Preparatory group in kindergarten. What is the difference between a preparatory physical education group and a main group? The importance of sound analysis in teaching reading

Preparatory group (6-7 years old). A crucial period begins in the life of a 6-year-old child, his parents and preparatory group teachers - preparation for schooling. A preschool child must be prepared morally, physically and intellectually, creating conditions for the formation of prerequisites for schooling and socialization.

Below are collected all the materials that relate specifically to this age category. Lesson notes, holiday scenarios, entertainment.

Activities, games, holidays with children 6-7 years old

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All sections | Preparatory group. Senior preschool age. Children 6-7 years old


Summary of the musical and gaming quest "Alice in Wonderland" For senior and preparatory groups Dear colleagues! On July 4, 1865, the first edition of Lewis Carroll's famous book was published. "Alice in Wonderland". I bring to your attention a game quest developed by me...

PROJECT Experimental activities with children senior preschool age on the topic : "Water" According to the dominant activities: cognitive - research, creative. Age : children of the preparatory group 6-7 years old Participants project: teacher, students and parents...

Preparatory group. Senior preschool age. Children 6-7 years old - Summary of the final educational activity on familiarization with the natural world “We are friends of nature” in the preparatory group for school

Publication “Summary of the final GCD for familiarization with the natural world “We are friends...” Goal: to contribute to the deepening and generalization of children’s existing ideas about living and inanimate nature. Objectives: 1. Educational: - expand children’s ideas about the forest and its inhabitants; show the interconnection and interaction of living organisms of the forest, consolidate the ability to make volumetric...

Image library "MAAM-pictures"

Summary of the conversation with children of the preparatory group “Introduction to types of application techniques” Goal: To become familiar with the concept of applique, with different types of applique (flat and volumetric) Objectives: Educational: To form simple techniques for working in the technique of planar and volumetric applique, to learn how to create a composition from elements and color combinations. Improve...

Summary of KVN “Nature around us” with children of the compensatory group of senior preschool age Goal: to consolidate the acquired knowledge on the topic “Forest as a natural community.” Program content: Educational tasks: Activate knowledge about trees, repeat their names, characteristic features, belonging to different species: coniferous, deciduous; repeat the name of the forest...

Summary of the open lesson “Farewell to winter” on familiarization with the outside world in the preparatory group Summary of an open lesson on familiarization with the outside world in the preparatory group. Topic: “Farewell to winter.” Goal: formation of environmental culture in preschool children. To expand children's understanding of the characteristic signs of winter, its folk signs, to consolidate...

Preparatory group. Senior preschool age. Children 6-7 years old - OOD for cognitive development “Water Sorceress” in the preparatory school group

Goal: to instill interest in research activities Objectives: To introduce children to the properties of water (taste, color, smell, to clarify the meaning of water for all life on earth. To develop children's curiosity, thinking and speech, to introduce the words: colorless,...

“Nanulled.” Dramatization of a fairy tale by children of a preparatory school group for children of middle groups“Nanuli” Dramatization of a fairy tale by children of a preparatory group for school for children of middle groups. Author unknown Decoration: Nanuli's house, doghouse, bushes, meadow. Nanuli is sloppily dressed: a dirty apron, a sock on only one foot, her hair disheveled. Leading. Hello,...

Project on spiritual and moral education in senior preschool age “Russian Izba” Contents 1. Project passport 2. Relevance of the project 3. Project program 3.1 Goal, objectives 3.2 Hypothesis 3.3 Expected result 4. Stages of project implementation 5. Project planning 6. Project result 7. List of references used. 1. Project passport Project type:...

Summary of educational activities for introducing children to the outside world from 5 to 6 years old (senior group. On the topic: “Winter Forest” Goal: to consolidate and generalize children’s knowledge about the winter season. Objectives: to expand children’s ideas about wild animals: where they live, how they get food and...

Knowledge, skills and abilities of children aged 5-6 years.

The requirements for the educational training package of a child entering first grade vary and depend on the programs used in teaching primary schoolchildren.

Intellectual development

Presumably, a child aged 6-7 years can control himself and correct mistakes, is able to memorize a series of 10 pictures, and compose a detailed and coherent story based on them. Able to lay out pictures according to the sequence of the plot from 4-8 pieces. Fluent in forward and backward counting up to 20, performs counting operations +- 1.2 to 10. Collects pictures from 6-10 parts, easily memorizes 2 or more quatrains, retells fairy tales and short stories.

By the age of seven, a child can freely navigate temporal concepts and understand the difference between living and inanimate nature. Distinguishes between domestic and wild animals.

Speech

The speech of a 6-year-old preschooler is formed without agrammatisms; the child easily changes endings in adjectives, uses numerals in speech, and diminutive suffixes in nouns. Participates with interest in dramatization games, role-playing games, knows how to take on roles and act according to the plot.

Graphic skills

By the age of seven, a preschooler can freely use a pen, pencil, ruler and eraser. It is not difficult to perform graphic dictations, which are aimed at strengthening spatial orientation skills. Knows how to independently draw figures, paint and shade without going beyond the contours. In notebooks with large cells, skills in writing printed letters and numbers are reinforced.

Certificate

In the preparatory group, skills are consolidated in the difference between vowels and consonants, the difference between letters and sounds, dividing words into syllables, and selecting words for the desired letter. Knowledge of the Russian alphabet and syllable reading is also preferable for entering first grade.

Only through the joint efforts of parents and teachers can positive results be achieved in the upbringing and education of preschool children.

Phys. training in the event that they do not have any deviations in their state of health, and who, at the same time, have a sufficient degree of physical fitness. In physical education lessons, children from the main group engage in the main types of activities provided for by the curriculum. The performance of individual exercises is monitored through assessments and competitions. Students attending the main physical education group, without medical recommendations, are accepted into various sports sections organized at the school, and attend additional classes for training before various competitions.

Preparatory group for physical education

This group involves limiting physical activity. It is intended for classes for children with congenital or acquired health problems. The doctor decides in which group - basic or preparatory - each individual student should study. If it is necessary to limit the load, he writes a certificate indicating the child’s illness and recommendations for physical education classes at school.

Students attending the main physical education group are recommended to participate in sports sections and attend sports schools.

The preparatory group also includes children who have an insufficient level of physical fitness. preparation. After acquiring basic skills, they are transferred to the main physical education group. In the preparatory group, as well as in the main group, control and passing of the prescribed standards take place. However, some concessions are allowed for the guys. Schools organize sections for additional classes for students from the preparatory group. This is done to increase their physical strength. preparation and gradual training of the body. Children with serious health problems attend special groups on the recommendation of a doctor.

