everything coincides: the German bunker is the key to the solution. I knew that someday it would be discovered ...
- But why do you think that information about the planet is stored there? - I did not calm down.
- Your grandfather, let the land rest in peace to him, before he died, he told your father and me that when he was still a very young boy and took his first steps in archeology, he came across secret documents of the Third Reich. If you remember Martin, he was originally from Germany, so this story could be quite real. Especially if you consider the post held by his father in the government of Hitler. It would not have been difficult for him to arrange his son in a secret archaeological organization collecting information about, for example, the same Nibiru. The Germans have always spent a lot on exploring the unknown, they wanted to be the first everywhere, even in the race for the phantom.
- But if you say that this is only a phantom, then ... why am I here? - not understanding anything, I asked. - Do you want me to go to the Czech Republic?
“Yes, my boy, that's exactly what I want. You must put an end to this story. If you find documents regarding Nibiru, it will be the greatest archaeological find of the century! Well, if not, then we will be able to put an end to this story with peace of mind. Once and for all. But aren't you tempted by the chance to be the first? my uncle asked slyly.
I thought about it. Why not? In any case, I can always refuse this case. And as soon as I thought so, I realized that I was caught in a trap. At twelve o'clock my plane took off from Charles de Gaulle airport. I was returning home.

Chapter two. Finding Barbara
Good old Prague! When I broke free from it, I thought that upon my return I would only experience bitterness, but my heart was cheerful. I'm home! I wanted to shout about it. Old narrow streets
Here is such a homemade
defense. Without a single
of the spent coin.

Cobbled with polished stone, cozy cafes and always friendly townspeople who respect tourists are one of the main items of the city's budget. Without them, all this ancient luxury could not have been maintained in such excellent condition!
My uncle said that I needed to meet with Barbara, his girlfriend. The meeting was scheduled for seven o'clock in the evening on the bridge connecting the old part of the city with the new one, built up several decades ago. But the woman did not come at the appointed time. And an hour later, the exquisite lady, according to her uncle, did not appear on the bridge. I decided to ask the artist, showing with all kinds that he is creating another masterpiece of world significance. Maybe he saw something?
- Good evening! could you help me? - I asked the man.
- Tourist? - Meticulously looking me from head to toe, he asked. - Lost your way? Or do you want to buy my paintings? If so, there is nothing I can do for you. You know, my canvases are priceless. I refused to exhibit at the Louvre, so I think you understand the full significance of my person and will not even offer to buy my canvases.
I could hardly contain myself not to laugh. This artist was clearly not himself. My suspicions about his "genius" were confirmed. It's still good that we were taught the psychology of relationships in our first year. It often helps in life.
- No, you, dear master, misunderstood me. I was supposed to meet a woman on this bridge, but she never came.
- Firstly, call me not a master, but simply - an artist, and secondly, describe her to me. Perhaps her image will pop up before my eyes. After all, how ...
“Tall, dark, magnificent hair, a slender figure, an aristocratic pale face, well-groomed hands,” I interrupted the man, not wanting to listen to another portion of grandiloquent nonsense. Not today! Time is running out anyway!
- Oh, yes, I think I remembered! - answered the artist. - I must grieve you: some young man met her, and together they left in the direction of the Old City. By the way, I made a sketch of this young man. It seemed to me very interesting: slight unshaven, strong-willed facial features, high chin ...
- Do you have a portrait of him? - I was amazed. - Could you sell it to me?
- Sell?! - the artist was indignant. - Young man, I think I already told you that my works are priceless! Although this portrait was not planned by me, which means that it cannot be of great artistic value ... A couple of crowns for good luck - and it is yours!
- Hold! - I replied, taking out of my purse several ten-kroner bills.
- Thanks to! And here is your portrait. Only I will not sign it, otherwise in a couple of years you will be able to sell it for fabulous money! You know, I don’t do charity work!
I nodded in the affirmative and tried
Trolls against trolls -
whose will it take?

Quickly get away from the crazy artist. Art played a cruel joke on him ... Near the statue, located in the center of the bridge, I found a note from Barbara.
“Dear Martin! I can't wait for you any longer! If you have the opportunity and desire, come to my house. Your uncle asked me to bring you up to date on Project Nibiru. I would have done it with pleasure, but today it will not work out - new problems have suddenly appeared. Sorry about this, I really didn't mean to frame you. Come, I'll wait! Your Barbara. "
I called my uncle and told him what had happened. He ordered to immediately go to Barbara.
- It was not enough yet that because of her next lover the whole thing fell through! - he got angry. - If she is not alone, tell them that you just need to get information on the project, and then you can leave them alone. In case of problems, call me, I'll talk to her!
I had no choice but to go to the house where my uncle's friend lived. Of course, she didn't want to spoil her romantic dinner, but she knew very well about my arrival, so she would have to endure my presence for a few minutes.
And here is her house! I went to the door - it was locked. I found a button with the woman's first and last name on the panel of tenants, and pressed it. Alas, no one answered. Weird, maybe they went to a restaurant or a movie? Before leaving, I decided to check everything thoroughly: Barbara, perhaps, simply does not fit the intercom receiver. I pressed the first button that came across.
- William Shtuns, with whom do I have the honor to speak? came a hoarse male voice.
- Hello, my name is Martin, I came to your neighbor, Barbara.
- So call her at home, what have I to do with it, young man?
- The fact is that Barbara does not answer the call. She felt bad today, and I am afraid that she may have become ill. Therefore, could you let me into the houses - I lied on the go.
- Badly..? - As if weighing all the pros and cons, the man inquired. - Okay, come in. But if something really happened to Barbara, then, if you please, let me know. She and I are old neighbors, and this, you know, brings people together, like work, study ...
“Of course, Mr. Stuns, I will keep you informed of all matters,” I interrupted the man. I had neither the time nor the desire to listen to his reflections on the topic of good-neighborly relations. It was beyond my strength.
I went into the house. The foyer turned out to be nice and well-groomed. True, he lacked French sophistication, but the traditional Prague spirit of history was more than enough here. I think an apartment in this part of the city costs at least two hundred thousand euros!
I looked around and then took the elevator to Barbara's apartment. A ray of light shone from under the door. So I was right! The woman is really simple
Remember to read the name
a cat on a collar!

