Mod Guide - Game of Souls: Beginning (Walkthrough of the Game of Souls mod: Beginning). Mod Guide - Game of Souls: The Beginning (Walkthrough of the Game of Souls: Beginning) Stalker Game of Souls Start Complete

Title: Game of Souls: The Beginning

Platform: 1.0004

Annotation:

Your life is so boring that there is not a single detail that even the most attentive listener can grasp. You are absolutely nobody. Only long nights are disturbed by thoughts and memories ... Which, as if, do not belong to you. An accident on the mainland - and now you are already shaking in the truck, which is taking you and another guy, very young, to the Zone. You shake hands with each other. "Falcons" - he introduces himself. And you ... The silence drags on.
"Nemo" - throwing away doubts, you say.

"The zone knows many different stories ..."
It is with these words that this modification begins. But do not be afraid - she will not be engaged in endless repetition of the old. She will tell you something of her own, new and, I hope, interesting. You will not immediately understand everything, something will remain unsaid, and you will not even guess about the existence of some innuendos. Riddles await you, running like a red thread throughout the entire modification. Perhaps you will learn about something only at the very, very end (and I'm not talking about the end of the first part).

We finished with pathos.

List of changes:

* New plot and new alignment of forces in the Zone.
* The plot is truly global - this is not another attempt by the stalker Vasya to find a super-duper mysterious artifact, ending in a nearby anomaly. I tried to do as many diverse tasks as possible and as little "Collect five cans" as possible (I understand that this is incredibly interesting, but the game is not about that).
* The presence of several full-fledged additional storyline branches.
* A small attempt to introduce the system of creating items into the game - for now as an experiment.
* Card game (just like the previous point - in the next part it will be refined and improved.)
* It's probably not worth mentioning such trifles as new weapons (+ grenades) and repairs.
* A bit of transport.
* Respawn monsters will not let you get bored (perhaps even too much), and the locations are empty.
* Attention to your choice. The choices made in this part will be transferred to the second (in a completely inadequate way, but let's not talk about sad things).
* New music. Probably, one of the compositions will have some branch associated with it in the second part.
* And a huge bunch of other little things, of which there are so many that I have already forgotten about them.

Important points:

The first mod of the promised stalker series "Game of Souls". The mod has a mystical name that well reflects the main concept of the modification. A new storyline filled with secrets and otherworldly phenomena awaits us. In the modification, all the storylines are intricately intertwined with each other and are diverse enough not to let the player get bored. It is clear that the story will not be told in full, the developers are already promising a sequel, but the plot is promising. As a result, we have a global mod with a new storyline and a bunch of goodies to boot. We hope that the second part of the modification will be a work on bugs and surpass in playability "Game of Souls: The Beginning".

Key features:

  • Complex interesting plot.
  • Many additional various quests.
  • Introduced the creation of new items.
  • There are many locations, there is where to roam.
  • New weapons and in-game items.
  • Added vehicles at some locations.
  • The player can play cards with the NPC.
  • Generating monsters will make the game fun.
  • Stylish sound background.
  • The combat and economic balance of the game has been tweaked.
  • The variability of the passage of the plot.
  • Lots of text, good dialogue.

Of the shortcomings of the mod, the presence of departures can be noted, so save more often. Also, some players did not like the tight balance, the monsters became tenacious, and their bites and blows can send our hero to heaven in a couple of seconds.

Download the mod "Game of Souls: Beginning" for a direct link from Yandex-disk.

Download the mod "Game of Souls: The Beginning" for a direct link from Google-disk.

The mod is installed on top of a clean game "Stalker - Shadow of Chernobyl",. Download and unpack the mod archive. We drop the gamedata folder into the root folder of the game. We start a new game.