Health groups

Healthcare workers identify five main health groups. The first health group includes people who do not have any chronic diseases and rarely get colds.

The second health group includes generally healthy people who also do not have chronic diseases. But at the same time they are not physically developed enough.

Children attending the preparatory physical education group do not participate in sports competitions.

People suffering from chronic diseases, which do not cause concern, are classified in the third health group.
The fourth and fifth groups include people with chronic diseases. They have low performance and physical activity and undergo special treatment.

Children assigned to the first health group are assigned to the main group for physical education, and children with the second health group are assigned to the preparatory group.

OUTDOOR GAMES (WITH RUNNING)

"Burners"

Target : teach children to run in pairs at speed, start running only after finishing the words. To develop speed of movement and dexterity in children.

Progress of the game:

Children stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps. According to the counting, a Trap is selected. He stands on the line with his back to the other children. Everyone standing in pairs says:

"Burn, burn clearly,

so that it doesn't go out.

Look at the sky - the birds are flying,

The bells are ringing.

One, two, three – run!”

With the end of the words, the children standing in the last pair run along the column (one on the right, the other on the left), trying to grab hands. The trap tries to catch one of the pair and connect hands with him.

If the catcher managed to do this, he forms a new pair with the caught one and stands in front of the column, and the one left without a pair becomes a trap. If the Trap is not caught, he remains in the same role.

While pronouncing the words, the Trap does not look back; you can catch before the players hold hands.

OUTDOOR GAMES (WITH RUNNING)

“Traps” (with ribbons)

Target: teach children to run in all directions, without bumping into each other, and to act quickly on a signal. Develop orientation in space, the ability to change direction.

Progress of the game :

Children line up in a circle, each with a colored ribbon tucked into the back of their belt. There is a Trap in the center of the circle. At the teacher’s signal: “One, two, three – catch it!” children run around the playground. The trap tries to pull out the ribbon. At the signal: “One, two, three, quickly run in a circle - all the children line up in a circle.” After counting those caught, the game is repeated.

Option 2

A circle is drawn in the center and there is a Trap. At the signal “One, two, three catch,” the children run across the circle, and the Trap tries to grab the ribbon.

OUTDOOR GAMES (WITH RUNNING)

"Frost - red nose"

Option 1.

Target:

Progress of the game :

On opposite sides of the site there are two houses, in one of them there are players. In the middle of the platform, the driver, Frost the red nose, stands facing them, and he says:

“I am frost - a red nose.

Which one of you will decide

Should we hit the road?”

The children answer in chorus:

After that, they run across the site to another house, the frost catches up with them and tries to freeze them. The frozen ones stop at the place where the frost overtook them and stand there until the end of the run. Frost counts how many players managed to freeze; it is taken into account that players who ran out of the house before the signal or remained after the signal are also considered frozen.

OUTDOOR GAMES (WITH RUNNING)

"Frost - red nose"

Option 2.

Target: teach children to run across the scattered ground from one side of the site to the other, dodging the trap, act on a signal, and maintain a motionless posture. Develop endurance and attention. Strengthen running with shin overlapping, side gallop.

Progress of the game :

The game proceeds in the same way as the previous one, but there are two frosts (Red Nose Frost and Blue Nose Frost). Standing in the middle of the playground facing the children, they say:

We are two young brothers, I am Frost the Blue Nose.

Two frosts are daring, which of you will decide

I'm Frost the Red Nose, set off on a little path?

After answer:

“We are not afraid of threats and we are not afraid of frost”

all the children run to another house, and both frosts try to freeze them.

OUTDOOR GAMES (WITH RUNNING)

"The Kite and the Mother Hen"

Target: teach children to move in a column, holding each other tightly, without breaking the clutch. Develop the ability to act in a coordinated manner and dexterity.

Progress of the game :

8-10 children participate in the game, one of the players is chosen as a kite, the other as a hen. The rest of the children are chickens; they stand behind the hen, forming a column. Everyone hold on to each other. To the side is a kite's nest. At a signal, he flies out of the nest and tries to catch the last chicken in the column. The hen, stretching her arms out to the sides, prevents the kite from grabbing the chick. All the chicks follow the movements of the kite and quickly move after the hen. The caught chicken goes to the kite's nest.

OUTDOOR GAMES (WITH RUNNING)

"Paints"

Target: teach children to run, trying not to catch up, to jump on one leg, landing on the toe of a half-bent leg. Develop agility, speed of movement, and the ability to change direction while running.

Progress of the game:

Participants in the game choose the owner and two buyers. The rest of the players are paint. Each paint comes up with a color for itself and quietly names it to its owner. When all the paints have chosen a color and named it to the owner, he invites one of the buyers. The buyer knocks:

Knock! Knock!

Who's there?

Buyer.

Why did you come?

For paint.

For which?

For blue.

If there is no blue paint, the owner says: “Walk along the blue path, find blue boots, wear them and bring them back!” If the buyer guesses the color of the paint, then he takes the paint for himself. A second buyer arrives and the conversation with the owner is repeated. And so they come up one by one and sort out the paints. The buyer who collects the most paint wins. The owner can come up with a more difficult task, for example: jump on one leg along the red carpet.

OUTDOOR GAMES (WITH RUNNING)

"Take it quickly"

Target: teach children to walk, run in circles, act on a signal, develop dexterity and speed.

Progress of the game:

Children form a circle and, at the teacher’s signal, walk or run around objects (cubes, cones, pebbles), of which there should be one less. At the next signal6 “Take it quickly!” - each player must take an object and lift it above his head. The one who did not manage to pick up the object is considered a loser. The game repeats itself.

"Tag"

Target: teach children to run around the playground in all directions, with acceleration, to consolidate the ability to act on a signal. Develop agility and speed.

Progress of the game :

A driver is selected, who receives a colored bandage and stands in the center of the site. After the signal: “Catch!” - all the children scatter around the playground, and the driver tries to catch up with one of the players and make fun of them. The one who is insulted by the driver moves aside. After 2-3 repetitions, the Trap changes.

OUTDOOR GAMES (WITH RUNNING)

"Owl"

Target : teach children to act on a signal, run, scatteredly imitating birds, and maintain a motionless posture. Develop balance.