I didn’t want to be distracted by some doorbells! Why spoil the romance? I rang the doorbell - suddenly the light went out. I thought that now someone will answer me, but nothing like that! Perhaps Barbara decided to pretend she didn't hear anything. Or ... or was it not a woman in the apartment, but someone else? What if it's a thief? It was vital for me to get inside! Barbara could be in danger, and with her invaluable data on the mysterious planet.
We'll have to climb into the apartment through the attic! I tried to go up there, but in vain - the door was closed. I went down to the foyer, went to the board with the announcements: maybe there is some information here? Bingo!
“Dear tenants! Since this year, the administration of the "Old Castle" residential complex has decided to keep the keys in the attic on the penultimate floor of our building, near the fire corner. Please inform all the technical services of our city about this: the police and firefighters - first of all!
Vashelk Bown, owner of the "Old Castle" residential complex.
Fine! It makes my life a lot easier! I went upstairs again, took the keys and opened the door to the attic. Darkness surrounded me. To the right of the door, I found a switch, pressed the button - a dim light came on. I took the dusty rope and rag, pulled out a brick from under the cabinet, wrapped the rag around my hand, and smashed the window. But there were still some razor-sharp pieces of glass. I decided not to waste time and with the help of the same rag knocked down the remaining glass. Then he tied the rope to the post and went downstairs.
Hanging above the ground at a height of twenty to thirty meters was not as fun as I thought at the very beginning. So I quickly went down to Barbara's window, smashed it with my feet, and a second later I was inside. It was dark inside. I took a step when I suddenly got the most powerful blow on the head. Already losing consciousness, I still managed to see the face of the attacker. It was the same young man from the artist's sketch!

Chapter three. Mysterious murder
When I woke up, the sun was already high in the sky. Morning ... I was already glad that I was still alive. This madman could quite kill me! I went into the bathroom to wash, but immediately flew out of there, as if scalded. In the bathtub lay the corpse of Barbara! Overcoming my fear, I entered the room and looked around. On the collar of the cat was inscribed, apparently, his name - Felix.
I left the bathroom. On the floor was a purse that belonged to Barbara. In it I found a pass to the Archaeological Archives, issued in the name of Barbara. Perhaps it will still be useful to me! I went to the computer. Access to the data was closed - it was necessary to enter a password. I have not found anything more original than to enter the name of the killed cat - Felix. Oddly enough, he came up! I almost found the files I needed, when suddenly
Only in this kiosk you can
buy matches and wine.

Outside the window sirens howl - the police arrived!
- Crap! I swore, looking out the window.
The phone rang and I picked up the receiver.
- I'm listening! - I answered, running out of the apartment.
- Martin, it's me! - An old man's voice with slight shortness of breath came from the other end.
I immediately recognized him as the voice of my uncle Wilde.
- You got in touch with Barbara, got the data on the Nibiru project?
“No, uncle, someone killed Barbara, and now I have to hide from the police. Someone got ahead of us!
“But I never told anyone else about this research!
- Apparently, someone already knew about them! Okay, I'm sorry, uncle, but I don't have time to talk to you now. I'm heading to the archive where your friend worked. Perhaps there I will be able to obtain additional information about the planet, as well as obtain permission to conduct archaeological research. Without them, no one will let me near the excavation site closer than a cannon shot. You know how strict this is! These ministerial rats will not miss the chance not to make fun of foreign researchers.
- Martin, I just beg you: do not get on the rampage! Be careful, I don't want anything to happen to you. ”There was a note of doubt in my uncle's voice. Most likely, he is now reproaching himself for entangling me in this story.
“Okay, uncle, I’ll try so that nothing bad happens to me.
I entered the archive building. Neatly so! You can't even say that it was built at the expense of state funds. As a rule, the buildings sponsored by them look tasteless and ridiculous when combined with other buildings in Old Prague.
- Where are you going? - the concierge stopped me.
- I have an appointment. Here's a pass, ”I replied, handing out the card to Barbara.
- So what? How do I know that she gave it to you herself? the obese man asked menacingly. - This is not enough! You are not on our lists, so please leave the Archive grounds.
- But ... - I tried to insert at least a word.
- And no “but”! - the clerk interrupted me. - Or do you want me to call the police?
This is what I really didn't want! Therefore, I had to obey and take my feet out of the building to a pick-up!
I decided to take a walk around the neighborhood. Not far from the archive, an old man was sitting on a bench, feeding the pigeons. Unfortunately, no matter how I tried to talk to him, there was no reaction. I went out of the territory of the archive, and suddenly there was an explosion next to me. Yes, it's a firecracker! I looked up: a little naughty woman was sitting on the balcony.
- Hey, you, look where you are throwing your crackers! I shouted to her. - Or did you not see me?
- Why didn't you see it, uncle? - the girl was surprised. - I saw it perfectly!
- And you threw it anyway? - I was indignant.
- And what is the use of throwing just like that? Only in vain
There are noble names here.

The spent grams of TNT!
- I see that you have a good command of the terminology! I chuckled. - What if I exchange your firecrackers for, say, this ball?
- Oh, how beautiful! - admired the little terrorist. - Hand in hand, uncle!
She dropped two firecrackers in my bucket, and I put a ball in there. Then he bought matches at the kiosk and with all this stuff went to the old man who was feeding the birds. I set fire to the firecracker and threw it near the bread crumbs - the birds flew in all directions. Now I have a chance to get the old man talking.
- Hello! My name is Martin, I am an archaeologist, friend of Barbara! - I introduced myself.
- Barbara ... - the man thought. - Oh, yes, of course! And how is she doing?
- I'm afraid to upset you, but not very well ... She got sick and asked me to pick up some papers from her office, and your security officer won't let me in.
- Its' his job! - Said, as cut off, the man.
- Yes, I understand, but I have Barbara's pass! Here he is, look, - I said, handing the old man a card with a photograph of a woman. - She said that I would not have any problems, but here is what an unpleasant situation has developed ...
The man examined the pass carefully.
- Yes, it's genuine. Well, I could help you get inside, but ...
- I can fulfill any of your wishes! - I hastened to assure the old man.
- So any? he asked, narrowing his eyes slyly.
- Absolutely! - I answered unwaveringly.
“Fine, then I think it won't be difficult for you to get a bottle of good wine. Guests are to come to me today - I don't want to regale them with muck from cardboard!
- No problem! - I replied, realizing that in fact they are very much even: where can I get good wine? After all, I don’t have enough money even for the 78th Sauvignon, but it can hardly be called tasty at a stretch. We'll have to think of something!
I went out to the main street. A tramp was sitting not far from the Central Bureau, strumming something on his guitar. Behind him, I noticed several empty bottles of his signature wine from the 60s. An ingenious plan immediately formed in my head!
- Dear, what do you want for these empty bottles? I asked.
- Empty bottles? - the tramp laughed. - Why do you need them?
- I seem to have asked you what you want for these bottles, and not asked to find out from me why I needed them. I am not confusing anything?
- Oh, oh, oh, how important we are, pompous! Okay, rich man, I like you - you have a pack of cigarettes!
I bought cigarettes at the nearest kiosk, and along with them cheap wine in cardboard packaging - just the kind that turned up his nose the old man. I gave the vagrant the cigarettes, took the bottle of his specialty wine and poured the slurry into it - there is no other word for it - from the cardboard. An expensive bottle of wine is ready!
Feels like I've been here
not an easy battle.

