Shark lagoon ideal wife walkthrough. Nancy Drew: Ransom of the Seven Ships: Walkthrough. Exploring the hotel territory

September 26, 2017

Break In Hint Word for the game by Sharks Lagoon We bring you the full download guide and solutions to the insanely difficult game Break In which is created by Sharks Lagoon for both PC and Mac. If you need help solving a couple of levels or all levels then this is the perfect walkthrough game guide for you to help you solve all the possible combinations. This is an oddly strange but addicting game where Bill Nosey the detective, Sam the cop, Helen & Victoria Mulder, Molly, Tom and some others are placed in a world from the past.

Available only for the Priv-Box. If you're rocking an Android, iPhone, iPad or iPod Touch device then you can head right on over the either the iTunes App Store or Google Play Store and pick yourself up this game for a low price of FREE. If you’re a big fan of trivia games check out our homepage, We feature and answers all the latest and greatest trivia, Escape and Word games for you to enjoy playing not worry about answering. Let’s dig straight into these answers, cheats and solutions to all levels now. Sharks Lagoon Break In Walkthrough.

Break in hint word walkthrough

Now what you’ve been waiting for, Simply enter “ widia”Into the game, But be careful some options may lead to you ending the game. But you can always start again 🙂

Lagoon



Developer: ZOOM Inc.

Publisher: Kemco

Release dates

Super Nintendo - December 1992

Plot: The water in the rivers became cloudy, and monsters attacked the village. You are Nasir, the Knight of Light, chosen to put an end to the suffering of the people. Anything else you need to clarify? As you can imagine, there is no need to wait for plot revelations from Lagoon. The protagonist is practically mute, and most of the dialogues will be “take this, go there”.

Gameplay: Lagoon can be safely called a clone of Ys. Painfully many elements without a twinge of conscience were "borrowed" from the legendary game from Falcom. Unfortunately, this clone doesn't come close to the level of the original. Let's start with the main problem with Lagoon - the horribly clumsy combat system. Unlike Ys, Lagoon has separate buttons for attack and jump. But it didn’t do any good. To hit the monsters with a toothpick sword is a completely non-trivial task, but the enemy at the slightest contact will take you a decent amount of HP. Unfortunately, this is the case for all swords in the game, be it the starting knife or the advanced moonblade. If on ordinary enemies you can somehow get used to this (and even learn to attack in time, without losing HP), then the nightmare begins on bosses.

You can restore lives in the game, as in Ys - standing still. Also, you are allowed to carry a couple of healing potions with you, which will be irreplaceable in battles with bosses, since the confrontation with them is a competition for who will run out of HP faster. It is difficult to pick up any other, more sane tactics there, since hitting them is a feat.

There is also magic in the game. For which there are several staves and several multi-colored crystals. By combining them, you get different magic spells. Ranged magic is your only salvation from a clumsy sword attack. But don't be overjoyed ahead of time. Firstly, magic does not work on all enemies, and secondly, on bosses you will not be allowed to use it at all. The second use of magic is magic rings that absorb MP every second. They will come in handy on bosses, as they give a significant bonus to attack, defense, and can even restore HP.

Locations in Lagoon are very intricate mazes. And then you will find that the game has other disadvantages as well. Such as the tortoise speed of movement of the protagonist and instant death from falling into a pit. Fortunately, there are not so many jumps in the game, and besides, you can save at any time.

Overall, Lagoon could have turned out to be a good game if the developers had at least a little polished the sword attack. But because of this one drawback, all the fun of the game comes to naught. I would not recommend Lagoon to anyone else, except for fans of bad old games who love to test their nerves for strength.

Characters:

Graphics: The visuals of Lagoon are not very strong, even by the standards of the SNES games of 91st. Poor detail, simple animation and specials. effects. The only thing that can be noted is the rare anime scenes that somehow color the game.

The junior and senior detectives are distinguished by the difficulty of the puzzles.