Progress of the game:

All the birds are playing, one child is an owl, which is located on the side of the playground. At the signal “day,” the birds fly away, flap their wings, and peck grains. At the signal “night” everyone stops and stands motionless. An owl flies out, looks out for those who move and takes them into the nest. in 15-20 seconds. The “day” signal is given again, the owl flies to the nest, and the children - birds fly around the playground.

"Salki - don't fall into the swamp"

Target : teach children to run without running beyond visual cues, with dodging. Develop dexterity, speed of movement, spatial orientation.

Progress of the game:

On the site, sticks, cones, and pebbles indicate a place where you cannot run - a swamp (anthill, vegetable garden). Choose a trap. At a signal, he catches up with the children, trying to make them dirty.

Haunted by the trap, he leaves the game.

OUTDOOR GAMES (WITH RUNNING)

"Running in lines"

Target : teach children to walk in a line with different positions of their hands: on their shoulders, clasped in front, to run away in all directions without bumping into each other. Develop the ability to act on a signal, in coordination, dexterity, and speed of movements.

Progress of the game:

Teams line up in lines (at a distance of 15-20 steps), you can give them the names “Rocket” and “Sputnik”. At the signal, the children of one of the teams, holding hands, walk forward, trying to maintain alignment. When there are 2-3 steps left to the other line, the participants of which are sitting on the ground, the teacher gives the command: “Run!” The children of the first rank unclasp their hands and run to their house, and the children of the second rank try to insult them. When repeating, the teams switch roles

OUTDOOR GAMES (WITH RUNNING)

"Catch up with your opponent"

Target : teach children to run from one side of the playground to the other quickly so as not to upset other children. Develop the ability to act on a signal, speed of movement, dexterity.

Progress of the game:

Two lines of children are located in front of the starting lines at a distance of 5 steps from one another; a house is outlined 15-20 steps from the starting line. At the signal, everyone starts running at the same time: the children behind them try to make fun of those running in front. After counting the dirty ones, the children change roles. When repeating, the ranks change places.

OUTDOOR GAMES (WITH RUNNING)

"Changing Places"

Target : teach children to run from one side of the playground to the other in a line, without bumping into each other. Develop the ability to form a line evenly, to act in concert, on a signal. Strengthen the side gallop, running with straight legs.

Progress of the game:

Two teams of 8-10 people line up facing each other on opposite sides of the site behind the city lines (distance 10-12m), and diverge at arm's length. At a signal, they run towards each other, trying to get outside the opposite city as quickly as possible, then turn to face the center of the site and line up. The team that does it faster wins.

OUTDOOR GAMES (WITH RUNNING)

"Collect the flags"

Target: teach children to throw from one side of the court to the other, trying to quickly raise the flag, hold the flags tightly, trying not to drop them. To develop dexterity, speed of movement, coordination, and attention in children.

Progress of the game:

On the field or site there are flags placed every 8-10m. in the first row there should be two fewer flags than there are players, in the second row there should be another 2 fewer. Thus, if 10 children are playing, then there should be 8, 6, 4, 2, 1 flags in each row. At a signal, the children run, each trying to take possession of the flag in the first row. Two who do not have time to do this are eliminated from the game. After the second stage, six participants remain, then 4 and finally the two strongest. The child who masters the last flag becomes the winner.

Complication: reach the flags by jumping forward on two legs.

OUTDOOR GAMES (WITH RUNNING)

"Be careful"

Target: teach children to quickly run after objects, listening to the command which object needs to be brought. Develop attention, dexterity, speed of movements.

Progress of the game:

On one side of the court there are 5-6 players, on the opposite side (distance 8-10m) in front of each of them there are three objects (a cube, a rattle, a flag) to the signal “Run!” children rush towards objects. Approximately halfway along the path there is a signal indicating which of the three objects you need to take, for example a cube. Children take the named object and run with it to the starting line, the one who brought the object first wins, if the wrong object is taken, you need to go back and replace it.

OUTDOOR GAMES (WITH RUNNING)

"Blind Man's Bluff"

Target : teach children to run randomly around the playground, move blindfolded, listening to warning signals. Develop the ability to quickly move around the room, dexterity, and speed of action.

Progress of the game:

The driver is selected - blind man's buff. He stands in the middle of the room, is blindfolded, and turned around several times. Then all the children scatter around the room, and Trap tries to catch someone. When they see any danger to blind man's buff, children must warn with the word “Fire!” Having caught someone, the blind man's buff transfers his role to the person caught.

OUTDOOR GAMES (WITH RUNNING)

"Tag with a skipping rope"

Target: teach children to run in pairs or threes around the playground, holding on to a jump rope, trying to make the children run around in all directions. Develop the ability to act coordinatedly in pairs, threes, coordination of movements, dexterity.

Progress of the game:

Two children take an ordinary short jump rope by the ends and run around the playground, trying with their free hand to slap the rest of the children running away from them. The first one caught stands between the drivers, grabs the middle of the rope with one hand and joins in the catch. In order for the three drivers to be freed from their duties, each of them needs to catch one player.

Complication: include 2 pairs of traps in the game.

OUTDOOR GAMES (WITH RUNNING)

"Change the subject"

Target: teach children to quickly run to the opposite side of the site, take an object and give it to a friend, develop the ability to act in a team, follow the rules, dexterity, and general endurance. Cultivate persistence in achieving positive results.

Progress of the game:

On one side of the court, the players stand behind the line, forming 4-5 columns. On the opposite side of the site, opposite each column, circles with a diameter of 60-80 cm are outlined. everyone first in the column holds a bag of sand, a cube or another object in their hands. The same object is placed in the center of each circle. At the signal, players run to the mugs, put down an object and take another, then run back to their place and raise the brought object above their heads. The one who did it first is considered the winner. Those who come running pass the objects to those standing behind them, and they themselves run to the end of the column. When everyone has completed the task, the column with the most winnings is marked.

Complication: run after an object like a snake between the pins without dropping the pins.

OUTDOOR GAMES (WITH RUNNING)

"Catch up with your mate"

Target: teach children to run quickly in a given direction, trying to catch up with their partner. Develop the ability to act on a signal, dexterity, and speed of movement. Promote endurance.

Progress of the game:

Children stand in pairs on one side of the playground: one in front, the other behind, retreating 2-3 steps. At the teacher’s signal, the first ones quickly run to the other side of the site, the second ones catch them - each with their own pair. When repeating the game, children change roles.