It remains only to give it to the old man, and the job is done!
- Here's your wine, sir! - I said, handing the man a bottle.
- Oh, this is exactly what I dreamed of! - he broke into a smile. - Well, an agreement is an agreement. Take my pass. Now you will be allowed into the building!
This time the guard at the entrance was more accommodating and let me in without any problems. I went upstairs. Barbara's office was closed, but that was not a problem: I have her pass card!
The office of the murdered woman turned out to be very spacious and comfortable: cozy furniture, a good computer, an extensive information base - everything that an archaeologist might need. I examined the flower pot and found a key under it! I opened a drawer for them: there was a seal. I borrowed it from the box; behind the framed photograph of the cat, I discovered a sharpener. He took a pencil, sharpened it and wrote it on a notebook. And then some numbers suddenly appeared on paper! Yes, it's a code! I took a piece of paper with me with valuable data - what if they come in handy? - and tried to get into the woman's computer. Alas, in vain! Password again. What if you take and retype her cat's name? Okay, let's try ... Damn, it didn't work! I thought a little and decided to re-enter the name of the cat, but now starting from the end. Xilef. Fine! I got access to files. I printed a permit for archaeological work on a printer, certified the paper with a seal and left the woman's office. For the paper to take effect, I need the signature of the director of the Archaeological Bureau.
Before leaving, I went to a machine that dispenses papers with a special code, inserted Barbara's card, then a piece of paper with a code found on her desktop. The machine gave me a thick folder with an enchanting, almost fantastic name: “Nibiru. Twelfth planet Solar system”. Okay, okay, I'll read it when I have a free minute. Now there is no time to do this!
I entered the Bureau, but I was not allowed into the director's office.
- Man, are you assigned? the secretary asked languidly, examining her nails.
- No, but I urgently need to talk to the director.
“No one is to blame for your“ necessity, ”dear,” the girl said, still drawing out her words. “Not assigned, so it’s not supposed to be allowed in.” You will come when you make an appointment in advance. What a smart!
- Can I have your business card? - I asked the last question.
- Please, just call work time... I'm not going to waste my extra work on you, I have more important things to do than chatting with some impudent person.
In a different situation, I would have found what to say to her, but not now - the stakes are too high! I went out into the street, went up to the tramp.
- Listen, friend, do you know anything about this secretary?
- Are we friends now? the man chuckled. - Is it that little white girl from the Bureau?
I AM
In the daytime, getting into the tent is not
it will work out. Will have to wait
nightfall!

He nodded affirmatively.
- She's a bitch, that's who! When he passes me by, he pretends not to notice. It’s like I’m some kind of rubbish! There is her Mercedes, silver! And where did she only get money for him ?!
- Yes, really, amazing ... Maybe she has a rich lover?
“You’re thinking in the right direction, rich man! - the tramp laughed.
- Thanks for the help! - I smiled back.
Well, the action plan practically took shape in my head: now I will call this lady and play a very cruel joke with her - I asked for it myself! I dialed the number from the business card.
“I’m listening to you,” a familiar voice said. - Speak!
- You are harassed from the gas department. We are currently engaged in repair work, and your car is just standing at the place where the gas pipelines pass. We would not like to drive her away with improvised means - I'm afraid the car will not stand it! You yourself know that our finances do not allow us to purchase high-quality equipment ...
- Wait, I'll do everything myself! - the secretary squealed at the other end of the tube. - Don't even dare touch my car!
While the secretary was “saving” her car, I entered the director's office.
- Are you by appointment? - instead of a greeting, a man in an expensive suit said.
I need to work for this one for several years!
“No, but there was no one there.
- And the secretary? he asked suspiciously.
“I don’t know, I already told you: there’s no one there.
“Okay, I'll deal with that later. What you want from me?
“Just put your signature here and here,” I replied, holding out a stamped paper printed from Barbara’s computer in the archive.
- So, interesting, very interesting. All the stamps are, that's right! Happy expedition! - said the director of the Bureau, signing the permit.
I took a taxi and rushed to the airport like a bullet. Thank God I made my last flight to Bohemia! On a ChekhTur plane, I went to the place where the mines were discovered.

Chapter four. In the camp of archaeologists
Upon arrival at the site, I rechecked several times to make sure I understood everything correctly. The fact is that the place where the mines were supposedly found was least of all like an archaeological camp. So many military equipment I have not seen yet. I wonder what this means? I went to the checkpoint. The young corporal gave me a stern look.
- To stand! he shouted. - Who you are? Purpose of your visit?
- My name is Martin, I'm from the Archaeological Bureau! - I answered quickly, fearing that the military might open fire. Who knows what's on their minds!
- Do you have a pass? - asked the corporal.

These are the "dark elves" ...

Yes, here it is, ”I said, and held out the paper, certified by the Director of the Bureau.
- It seems that everything is correct, Major, what should I do with him? - the young man turned to the second military man, apparently his commander.
- Launch, and what remains for us to do! These civilians have completely lost their conscience: they distribute permits to enter prohibited areas to just anyone! - the middle-aged man turned to me. - I warn you right away: I won't even let you get close to the mines. They are mined, and until the sappers arrive here, you, my unexpected friend, will have nothing! And I don't give a damn who you are there: a member of the Archaeological Society or a doctor of historical sciences. So tell your superiors: spit! Here I am for you and the Archaeological Society and the Bureau of Antiquities rolled into one. This is clear?!
“Quite,” I replied, discreetly wiping the drops of saliva from my face. What is really incomprehensible here. The military, as always, is playing a super-duper-fancy operation. Okay, let them play, anyway I can't do anything about it.
I walked past the major's tent, then across a bridge over a small river, and found myself at a small carriage, on the footboard of which a young man was sitting.
- Hello, comrade in misfortune! - the stranger laughed. - My name is Stashek, I am an archaeologist, from Oxford, and where are you from?
- How did you know that I am an archaeologist? - I was amazed.
- Everything is very simple: jeans frayed on the knees, and wiped not in a factory way, but in a natural way, dusty boots, a jacket has high sleeves so as not to interfere with the excavation. It's elementary, Watson!
- My name is Martin, - I held out my hand young man... He immediately shook it.
- If you want, you can walk around the neighborhood, - said Stashek. “I'm planning to infiltrate the mines tonight. If you want, come with me!
- It would be great! My bosses are demanding results, and I can't provide them with anything! - I lied on the go.
I walked a little further and finally saw the entrance to the caves. Unfortunately, there was another soldier standing there. Have laid ...
Night has come. As we agreed, at exactly twelve o'clock I was at Stashek's carriage, but for some reason he himself was not there! I went inside, looked around - he obviously left before me! What a bastard! I returned to the beginning of the camp.
- Hey, you! - the military called me.
- What do you want? - I asked with displeasure.
- Listen, be human, bring something to eat, or I'll soon die of hunger!
- Okay, - I took mercy on the man. - If I find something, I will definitely bring it! By the way, you can't turn off the light, otherwise it interferes with my sleep!
- No, the major strictly forbade doing this!
- But how can I sleep? It's as bright as day in my trailer!
- Alas, I can’t help you. Did you serve?
- Yes.
“Then you know as well as I do that orders are not discussed.
Here he was right. Unfortunately, this was an army reality. Ordered to sleep in the light - you will sleep in the light. Otherwise - punishment cell or disciplinary hearing!
I returned to
The towers are watered
advancing with fire.