Review of the mod on YouTube (spoilers carefully!):

S.T.A.L.K.E.R. SoC Game of Souls Beginning 2017 PC by SeregA-Lus Download via torrent

S.T.A.L.K.E.R .: Shadow of Chernobyl - Game of Souls: The Beginning (2017) PC by SeregA-Lus

Annotation:
Your life is so boring that there is not a single detail that even the most attentive listener can grasp. You are absolutely nobody. Only long nights are disturbed by thoughts and memories ... Which, as if, do not belong to you. An accident on the mainland - and now you are already shaking in the truck, which is taking you and another guy, very young, to the Zone. You shake hands with each other. "Falcons" - he introduces himself. And you ... The silence drags on.
"Nemo" - throwing away doubts, you say.

Year of issue: 2017
Genre: Action / Shooter / 3D / 1st Person
Developer: GSC Game World
Publisher: Ferveks
Publication type: Repack
Game version: 1.0004
Mod version: from 28.07.2017
Interface language: Russian
Voice language: Russian
Tablet: Sewn

System requirements:
Operating system: Windows 7 / Windows 8.1 / Windows 10
Processor: Intel® Core ™ 2 Duo 2.4 GHz / AMD Athlon (tm) X4
RAM: 1 GB
Video Card: 512 Mb / nVIDIA® GeForce ™ / ATI Radeon®
Sound Card: Sound device compatible with DirectX® 9.0c
Free space on hard disk: 7 GB

"The zone knows many different stories ..."
It is with these words that this modification begins. But do not be afraid - she will not be engaged in endless repetition of the old. She will tell you something of her own, new and, I hope, interesting. You will not immediately understand everything, something will remain unsaid, and you will not even guess about the existence of some innuendos. Riddles await you, running like a red thread throughout the entire modification. Perhaps you will learn about something only at the very, very end (and I'm not talking about the end of the first part).

List of changes:
- New plot and new alignment of forces in the Zone.
- The plot is really global - this is not another attempt by the stalker Vasya to find a super-duper mysterious artifact, ending in a nearby anomaly. I tried to do as many diverse tasks as possible and as little "Collect five cans" as possible (I understand that this is incredibly interesting, but the game is not about that).
- The presence of several full-fledged additional storylines.
- A small attempt to introduce the system of creating items into the game - for now as an experiment.
- Card game (just like the previous point - in the next part it will be refined and improved.)
- It's probably not worth mentioning such trifles as new weapons (+ grenades) and repairs.
- A little bit of transport.
- The respawn of monsters will not let you get bored (perhaps even too much), and the locations will be empty.
- Attention to your choice. The choices made in this part will be transferred to the second (in a completely inadequate way, but let's not talk about sad things).
- New music. Probably, one of the compositions will have some branch associated with it in the second part.
- And a huge bunch of other little things, of which there are so many that I have already forgotten about them.

Global update:
List of changes:
1) Improved stability at the location "Army Warehouses".
2) Partially improved stability at the locations "Cordon" and "Dump".
3) Removed an unrealistic number of animals at the location "Army Warehouses".
4) Fixed some bugs and inaccuracies.
5) Added a weapon pack (for a simple mod - a simple OP).
6) An interesting description for all weapons.
7) Updated voice acting.
8) Fixed a bug when the contents of the caches disappeared upon reboot.
9) Rebalancing in the economy.
10) Removed the freebie from the original PM at locations.
11) Added ingredients for crafting for sale to all merchants.
12) Recipes for crafting can be bought from the Informant at the "Bar" location.
13) Now in caches and on corpses you can find ingredients for creating items.
14) Added a recipe for a unique exoskeleton - you can win at cards from ... someone)
15) Added a recipe for unique overalls and jackets.
16) In Cut-scenes, incoming messages are displayed on the main screen.
17) Fix rewards in the Arena.
18) Returned the swing of the weapon from the original.
19) Fixed incorrect display of the sixth slot for the artifact on widescreen monitors.
20) And other little things.

Testing and ideas: _professor_Sakharov_ (Aka "Sam" Nikita)

Important points:
- Departures - when moving from the Cordon to the Garbage dump and from the Garbage dump somewhere (load the autosave and play further).
- When loading saves in the aforementioned locations, a crash is also very possible. (load after departure and play further)
- The second part - if it ever (oh, the great Monolith!) Comes out - will be written on the Call of Pripyat engine, which, I dare to hope, will save her from this disease of overloaded locations.