"Rope"

Target: teach children to run fast, trying to pull the rope. Develop speed and agility.

Progress of the game:

A rope 1 m long is placed on the floor. Flags are placed at a distance of 5-6 m from its ends. Two children stand at the ends of the rope facing their flags. At the signal: “One, two, three, run,” the children each run to their flag, run around it, return and pull the end of the rope. The one who manages to do this first wins.

OUTDOOR GAMES (WITH RUNNING)

"Relay race in pairs"

Target: teach children to run in pairs, holding hands, trying to run to the finish line ahead of their rivals. Develop endurance and agility.

Progress of the game :

Children stand in 2 columns in pairs behind a line on one side of the playground. There are landmarks on the opposite side. At a signal, the first couples, holding hands, run to the landmarks, run around them and return to the end of the column. The column whose players complete the task faster and do not separate their hands while running wins.

ACTIVE GAMES (WITH JUMPING)

"Don't get caught"

Target : teach children to jump over the cord on two legs forward, backward, swinging their arms, pushing with their legs. Develop dexterity. Strengthen the arches of your feet.

Progress of the game :

Children sit around a cord placed in the shape of a circle. There are two drivers in the center. At the teacher’s signal, the children jump on two legs in a circle, and jump out as the traps approach. Anyone who has been stained receives a penalty point. After counting those caught, the traps are changed and the game resumes.

ACTIVE GAMES (WITH JUMPING)

"Frogs and Heron"

Target: teach children to jump on the spot from a deep squat, jump over a rope located at a height of 15 cm, in different ways: with two legs, one, with a run, trying not to be caught by a heron. Develop agility and speed of movement.

Progress of the game:

A swamp is marked in the middle of the site, pegs are driven in with a height of -15 cm. They hang a rope with weights on them so that it does not sag. To the side of the swamp is a heron. Frogs jump in the swamp, catching mosquitoes. At the signal “Heron!” -she steps over the rope and begins to catch frogs. They can jump out of the swamp in any way: pushing off with two legs, one leg, or running. The caught frogs go to the heron's nest.

Anyone who steps over the rope is considered caught; you can only jump over.

Complication: introduce a second heron, raise the rope to a height of 20 cm.

ACTIVE GAMES (WITH JUMPING)

"Don't step on it"

Target: teach children to jump over a stick sideways to the right, left. Develop a sense of rhythm, alternating jumps from right to left, attention, dexterity. Strengthen leg muscles .

Progress of the game:

A subgroup of children each place a 40cm long stick on the ground and stand to their right. At the count of the teacher and the rest of the children, they jump, moving their legs to the right and left of the stick. The one who made a mistake - did not jump exactly to the count, stepped on a stick, leaves the game.

Complication: jump forward and backward with each foot in turn.

ACTIVE GAMES (WITH JUMPING)

"Wolf in the Moat"

Target: teach children to jump over a ditch, 70-100 cm wide, from a running start, trying not to get hit by a wolf. Develop agility and speed of movement.

Progress of the game:

In the middle of the site, two lines are drawn at a distance of 70-100 cm from one another; this is a ditch. On one side of the site there is a goat house. All the playing goats are one wolf. The goats are located in the wolf's house in the ditch. At the teacher’s signal - “goats to the meadow”, the goats run to the opposite side of the site, jumping over the ditch, the wolf does not touch the goats, at the signal - “goats home”, they run into the house jumping over the ditch. The wolf, without leaving the ditch, catches the goats by touching them with his hand. Those caught move to the end of the ditch. After 2-3 dashes, another wolf is assigned.

ACTIVE GAMES (WITH JUMPING)

"Be Nimble"

Target: teach children to jump in a circle, jumping over sandbags and back, trying not to make the driver dirty. Push off and land on both feet, on your toes. Develop agility and speed of movement. Strengthen the arches of your feet.

Progress of the game:

Children stand facing in a circle, each with a bag of sand at their feet. The driver is in the center of the circle. At the teacher’s signal, the children jump into the circle and back through the bags, pushing off with both feet. The driver tries to make fun of the children before they jump out of the circle. After 30-40 seconds, the teacher stops the game and counts the losers. They choose a new driver from those who have never been touched by Trap.

The bag cannot be stepped over, only jumped over, the driver can touch the one who is inside the circle, as soon as the driver moves further, the child jumps again.

ACTIVE GAMES (WITH JUMPING)

"Jump - sit down"

Target : teach children to jump over a rope with both feet, pushing off and landing on both feet, and take a crouching tuck position. Develop dexterity, attention, speed of movements.

Progress of the game:

Children stand in a column at a distance of one step from another. Two drivers with a rope in their hands - length 1.5 m, are located to the right and left of the column. At a signal, children carry a rope in front of the column at a height of 25-30 cm from the ground. Children in a column take turns jumping over the rope. Then, having passed the column, the drivers turn back, carrying the rope at a height of 50-60cm. the children quickly squat down, taking a tucked position so that the rope does not hit them. When repeated, the leaders change.

Jump up with a push of both legs, do not step over, the one who made a mistake leaves the column for 2-3 repetitions of the game.

ACTIVE GAMES (WITH JUMPING)

"Swipe"

Target: teach children to jump in place as high as possible, trying to hit a ball suspended 25 cm above the children’s height. Learn to land on your toes with bent legs. Strengthen the arches of your feet. Develop eye, dexterity, coordination of movements.

Progress of the game :

The ball is suspended at a height of 25 cm above the child’s raised hand. Two children of approximately the same height stand on both sides of the ball. They jump up and try to hit the ball harder. The winner is the one who hits the ball away from him in the other direction more often. Touch the ball with both hands.

ACTIVE GAMES (WITH JUMPING)

"Penguins with a ball"

Target: teach children to jump to a visual reference on two legs with a ball clamped between their knees, trying not to lose the ball, and land on both feet. Develop agility, speed of movement, coordination.

Progress of the game:

Children stand in 4-5 lines. Opposite each link at a distance of 5 m is a landmark - a stump chip. The first in the lines receive the ball. Holding them between their knees, they jump to the object, take the ball and run around the landmark, each returning to their own link and passing the ball to the next one.

To jump without losing the ball, the loser must again hold the ball with his feet and start jumping from the place where the ball was lost.

ACTIVE GAMES (WITH JUMPING)

"Drive the ice"

Target: teach children to jump on one leg, trying to drive an object into a circle with their toes. Develop dexterity and the ability to calculate the force of a push.