So, a beautiful summer day. We fly after our friends Bess and Jess to rest on the Island of Fear. As soon as we leave the plane, we see an alarmed Jess and learn that Bess has been kidnapped by someone! We read a note from the Gibsons - the owners of the hotel. We talk with Jess and find out that Bess took a golf cart and left for a walk around the island, where she disappeared. There is a second golf cart, but the battery needs to be refilled with water. Jess gives a letter from the kidnappers stating that they will free Bess if we find El Toro's treasure. To do this, you need to dig something in Shark Bay. Jess wants to set up a satellite phone to call for help.

1. We look around in the hotel lobby.

We look at the map of the island next to Jess on the wall.
We look at the closed locker with scuba equipment and an electronic lock to the left of Jess. We go to the showcase, read the information about bats, take the detector in our hands (everything is fine, but there is no battery). We read information about monkeys at the stand, we need to press the buttons and listen to their voice. Take "Field Notes" by the tireless Sunny June. We look at the poster with flags on the wall. Go ahead - oh, talking parrot on a perch! It turns out that he is a relative of our old friend Laurie from Blackmoor Estate. The parrot's name is Kuku. In a confidential conversation, Kuku explains that he is ready to show us all his tricks and give us an unlimited number of tips, but he loves guava very much. Well, let's take note.
We approach the table at the entrance, read a book about the famous El Toro. In 1669, he and his seven ships with a load of treasures disappeared. The author of the book wrote that the treasure can be found using a scuba gear, metal detector, shovel and underwater equipment. Now the plan of action is clear.

2. Exploring the territory of the hotel.

We go to the pier. We see a yacht that is still without sails. We return back to the hotel, we turn to the terrace. Here it is, our means of transportation around the island - golf cart, but the batteries are empty. Pinned to the seat is a note with instructions on how to refuel the batteries. Where to find water?
In front of us we see a small shed, closed with a key. Did the Gibsons leave the key behind the counter?
We return to Jess, who gives us the key to the barn. Maybe she has a battery? Alas...
We open the shed, we take a shovel, a spray of distilled water and we see a box with sails, closed with a lock.
We read one more instruction about battery charging.

3. Open the box with sails.

Flags are drawn on the box. We go to the stand with flags and translate each flag into numbers. Yellow-red- 7, multi-colored- 9, blue-white- 2, yellow-red-yellow- 0, white-red- 4. So, the code for the castle with sails is 79204. We pick up the sails.

Raise the seat, insert the spray there.
Fig. 2 - spray from the passage.
I numbered each switch from top to bottom, left to right. Open horizontally, close vertically. To pour water, you need to press the blue button, to pour out the red one.

Solution:
Junior detective:
Close 1,2,3,5, open 4,6
Open 3,4,6, close 1,2,5
Open 3,4,5,6, close 1,2
Close 1,2,3,4,6, open 5
Open 3,4,6, close 1,2,5.

Senior detective:
Close 1,3,6, open 2,4,5
Close 1,4,5,6, open 2,3
Open 1, close all others
Open 1,4,5,6, close 2,3
Open all

5. We go to Palm Beach to look for Bess.

Easter egg 1:
You need to go the lower road, leave the road and enter the thickets - there is a path between two rows of trees where the car goes, the car will stop and you will become the owner of a cackling cat in a cap)))

We get out of the thickets, go to the Beach. Bess is not there, but there is her slipper. We try to look at him closer and find ourselves trapped upside down. This is how we meet Johnny Roll, the wildlife lover. He does not want to communicate with us, so we go to Shark Bay to fulfill the demand of the kidnappers.

6. Shark Bay, digging out the diary.

After carefully studying the instructions, it becomes clear that you need to find the letter W. Three palm trees in the middle of a sandy beach look like this letter. We stand under them.
Next, we act according to the instructions - we multiply the number of leaves on a palm tree or the number of pebbles by the number of steps and go from the obstacle in the other direction.
Solution:
Down 3, Left 3, Up 9, Left 9, Up 2, Left 3, Down 15, Left 4, Down 6, Right 12, Up 5, Right 6, Down 4, Right 8, Up 2.
We take a shovel in hand.
We dug up El Toro's diary.