Stashek's car, took from the table two cans of beans, an opener, and a piece of paper from his coat pocket. He lit the oven, opened the can of beans. Fu, they are ruined! I think I saw some mushrooms near the bridge over the river! Here they are useful to me! I tossed the mushrooms into a jar of beans, heated the mixture in the oven, and took it to the corporal.
- You are my savior! - the young man rejoiced. - Oh, with mushrooms! My favorite dish.
The corporal eagerly devoured the beans and mushrooms, and I looked forward to when he felt bad. It seemed that the saving moment would never come! But nature takes its toll! A few minutes later the corporal fled in the direction of the bushes, and I was able to get into the major's tent. I had to move on tiptoe, because there was a high probability of waking him up, and this would not end well for me!
I took a walkie-talkie from the table, found the keys and with this stuff went to Stashek's carriage, more precisely, for him. Here was a warehouse of all kinds of things, and most importantly - a generator! I opened the house with a key stolen from the Major's tent and went inside. Here I took a hammer, tools, rope from the table. The lock on the cabinet didn't budge, so I decided to start with the generator. I used a screwdriver to access the control panel and then hammered the lock off the drawer with a hammer. Oh my God! Another corpse! Worst of all, the name of the deceased was embroidered on the jacket. Stashek ... So, this is who actually represented the interests of Oxford ... A cold chill ran through my body. This man could very well have killed me!
But I had no more time to think, I had to act! I disabled the battery and, while the soldier was figuring out what was the matter, entered the mine.

Chapter five. Secrets of the fascist bunker
It was cold and damp in the cave leading to the underground bunker. Childhood memories flooded over me again: it seemed that my father was about to come around the corner, take my hand, and again amazing rock paintings would appear. But I knew perfectly well that my father would never be able to do this ...
This is interesting: in the German version of the game, the developers had to completely destroy the signs of the fascist swastika and symbols. The fact is that in Germany it is forbidden to release entertainment multimedia products containing at least some kind of reference to the country's fascist past. It is also worth noting that in this regard, the legislation of the Federal Republic of Germany is considered the most severe in the world. If the developers had not removed the swastika from the game, the entire circulation of Nibiru would have been confiscated, and the company itself would have received a fine of up to two hundred thousand euros.
To the right of the entrance to the cave, I unscrewed the pipe with a wrench, went to the left, towards the rubble. Here, with the help of a pipe, he stirred up a blockage, shone a flashlight - another corpse! This time, the Almighty summoned an ordinary worker to him. I took off from
A box of dynamite can be
open with rusty
staples.

Skeleton badge, took the key and returned to the central groove of the cave. He walked forward and pulled out a rusty metal bracket from the board. Now to the left. There was a strange structure hanging here: the box was suspended from the ceiling with metal chains. I found a vent hole under the flap. It must be able to lower this box down with it.
With a staple, I dug out the ground under the shield. And here is the desired valve! I inserted it into the hole, turned it clockwise - the box went down. I removed the grappling hook and headed into the central corridor. Here I turned right. Rotten beams and crates lay in the muddy water. With the help of a flashlight, I examined the surface of the water and found a jar of oil near the right wall of the cave. With the help of a thread and a hook, having built the simplest, as my father used to say, “clinging” device, I was able to get out a jar of oil. Well, now I was able to put the oil in the oiler. The path to the bunker turned out to be open!
Having lubricated one of the elements of the lock with oil, I was able to put four levers in the form of a fascist swastika. Fortunately, an example of the correct execution of this simplest riddle hung right over my head. A second later, the door to the bunker opened!
I went inside. Darkness ... at least gouge out an eye! I lit an oil lamp with matches. Now there is nothing left: start the generator. Let's hope that it is still really possible to launch it. To begin with, I turned on two right valves - one did not give in for a long time, but after abundant lubrication with oil it still turned around - and then lowered the left lever. I waited for about half an hour before the engine started. To be honest, this is, in my opinion, the longest thirty minutes in my life.
In total, there were two rooms in the bunker: on the right and on the left. To begin with, I decided to go to the right - suddenly there is something interesting there! I put the key in the lock, and take it and break it! I had to go left. There were no problems here, heavens praise, so I soon found myself in a room that looked like a warehouse. I wonder what is stored here?
With a brace I opened the first drawer that caught my eye. Bah! Dynamite is here! I took one bundle - it will come in handy! I borrowed a flask from the shelf, a light bulb from a box on the top shelf, some kind of metal box. I poured some battery acid into the flask. Well, now, it seems, I have a chance to open the second door with the broken lock. The acid immediately corroded the lock, and the door opened.
I found myself in a fascist archive. This is where the Third Reich hid all its secrets! I checked the paper I found in Stashek's pocket. So it seems like there is such a box here! I found magnets in it! If my memory serves me, then with their help you can open the combination lock located right in the center of the main corridor.
I went further, examined the table, took a magnifying glass and a ruler, some kind of wooden box - what if it comes in handy? Over the past day, I have already realized that in this world
A trap for heroes -
come to the bridge
will not leave him.

Absolutely everything can become a vital necessity! Whether it's a ruler or a can of expired beans.
I went to the elevator, put in a light bulb - let there be light! On the floor, I noticed some strange marks, as if the metal cabinet had been moved too often. I tried to shove him and, to my surprise, I found a walled door, apparently leading to some secret room. Perhaps here I will find the answers to all my questions! We'll have to blow it up! With the help of a bracket, I slightly enlarged the hole in the wall, inserted dynamite there, but for now it would be the height of stupidity to use it! I won't get a chance to be saved! I had to return to the warehouse for another batch of dynamite. Using a rusty staple, I peeled the dynamite off the cord and tied it to the one that was sticking out of the wall, set the end on fire with matches, and ran for cover. There was an explosion.
As soon as the dust settled a little, I was able to make my way to the wall. Alas, the hole in the wall did not grow much! What if you run a rat inside? I think I saw the lair of one of them in the central corridor. Need a trap. I stapled a ruler and a wooden box together. He opened a can of beans, poured some into a drawer, and set a trap next to the rat's den. After walking for about twenty minutes, I returned: the trap worked - the rat was inside. I carefully removed the rat from the box, tied dynamite to its back, set it on fire, and thrust the animal through the crack. Another explosion! Of course, I feel sorry for the rat, but what to do, the future of one of the greatest archaeological discoveries is being decided here and now. Considering how many dogs the same Pavlov destroyed, then one rat does not seem to be such a big loss.
The door opened and I went inside. It seems to be the office of some Nazi general. Exquisitely furnished. The last boss of this bunker clearly had good taste: a gramophone, a rich selection of classical music records, an extensive library. I examined the table. First of all, I took a diary with data about the mysterious planet - now I have no doubts what the Nazis were doing here! - as well as an iron.
I returned to the central corridor and walked over to the elevator leading, according to the diagram drawn in the diary, to the secret laboratory. To call the elevator, I needed to restore a simple mosaic of magnets on the control panel. To be on the safe side, I made a sketch in my travel journal. If you're interested, you can take a look!