Progress of the game:

A large circle is drawn on the snow with colored paint, from it there are 8-10 colored lines - rays - in different directions, their length is 2.5 - 3. At the end of these lines there are children. There is a piece of ice at the toe of each player’s right foot. At the signal, jumping on the right foot, everyone tries to quickly drive their piece of ice into the circle. Here you can stand while waiting for the rest of the players. After that, everyone drives their piece of ice back, bouncing on one leg, trying to stick to the drawn line, and passes the piece of ice to the next one. Drive a piece of ice by pushing it forward with the toe of the foot on which you are jumping.

OUTDOOR GAMES (WITH RUNNING)

"Migration of Birds"

Target: teach children to run freely around the hall, imitating the flight of birds, jump onto cubes, benches, without using their hands, jump off, landing on their toes, legs bent. Teach children to act on cues.

Progress of the game:

At one end of the hall there are children - they are birds. At the other end of the hall there are trees that you can climb on.

At the teacher’s signal: “The birds are flying away!” - children, waving their arms, scatter throughout the hall like wings, at the next signal: “Storm!” - children run to the hills and hide there. When the teacher says: “The storm has stopped!” children descend from the heights and scatter around the hall again (the birds continue their flight). During the game, the teacher must provide insurance for the children.

ACTIVE GAMES (WITH JUMPING)

"Sideways"

Target: teach children to jump sideways while maintaining distance, landing on their toes with bent knees. Strengthen leg muscles.

Progress of the game:

Children stand in a column at a distance of two steps from each other. At the teacher’s signal, the children jump sideways, all in one direction. Will the column be preserved?

Option 2.

Standing in a column, they count on the first second. At the signal, the first numbers jump sideways to the right, the second to the left.

"Running in a sack"

Target: teach children to jump in a bag. Develop agility, speed, endurance.

Progress of the game:

Two or three children put spacious bags on their feet and jump to a landmark; whoever manages to cover this distance faster wins.

ACTIVE GAMES (WITH JUMPING)

"Wolves and Sheep"

Target : teach children to jump with long strides, trying to stain the “sheep.” Develop agility and speed. Strengthen leg muscles.

Progress of the game:

Children pretend to be sheep, two or three of them are wolves. The wolves are hiding on one side of the site in a ravine. The sheep live on the opposite side of the lawn. They go out for a walk, run across the lawn, jump, sit down and nibble the grass. As soon as the teacher says: “Wolves!”, the wolves jump out of the ravine and run in wide leaps after the sheep, trying to catch them; when caught, the wolves take them to their ravine.

ACTIVE GAMES (WITH JUMPING)

"The Fox and the Chickens"

Target: teach children to jump off objects, landing on their toes with bent knees, and to run in all directions without bumping into each other. Develop dexterity and attention. Strengthen the arches of your feet.

Progress of the game:

Children depicting chickens stand on benches, cubes, stumps. One child is chosen by the fox and sits in his hole. At a signal, the chickens jump from their perch and run around the yard, jumping up, flapping their wings, and pecking at grains. At the teacher’s signal, the fox runs out of its hole and tries to catch the hen who has hesitated. The chickens should quickly fly to roost. Whomever the fox catches, he takes him to his hole.

Option 2.

The fox slowly begins to approach the chickens, one of the children pretending to be a rooster notices the fox and shouts loudly: “Ku-ka-re-ku!” At this signal, the chickens run away to roost. The rooster keeps order and is the last to fly to roost. The fox catches the chicken that cannot stay on the roost or does not have time to fly to the roost. And he takes her into a hole, but on the way she unexpectedly meets a hunter with a gun (the teacher), frightened by the fox, lets go of the chicken and runs away, and the chicken returns home.

ACTIVE GAMES (WITH JUMPING)

"Who Jumps"

Target: teach children to jump on two legs, landing on their toes with their legs bent. Develop attention and speed. Strengthen the arches of your feet.

Progress of the game:

The children stand in a circle with the teacher with them. He names animals and objects that jump and do not jump, while raising his hands up. For example, the teacher says: - the frog is jumping, the dog is jumping, the turtle is jumping, the grasshopper is jumping, etc. according to the conditions of the game, the children must say “yes” and jump only if the teacher named an animal that can really jump.

"Let's jump in circles"

Target: teach children to jump on two legs in a circle, keeping their hands on their belts. Landing on your toes with your legs bent. Strengthen the arches of your feet. Develop attention and the ability to act on a signal.

Progress of the game:

Each player lays out a circle with a diameter of 60 cm from cones, strings, and pebbles. Everyone stands with their left and right sides facing their circle, puts their hands on their belts and, at the teacher’s signal, begins to jump on two legs around their circle. At the signal: “Stop!” the children rest a little and again begin to jump in the opposite direction.

OUTDOOR GAMES (WITH THROWING)

"Hunters and Beasts"

Target: teach children to throw a small ball, trying to hit the animals, to perform imitative movements, depicting forest animals. Develop dexterity and eye.

Progress of the game:

Children form a circle holding hands. Calculated on the first second are divided into hunters and animals. The hunters remain in their places in the circle, and the animals go out into the middle of the circle. The hunters throw the ball to each other and try to hit them at the feet of the fleeing and dodging animals. The one who is hit by the ball is considered shot and leaves the circle. Then the players change roles.

"Fast and accurate"

Target : teach children to throw bags at a horizontal target, in a convenient way, to run a race. Develop eye, throwing accuracy, agility.

Progress of the game:

2-4 children run to race, each with two bags of sand in their hands. Having reached the line, which is located 20 m from the start, children must stop and throw the bags into circles with a diameter of 1 m, drawn 3 meters from the finish line. Children must then quickly return to the starting line. The winner is the one who threw the bags and returned to their place faster.

OUTDOOR GAMES (WITH RUNNING)

"Ball Trap"

Target: teach children to run in all directions in the hall, form a circle, throw a ball at a moving target - a child. Develop the ability to act on a signal, to run without bumping into each other. Cultivate endurance.

Progress of the game:

Children stand in a circle, standing at arm's length from each other. One of the children stands in the center of the circle. This is the driver. At his feet lie two small balls. The driver names or performs a series of movements. Children repeat. Suddenly the teacher says, “Run from the circle!” and the children run away in different directions. The driver picks up the balls and tries, without leaving the spot, to hit the runners. Then, at the signal “One, two, three, quickly run into the circle,” the children again form a circle. A new driver is selected.