7. Shark Bay, transcript of the diary.

And the diary is encrypted! And there is no code ... I'll have to translate it myself. It is necessary to select letters, they will be duplicated in the text, it is easier to start with short words. The matter is complicated by the fact that each page has its own code.

Solution:
First page:

In the pitch darkness, when a hurricane wind blew and huge waves flooded the deck, I ordered the ships to change course and go to land. The island was close, but the Caridad fell apart and disappeared into the sea, and lightning struck the sails of the Castidad. The ship caught fire and sank, engulfed in fire and smoke. Five other ships reached the island and anchored to weather out the storm.

Second page:

At dawn, we realized how great the damage was. Only a third of my people survived, and the ships were beyond repair. None of them are destined to go to sea again. We are completely broken and doomed to spend the rest of our days on the island if we are not noticed from some passing ship. As a faithful servant of the king, I decided to fulfill my duty and securely hide our cargo in case of meeting with pirates.

Third page:

Seven ships set sail, which means seven units will unseal. I asked the teams of the remaining ships to hide one item in different places. The secret places will be known only to me and those whom I asked. I'll take care of the treasure hiding place myself. I am not writing here in Spanish so that none of my people understand my notes. If our saviors turn out to be enemies, they will learn nothing from the team.

The diary is transcribed, but not completely. You need to look for some additional decryption code.

We return to Johnny, ask him for a battery. In exchange, he asks to bring him a signal flag, which was lost in the sea northwest of Palm Beach between two rocks. We go back to the hotel.

8. The first exit to the sea.

We set sails and set sail. Instructions for yacht driving appear in the inventory, which would be nice to study. We sail northwest from Palm Beach, dodging whales, sharks, buoys and other obstacles. If you do stumble upon something, the yacht will begin to be damaged and eventually drown. To increase the swimming speed, you need to maneuver.
Second Easter Egg:
At the same time, we get to know the surroundings and collect 9 bottles with pieces of the poem inside in the sea. We read. Some of the letters are highlighted in red: "Swarm before the sharks." When we dive in Coral Reef, we will need to swim closer to the sharks and dig a second Easter egg from the sand.

We return to the hotel.

According to the diary, El Toro lowered an iron chest into the sea one mile southeast of the island in memory of the lost sailors. We have the shovel, the yacht is ready. We need scuba gear and a metal detector.

We open the electronic lock on the locker with equipment.
You need to extinguish all the bulbs by driving them into a corner.

we number the cells from left to right from top to bottom.
Junior detective 1 - press 5, 15, 25, 10, 5, 22, 21, 7.
Or:
Junior detective 2 - press 21, 22, 25, 15, 10.7.

Senior detective - press 20, 14, 8, 9, 4, 5.

We take out a wetsuit, there is also air for scuba gear (to use it, click on the wetsuit, then on the red button on the tank and do not forget to take the scuba gear). We take two walkie-talkies - now you can communicate with Jess. We look at the map, which marked the places where Nancy solved the cases - strange ...
On the table next to Jess is a dish with fruit, we take guavas from there.
If you treat Cook, he will either give a hint or show you a trick. For all the tricks they see, they give an asterisk in the title. If you eat a few guavas yourself, you can get an asterisk for that too.
Let's go to Johnny's, give back the flag, get a battery and ask for a metal detector.
Johnny will give it back, but in exchange for the compass stolen by the monkeys.
We're going to the Primate Research Center.
There are three games to play with monkeys.

To win the compass, you need to play Coconuts. This is where Sunny Joon's notes come in handy. You need to aim first at coconuts, then at crabs, and then at the stars in order to gain the maximum number of points.
Playing against the clock, after a certain workout, everything will work out.
You can also play guava for Kuku.
If you win all the prizes from the monkeys, you can get an asterisk in the title for this.

Third Easter egg.
Take any egg, click on the monkey on the right, play with it in the "Cells". If we win, we get Easter eggs with palm trees.

Change the compass to a metal detector at Johnny's.
We go back to the hotel.