This is how it looks
correct location
magnets in one of the puzzles.

The elevator turned out to be high-speed, and soon I found myself in a secret laboratory. To be honest, I expected to see dismembered corpses here, to find three-headed babies, or at least signs extraterrestrial civilizations, but, alas, there was nothing of the kind in the fascist laboratory. Although why alas? Apparently, this case drove me completely crazy. To be upset that I did not find a mountain of corpses here is too much, even for an archaeologist. If I were a pathologist - a completely different matter!
I poured oil into the burner, set it on fire and heated the iron. Then, using a magnifying glass, I carefully examined the diary, and ironed the last page: the code 47922 was opened. I returned to the boss's office, opened the cabinet with a key and entered the received code into the safe: four counterclockwise, seven clockwise, nine counterclockwise, two clockwise and the last number, two, counterclockwise. The cache opened - in it I found an ancient statuette! If you believe the diary, then the one who finds all three figurines and places them in the main Temple of the Sun will find out the secret of the twelfth planet, the very mysterious Nibiru.
When I left the room, a false Stashek came out to meet me.
- And you turned out to be smarter than I thought! - He laughed disgustingly, pointing a gun at me. - True, I still did not understand why you did not recognize me at once.
- You too skillfully powdered the brains of the artist! And then, in the darkness of Barbara's apartment, it seemed to me that I saw the same face as in the painting ... But it was just an optical illusion ... It was just a lie ...
- Well done, you are good at thinking! I was hoping to be caught red-handed by the police, but you managed to escape! But now I’m even glad that everything turned out like this. After all, you did all the dirty work for me. When the military comes here, you will be already dead, and I will buy a plane ticket and rock you away from these caves! Together with the statuette, of course.
- You will be found anyway! - rather out of despair than obeying common sense, I shouted.
- Will they find it? - the criminal laughed even louder. - Why look for me? After all, the killer of Barbara, Stashek and two more military men is you, not me. And after you realized what you had done, your nervous system broke down and you committed suicide. In my opinion, a very convincing story, don't you think?
I knew this bastard was right. All around right! Barbara's apartment is full of my prints, in Stashek's house, in a warehouse - I left traces wherever possible. The police will never believe me. This is reality.
- It's a pity, I can't talk to you yet - I have a plane. So bring the statuette here and say goodbye! - the man again pointed the barrel of his pistol at me.
I threw the statuette into his hands, but he is a muddler! - dropped it to the floor. He sat down to pick it up, and at that moment I pressed the lever on the wall to my right. I pressed it just like that, instinctively, without thinking. Hit or miss? Pan! Pan!! Pan!!! A pile of some kind of construction debris fell on the pseudo-Stashek. I, without hesitation, grabbed the statuette and ran to the exit. I didn't have time to check whether the criminal was alive or not.
I got on my silver Lexus and, pressing the gas pedal all the way, rushed towards the airport. It was time to return to France! Apparently, my second homeland is the second point on the path leading to the pagan Temple of the Sun.

Chapter six. On the French side ...

To remove guests
from the hotel, you have to
start a fire.

I checked into the Ritz Hotel, one of the best establishments in its class. True, in fairness it should be noted that the prices in this institution corresponded to its five-star status. In the hotel lobby, I met a group of famous artists.
- Where are you going, gentlemen? - I turned to one of them, from his whole appearance one could assume that he is the main one in this troupe.
- We have planned just an enchanting show, here in France. Hope to see you among our viewers!
- Alas, work does not allow ... Otherwise, with great pleasure!
I took the matches from the counter - my box was out a long time ago, and they, as I already managed to make sure, are vital! Having exchanged a few words with the manager, I went out into the street. Unfortunately, I needed to confirm my reservation, or as it turned out, I would have had to leave my room. It goes without saying that I did not expect such a turn of events. Had to call the hotel on the phone printed on the matchbox and confirm the reservation. I spent the rest of the evening in my room. It was vital for me to get some sleep ...
When I woke up, I went downstairs, took the phone of the professor of astrology and archeology from the concierge and called him.
- Hello, my name is Martin.
- Oh, yes, I think you've already called me, young man? - the professor mumbled into the receiver.
“Yes, can you spare me a few minutes this afternoon?”
- In the afternoon, alas, no, come better now, and I will gladly accept you.
- Great, I'll be there soon!
I went to the pier and arranged with a man to take me to the professor for a small fee.
- This doctor, I have to tell you, we are a maniac! - said the carrier with a terrible accent. - Be the best with him!
- Thanks for the warning! - I replied, although in my heart I hoped that the cabman would stop talking, but apparently in heaven I am in a special authority ...
But, unfortunately, I was not able to talk to the professor properly. The only positive outcome of the meeting can be considered a letter presented to me by the luminary of science. I had to return to the hotel, where trouble awaited me ...
To get rid of the handcuffs, I had to press the button with a knife and unlock the lock with the badge taken from the corpse. The police were on duty at the professor's mansion. Something happened...
- Officer, what's going on here? - I asked the first policeman who came across.
- We have no time to chat! Who are you? a man with lush hair asked nervously.
- Friend of the deceased. He had to give me some materials for further research.

We are not allowed to build walls,
but they themselves build notable
catacombs.

AND? - the policeman stared at me blankly.
- Could you let me in? I asked hopefully.
- Do you have evidence that you were familiar with him?
- Yes, of course, here is his letter addressed to me, - I handed the envelope to the officer.
- Okay, come in, just so that in a couple of minutes I won't see you here! he finally replied after a few minutes of careful study of the letter.
I entered the house, took a pyramid from the table. With a knife, I opened the hourglass on the shelf. Then he opened the pyramid with a key and pulled out a piece of parchment. As it turned out, it was a map of Mexico! Now I knew the next point of my journey!
I opened the safe with the code: 84525 - and returned to the hotel. Damn, someone's after me again! I chatted with the bum, followed her directions, and then returned to my room and disabled the outlet by pouring water on it. While the hotel employee was figuring out what was the matter, I opened the warehouse, tore off a piece of cloth, wound it on a mop, dipped it into some kind of combustible mixture and set it on fire. Ha-ha, now we are going to start a fire!
A few seconds later, the smoke detectors went off, and the hotel guests ran out into the street. While they were chilling, I searched my pursuers' room. And here is the suitcase! I opened it with the simplest code: 371, took the second statuette and ran away from the hotel.
An hour later, my bank account was reduced by eight hundred euros, but I was on board a plane flying to Mexico!