OUTDOOR GAMES (LOW MOBILITY)

"Hit the shuttlecock"

Target : teach children to work with a racket, hitting the shuttlecock so that it does not fall for as long as possible. Develop dexterity, endurance, eye.

Progress of the game:

A group of children hit the shuttlecock with a racket, trying to hit as many times as possible and not let their minds fall.

Option 2.

Invite the children to hit the shuttlecock and turn the racket to the other side each time. Or passing from one hand to another.

"Knock down the pin"

Target : teach children to roll the ball, trying to knock down the pin from a distance of 1.5-2 m, run after the ball, passing it to other children. Develop eye, strength and throwing accuracy.

Progress of the game:

On one side of the hall, 3-4 circles are drawn and skittles are placed in them. At a distance of 1.5-2 m, a line is marked from them with a cord. 3-4 children come to the line and stand opposite the pins, take the ball and roll, trying to knock down the pin. Then they run, set the pins, take the balls and bring them to the next children.

ACTIVITY GAMES (WITH CASING)

"Bears and Bees"

Target: teach children to climb a gymnastic wall, climb benches, cubes without using their hands, jump on their toes, on bent legs, and run in all directions. Develop agility, courage, speed.

Progress of the game:

Children are divided into two equal groups, one is bees, the other is bears. On the gymnastic wall, bench, cubes there is a beehive, on the other side there is a meadow, to the side there is a den of bears. according to a conditioned signal, the bees fly out of the hive, buzz and fly to the meadow for honey. As soon as the bees fly to the meadow for honey, the bears run out of the den, climb into the hive and feast on the honey. The teacher gives the signal: “Bears!” the bees fly to the hives, trying to sting the bears, they run away into the den, the stung bears miss one game. After 2-3 repetitions, children change roles.

Make sure that they get off the gymnastics wall without jumping or missing the slats. Jump off the benches on your toes with your legs bent.

ACTIVE GAMES (WITH WALKING)

"Pass quietly"

Target: teach children to pass through the gate or crawl silently, not to stand motionless. Develop the ability to move easily, on your toes.

Progress of the game:

Several children are blindfolded. They stand in pairs facing each other at arm's length. The rest of the children try to pass through the gate one by one silently, carefully bending down or crawling. At the slightest rustle, those standing at the gate raise their hands to stop the person passing. The winner is the one who managed to get through the gate safely.

You cannot stand without moving and go through the gate. If those standing at the goal catch the players, they immediately lower their hands down.

ACTIVE GAMES (WITH WALKING)

"Bear Cubs"

Target: teach children to walk on all fours, racing. Develop back, leg muscles, agility.

Progress of the game:

Children stand on the starting line in pairs; at a signal, children crawl on all fours to the finish line.

Children in pairs compete in fast walking on all fours - like a bear.

Complication:

Crawl across the lawn while climbing over a log.

ACTIVE GAMES (WITH WALKING)

"Figure walking"

Target: teach children to perform different types of walking in accordance with the task: snake, snail, chain, holding hands. Develop the ability to navigate the site and attention.

Progress of the game:

At the teacher’s signal, children walk in different types of walking.

“Snail” children hold hands and, turning to the left, follow the leader, first in a circle, and then the snail, i.e. making concentric circles one inside the other. The distance between the spiral rings must be at least 1 m.

“Snake” children walk in a column from one side of the playground to the other. Then they turn behind the leader and go to the meeting, doing this several times.

“Needle and thread” children hold hands, forming a chain. Having drawn a chain around the playground, the leader stops the children and invites them to raise their hands linked with their neighbors up, forming a row of gates. The driver leads the chain further behind him in the opposite direction under the hands of the guys, going around in turn, one on the right, the other on the left. At the moment when the chain of children passes under the gate, the child who raised his hands to form the gate turns around himself and continues to walk in the chain.

ACTIVE GAMES (WITH WALKING)

"Stop"

Target: Teach children to walk around the playground, performing rhythmic steps in accordance with the words of the leader, stop at the “Stop” signal, and stand still. Develop the ability to move according to a signal and balance.

Progress of the game:

At a distance of 10-16 steps from the boundary of the site, a line is drawn behind which the children stand. At the other end of the platform, a circle with a diameter of 2-3 steps is outlined - the driver’s place. Turning his back to the children, the driver says loudly: “Walk quickly, be careful not to yawn! stop!" In response to these words, everyone goes to the driver, taking a step for each word. At the word “stop” they stop, and the driver quickly looks around. The driver returns the one who did not have time to stop and made an additional movement to the starting line. Then he turns his back again and repeats the words of the command. Children continue their movements from the place where they stopped the first time with the word stop. Those who were sent to the starting line begin to move from there. The winner is the one who managed to stand in the circle with the driver and becomes the driver.

OUTDOOR GAMES (WITH RUNNING)

"Obstacle Course"

Target: teach children to overcome an obstacle course at speed, to complete tasks accurately and efficiently. To develop in children coordination of movements, agility, speed, and the ability to pass the baton.

Progress of the game:

Various aids can be used as obstacles: benches, arches, barriers, throwing targets. The order of overcoming obstacles can be any, for example: crawl under several arches (slats), walk along a bench (or log), run around medicine balls (4 balls placed at a distance of 1 m from each other), jump from a place over two lines, crawl along bench, run with a small ball (or a bag of sand) 6-7 m and throw it at the target. The speed and accuracy of completing the task are assessed.

OUTDOOR GAMES (WITH RUNNING)

"Fish"

Target : teach children to move scattered around the playground, trying to step on another child’s fish, and to move while dodging. Develop attention and speed of movement.

Progress of the game:

Two teams compete. Each child receives a paper fish with a 1m long thread attached to its tail. children tuck the end of the thread into the back of the belt so that the fish freely touches the floor - the fish swim. Each team has fish of a certain color. At the teacher’s signal, everyone walks around the site, trying to step on the opponent’s fish, and at the same time not letting them catch their own. Whose fish is caught leaves the game.

Complication: introduce running.

Elena Yurievna Alexandrova
Preparatory group in kindergarten

Preparatory group in kindergarten

I would like to tell you my story of teaching activity...

It all started when, while still a schoolgirl, I began to be interested in natural sciences. And at the end of school, my fate was already predetermined... And the choice fell on the Pedagogical University, the Institute of Ecology and Geography.