Installation:
01. Run exe file
02. Install following the instructions
03. Play

Repack features:
Nothing cut / Nothing recoded
Game version: 1.0004
Mod version: from 28.07.2017

Important:
Owners of Windows 7/8/10, if User Account Control (UAC) is enabled, run the game with administrator rights.
If saving in the game does not work, then run the game with administrator rights.
Do not put the repack on drive "C" (where Windows is)
Owners of Windows 8/10, if the mod crashes when starting the mod, put compatibility with Windows 7 in the shortcut.

Hints:

The anomalous jacket according to the bartender's quest lies in the hangar on an iron sheet in a backpack above the first barrel with a fire, if you look from the dark valley - then to the left of the fire, we jump either from the 2nd floor or directly along the iron sheet and further onto concrete and sheet.
Departures during transitions from location to location remain the same - load from the autosave, continue the game.
Save more often and there are just crashes! A trainer to help you, otherwise you will get stuck in this (shit-for-optimization) play! The plot itself is interesting)!

Trainer password to the archive: mygamesrus

Date Added: 01.08.17 Views: 14146

Description

Annotation:
Your life is so boring that there is not a single detail that even the most attentive listener can grasp. You are absolutely nobody. Only long nights are disturbed by thoughts and memories ... Which, as if, do not belong to you. An accident on the mainland - and now you are already shaking in the truck, which is taking you and another guy, very young, to the Zone. You shake hands with each other. "Falcons" - he introduces himself. And you ... The silence drags on.
"Nemo" - throwing away doubts, you say.

Download modification:

Cordon.
1. The game starts near the military checkpoint. We go to Major Dubenich. We talk to him and get the equipment. From the conversation we learn that something happened in the village of newcomers and we need to find out. We also take his work. After talking with the military, we go to talk with Sokolov. We give him his part of the equipment. Do not forget to search the barracks itself and its attic, there is a lot of swag. Next, we go to the village of beginners.

2. In one of the basements we select the PDA, and we learn from Sokolov's SMS that we woke up the bloodsuckers in the village with our presence. According to the instructions of the partner, we leave the village and run to the ATP to him. From the conversation we learn that we need to talk to the Patron.

3.From the conversation we learn that the Patron will not help us. He also sends us to the Bar. After the conversation, we have 2 storylines, one of them is at Kutis. We say goodbye to Sokolov and go talk to Kutis. He sends us to a group of stalkers in search of fields of artifacts. We run to the parking lot and talk to the Confessor.

4. Follow the Spiritual Father. Along the way, we kill mutants. Near the village of newcomers, two of the group are killed by bloodsuckers. We kill them and pick up things from the corpses. Winchester remains in charge. He tells us to get the artifact from the anomaly. We get it out. Bandits appear, we kill them, but we are taken prisoner. They take things and put them in the trailer. They knock you out with the butt, but you wake up quickly. We select clothes from the corpses of the bandos and repel the attack of the mutants. We run to the carriage and take our things. We go to Kutis and talk about what happened. He sends us to destroy the bandits' base on an abandoned farm.

5. We go to bring down the bandits on the farm. We speak with the prisoners and receive a reward. We run back to Kutis, but he is not there. We speak with the Maecenas, he tells us that Kutis is a traitor and asks us to find him. We ask the sentry near the road to the tunnel. He says that he left in the direction of the tunnel. Let's go there.

6. We find the wounded Kutis in the tunnel. We interrogate him. There are 2 options, or we kill him and go to the Maecenas. Or we save him and as a reward we get the coordinates of Cutis's cache. If we save, then we go for the cache. He is between the stones. After searching the cache, we run to the Maecenas. We tell him that Kutis was not found and we receive a reward for our services. If you chose option 1, then we kill the traitor and go to the Maecenas. The reward will still be the same! After taking the award, our road lies to Bar.



 
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