Chapter seven. Secrets of the ancient temple
After walking around the city and its environs, I took water from the fountain and tried to use it to revive the drunkard. It seems that it worked out ... After talking with the whole “happy family”, I received a token and went to the bar.
In the morning I went to the local market, where, as one of the motel guests told me, you can buy a third figurine. Just think, they charged me some twenty dollars for solving the greatest archaeological mystery of the century! Boggles the mind! Borrowing a jeep for a while, I went to the Temple.
A tourist asked me to photograph the inside of the Temple. Well, let's try to implement this, although, if my memory serves me, it is, as a rule, strictly forbidden to do this. But luck smiled at me! The curator of the Temple turned out to be a man of progressive thought! He asked me to go to the excavation site and find out if they had any finds.

The final puzzle
simple: you need
just arrange
statuettes on three pedestals.

The tourist was so delighted with the photographs that he gave me an unnecessary top hat, although, apparently, the thing is really old. I gave the curator new exhibits, inserted a statuette I bought at the market into one of the niches of the Temple. Thanks to this simple operation, I was able to pull out another ancient cylinder. Then I inserted these cylinders into an ancient niche found during excavations - some ancient mechanism rose from the ground. All I had to do was arrange the balls in the desired combination. First, everything is red, then green, the next should be white, and only then yellow. As a reward for my quick wits, I received an ancient prism. It was necessary to put it in the center of the Temple, which I did with great pleasure.
In the city, I arranged for the delivery of equipment, and when the equipment arrived, I went to the Temple. There were several symbols on the floor of the Temple. But which ones are correct? I researched light sources - judging by the diaries of the fascists, they should show me the right path. And after I opened one of the holes, three symbols suddenly opened in front of me. I stood on one of them, on the other we put a stone with the male guide, and on the third stood the assistant himself.
Tying a rope to the statue, I went downstairs and lit the lamp. Then he dragged the slab into the dragon's mouth on the wall - a staircase appeared. I went down to the lower level, lit a torch, inserted a pickaxe into the hole, poured water into a container. Having filled the container completely, I pulled the lever. The wall broke down and started leaking. The assistant brought me lime, then some more water. After that, another door opened to me, and behind it was a third statuette. Only this time it is genuine, not the one I bought in the market.
But while the figurine cannot be touched. I looked at the back of the map. I had to put out the number 2004 as it was said in the professor's note. It was only after the magic number 2004 appeared on the wall that I was allowed to take the statuette.
And then the place of the Main Temple was revealed to me. Standing in front of the door of the Temple, I realized that my hour had struck ...

Epilogue
“Look,” I said quietly and brought the torch to one of the walls of the cave.
On the wall was painted a mammoth, and next to it were people with spears and daggers. One of the people stuck a spear into the body of the animal - the ancient artist tried to portray horror in the eyes of the animal, but for some reason it always seemed to me that the mammoth looks at the hunters not with fear, but with compassion. I passed the lamp a little further. In the next picture, not a trace remained of the mammoth. Bonfire, people are dancing around it. A wolf howls at the moon, the kids ride on someone vaguely reminiscent of a dog. An ordinary primeval night. My daughter enthusiastically examined the canvases of the ancient artist.
- Why did you bring me here? she asked me. - Is this your surprise?
- Yes, honey, this is my surprise ...
- Do you want me to become an archaeologist?
I just smiled sadly, ruffled her hair, kissed her forehead and realized that happiness is not in the world's greatest discoveries, but in her ...

P.S. Three years later, Martin died during excavations carried out by the National Geographic Society in Tibet.

The Mystery of the Twelfth Planet

The style of the Czech development team at Future Games may already be familiar to you if you've seen the game "The Black Mirror". Over the past few years, its employees have been working without rest on the creation of a remake of their much less famous creation "Posel Bohu" (from Czech - "Messenger of the Gods"), which became the best project in the quest genre in the Czech Republic in 1999. A new incarnation of an old adventure awaits you interesting story, an ominous atmosphere and many mysteries.

The word "Nibiru" (crossroads) the Babylonians called the constellation identified with the god Marduk, who is the patron saint of Babylon. According to the theory of astronomer Zehariya Sitchin, Nibiru is the 12th planet in the solar system. 450 thousand years ago, its inhabitants, the Annunaki, in an attempt to save their atmosphere, colonized the land and began to extract the gold they needed. They also created a race of human slaves and used it in their industries, and subsequently changed their attitude towards humanity and bestowed the power of the Sumerian civilization. The world of Nibiru disappeared after a collision with another ancient planet, but adherents of the theory assure that the Annunaki must visit Earth once every 3600 years. It is the search for the remnants of the alien legacy that lies at the heart of the game's plot.

During World War II, German scientists attacked the trail of the Annunaki, but the end of the war prevented further research. Already today in West Bohemia, during the construction of another highway, workers discovered an abandoned mine, the tunnels of which led to a tightly closed iron door, and the approaches to the mine itself and its corridors were mined. Archaeologists have found evidence that it was in this place that there was a secret laboratory of the Nazis, whose specialists tried to unravel the mystery of Nibiru and get alien technology for an early victory. A detachment of the Czech army blocked the opening site while waiting for the sappers.

Aged scientist Francois Wilde has already learned a lot about this closed project, but his own strength was clearly not enough to continue the investigation, so he reports the find to his Czech nephew Martin Olan, who is studying in France. After talking with a relative, Martin immediately flies to the Czech Republic to meet with his uncle's friend Barbara Kinski, but from the very beginning everything does not go as planned. Martin arrives late for an appointment at the bridge and learns that Barbara was here before him and was being followed. Finding a note from her in a hiding place, he hurries to her home and, having entered her apartment with great difficulty, finds her corpse there, and, moreover, someone has already prudently called the police at this address.

Remaining only in the company of his uncle's advice, which he sometimes transmits by phone, Martin will have to issue a permit to visit the excavation and assure it from his superiors, infiltrate the military camp and figure out the killer, who is constantly ahead of him by several steps. The list of victims will grow until the danger threatens Martin himself, because, as it turns out, not only he is interested in the fate of the Nibiru project.

Despite the fact that the storyline in places gives Indiana Jones along with Fox Mulder, the game is addictive from the very beginning with a successful cocktail of thriller and science fiction, and, having successfully got to the middle, you will not be able to tear yourself away from it until the very end. During the journey, you will have to visit about 80 locations representing different parts of the world, in particular, the Czech Republic, France and even Mexico. Even during the passage of the game, you can even admire some local sights, for example, the Charles Bridge in Prague. Of course, exploring the abandoned catacombs is an integral part of the adventure.

One of the main advantages of the game is that you can fully experience your participation in what is happening. With your help, the hero will discover exciting plot twists and will get closer to the solution. Martin himself is a classic example of a protagonist, whose character traits are so impressed by many quest developers. Distinctive features the local personality has become courage, ingenuity and lack of experience, which does not allow predicting the future and quickly reaching the goal.