...As fate would have it, after working at school for a relatively short time, I decided to change my specialty. And this time fate connected me with preschool education.

Having started working in an area unknown to me, I had to deal with caution, mistrust and misunderstandings from my parents.

And this was expressed in the fact that the parents did not know what it actually meant kindergarten. Many thought that children's the garden will play a minor role in the formation of a future personality, and therefore did not pay special attention. And they didn’t even mean that in kindergarten is conducted intensive and huge work with children.

But it is here, among children's group, the child learns to perceive the world around him as his own with children's eyes, and not through the prism of parents. IN kindergarten children take the first steps of independence and self-discipline, learn to adapt to the routine, and get used to a certain rhythm of life. And this is a definite plus. After all, such systematicity accustoms even the most eccentric child to neatness, precision and order.

And in the event of a violation of the daily routine, that is, delays in eating, sleeping, walking... All this can negatively affect the nervous system of children. And they, in turn, become lethargic or, conversely, excited, begin to be capricious, lose their appetite, have difficulty falling asleep and sleep restlessly.

Therefore, let's take a closer look at what awaits your baby in preparatory group.

As already mentioned, children get used to a certain daily routine, which is carried out every day strictly according to graphics:

reception of children, independent activities;

morning exercises;

walk in the fresh air;

returning from a walk, independent activity;

daytime nap;

gradual rise, hardening procedures;

games, independent activities;

walk;

returning from a walk;

going home.

Let's take a closer look at the daily routine in preparatory group.

1. Reception of children, independent activities.

During the morning reception, we try to create a good mood for both the child and his parents. We pay attention to the appearance and greeting of children. The teacher is obliged to make sure that everyone finds interesting activities and does not interfere with other children. If the child could not choose an activity on his own, the teacher should help to him: connect to children playing, help in choosing toys, or give the child some specific assignment.

organization of washing small groups of children. You need to ensure that children wash their hands carefully without splashing water. And most importantly, you need to ensure that children use only their own towel and carefully hang it in its place after washing.

3. Breakfast

What can we say about nutrition... Any nutritionist will confirm that

Proper eating at the same time promotes the growth of a healthy body.

During the meal, the teacher must control the children’s posture and try to ensure that the children eat all the food offered. Thus, developing cultural and hygienic eating habits.

4. Games, preparation for class

Individual work is carried out with children, conversations about their family.

Before the lesson, it makes sense to conduct an average game with the children.

mobility - for dexterity or coordination.

5. Lesson

Classes with children of senior preschool age are primarily aimed at developing the abilities that they will need when entering school. As a rule, children are raised and educated through games.

One of the main tasks is teaching children their native language, literacy, as well as the development of speech and verbal communication. In classes, preschoolers are taught to delve into and understand the teacher’s speech, reflect their acquired knowledge in speech, highlight the characteristics of objects, and group items based on general characteristics. In addition, children learn reading, writing, counting, and also train memory, logic and attention.

Physical education plays an important role in the preschool development of a child. In the process of physical preparation Children's motor experience is accumulated and enriched, physical qualities such as strength, speed, flexibility, endurance, dexterity, and coordination of movements develop.

In older preschool age, special attention is paid to group work. Children are engaged in artistic, productive, musical activities, work with paper, salt dough or other natural materials. All this and much more contributes to the development of creative abilities.

Of course, children will not only enjoy activities, but also fun walks and entertainment.

6. Walk in the fresh air

During preparation For the walk, children are given detailed instructions on

upcoming activities - group must be put in order before leaving; Remind children of the rules for the dressing room. The teacher must control the dressing sequence before going for a walk. It is also worth drawing children's attention to their appearance. During preparation Before the walk, the teacher eliminates the children’s obvious mistakes in the process of dressing.

During the walk, the teacher observes the content of the games and the relationships between the children in these games. During the walk, outdoor games are played, and children are also involved in cleaning the area.

It is worth organizing observations of living and inanimate nature. Before leaving the walk, children are given instructions for the upcoming activity - from putting the area in order to entering group.

7. Return from a walk and lunch

See paragraph "Breakfast"

8. Daytime nap

In progress preparation the teacher watches the bedtime discipline:

Children should not be distracted by unnecessary games, conversations, or make noise.

The bedroom environment should be calm and relaxing. They are brought up with a caring attitude towards things, neatness, a positive attitude towards daytime sleep.

9. Gradual rise, hardening procedures

Everyone knows that hardening is beneficial for all ages. But hardening has a special effect on preschool children. Tempered children's the body adapts more easily to unfavorable conditions, immunity increases, resistance to oxygen deficiency increases, and it also normalizes the state of the nervous system and strengthens it.

Hardening children consists of a system of activities that include elements of hardening in everyday life. life: air baths, sunbathing, water procedures, properly organized walks are part of physical education.

We carry out hardening through the complex influence of natural factors (sun, air, water).

In our work after a nap we use a combination

hardening the feet with cool water and walking on tactile paths to prevent flat feet.

After hardening, the teacher monitors the discipline and order of dressing of children in the bedroom. Independence and accuracy are fostered.

10. Afternoon snack

See paragraph "Breakfast"

11. Games, independent activities

See paragraph "Games and preparation for classes»

12. Walk and return from a walk

See paragraph "Walk and return from a walk"

See paragraph "Breakfast"

14. Going home

Parents should be informed about the child's progress in

group, it is necessary to demonstrate the children's work. The teacher also informs parents about problems and ways to solve them. It is necessary to remind the child about the rules of good manners; the child must say goodbye to the children and the teacher.

Having considered the daily routine, it is worth adding that one of the many factors in the development of children, of course, is preschool education. However, we should not forget that the process of a child acquiring new knowledge cannot do without the active participation of parents, because the teacher will not be able to correct the child’s behavior without knowing his specific behavior in the family.

Therefore, working with parents in older preschool age is an important factor in the effective upbringing of a child.

Olga Nasonova
Lesson summary for the preparatory group “Let’s talk about school.”

ABSTRACT

Preparatory group classes.

Subject: Let's talk about school.