10. Immersion

We will sail to the Coral Reef southeast of the island. We swim into the bay, we click on the water. I recommend that you save the game. this is a task for a while, and if you do not have time, the air in the scuba tank will run out and you will have to swim back to the hotel to charge it or use a second chance.
We are looking for a chest with a metal detector. You will come across a variety of metal objects, do not forget to dig up the second Easter egg!
If you find all metal items in the game, get a star in the title.

As a result, the chest was found, but closed.
This is Sudoku. According to the diary, you need to arrange the colors on the lid so that they do not coincide horizontally, vertically, or in each of the 9 blocks. We assign a number from 1 to 9 to each color.
There is a hint for the junior detective: the first block of numbers is numbered

1 2 3
4 5 6
7 8 9

Solution:
Junior detective:

1 2 3 9 4 7 6 8 5
4 5 6 8 2 1 7 9 3
7 8 9 5 3 6 4 1 2
9 6 2 4 7 5 8 3 1
8 1 4 3 9 2 5 6 7
3 7 5 1 6 8 9 2 4
2 9 1 6 5 4 3 7 8
6 4 8 7 1 3 2 5 9
5 3 7 2 8 9 1 4 6

Senior detective:

4 7 9 6 5 3 8 1 2
1 3 6 8 7 2 5 4 9
5 8 2 4 1 9 6 7 3
6 5 8 2 4 1 3 9 7
7 9 4 3 6 8 2 5 1
2 1 3 7 9 5 4 6 8
9 2 7 5 8 4 1 3 6
3 4 1 9 2 6 7 8 5
8 6 5 1 3 7 9 2 4

The elder will have to work on his own. Let's start with the central square.
Finally the lid is open. We take an astrolabe and a strange multi-colored disk from the chest.
There are some letters written on the astrolabe. This is the missing diary code!

Solution:
huge ears, catching insects, the light of our lanterns, from the cliff, astrolabe on the rack, three feet, six times, fifty feet, blue abyss, follow the signs.

The diary has been transcribed.

We swim back to the hotel. There is a note with threats pinned on the pillar of the terrace.
Now we need an astrolabe stand and a detector to find the cave where the bats live.

We assemble the detector, insert the battery.
We deduce from the diary that the bats we need send a signal at a frequency of 16 kHz (Waterhouse's big-eared leaf-nose).
Bad Kuku doesn't want to give us his perch for free. Therefore, we give him a guava (if you run out of them, we go to the monkeys).
But even after that, he will start chasing you across all locations. There are twigs in Shark Bay, Blue Abyss and Palm Beach, but you can only take one at a time. Finally, we have an astrolabe stand.

12. Let's go rock climbing

A rock with caves is located in the middle of the island. We climb up and begin to check all the caves with the help of the detector, not forgetting to dodge the stones that are falling from the sky. If you check all the caves, you will receive an asterisk in the title.
Hooray, we finally got there! But what is it? Some kind of button in the wall ... Let's press it. It would be better if we didn’t do this ... The entrance was closed with a large stone. It's dark and hard to breathe. Let's try to light up the cave. You need to direct the light of the mirrors to the opposite wall.

Take the second multi-colored disc and the gray plate with symbols.
Let's try to contact Jess and call her for help.

13. Play as Jess

Now Jess will have to climb the rock)))
The entrance is closed and the castle is a very strange puzzle.
Take your time to open it, remember the picture carefully.
When you open the lid, pieces of the puzzle must be assembled in groups - camel's head, hump, legs, etc. Only when you put everything together correctly, all the pieces of the puzzle will fall into place and instead of the puzzle there will be tags.
We number them from left to right, top to bottom, from 1 to 9.

8 9 6 3 2 1 4 5 6 3 2 5 8 7 4 5 6 9 8 7 4 5 6 9 8 5 4 7 8 9

Finally the entrance is open. We go to the exit and see on the floor of the cave the driver's license of Johnny Roll, who, as it turns out, is not Johnny Roll at all. We take him with us.



 
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