It should be noted right away that the complexity of "Nibiru" is noticeably inferior to "The Black Mirror". Experienced players will need about 15 hours of real time to complete it, so in this regard, the game suitable for those who wants to get to know the genre.

Each chapter is split into several locations. The transition to a new chapter is possible only upon completion of the previous one, which means a strict linearity of the passage. In each location, the number of interactive objects fluctuates within a dozen, eliminating the need to click with the mouse on other useless junk. After acquaintance with the subject, it loses its interactivity, and you will not see anything, again hovering the cursor over its place. The inventory stores things that will accompany you for a long time (a wallet with a large supply of cash and a mobile phone), while others will disappear after using them. In some cases, for successful passage you will need to create a combination of two or more items.

It is allowed to control the flow of dialogues (more than 30 NPCs) on rare occasions by choosing a topic for conversation. From communication, you will learn a lot of useful things, and after it some of the previously inaccessible passages will open and some of the previously invisible objects will appear, which determines the main difficulty of the game, forcing you to repeatedly return to the previously explored places. The passage of time, again, is not arbitrary, which quickly tires you, because if you are asked to wait, you will have to move 2-3 screens away from this place, and then return.

Most of the riddles are logical, and the search for code combinations plays an important role here. When you see a photo of a cat upside down, you will have to guess that the password to the nearest computer is his name, written in reverse. Moving aside the photo, you will notice a sharpener, with the help of which you should process the discovered pencil here, and then write with it on a notebook lying on the same table. Having received the code, you need to leave the room and enter it into the delivery computer, which will give an error, and you will have to wander around the area in order to turn to it again and get the documents you are looking for.

The game runs at 1024x768 by default, and if you want to reduce it, you will have to do this through editing the settings file, and not from the options menu, as it should have been. In addition, the file you are looking for is completely absent on the disk and even in the game folder, although the manual recommends looking for it there.

In graphic terms, beautiful pre-rendered images are combined with three-dimensional characters. The background of some locations, especially those with magnificent buildings, could well be used on postcards. At the same time, carried away by detailing, the authors forgot to revive the created world. Everything around, with rare exceptions, is static, and casual passers-by in the city center are so rare that it seems that all residents have left this city. As an excuse, the developers force the hero to travel early in the morning or late at night, justifying the absence of people on the streets. Close-ups are not enough either.

Human movements look very believable, but animation is lacking in the process of interacting with objects, and players will have to use their own imaginations. The authors focus on the details in the text, but the accompanying visuals are missing. So, Martin reports that the lower floor is blocked by the police, and when you go down there or even leave the house, you will not see a single servant of the law or their cars. When transferring some of the objects, you will see the corresponding things in the hands of the hero and his interlocutors, and in other cases, this aspect is limited to the ridiculous movements of the empty hands of the characters. The worst results are video inserts, which are clearly not enough, and their duration and quality leave much to be desired. Martin will often notify you that he got to his next destination by taxi (plane, train), but as you say these words, you will see a black screen reminiscent of the very first text adventure games. At the same time, in one of the videos, the authors showed that their abilities quite allow them to depict a car driving for a long time along a winding road.

The interface is made in the best traditions of point & click. Moreover, the authors almost completely transferred it from the game "The Black Mirror". By clicking the left mouse button, conversations and movements are carried out, and the right one - commands for viewing and using. By double-clicking, there is an accelerated transition between locations, however, the character moves slowly inside them, and the repetitive animation is not allowed to be skipped. The menu button is cleverly hidden at the top of the screen, which is unusual.

The composer of the game (who is also the main scriptwriter) included in the game many effects that depict birds singing, changing weather conditions and other noises, but this happened to the detriment of the music. You will not hear a full soundtrack here, and rare fragments of melodies are played during the research of significant items in the inventory and other rare events. For example, a street bum will constantly play a monotonous rhythm on his guitar. Given that the game takes up an entire DVD, this should be considered an oversight.

The translation of the text into Russian is excellent, which cannot be said about the dubbing. Not many actors were selected for dubbing, and most of the latter did not even try to imbue the characters of the wards and bring in the necessary emotions, limiting themselves to a banal reading of the text, where the characters may even "lose" their own accent for a few remarks.

On the whole, a pleasant impression from this simple adventure game with an exciting plot is clearly overshadowed by the lack of video inserts and unsuccessful sound (which both the creators themselves had a hand in, forgetting about the music, and the actors on the dub), and the somewhat disappointing incompleteness of the ending can be interpreted as a potential loophole to create a sequel.

Chapter first

Talk to the artist. For a fee, he will sell you a portrait of the man who pursued Barbara. Examine the statue, the plaque under it (right key). You will find a note. Talk to the professor on the phone and go to Barbara.

Barbara's house

Since Barbara will not answer calls, you will have to talk to several guests to get in. One of them will let you in and tell you the BK apartment number. Examine the notice board and mailboxes. Take the elevator. You can't get into the apartment, try to open the attic. Go down and look at the notice board again, now Martin should notice there a note with an explanation of where to look for the key to the attic (it's to the right of the fire extinguisher, on Barbara's floor).
In the attic, feel for the switch (to the right of the door). Take rope and rag. Get the bricks out from under the cabinet, break the window. Tie the rope to the post and go down to Barbara's balcony.
Look around inside (table, drawers). In the bathroom, on the cat's collar, you will find the name - Felix. Unfortunately, there you will also find the body of Barbara ...
Take Barbara's business card and marble in the room. Use a computer (code - cat name in lower case). Get out of there.

You will find yourself next to the archive building. Inside, your progress will be stopped by the watchman, who will not be convinced even by Barbara's card. Leave this location and go left from the entrance to the Bureau. Come closer to the sign under the arch, on you, that is, a firecracker will almost fall on Martin's head. Talk to the girl who threw her, and exchange the ball for an explosive device.
Return to the Archive. Try talking to an old man who is feeding the birds. Blow up one of the firecrackers. The birds will fly away, and the old man will finally notice you. Let us know you need help. He will promise her and ask her to bring wine, which he is going to treat his friends to the next evening.
Near the bureau, a tramp just woke up, who is now strumming something on his guitar. Have a few words with him, treat him to cigarettes (you can buy them here, at the kiosk, there - matches and wine in a bag). Borrow a bottle from the tramp and pour the wine from the bag into it.
Give the bottle to a pensioner, for which he will give you his pass. With his help, go past the guard. Another card - Barbara, will help you get into her office. Examine the flower on the shelves. There should be something useful underneath. There is a key on the table behind the upside-down portrait of Felix. Open the left drawer for them and take the seal there. Sharpen a pencil and use it on a notebook, an inscription will appear there. You don't need to memorize it. The password to the computer, oddly enough, is still the same - Felix, just the opposite. Print out the documents, award them with a stamp and hurry to the Bureau.