Target: 1. Develop motivational readiness preschoolers to school:

Systematize and expand children's understanding of school;

Introduce the rules of behavior in the classroom and the routine of life in school(bell, lesson, break)

Show importance and significance school knowledge;

Expand image "good" And "bad" student;

Strengthen children's knowledge about school attributes and teach how to assemble correctly schoolbag;

Create a desire to study school;

Develop a positive attitude towards learning in school;

2. Develop children’s coherent speech (expand and activate their vocabulary, use complex sentences in speech);

3. Foster friendly and respectful relationships between children and each other.

Equipment: crossword board,

Bell,

12 glasses of water (4 sour, 4 sweet, 4 salty,

12 stickers (4 red, 4 yellow, 4 green,

8 teaspoons,

TV, disc with clip, DVD,

A tape recorder with a cassette for physical exercises,

2 backpacks with school attributes

Progress of the lesson

Educator: Children, I want talk today with you on a very interesting topic,

but what we will talk about is a secret, and you will find out if

solve the crossword puzzle. I will ask you riddles, and the first

We will write the letter of the answer into the crossword squares.

Puzzles:

1. if it’s snowing and if it’s cold, if there’s wind in the yard, so that you don’t catch a cold,

The head needs a house. (a cap) Letter - Ш

2. He chews grass, roars loudly, there is a pitchfork in front, a broom behind, he has eaten enough grass -

gave me milk. (cow) Letter – K

3. The fields are empty, the ground is wet, it rains, when does this happen?

(autumn) Letter – O

4. Without planks, without axes, the bridge across the river is ready. Bridge like blue glass:

slippery, fun, light. (ice) Letter - L

5. His caftan is green, and his heart is like red. It tastes like sweet sugar, and

he looks like a ball. (watermelon) The letter a

Children read the word in the crossword puzzle - SCHOOL

Educator: Right! Today we let's talk about school.

Than in children are studying at school? (read, write, count, find out

a lot of new things, meeting new friends)

How do you think, school different from kindergarten? (Yes)

Let's compare them and find similarities and differences.

Kindergarten - School

Meets the educator - teacher

Come to group - to class

Conduct classes - lessons

They eat in group - in the dining room

Lunch field sleep - walk

Children- preschoolers - students, pupils,

first graders

The most important thing is the manager - director schools

For a good answer - they praise - they praise and give marks

Without briefcases - bring backpacks, briefcases and

replacement shoes

Children sit at tables - at desks

Between classes break - between lessons - change

Educator: - And what conclusion can be drawn - is there a difference between

school and kindergarten?

What do you think, in school is interested? Why? (new

room, new friends, first teacher, new subjects)

Would you like to be students for a few minutes? (Yes)

Then close your eyes, and I will say magic words:

We are very much in wanted school,

They closed their eyes and flew away.

One, two, three - that's it school, come in!

(children open their eyes, the bell rings, the teacher invites them to class)

Educator: - Where are we? (in class)

What are we sitting down for? (at desks)

Who am I in front of you now? (teacher)

And who are you? (students)

Right! And now I will remind you of the rules that students must follow in class.

The teacher will ask - you need to stand up, (children get up quietly and silently)

When he allows you to sit down, sit down (children sit down, pay attention

on posture and hand position)

If you want to answer, don’t make noise,

Just raise your hand. (specify the position of the raised

And so, we begin the lesson. Now we have a natural history lesson. Today we will conduct an experiment that consists of next: you need to find out which of the three glasses on your table contain salty, sweet and sour liquid. I remind you that for safety reasons you should not drink unknown liquids, as they can be poisonous or contain microbes dangerous to human health. (time is given for children to reason and express their assumptions)

Now take a red piece of paper and stick it on a glass with a lot of liquid, green on a glass with a small amount of liquid and yellow on the remaining glass. Who can read what is written on the stickers? (children read - SOUR, SWEET, SALT)

You see, children, how great it is to be able to read. You can learn a lot more interesting and useful things if you read different educational books. And now I allow you to make sure that the inscriptions on the glasses are true, the liquid is water, to which I added lemon, sugar and salt. (children taste with teaspoons from each glass)

The bell is ringing

Educator: So our lesson is over. Change begins. What is possible

to do during recess? (rest, go to the toilet, drink,

play)

I suggest you dance to cheerful music. Come out to

circle! (children dance a familiar dance)

So we visited school, felt

students. And now I invite you to the sofa, relax after

have a fun dance and listen to the one story I want for you

tell.

Story: My friends live in my house - Arina and Pasha. Every morning I meet them on the way to work, they go with their mothers to school, they are both first graders. And that's what I noticed: Arina always walks with her mother cheerfully, they walk calmly and communicate with each other. With Pasha it’s completely different painting: he walks gloomily, his mother is also angry, drags Pasha by the hand, is in a hurry, points at his watch and reprimands that they are late again. And I watched this several times. I decided to find out the reason for this behavior of children. I managed to make a film

about these guys. Now let's see what happened, and you try to guess the reason for their mood.

Watching a film with comments from the teacher and children.

Educator: Well, did you guess what the reason is?

What kind of student do you think Pasha is? (careless,

sloppy,

undisciplined)

Arina (neat, diligent)

Which of these students would you like to be like? Why?

Guys, do you know what items should be put in a briefcase?

What are they all called in one word? ( school

accessories)

Let's go to the tables and learn correctly and accurately

fold school accessories in the backpack.

(divides the children into two teams, examines the objects, names them correctly, the teacher explains the need for such items as a pencil case, a folder for notebooks, a book cover, etc. Children practice assembling a backpack)

Now let's play. Who can assemble the backpack faster? Only

Remember, you need to fold it neatly, correctly and together. (play)

Now I hope you have learned how to pack your briefcases and backpacks. AND

remember one more rule: you need to fold them in the evening, checking

Have you prepared everything you need and haven’t forgotten anything?

Educator: Here comes our conversation today about school by the end.

Finally, I have prepared a surprise for you. Do you want to know which one?

I invited first-graders from School No. 3. They are like

you, last year went to our kindergarten in preparatory

group, and now they are students. Let's get to know them and

Let's see what they have become.

First graders come in and tell them what their names are, where they study, who their teacher is, what the director’s name is. schools and they hand over a letter of invitation from her, in which she invites the children preparatory group No. 10 come in the fall on September 1st in their school to learn and that teachers look forward to them.

Educator:

Thank you guys. Come visit us again. We are always glad to see you. Next time, tell us what subjects you study and what grades you get.

Well, how did you like our conversation today? What about the students? How big, neat, fit, disciplined they are already, right? Do you want to become the same? And in school did you want to go? Well done!

I hope that Valentina Ignatievna and I will not be ashamed of you, because you will be real students, study well, behave well in lessons and breaks, listen to the teacher and follow his instructions.



 
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