Another obstacle awaits you inside - the secretary. Chat with her until you get bored, take her business card. Then, on the street, find out from the tramp everything he knows about this pretty bureaucrat. Check her car and call her. When the girl goes outside, you can chat with her boss. Show him the documents and go to the excavation.

Chapter two

At the entrance you will be stopped by a couple of military men - a corporal and a major. Serve a little major, then go further into the camp. On the way, do not be lazy to inspect the bridge and the lamp. At the carriage, meet Stashek, then go even further, talk to the soldier, ask him about everything. Return to the carriages, try the door of the house, which is slightly in the distance, to the left. Have a talk on all possible topics with Stashek. After that, night should soon fall.
When it gets dark, you will find Martin next to Stashek's carriage. Crawl inside, look around. Take the bottle opener and a couple of expired canned legumes, as well as a piece of paper from the raincoat that hangs to the left of the stove.
Go outside and talk to the corporal. Walk around the camp for a bit and talk to him again. When the warrior asks you to bring him food, go to Stashek. Melt the oven in there and open the can of beans. Since they smell disgusting, add mushrooms there (they grow next to the bridge over the stream). Warm up this muck and take it to the corporal. Walk around the camp again and return to the gate. When the corporal runs away, look into the major's tent and borrow a walkie-talkie and keys there.
Unlock the house. Inside you need to take a hammer, a toolbox (inspect it) and a rope. Pull the lock on the rusty cabinet. Use a screwdriver to open the generator panel. When the phone rings, knock the lock on the cabinet with a hammer and examine the corpse. Go back to the dashboard and click on something there two times. Then you can go to the mine.

Immediately upon entering, unscrew the pipe at the barrel with a pry bar. Turn into the left corridor. There, use a pipe to stir up the blockage. Remove the badge from the skeleton, take the keys from your pocket. Go straight from the entrance. There is a bracket in the left corridor in the board, turn it out. Walk further left. Examine the box suspended from the chain, then the small hole just under the guard on the right. Dig up the valve in the pile of earth under it, insert it into the hole and turn it. Remove the hook from the box.
Go now to the right corridor. Examine the water and crates. Use a flashlight, a ray of light will find a can of oil on the right. Attach a hook to a rope and pull out this can. Fill an empty oil can with oil. It's time to visit the very end of the corridor, straight from the entrance.
Insert the key into the hole in the middle, turn the pieces of the swastika so that they line up in the "sun". One will have to be slightly greased. After that, you will find yourself in the next section of the dungeon - in the Bunker.

First you need to start the generator. Turn the left valve, then the right one (it will not turn immediately, but only after lubrication and tweaks with the mount). Start the motor.
Then go down the corridor to the right to the warehouse. Take there a stick of dynamite, a light bulb, a flask and a can of kerosene. Go to the next corridor - to the Archives. It is also locked there, and the key, as luck would have it, will break in the lock. Return to the warehouse and pour the acid from the battery into the flask. Apply it to the seized lock.
In the archive, examine the shelves on the left. Read that for the number indicated on a piece of Stashek's paper and find a box with the same number. Inside you will find a box with magnets. Go deeper into the room and examine the table. From the table you need to take a ruler, a wooden box and a magnifying glass.
Insert the light bulb into the socket to the right of the elevator. Examine the levers, metal cabinet and footprints on the floor. On the next click with the left mouse button, you will be able to move the cabinet to the corner of the room. A damaged door will be found behind it. Pull out the gap with a bracket, insert a checker there. Try to light a cigarette. Run for another saber to the warehouse, pick it open there and pull out the cord. Take one more checker in reserve. Go back to the slot, lengthen the cord and light the dynamite. After the explosion, an unpleasant surprise awaits you: the hole has only expanded slightly.
Connect a wooden box and a ruler. Open a can of beans and pour some into the drawer. Place a trap at the rat hole in the main corridor. Go to the next location, then return, raise the trap with the rat, take out the poor animal and strap it onto its back # attention, Greenpeace! # dynamite stick. Then slide the rat through the gap that formed after the first explosion. The door will open.
Examine the room. Take the diary and iron from the table. Go to the corridor, then to the large elevator. On the left wall you will see an uncomplicated castle. Assemble a large triangle there from the pieces of the magnet. Take the elevator down to the laboratory.

codes, secrets, passing games

Light the burner, heat the iron on it. Examine the drain grate. Using a thread and a magnet, pull out the key from there. Return to the secret room, unlock the cabinet. A cunning safe will be found inside. The code for it is hidden in the diary. Read it, then examine the diary with a magnifying glass and iron the spot on the last page at the bottom with an iron. The code will open - 47922. Set the handle of the lock to 4, turning counterclockwise, then 7 clockwise, 9 counterclockwise, 2 clockwise and 2 counterclockwise. Take the figurine.
At the exit you will be met by Stashek's killer. When he crawls behind the statuette, pull the elevator lever.

Chapter three

At the hotel, talk to the leader of the troupe of artists. Take the matches from the rack. Chat with the concierge and go outside. Look at the matches there and, having found out the hotel's phone number, call there from the payphone. Then go inside, get the key and rest a little in your room.
Opening your eyelids with difficulty, shake yourself and go downstairs. The concierge had just found the professor's phone. Call him and go to the pier. There, persuade the fisherman to take you to the professor. When you return, there will be a surprise again. Press the button with a knife, unlock the handcuffs with the clip of the icon. Then go up the stairs.
At the entrance to the professor's mansion, talk to the investigator. Give him the professor's letter. Examine the table inside, take the pyramid and go to the bookshelves. There, examine and pick out the hourglass with a knife, the key is for the pyramid, inside which is a map of Mexico with directions. The bust on the fireplace opens the niche of the safe. The code for the safe is literally under your nose (it's not strange that the robbers quickly guessed it) - this is the word on the poster, translated into numbers - 84525 (if you have a push-button telephone or a mobile phone, there is also a solution).
Returning to the hotel, you will again have to see the son of a Nazi scientist. Go around the hotel on the right. Note the ladder and the tramp's cane. Talk to "madam" and run a little, fulfilling her requests (ketchup for her hot dog can be taken in the hotel lobby). After going up to your room, pour water from a vase on an outlet. Ask the foreman to see what the matter is, then unlock the utility room, wrap a rag on the mop and blot it with solvent, set it on fire. While everyone is afraid on the street, walk into the room of the bandits and take the statuette from the suitcase under the bed. The lock must be opened by ear: when the required number is available, you will recognize it (however, the code is 371).

Chapter four

Read the note on the door of George's shop. Then walk down the street to the bar. Talk to the bouncer, return to the fountain, knock on the door of the yellow house. Go to the bar again, try to stir up the drunkard. Collect water from the fountain and pour it on the father of the family, who sniffs and raves on the bench. Talk to him, then to his wife, the bouncer and again to the drunkard. Show the token and enter the bar.



 
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